Ghouls: Difference between revisions
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== Background == | == Background == | ||
[[File:Ghouls.png|left|200px|Ghouls]] | |||
Beneath the streets of Praetoria lies a vast expanse of tunnels, maintenance corridors, underground rail lines, and water mains and pipes. This complex may be [[the Resistance]]'s home, but the Resistance is not alone down there in what its members call "The Dim." | Beneath the streets of Praetoria lies a vast expanse of tunnels, maintenance corridors, underground rail lines, and water mains and pipes. This complex may be [[the Resistance]]'s home, but the Resistance is not alone down there in what its members call "The Dim." | ||
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== Enemy Types == | == Enemy Types == | ||
=== Subgroups === | === Subgroups === |
Revision as of 20:56, 30 September 2010
Overview
Ghouls are an enemy group in Praetoria.
Background
Beneath the streets of Praetoria lies a vast expanse of tunnels, maintenance corridors, underground rail lines, and water mains and pipes. This complex may be the Resistance's home, but the Resistance is not alone down there in what its members call "The Dim."
Years ago, the Resistance heard frightening rumors. Someone would disappear, and that man or woman's remains would be found, stripped of flesh, torn apart, and with the bones gnawed upon. The Resistance began to whisper about "Them"--the things in the dark that hunted people.
Over the years, the rumors turned into tales, and the tales were gradually, painfully, confirmed as truth. Creatures lived down there in the tunnels, their numbers were growing, and they were hungry. These creatures now have a name, a simple, archaic, and descriptive name. They are no longer human. They are Ghouls.
You can't reason with them, you can't frighten them, and killing one of them just makes the others angrier. Where they come from no longer matters to anyone, for what's on everyone's mind is where they are off to in search of their next meal.
If you hear a scream echo from the depths, then you're probably safe. It's only when the shadows are deep and the tunnels are quiet that you should worry. For you see, Ghouls never hunt alone when they're hungry. And they're always hungry - always.
- Taken from Ghouls Official Enemy Group Profile
Enemy Types
Subgroups
Minions
Hunter (Tutorial)
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Collared Hunter
This Ghouls's collar has an explosion trigger attached. Watch out!
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Collar Explosion Disorient
The explosion has left you Disoriented.
Resistance Auto, +Res( S10 L10 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Contaminated Hunter
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Resistance Auto, +Res( S10 L10 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Hunter
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Resistance Auto, +Res( S10 L10 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Lieutenants
Collared Painted One
This Ghouls's collar has an explosion trigger attached. Watch out!
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Flurry of Fists Melee, Moderate DMG(Smash), Foe Disorient
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Marked for Death Ranged, Minor DoT(Toxic), Attract Foes
Ghouls operate in pacts and it is the Painted One's duty to "mark" their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.
Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Collar Explosion Disorient
The explosion has left you Disoriented.
Resistance Auto, +Res( S15 L15 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Contaminated Painted One
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Painted ones lead packs of hunters, directing their rage by showering their victims in disgusting bile which attracts nearby Ghouls.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Flurry of Fists Melee, Moderate DMG(Smash), Foe Disorient
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Marked for Death Ranged, Minor DoT(Toxic), Attract Foes
Ghouls operate in pacts and it is the Painted One's duty to "mark" their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.
Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Resistance Auto, +Res( S15 L15 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Painted One
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Painted ones lead packs of hunters, directing their rage by showering their victims in disgusting bile which attracts nearby Ghouls.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Flurry of Fists Melee, Moderate DMG(Smash), Foe Disorient
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Marked for Death Ranged, Minor DoT(Toxic), Attract Foes
Ghouls operate in pacts and it is the Painted One's duty to "mark" their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.
Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Resistance Auto, +Res( S15 L15 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Bosses
Ghoul King
This Ghoul appears different than the others. For starters, he isn't shackled and he seems to have a commanding presence over the others.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.
Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Collared Manslayer
This Ghouls's collar has an explosion trigger attached. Watch out!
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Collar Explosion Disorient
The explosion has left you Disoriented.
Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.
Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Contaminated Manslayer
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Manslayers possess amazing strength and their presence causes other ghouls to fly into an uncontrollable murderous frenzy.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.
Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Manslayer
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Manslayers possess amazing strength and their presence causes other ghouls to fly into an uncontrollable murderous frenzy.
Powers
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.
Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Named Bosses