Flame Mastery: Difference between revisions

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If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.


The Phoenix will strike a total of three times, with two seconds between strikes.  Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback.  If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt.  Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.
''(Note: The Phoenix will strike a total of three times, with two seconds between strikes.  Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback.  If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt.  Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)''


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{{PowerBlock_Start}}

Revision as of 16:45, 8 November 2008

Overview

You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. Flame Mastery is a Blaster Ancillary Powerset.

This powerset was added to the game in Issue 3.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Bonfire 41 Ranged (Location Area of Effect), Minor Damage(Fire), Foe: Knockback
Char 41 Ranged, Moderate Damage over Time(Fire), Foe: Hold
Fire Shield 44 Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)
Rise of the Phoenix 47 Self Rez, Special

Powers

The following are powers in the Flame Mastery powerset.

Bonfire

You can create a bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor Damage(Fire)
Recharge Long
Minimum Level 41 (Blaster)
Effects Ranged (Location Area of Effect)
Foe: Knockback
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Knockback

Char

Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level 41 (Blaster)
Effects Ranged
Foe: Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

Fire Shield

While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 44 and have Bonfire or Char before selecting this power.

Recharge Very Fast
Minimum Level 44 (Blaster)
Effects Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.

(Note: The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)

Damage -
Recharge Very Long
Minimum Level 47 (Blaster)
Effects Self Rez, Special
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories PBAoE Damage
Healing/Absorb
Stuns
Endurance Modification

External Links

Flame Mastery for Blasters at RedTomax.com