Force Composition: Difference between revisions

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=== [[File:DarkComposition_TarPatch.png]] Tar Patch ===
=== [[File:ForceComposition_SuppressionField.png]] Suppression Field ===
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Recharge: Slow
Projects a debilitating Suppression Field at a targeted location. This semi-solid force field greatly hampers the movements of all enemies caught in it. Affected enemies will have their movement greatly Slowed and will not be able to fly or jump, and will sometimes be completely Held for brief periods. Their movements will also be weakened to such a degree that their attacks will deal less damage.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 4 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 38 (Guardian)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Blank|Foe -SPD, -Res(All)}}
{{PowerBlock_Blank| Foe -Speed, -Jump, -Fly, Hold, -DMG(All))}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 18:37, 24 March 2023

Overview

Force Composition is a secondary power set for Guardians.

"Mastery of 'Force Composition' allows you to manipulate potent force fields and throw concussive blasts, shielding yourself and allies while hampering foes"

Power Tables

Guardian

The Force Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
Temp Invulnerability 1 Toggle: Self +Res(Smash, Lethal)
Force Bolt 2 Ranged, Moderate DMG(Smash), Foe Knockback, Disorient, -Fly
Force Affinity 4 Auto: Self +Res(All DMG but Psionics), Endurance Discount
Dispersion Bubble 10 PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All), Self +Res(Knockback, Sleep)
Force Barrier 16 PBAoE, Team +Absorb
Containment Shell 20 Ranged (Location AoE), Foe Attract, Immobilize, -Jump, -Repel, Knockback to Knockdown
Repulsion Bomb 28 Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockdown, Disorient
Force Shielding 35 Auto: Self +DEF(All but Psionics), +RES (Debuff DEF)
Suppression Field 38 Ranged (Location AoE), Foe -Speed, -Jump, -Fly, Hold, -DMG(All)

Powers

Containment Shell

Projects a Containment Shell to pull in and capture foes in a targeted location. This hollow force field shell immobilizes and exerts a strong attractive force on any foe that attempts to cross its boundary, pulling them into the shell's interior, though more powerful foes may be able to resist. The attractive force also prevents foes from being pushed out of the shell, preventing jumping, making affected foes immune to Repel effects, and causing Knockback effects to be reduced to Knockdown. Containment Shell's attract effect can still affect a target that has been captured by Barrier Field.

Recharge Long
Minimum Level 20 (Guardian)
Effects Ranged, Location AoE
Foe Attract, Immobilize, -Jump, -Repel, Knockback to Knockdown
Enhancements Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance Range
Set Categories Immobilize

Dispersion Bubble

Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Recharge Slow
Minimum Level 10 (Guardian)
Effects Toggle: Point Blank Area of Effect
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ForceAffinity

Your affinity for manipulating force enables you to redirect and streamline the forces in and around your body, allowing you to weaken the impact of attacks and make your own motions more efficient. This gives you a small amount of Resistance to all damage except Psionics and reduces the endurance cost of your powers. This power is always on and costs no endurance.

Minimum Level 4 (Guardian)
Effects Auto: Self +Res(All DMG but Psionics)
Endurance Discount
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

ForceBarrier

Projects a strong protective Force Barrier over yourself and nearby allies. This grants you and all nearby allies a significant amount of damage absorption for a short time.

Recharge Very Long
Minimum Level 16 (Guardian)
Effects PBAoE, Team +Absorb
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing/Absorb

Force Bolt

Discharges a bolt of force that deals a decent amount of Smashing Damage and knocks foes back a good distance. If the target is currently Flying they will also be knocked out of the air. The target may also be disoriented by the impact, though stronger targets may require multiple impacts to be affected. The force of this attack is so strong that it can also knock down other nearby enemies, though they will not take any damage or be disoriented. Force Bolt's knockback can still affect a target that has been captured by Barrier Field.

Damage Minor (Smashing)
Recharge Fast
Minimum Level 2 (Guardian)
Effects Ranged
Foe Knockback, Disorient, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Enhance Disorient Duration
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Stuns

Force Shielding

Your abilities allow you to surround your body with a protective layer of force, causing some attacks to deflect away from you. This grants you Defense to all types of attacks except Psionics, as well as resistance to Defense Debuff effects. This power is always on and costs no Endurance.

Minimum Level 35 (Guardian)
Effects Auto: Self
+DEF(All but Psionics), +RES (Debuff DEF)
Enhancements Enhance Defense Buffs
Set Categories Defense

Repulsion Bomb

A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level 28 (Guardian)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Targeted AoE Damage
Stuns
Knockback

Suppression Field

Projects a debilitating Suppression Field at a targeted location. This semi-solid force field greatly hampers the movements of all enemies caught in it. Affected enemies will have their movement greatly Slowed and will not be able to fly or jump, and will sometimes be completely Held for brief periods. Their movements will also be weakened to such a degree that their attacks will deal less damage.

Recharge Long
Minimum Level 38 (Guardian)
Effects Ranged (Location AoE)
Foe -Speed, -Jump, -Fly, Hold, -DMG(All))
Enhancements Enhance Range
Reduce Endurance Cost
Increase Attack Rate
Enhance Hold Duration
Enhance Slow
Set Categories Slow Movement
Universal Debuff
Holds

Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.

Recharge Moderate
Minimum Level 2 (Guardian)
Effects Ranged
Foe -Regeneration, -Damage, -To-Hit
Team Heal
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
ToHit Debuff
Accurate Healing
Accurate ToHit Debuff
Universal Debuff