Temporary Powers: Difference between revisions
imported>Snorii m (→City of Heroes Powers: fixed broken links) |
imported>Yakovlev (→City of Heroes Powers: Added temp power: Power of the Thorn) |
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: [[Image:Temporary EMPGlove.png|20px]] [[Particle Cannon]] (Contact 38-40) | : [[Image:Temporary EMPGlove.png|20px]] [[Particle Cannon]] (Contact 38-40) | ||
: [[Image:Temporary_PlasmaticTaser.png|20px]] [[Plasmatic Taser]] (Contact 15-19) | : [[Image:Temporary_PlasmaticTaser.png|20px]] [[Plasmatic Taser]] (Contact 15-19) | ||
: [[Image:Temporary_ScrollofRuin.png|20px]] [[Power of the Thorn]] (TF 45-50) | |||
: [[Image:Temporary EMPGlove.png|20px]] [[Psychic Cleaver]] (Contact 40-44) | : [[Image:Temporary EMPGlove.png|20px]] [[Psychic Cleaver]] (Contact 40-44) | ||
: [[Image:ForceField_RefractionShield.png|20px]] [[Radiation Shield]] ([[Terra Volta Respecification Trial|Respec Trial]]) | : [[Image:ForceField_RefractionShield.png|20px]] [[Radiation Shield]] ([[Terra Volta Respecification Trial|Respec Trial]]) |
Revision as of 08:21, 21 November 2007
Overview
Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.
City of Heroes Powers
City of Villains Powers
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Invention Powers
There are four powers that can be created using the invention system.
Arena Powers
There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.
Special Event Powers
Temporary powers found during Special Events
Halloween Events
Valentine's Day Events
Winter Events
Rikti Invasion Event
Developer Powers
Player vs. Player Zone Powers
Bloody Bay
Siren's Call
Heroes and Villains may buy a selection of temporary powers for 10,000 influence/infamy each if their side is in control of the zone.
- These powers may be purchased by both Heroes and Villains:
- These powers are only available to Heroes, and only when they have won zone control twice in a row:
- These powers are only available to Villains, and only when they have won zone control twice in a row:
Warburg
Recluse's Victory
Co-operation Zone Powers
Rikti War Zone
Debt Prot 50
Nectanebo's Curse Breaker
Vanguard Heavy Power Core
Vanguard Psionic Shield
Vanguard Psi-Bomb
Mayhem and Safeguard Missions Powers
Temporary powers granted during Mayhem and Safeguard missions
Completion Rewards
Temporary powers are granted after a character's first completion of Mayhem and Safeguard Missions, if they are of the appropriate level.
Raptor Pack
Zero-G Pack
Resuscitation
Summon Teammates
Movement Increase
Endurance Increase
Health Increase
Life Insurance
Regeneration Increase
Raid Side Mission Rewards
These Temporary Powers are awarded during Raid Side Missions.
Claymore
Cryonite Armor
Cryoprojection Bracers
Electromagnetic Grenades
EMP Glove
Flamethrower
Heavy Rock
IR Goggles
Kinetic Shield
Long Bow
Med Kit
Plasmatic Taser
Shotgun
Smoke Bomb
Stealth Suit
Stun Grenade
Tear Gas
Wave Scrambler
Web Grenade