Ninjitsu: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Blondeshell
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
<!--{{Power Set Icon}}-->
{{Power Set Icon|Freem}}
'''Ninjitsu''' is a standard power set that is a secondary set for [[Stalker]]s.
'''Ninjitsu''' is a standard power set that is a secondary set for [[Stalker]]s.


"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."
"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."
{{clrl}}


== Power Table ==
== Power Table ==
The Ninjitsu power set is available as a secondary set for [[Stalker]]s. The following table shows which powers are available and at what level:
The Ninjitsu power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
Line 17: Line 18:
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
Line 25: Line 26:
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.


{{EdNote|note=The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.}}
{{EdNote|note=The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 31: Line 32:
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Sleep, Confuse, -To-Hit, -Perception}}
{{PowerBlock_Blank|Foe Sleep, Confuse, -To Hit, -Perception}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
Line 40: Line 41:
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 58: Line 60:
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 86: Line 89:


=== [[File:Ninjitsu_KujInZen.png]] Kuji-In Retsu ===
=== [[File:Ninjitsu_KujInZen.png]] Kuji-In Retsu ===
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while.
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while. This crash is avoidable, however, if you have trained Unrelenting in the Presence pool.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 112: Line 115:
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 00:58, 25 March 2023

Overview

Ninjitsu is a standard power set that is a secondary set for Stalkers.

"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."

Power Table

The Ninjitsu power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Ninja Reflexes 2 Toggle: Self +DEF(Melee), +Res(DEF Debuff)
Danger Sense 4 Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception
Caltrops 10 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump
Kuji-In Rin 16 Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)
Kuji-In Sha 20 Self Heal, +Res(Toxic)
Smoke Flash 28 PBAoE, Foe Placate
Blinding Powder 35 Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception
Kuji-In Retsu 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump

Powers

Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.

Editor's Note:

The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.

Recharge Very Long
Minimum Level 35 (Stalker)
Effects Ranged (Cone)
Foe Sleep, Confuse, -To Hit, -Perception
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Confuse
ToHit Debuff
Accurate ToHit Debuff
Universal Debuff

Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.

Damage Minor Damage over Time(Lethal)
Recharge Slow
Minimum Level 10 (Stalker)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Jump
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Targeted AoE Damage
Slow Movement
Universal Debuff

Danger Sense

You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.

Recharge Fast
Minimum Level 4 (Stalker)
Effects Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

Kuji-In Retsu

Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while. This crash is avoidable, however, if you have trained Unrelenting in the Presence pool.

Recharge Very Long
Minimum Level 38 (Stalker)
Effects Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Defense
Running
Endurance Modification
Universal Travel

Kuji-In Rin

Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear, as well as resistance to Psionic damage for a few minutes.

Recharge Very Long
Minimum Level 16 (Stalker)
Effects Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Kuji-In Sha

Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.

Recharge Long
Minimum Level 20 (Stalker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

Ninja Reflexes

Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.

Recharge Fast
Minimum Level 2 (Stalker)
Effects Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Smoke Flash

You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.

Recharge Very Long
Minimum Level 28 (Stalker)
Effects Point Blank Area of Effect
Foe Placate
Enhancements Enhance Accuracy
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • This set was added to the game with the original release of Stalkers in Issue 6.

External Links