Message Man: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Srmalloy
No edit summary
imported>Blondeshell
m (→‎Introductions: templatize)
 
(27 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{wip|date=0000-00-00}}
{{wip|date=2011-04-03}}
{{TOCright}}
== Overview ==
'''Message Man''' is a Praetorian contact who is not located anywhere. In the Contacts window, his location is given as "???". The Message Man is an endless source of missions for [[Resistance (Alignment)|Resistance]] characters, much like the [[Police Radio]] for [[Hero (Alignment)|Heroes]] and the [[Rogue Isle Protector|Newspaper]] for [[Villain (Alignment)|Villains]].
 
== Introductions ==
=== Information ===
'''Resistance Messenger'''


== Overview ==
No one knows where exactly Message Man is, not even members of the [[The Resistance|Resistance]]. This makes it easier for him to communicate news that he discovers. Message Man walks a dangerous line, and many believe one day he'll just simply vanish. Until then, he continues to try to fight the good fight against [[Emperor Cole]] and his regime.


{{Infobox Contact
=== Contact Unlocked ===
|name=Message Man
Automatically added to contact list for members of the [[Resistance (Alignment)|Resistance]] upon training to level 5, and may be called immediately.
|zone=???
|levels=10-20
|introed={{red|Missing introduction}}
|intros=
|enemies={{enemy Praetorian Police Department}}
{{enemy Ghouls}}
{{enemy Destroyers}}
{{enemy Neuron's Clockwork}}
{{enemy Syndicate}}
}}


'''Message Man''' is a Praetorian contact who is not located anywhere. In the Contacts window, his location is given as "???".
{{Contact Unlocked|Contact=Message Man|Text={{darkorange|You've been sent an encoded message by a member of the Resistance named Message Man. It says that you can contact him whenever you wish to help the Resistance fight the good fight.}}}}
[[Category:Praetorian Contacts]]
[[Category:Repeatable Missions]]


'''Notes:'''
=== Initial Contact ===
* Message Man is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]]. He has no story arc.
What's up, {{character}}? Name's Message Man, I got it 'cause I'm good at relayin' messages. Now I ain't gonna go full on Resistance speak on you, 'cause we ain't got time to lose. You make sure to contact me every now and then and I'll make sure to give you the scoop on what's goin' on here in Praetoria. There's a lotta stuff we can do to start bringin' down the man, but all of it has gotta start with you, you know?


__ToC__
=== Greeting ===
Time to stomp on some of them blueberries, eh?


== Introductions ==
=== Too Busy ===
{{Missing Too Busy}}


=== Contact Introduced By ===
=== Unnecessary Solicitation ===
Automatically added to contact list for members of the [[The Resistance|Resistance]] upon reaching level 5.
Message Man's "unnecessary solicitation" dialogue (when a character contacts him prior to finishing the mission) is always the same, regardless of the mission selected:
:''Make sure to get this thing handled, yeah?''


=== Contact Introduces ===
== Missions: Street Sweeping (Level 5-9) ==
* None
=== {{UL|PPD Bringing Us Down in the Tunnels}} ===
'''Briefing'''


=== Information ===
Them PPD have been snoopin' around too much in the tunnels lately. We can't even move around some supplies without runnin' into a group of 'em. It's a little dangerous, but we need someone to get into those tunnels and lower the PPD numbers a bit.
'''Resistance Messenger'''


No one knows where exactly Message Man is, not even members of the [[The Resistance|Resistance]]. This makes it easier for him to communicate news that he discovers. Message Man walks a dangerous line, and many believe one day he'll just simply vanish. Until then, he continues to try to fight the good fight against [[Emperor Cole]] and his regime.
{{green|Fight the PPD in Underground Nova}}


=== Prior to Introduction ===
I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, ten of 'em. That should give us some breathin' space to do what we gotta do in the tunnels.
'''Note:''' Message Man may only be reached through the Contacts window. As such, players cannot contact him before introduction.


=== Initial Contact ===
{{red|Need information}}


=== Greeting ===
{{Mission Objective|Entrance=|Primary=Defeat 10 Praetorian Police|Secondary=|Additional=|Completion=Maybe now the Resistance will have some more room to move around in the tunnels.}}
* Time to stomp on some of them blueberries, eh?


=== Too Busy ===
{{red|Need information}}


=== No More Missions ===
'''Enemies'''
{{red|Need information}}


== Store ==
{{enemy Praetorian Police Department}}
Message Man does not have a store, as you cannot speak to him in person.


== Missions: Street Sweeping (Level 10-14) ==
== Missions: Street Sweeping (Level 10-14) ==
Line 65: Line 55:
We've got way too many PPD roamin' around in the tunnels beneath [[Neutropolis]]. We got a lot of stuff down there that's not for their eyes, if you get my drift. Someone's gotta start pushing them back so the Resistance can keep on movin' forward with their plans.
We've got way too many PPD roamin' around in the tunnels beneath [[Neutropolis]]. We got a lot of stuff down there that's not for their eyes, if you get my drift. Someone's gotta start pushing them back so the Resistance can keep on movin' forward with their plans.


'''Mission Acceptance'''
{{green|Defeat 20 Praetorian Police}}


I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, twenty of of 'em. That'll set 'em back a good amount while lettin' us continue on the important things, like gettin' some prisoners of war outta Praetoria.
I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, twenty of of 'em. That'll set 'em back a good amount while lettin' us continue on the important things, like gettin' some prisoners of war outta Praetoria.


'''Unnecessary Solicitation'''


Make sure to get this thing handled, yeah?
{{Mission Objective|Entrance=|Primary=Defeat 20 Praetorian Police|Secondary=|Additional=|Completion=}}
 
 
'''Enemies'''
 
{{enemy Praetorian Police Department}}
 
== Missions: Objectives (Level 5-9) ==
=== {{UL|Resistance Knocked Out by Robots}} ===
'''Briefing'''
 
Two of our more cocky boys got caught while tryin' to sneak into a warehouse full of Clockwork. Now them Clockwork are holdin' 'em down till the PPD arrive. Someone's gotta rescue our boys and put down the Clockwork transmittin' everythin' to the PPD!
 
{{green|Rescue the Resistance from the Clockwork}}
 
I got the info sent over to you now. You gotta get our boys outta there and bust up that machine before we have the PPD crawlin' all over the place! After, we'll have a chat with those two about how to properly beat down one of them clocks.
 
 
{{Mission Objective|Entrance=It must have been a bit embarrassing to get captured by a robot nicknamed 'Cleaner'.|Primary=Rescue the Resistance from the Clockwork|Secondary=2 recruits to rescue|Additional=
** Destroy the Clockwork Emitter|Completion=You've rescued the recruits and destroyed the Clockwork emitter!}}
 
 
'''Enemies'''
 
{{enemy Praetorian Clockwork}}
 
'''Notable NPCs'''
* Resistance Recruit x2 (Non-Escort Hostage)
* Clockwork Emitter {{Named|Faction=Praetorian Clockwork|Type=Dismantler}} (Boss)
 
 
{{NPC Text|title=Resistance Recruit 1 dialogue|text=
'''Before Combat:'''
:'''Random Clockwork:''' While PPD.COM == None; GRD(CUR.TGT);
:'''Resistance Recruit:''' Man, I can't believe I got myself scamped by a clock...
 
'''Combat Start:'''
:'''Random Clockwork:''' SYS.REQ++; CMB.GET_LOC(FOE) = LOC.PWR.DIV; ATK(PWR.DIV)
:'''Resistance Recruit:''' Wha? You here to sweep me outta here?
 
'''When Freed:''' Thanks for the save.
}}
 
{{NPC Text|title=Resistance Recruit 2 dialogue|text=
'''Before Combat:'''
:'''Random Clockwork:''' RES != PPL.PRA(ALY)
:'''Resistance Recruit:''' You gotta be kiddin' me, caught by a bot?
 
'''Combat Start:'''
:'''Random Clockwork:''' If PWR.DIV(ALY) != PPL.PRA Then PWR.DIV != CWK(ALY)
:'''Resistance Recruit:''' Finally! Someone to help me outta here!
 
'''When Freed:''' These things are tougher than they look. I swear.
}}
 
{{NPC Text|title=Clockwork Emitter dialogue|text=
'''Before Combat:''' While PPD.COM == None; Wait;<br />
'''Combat Start:''' SYS.REQ++; PWR.DIV = CUR_TGT; ATK(CUR_TGT)
}}
 
=== {{UL|PPD Scanning Our Bases}} ===
'''Briefing'''
 
Here's the lowdown, slammer. We found ourselves a facility in Nova Praetoria that the PPD are usin' to monitor all Resistance activity. We gotta get that place put down if we wanna get movin'. You interested?
 
{{green|Attack the PPD facility}}
 
I got the info sent over to you now. You gotta get in there and take down them Police scannin' everythin' and grab anything off their computers if you can! Good luck up in there, slammer, don't go gettin' yourself killed or anythin'.
 
 
{{Mission Objective|Entrance= The PPD are using this facility to scan Resistance movement in Nova. Putting a stop to it will give the Resistance more leeway in this battle.|Primary=Attack the PPD scanning facility|Secondary=Recover stored data on Resistance sightings|Additional=**2 PPD Scanners to defeat|Completion=You've busted the PPD facility and recovered the data on the Resistance!}}


'''Mission Objective(s)'''
* Defeat 20 Praetorian Police
{{red|Need more information}}


'''Enemies'''
'''Enemies'''
Line 81: Line 137:
{{enemy Praetorian Police Department}}
{{enemy Praetorian Police Department}}


'''Debriefing'''
'''Notable NPCs'''
*PPD Scanners x 2 {{Named|Faction=Praetorian Police Department|Type=PPD Investigator}} (Boss)


{{red|Need information}}
{{NPC Text|title=PPD Scanner 1 dialogue|text=
'''Before Combat:'''
What movements do we have on the Resistance?
 
'''Combat Start:'''
Powers Division? What are you doing here?!}}
 
{{NPC Text|title=PPD Scanner 2 dialogue|text=
'''Before Combat:'''
Hrm... lots of movement in the underground. We'll have to focus in on that area.
 
'''Combat Start:'''
What's the meaning of this?!
 
}}
 
=== {{UL|PPD Showing Off Shiny Tech in Office}} ===
'''Briefing'''
 
We got a little opportunity here with the PPD. They got some new tech that they're showin' off in a nearby office building. Word is that it's gonna allow them to send in some sorta ultrasonic sounds to flush us outta the tunnels. Someone has gotta get into there and destroy those machines and take the schematics for it!
 
{{green|Recover the schematics from the PPD}}
 
I got the info sent over to you now. You gotta destroy them machines before they cause problems for all of us down here! I don't think I gotta tell you how bad it would be if we lost our only place to hide against Tyrant.
 
 
{{Mission Objective|Entrance=You'll have to move fast if you're going to stop the PPD from deploying their latest weapon against the Resistance.|Primary=Destroy the PPD's Weapons|Secondary=Recover the Ultrasonic machine schematics|Additional=** 2 Ultrasonic machines to destroy|Completion=You've recovered the data needed for the Resistance and destroyed the PPD's two main machines!}}
 
 
'''Enemies'''
*{{Enemy Praetorian Police Department}}
 
 
{{NPC Text|title=Ultrasonic machine guards 1|text=
'''Before Combat:'''
:'''Random P.P.D. 1:''' This should change things radically, once it's released.
:'''Random P.P.D. 2:''' Maybe now we won't have to go into the tunnels anymore.
 
'''Combat Start:'''
:'''Random P.P.D. 1:''' Powers Division? Get away!
}}
 
{{NPC Text|title=Ultrasonic machine guards 2|text=
'''Before Combat:'''
:'''Random P.P.D. 1:''' Are we sure this is going to work?
:'''Random P.P.D. 2:''' Parson said this is state of the art technology. It should work fine.
 
'''Combat Start:'''
:'''Random P.P.D. 1:''' We've got an intruder!
}}
 
=== {{UL|Ghouls Kicking Our Collective Rears}} ===
'''Briefing'''
 
We got ourselves some major problems. Them ghouls in the tunnels? We're gettin' our heads handed to us by 'em. Worst part is that we had to do the whole runnin' thing from one of our bases. We need someone like you to go in there and smash in some monster faces and get our stuff back!
 
{{green|Recover Resistance items from the ghouls}}
 
I got the info sent over to you now. You gotta get our stuff back and smash in whatever ghoul is leadin' them chompers! Just make sure you don't get bit. Not 'cause they're infectious, just cause that thing hurts like there's no tomorrow.
 
{{Mission Objective|Entrance= The Resistance fight a constant battle on all fronts; against ghouls, against the PPD, and anyone else who wants to put them down.|Primary=Recover Resistance goods from the Ghouls|Secondary=2 resources to recover|Additional=
** Defeat the Alpha Ghoul|Completion= You've recovered the Resistance supplies and defeated the Alpha Ghoul!}}
 
 
'''Enemies'''
 
{{enemy Ghouls}}
 
'''Notable NPCs'''
* Alpha Ghoul {{Named|Faction=Ghouls|Type=Manslayer}} (Boss)
 
 
{{NPC Text|title=Alpha Ghoul dialogue|text=
'''Before Combat:'''
Kill! Kill the food given to us!
 
'''Combat Start:'''
More food to devour!
}}
 
=== {{UL|Destroyers Attacking the Sheep}} ===
'''Briefing'''
 
There's a Destroyer raid goin' on at a facility here in Nova. Only problem is they're goin' nuts and attackin' a facility full of Cole's sheepies. Them PPD are too busy to save 'em, so we gotta earn ourselves some brownie points and make sure them Destroyers don't kill anyone else there! 'Sides, we can also use it as a chance to snag some info. What do you say?
 
{{green|Rescue Civilians from the Destroyers}}
 
I got the info sent over to you now. You gotta rescue anyone you find in there from the Destroyers, snag any juicy info, and take down the Destroyer leadin' this rampage. This should show the sheepies that we're also the good guys, huh?
 
 
{{Mission Objective|Entrance=The Destroyers have made a mess of this lab. It's up the Resistance to succeed where the PPD failed.|Primary=Rescue Civilians from the Destroyers|Secondary='Recover' any tech in the lab|Additional=
** Rescue any trapped civilians
**Take down the Destroyer leader|Completion= You've taken down the Destroyers, saved any remaining civilians, and recovered the technology that was being developed in the lab.}}
 
 
'''Enemies'''
 
{{enemy Destroyers}}
 
'''Notable NPCs'''
* Pet Name (Non-Escort Hostage)
* Red Hound {{Named|Faction=Destroyers|Type=Big Dog}} (Boss) (Guarding the hostage)
* Destroyer Leader {{Named|Faction=Destroyers|Type=Big Dog}} (Boss)
 
 
{{NPC Text|title=Hostage dialogue|text=
'''Before Combat:'''
:'''Pet Name:''' I don't want to die!
:'''Random Destroyer:'''  You ain't got a choice in the matter, you're gonna be an example!
 
'''Combat Start:'''
:'''Pet Name:''' It's someone from Powers Division!
:'''Resistance Recruit:''' We got ourselves some interference, huh?
 
'''When Freed:''' Thank you! But where were the PPD...?
}}
 
{{NPC Text|title=Destroyer Leader dialogue|text=
'''Before Combat:'''
Not even the PPD can stop us!
 
'''Combat Start:'''
Powers Division?! Are you one of 'em with the Resistance? I thought we had ourselves a deal!
}}


== Missions: Objectives (Level 10-14) ==
== Missions: Objectives (Level 10-14) ==
Line 94: Line 274:
Our boys just got thrown outta the tunnels by these monsters lookin' like ghouls, but they ain't. They got themselves fancy cyborg like equipment, it's crazy! They're tryin' to set up their own base in there, so we gotta put a stop to that. Last thing we need are intelligent ghouls trying to run us outta the tunnels!  
Our boys just got thrown outta the tunnels by these monsters lookin' like ghouls, but they ain't. They got themselves fancy cyborg like equipment, it's crazy! They're tryin' to set up their own base in there, so we gotta put a stop to that. Last thing we need are intelligent ghouls trying to run us outta the tunnels!  


'''Mission Acceptance'''
{{green|missing click text}}


I got the info sent over to you now. They got two main supply crates they're working on, plus a hidden cache of weapons. We gotta make our move fast before we got even more problems for us in the tunnels.
I got the info sent over to you now. They got two main supply crates they're working on, plus a hidden cache of weapons. We gotta make our move fast before we got even more problems for us in the tunnels.


'''Unnecessary Solicitation'''


Make sure to get this thing handled, yeah?
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}}


'''Mission Objective(s)'''
{{red|Need information}}


'''Enemies'''
'''Enemies'''


{{enemy Ghouls}}
{{enemy Ghouls}}
'''Debriefing'''
{{red|Need information}}


=== {{UL|Neuron Clockwork Just Asking to be Attacked}} ===
=== {{UL|Neuron Clockwork Just Asking to be Attacked}} ===
Line 119: Line 291:
I got some prime info regardin' some of [[Neuron's Clockwork]]. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this?  
I got some prime info regardin' some of [[Neuron's Clockwork]]. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this?  


'''Mission Acceptance'''
{{green|missing click text}}


I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'.
I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'.


'''Unnecessary Solicitation'''
Make sure to get this thing handled, yeah?


'''Mission Objective(s)'''
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}}


{{red|Need information}}


'''Enemies'''
'''Enemies'''


{{enemy Neuron's Clockwork}}
{{enemy Neuron's Clockwork}}
'''Debriefing'''
{{red|Need information}}


=== {{UL|PPD Gathering up Resistance Supporters}} ===
=== {{UL|PPD Gathering up Resistance Supporters}} ===
Line 144: Line 308:
Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks!
Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks!


'''Mission Acceptance'''
{{green|missing click text}}


I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us
I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us


'''Unnecessary Solicitation'''


Make sure to get this thing handled, yeah?
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}}


'''Mission Objective(s)'''
{{red|Need information}}


'''Enemies'''
'''Enemies'''


{{enemy Praetorian Police Department}}
{{enemy Praetorian Police Department}}
'''Debriefing'''
{{red|Need information}}


=== {{UL|Resistance Traitor Meeting with PPD}} ===
=== {{UL|Resistance Traitor Meeting with PPD}} ===
Line 169: Line 325:
Looks like we got ourselves a traitor within the Resistance. This guy ratted out a bunch of us to the PPD and now an entire squad is on the run! We need someone to grab that traitor so we can stop him from talkin' about anythin' else we got planned!  
Looks like we got ourselves a traitor within the Resistance. This guy ratted out a bunch of us to the PPD and now an entire squad is on the run! We need someone to grab that traitor so we can stop him from talkin' about anythin' else we got planned!  


'''Mission Acceptance'''
{{green|missing click text}}


I got the info sent over to you now. The traitor probably ain't gonna put up much of a fight, but we still gotta take down whoever is heading the investigation from the PPD and wipe their computers clean of any info that the traitor told 'em. Crazy stuff that we actually got betrayed, you know?
I got the info sent over to you now. The traitor probably ain't gonna put up much of a fight, but we still gotta take down whoever is heading the investigation from the PPD and wipe their computers clean of any info that the traitor told 'em. Crazy stuff that we actually got betrayed, you know?


'''Unnecessary Solicitation'''
Make sure to get this thing handled, yeah?


'''Mission Objective(s)'''
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}}


{{red|Need information}}


'''Enemies'''
'''Enemies'''


{{enemy Praetorian Police Department}}
{{enemy Praetorian Police Department}}
'''Debriefing'''
{{red|Need information}}


=== {{UL|Syndicate Thieves Hiding in Nearby Office}} ===
=== {{UL|Syndicate Thieves Hiding in Nearby Office}} ===
Line 194: Line 342:
I gotta say, I personally think workin' with the [[Syndicate]] was one of the worst ideas possible. We got a group of 'em that just went AWOL and took a bunch of our supplies. Deja vu, right? We need someone who can safely run around on the surface to beat down these guys and get us back the supplies.
I gotta say, I personally think workin' with the [[Syndicate]] was one of the worst ideas possible. We got a group of 'em that just went AWOL and took a bunch of our supplies. Deja vu, right? We need someone who can safely run around on the surface to beat down these guys and get us back the supplies.


'''Mission Acceptance'''
{{green|missing click text}}


I got the info sent over to you now. They got crates containin' some of our medical supplies and another holdin' our weapons. There's a squad that's hurtin' real bad not havin' those! Make sure to make whoever was leadin' this charge pay for what they pulled on us!
I got the info sent over to you now. They got crates containin' some of our medical supplies and another holdin' our weapons. There's a squad that's hurtin' real bad not havin' those! Make sure to make whoever was leadin' this charge pay for what they pulled on us!


'''Unnecessary Solicitation'''


Make sure to get this thing handled, yeah?
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}}


'''Mission Objective(s)'''
{{red|Need information}}


'''Enemies'''
'''Enemies'''
Line 210: Line 354:
{{enemy Syndicate}}
{{enemy Syndicate}}


'''Debriefing'''
[[Category:Praetorian Contacts]]
 
[[Category:Repeatable Missions]]
{{red|Need information}}

Latest revision as of 00:45, 5 October 2014

Overview

Message Man is a Praetorian contact who is not located anywhere. In the Contacts window, his location is given as "???". The Message Man is an endless source of missions for Resistance characters, much like the Police Radio for Heroes and the Newspaper for Villains.

Introductions

Information

Resistance Messenger

No one knows where exactly Message Man is, not even members of the Resistance. This makes it easier for him to communicate news that he discovers. Message Man walks a dangerous line, and many believe one day he'll just simply vanish. Until then, he continues to try to fight the good fight against Emperor Cole and his regime.

Contact Unlocked

Automatically added to contact list for members of the Resistance upon training to level 5, and may be called immediately.

You've been sent an encoded message by a member of the Resistance named Message Man. It says that you can contact him whenever you wish to help the Resistance fight the good fight.


Initial Contact

What's up, Character? Name's Message Man, I got it 'cause I'm good at relayin' messages. Now I ain't gonna go full on Resistance speak on you, 'cause we ain't got time to lose. You make sure to contact me every now and then and I'll make sure to give you the scoop on what's goin' on here in Praetoria. There's a lotta stuff we can do to start bringin' down the man, but all of it has gotta start with you, you know?

Greeting

Time to stomp on some of them blueberries, eh?

Too Busy

Missing Too Busy Dialogue

Unnecessary Solicitation

Message Man's "unnecessary solicitation" dialogue (when a character contacts him prior to finishing the mission) is always the same, regardless of the mission selected:

Make sure to get this thing handled, yeah?

Missions: Street Sweeping (Level 5-9)

PPD Bringing Us Down in the Tunnels

Briefing

Them PPD have been snoopin' around too much in the tunnels lately. We can't even move around some supplies without runnin' into a group of 'em. It's a little dangerous, but we need someone to get into those tunnels and lower the PPD numbers a bit.

Fight the PPD in Underground Nova

I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, ten of 'em. That should give us some breathin' space to do what we gotta do in the tunnels.


Mission Objective(s)

  • Defeat 10 Praetorian Police

Maybe now the Resistance will have some more room to move around in the tunnels.


Enemies

Praetorian Police Department

Missions: Street Sweeping (Level 10-14)

Need information

Missions: Street Sweeping (Level 15-20)

PPD Presence Overwhelming in Tunnels

Briefing

We've got way too many PPD roamin' around in the tunnels beneath Neutropolis. We got a lot of stuff down there that's not for their eyes, if you get my drift. Someone's gotta start pushing them back so the Resistance can keep on movin' forward with their plans.

Defeat 20 Praetorian Police

I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, twenty of of 'em. That'll set 'em back a good amount while lettin' us continue on the important things, like gettin' some prisoners of war outta Praetoria.


Mission Objective(s)

  • Defeat 20 Praetorian Police


Enemies

Praetorian Police Department

Missions: Objectives (Level 5-9)

Resistance Knocked Out by Robots

Briefing

Two of our more cocky boys got caught while tryin' to sneak into a warehouse full of Clockwork. Now them Clockwork are holdin' 'em down till the PPD arrive. Someone's gotta rescue our boys and put down the Clockwork transmittin' everythin' to the PPD!

Rescue the Resistance from the Clockwork

I got the info sent over to you now. You gotta get our boys outta there and bust up that machine before we have the PPD crawlin' all over the place! After, we'll have a chat with those two about how to properly beat down one of them clocks.


Mission Objective(s)

It must have been a bit embarrassing to get captured by a robot nicknamed 'Cleaner'.

  • Rescue the Resistance from the Clockwork
    • 2 recruits to rescue
    • Destroy the Clockwork Emitter

You've rescued the recruits and destroyed the Clockwork emitter!


Enemies

Praetorian Clockwork

Notable NPCs


Resistance Recruit 1 dialogue 

Before Combat:

Random Clockwork: While PPD.COM == None; GRD(CUR.TGT);
Resistance Recruit: Man, I can't believe I got myself scamped by a clock...

Combat Start:

Random Clockwork: SYS.REQ++; CMB.GET_LOC(FOE) = LOC.PWR.DIV; ATK(PWR.DIV)
Resistance Recruit: Wha? You here to sweep me outta here?

When Freed: Thanks for the save.


Resistance Recruit 2 dialogue 

Before Combat:

Random Clockwork: RES != PPL.PRA(ALY)
Resistance Recruit: You gotta be kiddin' me, caught by a bot?

Combat Start:

Random Clockwork: If PWR.DIV(ALY) != PPL.PRA Then PWR.DIV != CWK(ALY)
Resistance Recruit: Finally! Someone to help me outta here!

When Freed: These things are tougher than they look. I swear.


Clockwork Emitter dialogue 

Before Combat: While PPD.COM == None; Wait;
Combat Start: SYS.REQ++; PWR.DIV = CUR_TGT; ATK(CUR_TGT)


PPD Scanning Our Bases

Briefing

Here's the lowdown, slammer. We found ourselves a facility in Nova Praetoria that the PPD are usin' to monitor all Resistance activity. We gotta get that place put down if we wanna get movin'. You interested?

Attack the PPD facility

I got the info sent over to you now. You gotta get in there and take down them Police scannin' everythin' and grab anything off their computers if you can! Good luck up in there, slammer, don't go gettin' yourself killed or anythin'.


Mission Objective(s)

The PPD are using this facility to scan Resistance movement in Nova. Putting a stop to it will give the Resistance more leeway in this battle.

  • Attack the PPD scanning facility
    • Recover stored data on Resistance sightings
    • 2 PPD Scanners to defeat

You've busted the PPD facility and recovered the data on the Resistance!


Enemies

Praetorian Police Department

Notable NPCs


PPD Scanner 1 dialogue 

Before Combat: What movements do we have on the Resistance?

Combat Start: Powers Division? What are you doing here?!


PPD Scanner 2 dialogue 

Before Combat: Hrm... lots of movement in the underground. We'll have to focus in on that area.

Combat Start: What's the meaning of this?!


PPD Showing Off Shiny Tech in Office

Briefing

We got a little opportunity here with the PPD. They got some new tech that they're showin' off in a nearby office building. Word is that it's gonna allow them to send in some sorta ultrasonic sounds to flush us outta the tunnels. Someone has gotta get into there and destroy those machines and take the schematics for it!

Recover the schematics from the PPD

I got the info sent over to you now. You gotta destroy them machines before they cause problems for all of us down here! I don't think I gotta tell you how bad it would be if we lost our only place to hide against Tyrant.


Mission Objective(s)

You'll have to move fast if you're going to stop the PPD from deploying their latest weapon against the Resistance.

  • Destroy the PPD's Weapons
    • Recover the Ultrasonic machine schematics
    • 2 Ultrasonic machines to destroy

You've recovered the data needed for the Resistance and destroyed the PPD's two main machines!


Enemies


Ultrasonic machine guards 1 

Before Combat:

Random P.P.D. 1: This should change things radically, once it's released.
Random P.P.D. 2: Maybe now we won't have to go into the tunnels anymore.

Combat Start:

Random P.P.D. 1: Powers Division? Get away!


Ultrasonic machine guards 2 

Before Combat:

Random P.P.D. 1: Are we sure this is going to work?
Random P.P.D. 2: Parson said this is state of the art technology. It should work fine.

Combat Start:

Random P.P.D. 1: We've got an intruder!


Ghouls Kicking Our Collective Rears

Briefing

We got ourselves some major problems. Them ghouls in the tunnels? We're gettin' our heads handed to us by 'em. Worst part is that we had to do the whole runnin' thing from one of our bases. We need someone like you to go in there and smash in some monster faces and get our stuff back!

Recover Resistance items from the ghouls

I got the info sent over to you now. You gotta get our stuff back and smash in whatever ghoul is leadin' them chompers! Just make sure you don't get bit. Not 'cause they're infectious, just cause that thing hurts like there's no tomorrow.

Mission Objective(s)

The Resistance fight a constant battle on all fronts; against ghouls, against the PPD, and anyone else who wants to put them down.

  • Recover Resistance goods from the Ghouls
    • 2 resources to recover
    • Defeat the Alpha Ghoul

You've recovered the Resistance supplies and defeated the Alpha Ghoul!


Enemies

Ghouls

Notable NPCs


Alpha Ghoul dialogue 

Before Combat: Kill! Kill the food given to us!

Combat Start: More food to devour!


Destroyers Attacking the Sheep

Briefing

There's a Destroyer raid goin' on at a facility here in Nova. Only problem is they're goin' nuts and attackin' a facility full of Cole's sheepies. Them PPD are too busy to save 'em, so we gotta earn ourselves some brownie points and make sure them Destroyers don't kill anyone else there! 'Sides, we can also use it as a chance to snag some info. What do you say?

Rescue Civilians from the Destroyers

I got the info sent over to you now. You gotta rescue anyone you find in there from the Destroyers, snag any juicy info, and take down the Destroyer leadin' this rampage. This should show the sheepies that we're also the good guys, huh?


Mission Objective(s)

The Destroyers have made a mess of this lab. It's up the Resistance to succeed where the PPD failed.

  • Rescue Civilians from the Destroyers
    • 'Recover' any tech in the lab
    • Rescue any trapped civilians
    • Take down the Destroyer leader

You've taken down the Destroyers, saved any remaining civilians, and recovered the technology that was being developed in the lab.


Enemies

Destroyers

Notable NPCs


Hostage dialogue 

Before Combat:

Pet Name: I don't want to die!
Random Destroyer: You ain't got a choice in the matter, you're gonna be an example!

Combat Start:

Pet Name: It's someone from Powers Division!
Resistance Recruit: We got ourselves some interference, huh?

When Freed: Thank you! But where were the PPD...?


Destroyer Leader dialogue 

Before Combat: Not even the PPD can stop us!

Combat Start: Powers Division?! Are you one of 'em with the Resistance? I thought we had ourselves a deal!


Missions: Objectives (Level 10-14)

Need information

Missions: Objectives (Level 15-20)

Experimented Ghouls Waging Crazy War in Tunnels

Briefing

Our boys just got thrown outta the tunnels by these monsters lookin' like ghouls, but they ain't. They got themselves fancy cyborg like equipment, it's crazy! They're tryin' to set up their own base in there, so we gotta put a stop to that. Last thing we need are intelligent ghouls trying to run us outta the tunnels!

missing click text

I got the info sent over to you now. They got two main supply crates they're working on, plus a hidden cache of weapons. We gotta make our move fast before we got even more problems for us in the tunnels.


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Ghouls

Neuron Clockwork Just Asking to be Attacked

Briefing

I got some prime info regardin' some of Neuron's Clockwork. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this?

missing click text

I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'.


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Neuron's Clockwork

PPD Gathering up Resistance Supporters

Briefing

Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks!

missing click text

I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Praetorian Police Department

Resistance Traitor Meeting with PPD

Briefing

Looks like we got ourselves a traitor within the Resistance. This guy ratted out a bunch of us to the PPD and now an entire squad is on the run! We need someone to grab that traitor so we can stop him from talkin' about anythin' else we got planned!

missing click text

I got the info sent over to you now. The traitor probably ain't gonna put up much of a fight, but we still gotta take down whoever is heading the investigation from the PPD and wipe their computers clean of any info that the traitor told 'em. Crazy stuff that we actually got betrayed, you know?


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Praetorian Police Department

Syndicate Thieves Hiding in Nearby Office

Briefing

I gotta say, I personally think workin' with the Syndicate was one of the worst ideas possible. We got a group of 'em that just went AWOL and took a bunch of our supplies. Deja vu, right? We need someone who can safely run around on the surface to beat down these guys and get us back the supplies.

missing click text

I got the info sent over to you now. They got crates containin' some of our medical supplies and another holdin' our weapons. There's a squad that's hurtin' real bad not havin' those! Make sure to make whoever was leadin' this charge pay for what they pulled on us!


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Syndicate