Flight: Difference between revisions
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{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}} | |||
== Overview == | == Overview == | ||
The '''Flight''' [[Power Pools|power pool]] is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see [[Inherent Powers]]. | |||
Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Dive Attack|Dive Attack]] and [[#Aerobatics|Aerobatics]] are level 14 power choices, and require two other Flight Powers before selection. [[#Group Fly|Group Fly]] is granted when choosing [[#Aerobatics|Aerobatics]] and [[#Afterburner|Afterburner]] is granted when choosing [[#Dive Attack|Dive Attack]]. | |||
== | == Power Tables == | ||
The following table shows which powers are available and at what level: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=4|Effect=Toggle: Self Fly, +DEF(All)|Border=1}} | |||
{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=4|Effect=Melee, High DMG(Smash), Foe -Fly|Border=1}} | |||
{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=4|Effect=Toggle: Self Fly|Border=1}} | |||
{{Powers_LevelRow|Icon=Flight DiveAttack.png|Power=Dive Attack|Level=14|Effect=PBAoE, High DMG(Smash), Foe Knockdown; Self-Teleport, +Jump|Border=1}} | |||
{{Powers_LevelRow|Icon=Flight Afterburner.png|Power=Afterburner|Level=14 with Fly & Dive Attack|Effect=Toggle: Self +FlySpeed|Border=1}} | |||
{{Powers_LevelRow|Icon=Flight Aerobatics.png|Power=Aerobatics|Level=14|Effect=Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control|Border=1}} | |||
{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=14 with Fly & Aerobatics|Effect=Toggle: Team Fly|Border=1}} | |||
{{Powers_Footer}} | |||
=== [[ | == Powers == | ||
=== [[File:Flight Aerobatics.png]] Aerobatics === | |||
Aerobatics moderately increases your flight speed and provides a high amount of defense, flight protection, and additional flight control. If however, you are not flying, you will lose some of your Defense bonus. If you have also trained Fly, this power unlocks Group Fly, a power that endows your nearby teammates with Flight when active. While Aerobatics is active, Acrobatics and Weave will suppress. You must be at least level 14 and have two other Flight Powers before selecting Aerobatics. This power only grants flight protection while Hover or Fly is active. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Level|14 (all except Kheldians)}} | |||
{{PowerBlock Effects|Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control}} | |||
{{PowerBlock Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Flight}}}} | |||
{{PowerBlock Sets|{{Set Defense}}}} | |||
{{PowerBlock Blank|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
=== [[File:Flight ArialAssault.png]] Air Superiority === | |||
This two-handed overhead melee attack can knock a flying target to the ground. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Damage|High DMG(Smash)}} | |||
{{PowerBlock Recharge|Fast}} | |||
{{PowerBlock Level|4 (all except Kheldians)}} | |||
{{PowerBlock Effects|Melee}} | |||
{{PowerBlock Blank|Foe -Fly}} | |||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock Blank|{{Enhance Damage}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock End}} | |||
=== [[File:Flight DiveAttack.png]] Dive Attack === | |||
You dive in the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to dive to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Dive Attack will be knocked down. If you have also trained Fly, this power unlocks Afterburner, a power that greatly increases your maximum fly speed. You must be at least level 14 and have two other Flight Powers before selecting Dive Attack and not have trained Blink Blitz, Spring Attack, or Whirlwind. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Damage|High DMG(Smash)}} | |||
{{PowerBlock Recharge|Slow}} | |||
{{PowerBlock Level|14 (all except Kheldians)}} | |||
{{PowerBlock Effects|PBAoE}} | |||
{{PowerBlock Blank|Foe Knockdown; Self Teleport, +Jump}} | |||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock Blank|{{Enhance Damage}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Blank|{{Enhance Range}}}} | |||
{{PowerBlock Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock Blank|{{Set Knockback}}}} | |||
{{PowerBlock End}} | |||
=== | === [[File:Flight TravelFlight.png]] Fly === | ||
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Level|4 (all except Kheldians)}} | |||
{{PowerBlock Effects|Toggle: Self Fly}} | |||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Flight}}}} | |||
{{PowerBlock Sets|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
<blockquote> | |||
=== [[File:Flight Afterburner.png]] Afterburner === | |||
Activating this power will give you a massive burst to your flight speed for a short time. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Level|14 with Dive Attack (all except Kheldians)}} | |||
{| | {{PowerBlock Effects|Toggle: Self +FlySpeed}} | ||
{{PowerBlock Enhancements|None}} | |||
{{PowerBlock Sets|None}} | |||
{{PowerBlock End}} | |||
| | |||
| None | |||
=== [[File:Flight GroupFly.png]] Group Fly === | |||
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. | |||
{{PowerBlock Start}} | |||
{| | {{PowerBlock Level|14 with Aerobatics (all except Kheldians)}} | ||
{{PowerBlock Effects|Toggle: Team Fly}} | |||
{{PowerBlock Enhancements|None}} | |||
{{PowerBlock Sets|None}} | |||
| | {{PowerBlock End}} | ||
| None | </blockquote> | ||
=== | === [[File:Flight CombatFlight.png]] Hover === | ||
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. While Hover is active, Combat Jumping will suppress. | |||
Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Level|4 (all except Kheldians)}} | |||
{{PowerBlock Effects|Toggle: Self Fly, +DEF(All)}} | |||
{{PowerBlock Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Flight}}}} | |||
{{PowerBlock Sets|{{Set Defense}}}} | |||
{{PowerBlock Blank|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
== Historical == | |||
{{historical|type=section}} | |||
* As of 8-16-06, [[Inherent Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight. | |||
* [[Issue 8]] brought with it a 10% increase to Hover's base speed. | |||
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly. | |||
* [[Issue 21]] reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14. | |||
* [[Rebirth Issue 5]] significantly reworked the flight power pool adding Dive Attack and Aerobatics. | |||
== | == See Also == | ||
* [ | * [[Flight Powers]] | ||
* | * [[Guide to Flight Poses]] | ||
==External Links== | == External Links == | ||
{{ | * {{RedTomaxPoolSet|Power={{PAGENAMEE}}}} | ||
* [http://web.archive.org/web/20071229072932/http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide] on the [[Official Forums]] | |||
[[Category:Power Pools]] | [[Category:Power Pools]] | ||
[[Category: | [[Category:Getting Around]] |
Latest revision as of 20:50, 3 January 2024
- This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.
Overview
The Flight power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see Inherent Powers.
Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Dive Attack and Aerobatics are level 14 power choices, and require two other Flight Powers before selection. Group Fly is granted when choosing Aerobatics and Afterburner is granted when choosing Dive Attack.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hover | 4 | Toggle: Self Fly, +DEF(All) | |
Air Superiority | 4 | Melee, High DMG(Smash), Foe -Fly | |
Fly | 4 | Toggle: Self Fly | |
Dive Attack | 14 | PBAoE, High DMG(Smash), Foe Knockdown; Self-Teleport, +Jump | |
Afterburner | 14 with Fly & Dive Attack | Toggle: Self +FlySpeed | |
Aerobatics | 14 | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control | |
Group Fly | 14 with Fly & Aerobatics | Toggle: Team Fly |
Powers
Aerobatics
Aerobatics moderately increases your flight speed and provides a high amount of defense, flight protection, and additional flight control. If however, you are not flying, you will lose some of your Defense bonus. If you have also trained Fly, this power unlocks Group Fly, a power that endows your nearby teammates with Flight when active. While Aerobatics is active, Acrobatics and Weave will suppress. You must be at least level 14 and have two other Flight Powers before selecting Aerobatics. This power only grants flight protection while Hover or Fly is active.
Minimum Level | 14 (all except Kheldians) |
Effects | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control |
Enhancements | Enhance Defense Buffs |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Air Superiority
This two-handed overhead melee attack can knock a flying target to the ground.
Damage | High DMG(Smash) |
Recharge | Fast |
Minimum Level | 4 (all except Kheldians) |
Effects | Melee |
Foe -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Dive Attack
You dive in the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to dive to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Dive Attack will be knocked down. If you have also trained Fly, this power unlocks Afterburner, a power that greatly increases your maximum fly speed. You must be at least level 14 and have two other Flight Powers before selecting Dive Attack and not have trained Blink Blitz, Spring Attack, or Whirlwind.
Damage | High DMG(Smash) |
Recharge | Slow |
Minimum Level | 14 (all except Kheldians) |
Effects | PBAoE |
Foe Knockdown; Self Teleport, +Jump | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Range | |
Enhance Knockback Distance | |
Set Categories | PBAoE Damage |
Knockback |
Fly
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Afterburner
Activating this power will give you a massive burst to your flight speed for a short time.
Minimum Level 14 with Dive Attack (all except Kheldians) Effects Toggle: Self +FlySpeed Enhancements None Set Categories None Group Fly
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly.
Minimum Level 14 with Aerobatics (all except Kheldians) Effects Toggle: Team Fly Enhancements None Set Categories None
Hover
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. While Hover is active, Combat Jumping will suppress.
Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly, +DEF(All) |
Enhancements | Enhance Defense Buffs |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Historical
- As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
- Issue 8 brought with it a 10% increase to Hover's base speed.
- Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
- Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
- Rebirth Issue 5 significantly reworked the flight power pool adding Dive Attack and Aerobatics.
See Also
External Links
- Flight Pool at RedTomax.com
- TopDoc's Complete Movement Guide on the Official Forums