Flame Mastery: Difference between revisions

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{{TOCright}}
==Overview==
==Overview==
{{TOCright}}
You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. '''Flame Mastery''' is a [[Blaster]] Ancillary Powerset.
You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. '''Flame Mastery''' is a [[Blaster]] Ancillary Powerset.


This powerset was added to the game in [[Issue 3]].


== Power Tables ==
== Power Tables ==
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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FlameMastery_Bonfire.png|Power=Bonfire|Level=41|Effect=Ranged (Location Area of Effect), Minor Damage(Fire), Foe: Knockback|Border=1}}
{{Powers_LevelRow|Icon=FlameMastery_Bonfire.png|Power=Bonfire|Level=35|Effect=Ranged (Location AoE), Minor DMG(Fire), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=41|Effect=Ranged, Moderate Damage over Time(Fire), Foe: Hold|Border=1}}
{{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=35|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level=44|Effect=Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level=41|Effect=Toggle: Self +Res(Fire, Cold, Smash, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=47|Effect=Self Rez, Special|Border=1}}
{{Powers_LevelRow|Icon=FlameMastery_MeltArmor.png|Power=Melt Armor|Level=41|Effect=Ranged (Targeted AoE), Foe -Res, -DEF|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=44|Effect=PBAoE, Minor DoT(Fire), Self Rez, Special|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


==Powers==
== Powers ==


The following are powers in the Flame Mastery powerset.
The following are powers in the Flame Mastery powerset.


=== [[Image:FlameMastery_Bonfire.png]] Bonfire ===
=== [[File:FlameMastery_Bonfire.png]] Bonfire ===


You can create a bonfire that knocks back and burns any foes who try to pass through it.
You can create a bonfire that knocks back and burns any foes who try to pass through it.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage(Fire)}}
{{PowerBlock_Damage|Minor (Fire)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FlameMastery_Soot.png]] Char ===
=== [[File:FlameMastery_Soot.png]] Char ===


Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
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{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe: Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FlamingShield_FlamingShield.png]] Fire Shield ===
=== [[File:FlamingShield_FlamingShield.png]] Fire Shield ===


While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 44 and have Bonfire or Char before selecting this power.
While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 41 and have Bonfire or Char before selecting this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 44 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FlamingShield_RiseOfThePhoenix.png]] Rise of the Phoenix ===
=== [[File:FlameMastery_MeltArmor.png]] Melt Armor ===
 
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 41 (Blaster)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
 
=== [[File:FlamingShield_RiseOfThePhoenix.png]] Rise of the Phoenix ===


If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.


The Phoenix will strike a total of three times, with two seconds between strikes.  Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback.  If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt.  Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.
''(Note: The Phoenix will strike a total of three times, with two seconds between strikes.  Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback.  If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt.  Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)''


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 47 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 44 (Blaster)}}
{{PowerBlock_Effects|Self Rez, Special}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Self Resurrect, Special}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
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{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This powerset was added to the game in [[Issue 3]].
* Melt Armor was added to this set in [[Issue 16]].
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.


== External Links ==
== External Links ==
{{NoFutureEpicSet|Archetype=Blaster|Power={{PAGENAMEE}}}}
{{RedTomaxEpicSet
|Archetype=Blaster|Power={{PAGENAMEE}}}}


[[Category:Ancillary Power Pools]]
[[Category:Ancillary Power Pools]]

Latest revision as of 21:45, 8 February 2023

Overview

You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. Flame Mastery is a Blaster Ancillary Powerset.


Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Bonfire 35 Ranged (Location AoE), Minor DMG(Fire), Foe Knockback
Char 35 Ranged, Moderate DoT(Fire), Foe Hold
Fire Shield 41 Toggle: Self +Res(Fire, Cold, Smash, Lethal)
Melt Armor 41 Ranged (Targeted AoE), Foe -Res, -DEF
Rise of the Phoenix 44 PBAoE, Minor DoT(Fire), Self Rez, Special

Powers

The following are powers in the Flame Mastery powerset.

Bonfire

You can create a bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor (Fire)
Recharge Long
Minimum Level 35 (Blaster)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Knockback

Char

Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level 35 (Blaster)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

Fire Shield

While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 41 and have Bonfire or Char before selecting this power.

Recharge Very Fast
Minimum Level 41 (Blaster)
Effects Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Melt Armor

The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power.

Recharge Long
Minimum Level 41 (Blaster)
Effects Ranged (Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense Debuff
Accurate Defense Debuff
Universal Debuff

Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.

(Note: The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)

Damage Minor Damage over Time(Fire)
Recharge Very Long
Minimum Level 44 (Blaster)
Effects Point Blank Area of Effect
Self Resurrect, Special
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories PBAoE Damage
Healing/Absorb
Stuns
Endurance Modification

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • This powerset was added to the game in Issue 3.
  • Melt Armor was added to this set in Issue 16.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.

External Links

Flame Mastery for Blasters at RedTomax.com