Energy Manipulation: Difference between revisions

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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' allows you to channel energy to deliver deadly blows.  These powers also help you focus your power to increase your own abilities. It is a [[Blaster]] secondary power set.
'''Energy Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.
 
== Power Tables ==


=== Blaster ===
"Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities."
{{clrl}}


The Energy Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows which powers are available and at what level:
== Power Table ==
The Energy Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect=Self End Discount|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Energize|Level=16|Effect=Self End Discount, Heal, +Regeneration|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Energy/Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Staggering Burst|Level=20|Effect=Melee (AoE), High DMG(Energy/Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}}
{{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}}
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== Powers ==
== Powers ==
The following are powers in the {{PAGENAME}} powerset.
=== [[File:EnergyManipulation_BoneSmasher.png]] Bone Smasher ===
=== [[File:EnergyManipulation_BoneSmasher.png]] Bone Smasher ===
 
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.


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=== [[File:EnergyManipulation_BoostRange.png]] Boost Range ===
=== [[File:EnergyManipulation_BoostRange.png]] Boost Range ===
You can boost your powers to increase the range of your next few attacks.  
You can boost your powers to increase the range of your next few attacks.  


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=== [[File:EnergyManipulation_BuildUp.png]] Build Up ===
=== [[File:EnergyManipulation_BuildUp.png]] Build Up ===
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.


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=== [[File:EnergyManipulation_ConservePower.png]] Conserve Power ===
=== [[File:EnergyManipulation_ConservePower.png]] Energize ===
 
You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration dramatically for a short time.
You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Effects|Self Endurance Discount}}
{{PowerBlock_Effects|Self Heal, +Regeneration, +Endurance Discount}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
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=== [[File:EnergyManipulation_EnergyPunch.png]] Energy Punch ===
=== [[File:EnergyManipulation_EnergyPunch.png]] Energy Punch ===
Powerful focused punch that may Disorient your opponent!  
Powerful focused punch that may Disorient your opponent!  


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=== [[File:EnergyManipulation_PowerBoost.png]] Power Boost ===
=== [[File:EnergyManipulation_PowerBoost.png]] Power Boost ===
Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.


Greatly boosts the secondary effects of your powers.  Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved.  The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.
{{EdNote|note=This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does '''not''' increase the strength of your Knockback effects. That part of the power description is outdated.}}
 
'''Note:''' This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does '''not''' increase the strength of your Knockback effects. That part of the power description is outdated.


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=== [[File:EnergyManipulation_PowerThrust.png]] Power Thrust ===
=== [[File:EnergyManipulation_PowerThrust.png]] Power Thrust ===
 
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.  
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.  


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=== [[File:EnergyManipulation_Stun.png]] Stun ===
=== [[File:EnergyManipulation_Stun.png]] Staggering Burst ===
 
You focus an unstable shot of energy in your hands, dealing a hefty amount of damage to your target. The unstable nature of the attack causes it to burst out, hitting enemies around the target. While the initial target has a high chance to stun your target, the burst only has a moderate chance to stun ancillary targets.
Stun deals a little bit of damage, but Disorients its target a great deal.  This attack can Disorient most opponents.


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=== [[File:EnergyManipulation_TotalFocus.png]] Total Focus ===
=== [[File:EnergyManipulation_TotalFocus.png]] Total Focus ===
 
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, its recharge time is very long.


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{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Blaster]]s since [[Issue 0]].
* Conserve Power was renamed to Energize, gaining a healing effects and +regeneration in [[Issue 24]]
* Updated with [[Game updates/2021-09-12]]


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}


* {{RedTomaxPowerSet
[[Category:Power Sets]]
|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}
 
[[Category:Powersets]]
[[Category:Blaster Secondary]]
[[Category:Blaster Secondary]]

Latest revision as of 13:49, 28 June 2024

Overview

Energy Manipulation is a standard power set that is a secondary set for Blasters.

"Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities."

Power Table

The Energy Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Power Thrust 1 Melee, Minor DMG(Energy/Smash), Foe Knockback
Energy Punch 2 Melee, Moderate DMG(Energy/Smash), Foe Disorient
Build Up 4 Self +DMG, +To-Hit
Bone Smasher 10 Melee, High DMG(Energy/Smash), Foe Disorient
Energize 16 Self End Discount, Heal, +Regeneration
Staggering Burst 20 Melee (AoE), High DMG(Energy/Smash), Foe Disorient
Power Boost 28 Self +Special
Boost Range 35 Self Range Increase
Total Focus 38 Melee, Extreme DMG(Energy/Smash), Foe Disorient

Powers

Bone Smasher

The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.

Damage High (Energy/Smashing)
Recharge Moderate
Minimum Level 10 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

Boost Range

You can boost your powers to increase the range of your next few attacks.

Recharge Long
Minimum Level 35 (Blaster)
Effects Self Range Increase
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level 4 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Energize

You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration dramatically for a short time.

Recharge Very Long
Minimum Level 16 (Blaster)
Effects Self Heal, +Regeneration, +Endurance Discount
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

Energy Punch

Powerful focused punch that may Disorient your opponent!

Damage Moderate (Energy/Smashing)
Recharge Fast
Minimum Level 2 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

Power Boost

Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.

Editor's Note:

This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.

Recharge Long
Minimum Level 28 (Blaster)
Effects Self +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

Power Thrust

A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

Damage Minor (Energy/Smashing)
Recharge Moderate
Minimum Level 1 (Blaster)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback

Staggering Burst

You focus an unstable shot of energy in your hands, dealing a hefty amount of damage to your target. The unstable nature of the attack causes it to burst out, hitting enemies around the target. While the initial target has a high chance to stun your target, the burst only has a moderate chance to stun ancillary targets.

Damage Minor (Energy/Smashing)
Recharge Slow
Minimum Level 20 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Damage Extreme (Energy/Smashing)
Recharge Long
Minimum Level 38 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links