Electricity Manipulation: Difference between revisions
imported>Thirty7 mNo edit summary |
RandomRabbit (talk | contribs) →Power Table: Forgot power effects were shown up here too |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{TOCright}} | |||
== Overview == | == Overview == | ||
{{ | {{Power Set Icon|Freem}} | ||
'''Electricity Manipulation''' | '''Electricity Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s. | ||
"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you." | |||
{{clrl}} | |||
The Electricity Manipulation | == Power Table == | ||
The Electricity Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
Line 15: | Line 16: | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}} | {{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}} | {{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power= | {{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Force of THunder|Level=20|Effect=PBAoE, Foe Disorient, Knockback, Self +Recovery, +Regeneration|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}} | {{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}} | {{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}} | ||
Line 22: | Line 23: | ||
== Powers == | == Powers == | ||
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up === | === [[File:ElectricityManipulation_BuildUp.png]] Build Up === | ||
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. | |||
Greatly boosts your attacks for a few seconds. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 40: | Line 37: | ||
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl === | === [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl === | ||
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. | |||
Your fists become electrically charged and deliver a powerful punch. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 61: | Line 57: | ||
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence === | === [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence === | ||
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. | |||
Surrounds and Immobilizes a single target in an Electric Fence. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 80: | Line 75: | ||
{{PowerBlock_Blank|{{Set Immobilize}}}} | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:ElectricityManipulation_LightningClap.png]] Force of Thunder === | |||
You can channel the raw force of a thunderbolt through you [sic] knocking enemies back and potentially disorienting them. This electrical energy also causes you to regenerate health and recover endurance very quickly for a short time. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Foe Disorient, Knockback}} | |||
{{PowerBlock_Blank|Self +Recovery, +Regeneration}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Sets|{{Set Stuns}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch === | === [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch === | ||
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them. | |||
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 102: | Line 114: | ||
{{PowerBlock_Blank|{{Set Sleep}}}} | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field === | === [[File:ElectricityManipulation_LightningField.png]] Lightning Field === | ||
While active, you emit a storm of electricity that constantly damages all nearby foes. | While active, you emit a storm of electricity that constantly damages all nearby foes. | ||
Line 143: | Line 136: | ||
=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink === | === [[File:ElectricityManipulation_PowerSink.png]] Power Sink === | ||
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. | |||
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 159: | Line 151: | ||
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp === | === [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp === | ||
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you. | |||
Shocking Grasp causes the target to be overcome with a violent electrical charge. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 180: | Line 171: | ||
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike === | === [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike === | ||
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. | |||
A massive attack. You smash your foes with all the power of a lightning bolt. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 201: | Line 191: | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set has been in the game for [[Blaster]]s since [[Issue 0]]. | * This set has been in the game for [[Blaster]]s since [[Issue 0]]. | ||
* Lightning Clap was renamed to Force of the Thunder, gaining +Regeneration and +Recovery in [[Issue 24]]. | |||
== External Links == | == External Links == | ||
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}} | |||
* {{RedTomaxPowerSet | |||
|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}} | |||
[[Category:Power Sets]] | [[Category:Power Sets]] | ||
[[Category:Blaster Secondary]] | [[Category:Blaster Secondary]] |
Latest revision as of 13:48, 28 June 2024
Overview
Electricity Manipulation is a standard power set that is a secondary set for Blasters.
"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."
Power Table
The Electricity Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect | |
Electric Fence | 1 | Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery | |
Charged Brawl | 2 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery | |
Lightning Field | 4 | Toggle: PBAoE, Minor DoT(Energy), Foe -End | |
Havoc Punch | 10 | Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback | |
Build Up | 16 | Self +DMG, +To-Hit | |
Force of THunder | 20 | PBAoE, Foe Disorient, Knockback, Self +Recovery, +Regeneration | |
Thunder Strike | 28 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback | |
Power Sink | 35 | PBAoE, Foe -End, -Recovery, Self +End | |
Shocking Grasp | 38 | Melee, High DoT(Energy), Foe Hold, -End, -Recovery |
Powers
Build Up
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
Recharge | Long |
Minimum Level | 16 (Blaster) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Damage | Minor (Smashing/Energy) |
Recharge | Fast |
Minimum Level | 2 (Blaster) |
Effects | Melee |
Foe Sleep, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Damage | Moderate Damage over Time(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Endurance Modification |
Force of Thunder
You can channel the raw force of a thunderbolt through you [sic] knocking enemies back and potentially disorienting them. This electrical energy also causes you to regenerate health and recover endurance very quickly for a short time.
Recharge | Slow |
Minimum Level | 20 (Blaster) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Self +Recovery, +Regeneration | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Knockback |
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Damage | High (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Melee |
Foe Sleep, -Endurance, -Recovery, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification | |
Knockback |
Lightning Field
While active, you emit a storm of electricity that constantly damages all nearby foes.
Damage | Minor Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | PBAoE Damage |
Endurance Modification |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 35 (Blaster) |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Shocking Grasp
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
Damage | High Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 38 (Blaster) |
Effects | Melee |
Foe Hold, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Holds | |
Endurance Modification |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 28 (Blaster) |
Effects | Melee (Targeted Area of Effect) |
Foe Disorient, -Recovery, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | PBAoE Damage |
Stuns | |
Knockback |
Historical
- This set has been in the game for Blasters since Issue 0.
- Lightning Clap was renamed to Force of the Thunder, gaining +Regeneration and +Recovery in Issue 24.