Electricity Manipulation: Difference between revisions

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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''Electricity Manipulation''' empowers you with various electrical melee attacks and support powers.  Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery.  Some powers return a portion of drained Endurance to you. It is a [[Blaster]] secondary power set.
'''Electricity Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.
 
== Power Tables ==


=== Secondary ===
"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."
{{clrl}}


The Electricity Manipulation powerset is available as a secondary set for [[Blaster]]s. The following table shows which powers are available and at what level:
== Power Table ==
The Electricity Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Lightning Clap|Level=20|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Force of THunder|Level=20|Effect=PBAoE, Foe Disorient, Knockback, Self +Recovery, +Regeneration|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}
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== Powers ==
== Powers ==
The following are powers in the Electricity Manipulation powerset.
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===
 
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.


{{PowerBlock_Start}}
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=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
 
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.  


{{PowerBlock_Start}}
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=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
 
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.  


{{PowerBlock_Start}}
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{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
=== [[File:ElectricityManipulation_LightningClap.png]] Force of Thunder ===
You can channel the raw force of a thunderbolt through you [sic] knocking enemies back and potentially disorienting them. This electrical energy also causes you to regenerate health and recover endurance very quickly for a short time.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Blank|Self +Recovery, +Regeneration}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
 
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
=== [[File:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
You can clap your hands together to release a violent Lightning Clap.  The Lightning Clap can knock down most nearby foes, Disorienting many of them.  Lightning Clap deals no damage.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===
=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===
While active, you emit a storm of electricity that constantly damages all nearby foes.  
While active, you emit a storm of electricity that constantly damages all nearby foes.  
   
   
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=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===
=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===
 
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.  
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.  


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=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
 
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
 
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   


{{PowerBlock_Start}}
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== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Blaster]]s since [[Issue 0]].
* This set has been in the game for [[Blaster]]s since [[Issue 0]].
* Lightning Clap was renamed to Force of the Thunder, gaining +Regeneration and +Recovery in [[Issue 24]].


== External Links ==
== External Links ==
 
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}
* {{RedTomaxPowerSet
|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Blaster Secondary]]
[[Category:Blaster Secondary]]

Latest revision as of 13:48, 28 June 2024

Overview

Electricity Manipulation is a standard power set that is a secondary set for Blasters.

"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."

Power Table

The Electricity Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery
Charged Brawl 2 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery
Lightning Field 4 Toggle: PBAoE, Minor DoT(Energy), Foe -End
Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback
Build Up 16 Self +DMG, +To-Hit
Force of THunder 20 PBAoE, Foe Disorient, Knockback, Self +Recovery, +Regeneration
Thunder Strike 28 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback
Power Sink 35 PBAoE, Foe -End, -Recovery, Self +End
Shocking Grasp 38 Melee, High DoT(Energy), Foe Hold, -End, -Recovery

Powers

Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level 16 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level 2 (Blaster)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification

Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level 1 (Blaster)
Effects Ranged
Foe Immobilize, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Endurance Modification

Force of Thunder

You can channel the raw force of a thunderbolt through you [sic] knocking enemies back and potentially disorienting them. This electrical energy also causes you to regenerate health and recover endurance very quickly for a short time.

Recharge Slow
Minimum Level 20 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Self +Recovery, +Regeneration
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns
Knockback

Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level 10 (Blaster)
Effects Melee
Foe Sleep, -Endurance, -Recovery, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification
Knockback

Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Slow
Minimum Level 4 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories PBAoE Damage
Endurance Modification

Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level 35 (Blaster)
Effects Point Blank Area of Effect
Foe -Endurance, -Recovery
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Damage High Damage over Time(Energy)
Recharge Slow
Minimum Level 38 (Blaster)
Effects Melee
Foe Hold, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee Damage
Holds
Endurance Modification

Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level 28 (Blaster)
Effects Melee (Targeted Area of Effect)
Foe Disorient, -Recovery, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories PBAoE Damage
Stuns
Knockback

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • This set has been in the game for Blasters since Issue 0.
  • Lightning Clap was renamed to Force of the Thunder, gaining +Regeneration and +Recovery in Issue 24.

External Links