Force Composition: Difference between revisions
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== Historical == | |||
* This set was added to [[Guardian]]s in [[Rebirth Issue 5]]. | |||
== External Links == | |||
[[Category:Power Sets]] | |||
[[Category:Guardian Secondary]] |
Latest revision as of 18:43, 24 March 2023
Overview
Force Composition is a secondary power set for Guardians.
"Mastery of 'Force Composition' allows you to manipulate potent force fields and throw concussive blasts, shielding yourself and allies while hampering foes"
Power Tables
Guardian
The Force Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Temp Invulnerability | 1 | Toggle: Self +Res(Smash, Lethal) | |
Force Bolt | 2 | Ranged, Moderate DMG(Smash), Foe Knockback, Disorient, -Fly | |
Force Affinity | 4 | Auto: Self +Res(All DMG but Psionics), Endurance Discount | |
Dispersion Bubble | 10 | PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All), Self +Res(Knockback, Sleep) | |
Force Barrier | 16 | PBAoE, Team +Absorb | |
Containment Shell | 20 | Ranged (Location AoE), Foe Attract, Immobilize, -Jump, -Repel, Knockback to Knockdown | |
Repulsion Bomb | 28 | Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockdown, Disorient | |
Force Shielding | 35 | Auto: Self +DEF(All but Psionics), +RES (Debuff DEF) | |
Suppression Field | 38 | Ranged (Location AoE), Foe -Speed, -Jump, -Fly, Hold, -DMG(All) |
Powers
Containment Shell
Projects a Containment Shell to pull in and capture foes in a targeted location. This hollow force field shell immobilizes and exerts a strong attractive force on any foe that attempts to cross its boundary, pulling them into the shell's interior, though more powerful foes may be able to resist. The attractive force also prevents foes from being pushed out of the shell, preventing jumping, making affected foes immune to Repel effects, and causing Knockback effects to be reduced to Knockdown. Containment Shell's attract effect can still affect a target that has been captured by Barrier Field.
Recharge | Long |
Minimum Level | 20 (Guardian) |
Effects | Ranged, Location AoE |
Foe Attract, Immobilize, -Jump, -Repel, Knockback to Knockdown | |
Enhancements | Reduce Endurance Cost |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance Range | |
Set Categories | Immobilize |
Dispersion Bubble
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Recharge | Slow |
Minimum Level | 10 (Guardian) |
Effects | Toggle: Point Blank Area of Effect |
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Force Affinity
Your affinity for manipulating force enables you to redirect and streamline the forces in and around your body, allowing you to weaken the impact of attacks and make your own motions more efficient. This gives you a small amount of Resistance to all damage except Psionics and reduces the endurance cost of your powers. This power is always on and costs no endurance.
Minimum Level | 4 (Guardian) |
Effects | Auto: Self +Res(All DMG but Psionics) |
Endurance Discount | |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Force Barrier
Projects a strong protective Force Barrier over yourself and nearby allies. This grants you and all nearby allies a significant amount of damage absorption for a short time.
Recharge | Very Long |
Minimum Level | 16 (Guardian) |
Effects | PBAoE, Team +Absorb |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Force Bolt
Discharges a bolt of force that deals a decent amount of Smashing Damage and knocks foes back a good distance. If the target is currently Flying they will also be knocked out of the air. The target may also be disoriented by the impact, though stronger targets may require multiple impacts to be affected. The force of this attack is so strong that it can also knock down other nearby enemies, though they will not take any damage or be disoriented. Force Bolt's knockback can still affect a target that has been captured by Barrier Field.
Damage | Minor (Smashing) |
Recharge | Fast |
Minimum Level | 2 (Guardian) |
Effects | Ranged |
Foe Knockback, Disorient, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Enhance Disorient Duration | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Stuns |
Force Shielding
Your abilities allow you to surround your body with a protective layer of force, causing some attacks to deflect away from you. This grants you Defense to all types of attacks except Psionics, as well as resistance to Defense Debuff effects. This power is always on and costs no Endurance.
Minimum Level | 35 (Guardian) |
Effects | Auto: Self |
+DEF(All but Psionics), +RES (Debuff DEF) | |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Repulsion Bomb
A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 28 (Guardian) |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns | |
Knockback |
Suppression Field
Projects a debilitating Suppression Field at a targeted location. This semi-solid force field greatly hampers the movements of all enemies caught in it. Affected enemies will have their movement greatly Slowed and will not be able to fly or jump, and will sometimes be completely Held for brief periods. Their movements will also be weakened to such a degree that their attacks will deal less damage.
Recharge | Long |
Minimum Level | 38 (Guardian) |
Effects | Ranged (Location AoE) |
Foe -Speed, -Jump, -Fly, Hold, -DMG(All)) | |
Enhancements | Enhance Range |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Hold Duration | |
Enhance Slow | |
Set Categories | Slow Movement |
Universal Debuff | |
Holds |
Temp Invulnerability
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
Recharge | Fast |
Minimum Level | 1 (Guardian) |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was added to Guardians in Rebirth Issue 5.