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{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancements}}
{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancement Sets}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
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For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
{| border=0
{| border=0
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
|| {{IOPoolA}} || Rare Enemy drops (Pool A)
|-
|-
| {{IOPoolA}} || Rare Enemy drops (Pool A)
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
|| {{IOPoolB}} || Mission drops (Pool B)
|-
|-
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)  
|| {{IOPVP}} || Obtained through PvP
|-
|-
| {{IOPoolB}} || Mission drops (Pool B)
| {{IOSuperHandV}} || Obtained from [[Super Pack/Heroes and Villains|Heroes and Villains]] [[Super Pack]]
|| {{IOSuperRandV}} || Obtained from [[Super Pack/Rogues and Vigilantes|Rogues and Vigilantes]] [[Super Pack]]
|-
|-
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)
|| {{IOSuperAHE}} || Obtained from [[Super Pack/All Hallows Eve|All Hallows Eve]] [[Super Pack]]
|-
|| {{IOSuperW}} || Obtained from [[Super Pack/Lords of Winter|Lords of Winter]] [[Super Pack]]
| {{IOPVP}} || Obtained through PvP
|-
|-
| {{IOSpecial}} || Obtained by Special Means
| {{IOSpecial}} || Obtained by Special Means
Line 149: Line 152:
| [[Blistering Cold]]   
| [[Blistering Cold]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[File:WO_Superior_Blistering_Cold.png|20px]]
| [[File:WO_Superior_Blistering_Cold.png|20px]]
| [[Superior Blistering Cold]]   
| [[Superior Blistering Cold]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[File:HEO Vampire's Bite.png|20px]]
| [[File:HEO Vampire's Bite.png|20px]]
| [[Vampire's Bite]]   
| [[Vampire's Bite]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperAHE}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[File:HEO Superior Vampire's Bite.png|20px]]
| [[File:HEO Superior Vampire's Bite.png|20px]]
| [[Superior Vampire's Bite]]   
| [[Superior Vampire's Bite]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperAHE}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 283: Line 286:
| [[Vampire's Bite]]  
| [[Vampire's Bite]]  
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel3}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | 2.7% Endurance
| {{IOlevel5}} | 2.7% Endurance
| {{IOlevel2}} | 10% Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
|-
|-
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| [[Avalanche]]   
| [[Avalanche]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| [[File:WO_Superior_Avalanche.png|20px]]
| [[File:WO_Superior_Avalanche.png|20px]]
| [[Superior Avalanche]]   
| [[Superior Avalanche]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 436: Line 439:
| [[Fury of the Gladiator]] <br /> PVE + PVP
| [[Fury of the Gladiator]] <br /> PVE + PVP
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel2}} | Mag 3 Knockback Protection   
| {{IOlevel2}}| Mag 3 Knockback Protection   
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
Line 442: Line 445:
|-
|-
| [[Fury of the Gladiator]] <br /> PvP Only
| [[Fury of the Gladiator]] <br /> PvP Only
| | 10% Slow Resistance
|{{IOlevel3}}| 10% Slow Res
| | 7.5% Chance of Repel Protection
| | 7.5% Chance of Repel Protection
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
Line 553: Line 556:
| [[Brilliant Leadership]]  
| [[Brilliant Leadership]]  
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | 1% Confuse Dur 
| {{IOlevel1}} | 1% Confuse Duration
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel1}} | 3% Movement Speed  
| {{IOlevel1}} | 3% Movement Speed  
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| [[Winter's Bite]]     
| [[Winter's Bite]]     
| 30-50  
| 30-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[File:WO_Superior_Winter's_Bite.png|20px]]
| [[File:WO_Superior_Winter's_Bite.png|20px]]
| [[Superior Winter's Bite]]     
| [[Superior Winter's Bite]]     
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 787: Line 790:
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 2.5% Damage
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | 7% Accuracy  
Line 803: Line 806:
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel4}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
|-
| [[Superior Winter's Bite]]  
| [[Superior Winter's Bite]]  
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| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Dam/Rech
| {{IOPoolA}}Dam/Rech
| {{IOPoolA}}Dam/Rech  
| {{IOPoolA}}Acc/Dam/Rech  
| {{IOPoolA}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End
| {{IOPoolA}}Acc/Dam/Rech/End  
| {{IOPoolC}}Acc/Dam/Rech/End  
| {{IOPoolA}}Chance for -Res {{IOProc}}  
| {{IOPoolC}}Chance for -Res {{IOProc}}
|-
| [[File:IO_Rolling_Barrage.png|20px]]
| [[Rolling Barrage]] 
| 25-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/Reh
| {{IOUncommon}}Dam/End/Rech
|-
|-
| [[File:IO_Ragnarok.png|20px]]
| [[File:IO_Ragnarok.png|20px]]
Line 1,016: Line 1,029:
| [[Frozen Blast]]   
| [[Frozen Blast]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
| [[File:WO_Superior_Frozen_Blast.png|20px]]
| [[File:WO_Superior_Frozen_Blast.png|20px]]
| [[Superior Frozen Blast]]   
| [[Superior Frozen Blast]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
|}
|}
Line 1,058: Line 1,071:
|-
|-
| [[Annihilation]]  
| [[Annihilation]]  
| {{IOlevel4}} | 1.35% Endurance
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 3% Endurance Discount
| {{IOlevel3}} | 3% Endurance Discount
| {{IOlevel5}} | 3.75% AoE Def <br/>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% AoE Def <br/>1.875% Fire/Cold Def
|-
| [[Rolling Barrage]]
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 1.13% Health
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | 3.75% Recharge Time
| {{IOlevel3}} | 2.5% Lethal/Smash Def <br/>1.25% Melee Def
|-
|-
| [[Ragnarok]]  
| [[Ragnarok]]  
Line 1,138: Line 1,158:
| [[Blaster's Wrath]]   
| [[Blaster's Wrath]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Blaster's_Wrath.png|20px]]
| [[File:Superior_Blaster's_Wrath.png|20px]]
| [[Superior Blaster's Wrath]]   
| [[Superior Blaster's Wrath]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Defiant_Barrage.png|20px]]
| [[File:AO_Defiant_Barrage.png|20px]]
| [[Defiant Barrage]]   
| [[Defiant Barrage]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Defiant_Barrage.png|20px]]
| [[File:Superior_Defiant_Barrage.png|20px]]
| [[Superior Defiant Barrage]]   
| [[Superior Defiant Barrage]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 1,218: Line 1,238:
| [[Brute's Fury]]   
| [[Brute's Fury]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Brute's_Fury.png|20px]]
| [[File:Superior_Brute's_Fury.png|20px]]
| [[Superior Brute's Fury]]   
| [[Superior Brute's Fury]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Unrelenting_Fury.png|20px]]
| [[File:AO_Unrelenting_Fury.png|20px]]
| [[Unrelenting Fury]]   
| [[Unrelenting Fury]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Unrelenting_Fury.png|20px]]
| [[File:Superior_Unrelenting_Fury.png|20px]]
| [[Superior Unrelenting Fury]]   
| [[Superior Unrelenting Fury]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 1,279: Line 1,299:
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
| {{IOlevel6}} | 4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>22.5% Mez Res
| {{IOlevel5}} | 4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>22.5% Mez Res
|-
|-
| [[Superior Unrelenting Fury]]  
| [[Superior Unrelenting Fury]]  
Line 1,299: Line 1,319:
| [[Will of the Controller]]   
| [[Will of the Controller]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Will_of_the_Controller.png|20px]]
| [[File:Superior_Will_of_the_Controller.png|20px]]
| [[Superior Will of the Controller]]   
| [[Superior Will of the Controller]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Overpowering_Presence.png|20px]]
| [[File:AO_Overpowering_Presence.png|20px]]
| [[Overpowering Presence]]   
| [[Overpowering Presence]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Overpowering_Presence.png|20px]]
| [[File:Superior_Overpowering_Presence.png|20px]]
| [[Superior Overpowering Presence]]   
| [[Superior Overpowering Presence]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
|}


Line 1,377: Line 1,397:
| [[Malice of the Corruptor]]   
| [[Malice of the Corruptor]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[Superior Malice of the Corruptor]]   
| [[Superior Malice of the Corruptor]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Scourging_Blast.png|20px]]
| [[File:AO_Scourging_Blast.png|20px]]
| [[Scourging Blast]]   
| [[Scourging Blast]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Scourging_Blast.png|20px]]
| [[File:AO_Superior_Scourging_Blast.png|20px]]
| [[Superior Scourging Blast]]   
| [[Superior Scourging Blast]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
|}


Line 1,457: Line 1,477:
| [[Defender's Bastion]]   
| [[Defender's Bastion]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Defender's_Bastion.png|20px]]
| [[File:Superior_Defender's_Bastion.png|20px]]
| [[Superior Defender's Bastion]]   
| [[Superior Defender's Bastion]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Vigilant_Assault.png|20px]]
| [[File:AO_Vigilant_Assault.png|20px]]
| [[Vigilant Assault]]   
| [[Vigilant Assault]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Vigilant Assault.png|20px]]
| [[File:Superior_Vigilant Assault.png|20px]]
| [[Superior Vigilant Assault]]   
| [[Superior Vigilant Assault]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|}
|}


Line 1,535: Line 1,555:
| [[Ascendency of the Dominator]]   
| [[Ascendency of the Dominator]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior__Ascendency_of_the_Dominator.png|20px]]
| [[File:Superior__Ascendency_of_the_Dominator.png|20px]]
| [[Superior Ascendency of the Dominator]]   
| [[Superior Ascendency of the Dominator]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Dominating_Grasp.png|20px]]
| [[File:AO_Dominating_Grasp.png|20px]]
| [[Dominating Grasp]]   
| [[Dominating Grasp]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Dominating_Grasp.png|20px]]
| [[File:Superior_Dominating_Grasp.png|20px]]
| [[Superior Dominating Grasp]]   
| [[Superior Dominating Grasp]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|}
|}


Line 1,601: Line 1,621:
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 4.5% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
|}
Line 1,613: Line 1,633:
| [[Guardian's Gift]]   
| [[Guardian's Gift]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Guardian's_Gift.png|20px]]
| [[File:AO_Superior_Guardian's_Gift.png|20px]]
| [[Superior Guardian's Gift]]   
| [[Superior Guardian's Gift]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Absolute_Resolution.png|20px]]
| [[File:AO_Absolute_Resolution.png|20px]]
| [[Absolute Resolution]]   
| [[Absolute Resolution]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Absolute_Resolution.png|20px]]
| [[File:AO_Superior_Absolute_Resolution.png|20px]]
| [[Superior Absolute Resolution]]   
| [[Superior Absolute Resolution]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 1,671: Line 1,691:
| [[Absolute Resolution]]  
| [[Absolute Resolution]]  
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | 1.8% Endurance
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
Line 1,678: Line 1,698:
| [[Superior Absolute Resolution]]  
| [[Superior Absolute Resolution]]  
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3% Endurance
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 7.5% Toxic/Psi Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
|}
|}
Line 1,693: Line 1,713:
| [[Kheldian's Grace]]   
| [[Kheldian's Grace]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Kheldian's_Grace.png|20px]]
| [[File:Superior_Kheldian's_Grace.png|20px]]
| [[Superior Kheldian's Grace]]   
| [[Superior Kheldian's Grace]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
 
 
|-
|-
| [[File:AO_Essence_Transfer.png|20px]]
| [[File:AO_Essence_Transfer.png|20px]]
| [[Essence Transfer]]   
| [[Essence Transfer]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Essence_Transfer.png|20px]]
| [[File:Superior_Essence_Transfer.png|20px]]
| [[Superior Essence Transfer]]   
| [[Superior Essence Transfer]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|}
|}


Line 1,773: Line 1,791:
| [[Command of the Mastermind]]   
| [[Command of the Mastermind]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
| [[Superior Command of the Mastermind]]   
| [[Superior Command of the Mastermind]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
 
|-
|-
| [[File:AO_Mark_of_Supremacy.png|20px]]
| [[File:AO_Mark_of_Supremacy.png|20px]]
| [[Mark of Supremacy]]   
| [[Mark of Supremacy]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Dam {{IOUnique}}
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Acc/End {{IOUnique}}
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Mark_of_Supremacy.png|20px]]
| [[File:Superior_Mark_of_Supremacy.png|20px]]
| [[Superior Mark of Supremacy]]   
| [[Superior Mark of Supremacy]]   
| 50  
| 50  
| {{IOSpecial}}Dam {{IOUnique}}
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Acc/End {{IOUnique}}
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|}
|}


Line 1,852: Line 1,869:
| [[Scrapper's Strike]]   
| [[Scrapper's Strike]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Scrapper's_Strike.png|20px]]
| [[File:Superior_Scrapper's_Strike.png|20px]]
| [[Superior Scrapper's Strike]]   
| [[Superior Scrapper's Strike]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:AO_Critical_Strikes.png|20px]]
| [[File:AO_Critical_Strikes.png|20px]]
| [[Critical Strikes]]   
| [[Critical Strikes]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Critical_Strikes.png|20px]]
| [[File:Superior_Critical_Strikes.png|20px]]
| [[Superior Critical Strikes]]   
| [[Superior Critical Strikes]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|}
|}


Line 1,930: Line 1,947:
| [[Dominion of Arachnos]]   
| [[Dominion of Arachnos]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
| [[Superior Dominion of Arachnos]]   
| [[Superior Dominion of Arachnos]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Spider's_Bite.png|20px]]
| [[File:AO_Spider's_Bite.png|20px]]
| [[Spider's Bite]]   
| [[Spider's Bite]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Spider's_Bite.png|20px]]
| [[File:AO_Superior_Spider's_Bite.png|20px]]
| [[Superior Spider's Bite]]   
| [[Superior Spider's Bite]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|}
|}


Line 2,008: Line 2,025:
| [[Stalker's Guile]]   
| [[Stalker's Guile]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Stalker's_Guile.png|20px]]
| [[File:Superior_Stalker's_Guile.png|20px]]
| [[Superior Stalker's Guile]]   
| [[Superior Stalker's Guile]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Assassin's_Mark.png|20px]]
| [[File:AO_Assassin's_Mark.png|20px]]
| [[Assassin's Mark]]   
| [[Assassin's Mark]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Assassin's_Mark.png|20px]]
| [[File:AO_Superior_Assassin's_Mark.png|20px]]
| [[Superior Assassin's Mark]]   
| [[Superior Assassin's Mark]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|}
|}


Line 2,086: Line 2,103:
| [[Might of the Tanker]]   
| [[Might of the Tanker]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Might_of_the_Tanker.png|20px]]
| [[File:Superior_Might_of_the_Tanker.png|20px]]
| [[Superior Might of the Tanker]]   
| [[Superior Might of the Tanker]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Gauntleted_Fist.png|20px]]
| [[File:AO_Gauntleted_Fist.png|20px]]
| [[Gauntleted Fist]]   
| [[Gauntleted Fist]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Gauntleted_Fist.png|20px]]
| [[File:Superior_Gauntleted_Fist.png|20px]]
| [[Superior Gauntleted Fist]]   
| [[Superior Gauntleted Fist]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 2,267: Line 2,284:
| 20-50
| 20-50
| {{IOPoolA}}Heal  
| {{IOPoolA}}Heal  
| {{IOPoolB}}Heal/End
| {{IOPoolA}}Heal/End
| {{IOPoolC}}Rech/End
| {{IOPoolA}}Rech/End
| {{IOPoolC}}Heal/Rech
| {{IOPoolA}}Heal/Rech
| {{IOPoolA}}Heal/End/Rech
| {{IOPoolC}}Heal/End/Rech
| {{IOPoolC}}Chance for +Absorb {{IOUnique}}
| {{IOPoolC}}Chance for +Absorb {{IOUnique}}
|-
|-
Line 2,301: Line 2,318:
| [[Harmonized Healing]]  
| [[Harmonized Healing]]  
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 3% Improved Healing   
| {{IOlevel2}} | 3% Improved Healing   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
Line 2,331: Line 2,348:
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | 3.75% Endurance Discount
| {{IOlevel6}} | 3.75% Endurance Discount
| {{IOlevel6}} | 8.75% Recharge Time
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
Line 2,342: Line 2,359:
|-
|-
| [[Panacea]] <br /> PVP only
| [[Panacea]] <br /> PVP only
| {{IOlevel4}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
|  | 10% Chance for Repel Protection  
|  | 10% Chance for Repel Protection  
| {{IOlevel2}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 7.5% Range
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
Line 2,413: Line 2,430:
| [[Reactive Defenses]]  
| [[Reactive Defenses]]  
| 20-50  
| 20-50  
| {{IOPoolC}} Def
| {{IOPoolA}} Def
| {{IOPoolC}} Def/End
| {{IOPoolA}} Def/End
| {{IOPoolC}} End/Rech
| {{IOPoolA}} End/Rech
| {{IOPoolC}} Def/Rech
| {{IOPoolA}} Def/Rech
| {{IOPoolC}} Def/End/Rech
| {{IOPoolC}} Def/End/Rech
| {{IOPoolC}} Scaling Damage Resistance (3% - 13%) {{IOGlobal}}
| {{IOPoolC}} Scaling Damage Resistance (3% - 10%) {{IOGlobal}}
|-
|-
| [[File:IO_Shield Wall.png|20px]]
| [[File:IO_Shield Wall.png|20px]]
Line 2,477: Line 2,494:
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | 3.75% Endurance Discount
| {{IOlevel6}} | 3.75% Endurance Discount
| {{IOlevel6}} | 8.75% Recharge Time
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
Line 2,491: Line 2,508:
| | 7.5% Chance for Repel Protection
| | 7.5% Chance for Repel Protection
| {{IOlevel2}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel2}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| | 10% Slow Resistance
|{{IOlevel3}}| 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
Line 2,558: Line 2,575:
| [[File:IO_Unbreakable_Guard.png|20px]]
| [[File:IO_Unbreakable_Guard.png|20px]]
| [[Unbreakable Guard]]     
| [[Unbreakable Guard]]     
| 25-50  
| 20-50  
| {{IOPoolC}}Res
| {{IOPoolA}}Res
| {{IOPoolC}}Res/End
| {{IOPoolA}}Res/End
| {{IOPoolC}}End/Rech
| {{IOPoolA}}End/Rech
| {{IOPoolC}}Res/Rech
| {{IOPoolA}}Res/Rech
| {{IOPoolC}}Res/End/Rech
| {{IOPoolC}}Res/End/Rech
| {{IOPoolC}}+7.5% Health {{IOUnique}} {{IOGlobal}}   
| {{IOPoolC}}+7.5% Health {{IOUnique}} {{IOGlobal}}   
Line 2,573: Line 2,590:
| {{IOPVP}}End/Rech   
| {{IOPVP}}End/Rech   
| {{IOPVP}}Res/End/Rech  
| {{IOPVP}}Res/End/Rech  
| {{IOPVP}}Resistance
| {{IOPVP}}Res
| {{IOPVP}}TP Protection, +3% Def(all) {{IOGlobal}} {{IOUnique}}
| {{IOPVP}}TP Protection, +3% Def(all) {{IOGlobal}} {{IOUnique}}
|-
|-
|-
| [[File:IO_Liberty's_Belt.png|20px]]
| [[Liberty's Belt]] 
| 10-50
| {{IOSpecial}}Res/End
| {{IOSpecial}}Res/Rech
| {{IOSpecial}}End/Rech
| {{IOSpecial}}Res/End/Rech
| {{IOSpecial}}Res
| {{IOSpecial}}Res/Global Damage Bonus{{IOGlobal}}
|}
|}


Line 2,620: Line 2,647:
|-
|-
| [[Unbreakable Guard]]
| [[Unbreakable Guard]]
| {{IOlevel3}} | 2.5% Endurance Discount
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
Line 2,637: Line 2,664:
| {{IOlevel4}} | 10% Chance for Repel Protection   
| {{IOlevel4}} | 10% Chance for Repel Protection   
| {{IOlevel3}} | 3% Lethal/Smash Res<br>5% Mez Res
| {{IOlevel3}} | 3% Lethal/Smash Res<br>5% Mez Res
| {{IOlevel3}} | 10% Slow Resistance
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Liberty's Belt]]
| {{IOlevel2}} | 1.5% Recovery
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br>7.5% Mez Res
|-
| [[Liberty's Belt]]<br>(Challenge Only)
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 3.13% Letha/Smash Def<br>1.56% Melee Def
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br>7.5% Mez Res
|}
|}


Line 2,719: Line 2,759:
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Malaise's Illusions]]  
| [[Malaise's Illusions]]  
Line 2,729: Line 2,769:
|-
|-
| [[Coercive Persuasion]]  
| [[Coercive Persuasion]]  
| {{IOlevel7}} | 7% Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | 4% Confuse Duration   
| {{IOlevel7}} | 4% Confuse Duration   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 4% Damage   
Line 2,783: Line 2,823:
| [[The Haunting]]   
| [[The Haunting]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Fear {{IOUnique}}  
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}  
| {{IOSpecial}}Fear/Rech {{IOUnique}}  
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}  
| {{IOSpecial}}End/Rech {{IOUnique}}  
| {{IOSuperAHE}}End/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Fear/End {{IOUnique}}  
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}  
| {{IOSpecial}}Acc/Fear/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
|-
| [[File:HEO_Superior_Haunting.png|20px]]
| [[File:HEO_Superior_Haunting.png|20px]]
| [[Superior Haunting]]   
| [[Superior Haunting]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Fear {{IOUnique}}  
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}  
| {{IOSpecial}}Fear/Rech {{IOUnique}}  
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}  
| {{IOSpecial}}End/Rech {{IOUnique}}  
| {{IOSuperAHE}}End/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Fear/End {{IOUnique}}  
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}  
| {{IOSpecial}}Acc/Fear/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,835: Line 2,875:
| {{IOlevel3}} | 2% Damage
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 9% Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
Line 2,933: Line 2,973:
| [[Entomb]]   
| [[Entomb]]   
| 10-50  
| 10-50  
| {{IOSpecial}} Acc/Hold{{IOUnique}}  
| {{IOSuperW}} Acc/Hold{{IOUnique}}  
| {{IOSpecial}} Hold/Rech {{IOUnique}}  
| {{IOSuperW}} Hold/Rech {{IOUnique}}  
| {{IOSpecial}} End/Rech {{IOUnique}}  
| {{IOSuperW}} End/Rech {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSpecial}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[File:WO_Superior_Entomb.png|20px]]
| [[File:WO_Superior_Entomb.png|20px]]
| [[Superior Entomb]]   
| [[Superior Entomb]]   
| 50  
| 50  
| {{IOSpecial}} Acc/Hold{{IOUnique}}  
| {{IOSuperW}} Acc/Hold{{IOUnique}}  
| {{IOSpecial}} Hold/Rech {{IOUnique}}  
| {{IOSuperW}} Hold/Rech {{IOUnique}}  
| {{IOSpecial}} End/Rech {{IOUnique}}  
| {{IOSuperW}} End/Rech {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSpecial}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 3,013: Line 3,053:
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 10% Range
| {{IOlevel3}} | 10% Range
| {{IOlevel3}} | 10% Slow Resistance 
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | 3% Recovery  
| {{IOlevel5}} | 3% Recovery  
Line 3,020: Line 3,060:
| [[Entomb]]  
| [[Entomb]]  
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 10% Slow Resistance 
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
Line 3,027: Line 3,067:
| [[Superior Entomb]]  
| [[Superior Entomb]]  
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Resistance 
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
Line 3,099: Line 3,139:
| [[Debilitative Action]]  
| [[Debilitative Action]]  
| {{IOlevel3}} | 4% Immobilize Duration   
| {{IOlevel3}} | 4% Immobilize Duration   
| {{IOlevel3}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
Line 3,165: Line 3,205:
| {{IOPoolA}}Chance for +Rech {{IOProc}}
| {{IOPoolA}}Chance for +Rech {{IOProc}}
|-
|-
| [[File:IO_Imperial_Might.png|20px]]
| [[Imperial Might]]
| 10-50
| {{IOSpecial}}Knock/Acc
| {{IOSpecial}}Knock/End
| {{IOSpecial}}Knock/Rech
| {{IOSpecial}}Rech/End
| {{IOSpecial}}Knock/Acc/End
| {{IOSpecial}}Rech/Chance for Knockdown/Knockback to Knockdow{{IOUnique}}{{IOProc}}
|}
|}


Line 3,171: Line 3,220:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Volley of Velocity]]
| [[Volley of Velocity]]
| {{IOlevel1}} | 6% Regeneration
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 1.13% Health  ||  ||  ||   
| {{IOlevel2}} | 1.13% Health  ||  ||  ||   
|-
|-
Line 3,180: Line 3,229:
| [[Kinetic Crash]]
| [[Kinetic Crash]]
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel3}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | Mag 3 Knockback Protection   
| {{IOlevel2}} | Mag 3 Knockback Protection   
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | 6% Regeneration   
Line 3,192: Line 3,241:
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
|-
|-
| [[Imperial Might]]
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 3% Damage
| | Total Might: Imperial Might KB bonuses become damage
|-
| [[Imperial Might]]<br>(Challenge Only)
| {{IOlevel4}} | 1.88% Health
| | 5% Chance for Repel Protection
| {{IOlevel4}} | 3.13 Lethal/Smash Def<br>1.56% Melee Def
| {{IOlevel5}} | 7.5% Recharge
| | Total Might: Imperial Might KB bonuses become damage
|}
|}


Line 3,250: Line 3,312:
| [[Endless Nightmare]]   
| [[Endless Nightmare]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Sleep {{IOUnique}}  
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}  
| {{IOSpecial}}Sleep/Rech {{IOUnique}}  
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}  
| {{IOSpecial}}End/Rech {{IOUnique}}  
| {{IOSuperAHE}}End/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Sleep/End {{IOUnique}}  
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}  
| {{IOSpecial}}Acc/Sleep/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
|-
| [[File:HEO_Superior_Endless_Nightmare.png|20px]]
| [[File:HEO_Superior_Endless_Nightmare.png|20px]]
| [[Superior Endless Nightmare]]   
| [[Superior Endless Nightmare]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Sleep {{IOUnique}}  
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}  
| {{IOSpecial}}Sleep/Rech {{IOUnique}}  
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}  
| {{IOSpecial}}End/Rech {{IOUnique}}  
| {{IOSuperAHE}}End/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Sleep/End {{IOUnique}}  
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}  
| {{IOSpecial}}Acc/Sleep/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 3,275: Line 3,337:
| {{IOlevel3}} | 4% Sleep Duration   
| {{IOlevel3}} | 4% Sleep Duration   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel1}} | 2.5% Recharge Time  ||  
| {{IOlevel1}} | 2.5% Recharge Time  ||  
|-
|-
Line 3,281: Line 3,343:
| {{IOlevel5}} | 6% Sleep Duration   
| {{IOlevel5}} | 6% Sleep Duration   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel3}} | 10% Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel2}} | 4.5% Movement Speed   
| {{IOlevel2}} | 4.5% Movement Speed   
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def   
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def   
Line 3,290: Line 3,352:
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def   
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def   
| {{IOlevel2}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res   
|-
|-
| [[Call of the Sandman]]  
| [[Call of the Sandman]]  
Line 3,297: Line 3,359:
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Fortunata Hypnosis]]  
| [[Fortunata Hypnosis]]  
Line 3,307: Line 3,369:
|-
|-
| [[Endless Nightmare]]  
| [[Endless Nightmare]]  
| {{IOlevel3}} | 7.5% Movement
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel3}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel2}} | 2% Damage
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
|-
Line 3,394: Line 3,456:
| [[Rope A Dope]]  
| [[Rope A Dope]]  
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel3}} | 2% Stun Duration   
| {{IOlevel3}} | 2% Stun Duration   
| {{IOlevel2}} | 3% Lethal/Smash Res<br/>5% Mez Res   
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res   
| {{IOlevel2}} | 1.88% Psionic Def   
| {{IOlevel2}} | 1.88% Psionic Def   
|-
|-
Line 3,480: Line 3,542:
| {{IOlevel4}} | 3.13% Lethal/Smash Def<br/>1.565% Melee Def
| {{IOlevel4}} | 3.13% Lethal/Smash Def<br/>1.565% Melee Def
|-
|-
|}
=== Universal Control ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Forced_Indoctrination.png|20px]]
| [[Forced Indoctrination]] 
| 10-50
| {{IOSpecial}}Cont/Dam{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam{{IOUnique}}
| {{IOSpecial}}Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Acc/Rech/End{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Chance for Psi Damage{{IOUnique}}{{IOProc}}
|}
:Set Bonuses
{{IOBonusHeader}}
| [[Forced Indoctrination]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel5}} | 6% Sleep and Immobilize Duration<br>3.3% Fear Duration<br>3% Confuse, Hold, and Stun Duration
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel6}} | 8.75% Recharge
|-
| [[Forced Indoctrination]]<br>(Challenge Only)
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel3}} | 10% Range
| {{IOlevel5}} | 4.5 Lethal/Smash Res<br>7.5% Mez Res
| {{IOlevel6}} | 2.63% Health
| | Residual Will effect
|}
|}


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|-
|-
| [[Celerity]]
| [[Celerity]]
| {{IOlevel3}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | 1.5% Health   
|-
|-
Line 3,626: Line 3,721:


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| [[Blessing of the Zephyr]]  
| [[Blessing of the Zephyr]]  
| 10-50
| 10-50
| {{IOPoolA}}Run, Jump, Fly, Range
| {{IOPoolA}}Travel
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
| {{IOPoolB}}Travel/End
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}} || || ||
|-
|-
| [[File:WO_Winter's_Gift.png|20px]]
| [[File:WO_Winter's_Gift.png|20px]]
| [[Winter's Gift]]  
| [[Winter's Gift]]  
| 10-50
| 10-50
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOSpecial}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}}
| {{IOSuperW}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}} || || ||
|-
|-
| [[File:WO_Superior_Winter's_Gift.png|20px]]
| [[File:WO_Superior_Winter's_Gift.png|20px]]
| [[Superior Winter's Gift]]  
| [[Superior Winter's Gift]]  
| 50
| 50
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOSpecial}}Slow Resistance (25%) {{IOUnique}} {{IOGlobal}}
| {{IOSuperW}}Slow Resistance (25%) {{IOUnique}} {{IOGlobal}} || || ||
|-
| [[File:IO_Synapse%27s_Agility.png|20px]]
| [[Synapses Agility]]
|10-50
| {{IOSpecial}} Travel
| {{IOSpecial}} Travel/Rech
| {{IOSpecial}} Travel/Rech/End
| {{IOSpecial}} Rech/End
| {{IOSpecial}} Travel/End
| {{IOSpecial}} Endurance Drain Resistance (20%) {{IOGlobal}}
|}
|}


Line 3,653: Line 3,758:


{| class="wikitable" style="text-align:center; background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted !! With 5 slotted !! With 6 Slotted
|-
|-
| [[Blessing of the Zephyr]]  
| [[Blessing of the Zephyr]]  
Line 3,665: Line 3,770:
| [[Superior Winter's Gift]]  
| [[Superior Winter's Gift]]  
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res   
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res   
| {{IOlevel7}} | 12% Movement Speed
| {{IOlevel7}} | 12% Movement Speed
|-
| [[Synapse's Agility]]
| {{IOlevel6}}| 10.5% Movement
| {{IOlevel1}}| 5% Slow Resistance
| {{IOlevel3}}| 8% Regeneration
| {{IOlevel5}}| 7.5% Recharge
| {{IOlevel3}}| 2.5% Melee/Range/Aoe Def<br/>1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def
|}
|}


Line 3,700: Line 3,812:
| [[Shield Breaker]]  
| [[Shield Breaker]]  
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel1}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def   
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def   
| {{IOlevel5}} | 11% Accuracy   
| {{IOlevel5}} | 11% Accuracy   
Line 3,707: Line 3,819:
| [[Analyze Weakness]]  
| [[Analyze Weakness]]  
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel3}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res   
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res   
| {{IOlevel3}} | 3% Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | 11% Accuracy   
| {{IOlevel5}} | 11% Accuracy   
| {{IOlevel4}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res   
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res   
|-
|-
|}
|}
Line 3,744: Line 3,856:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cloud Senses]]  
| [[Cloud Senses]]  
| {{IOlevel1}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res   
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
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| [[Return From the Grave]]   
| [[Return From the Grave]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Rez {{IOUnique}}  
| {{IOSuperAHE}}Rez {{IOUnique}}  
| {{IOSpecial}}Rez/Rech {{IOUnique}}  
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}  
| {{IOSpecial}}End/Rech {{IOUnique}}  
| {{IOSuperAHE}}End/Rech {{IOUnique}}  
| {{IOSpecial}}Rez/End {{IOUnique}}  
| {{IOSuperAHE}}Rez/End {{IOUnique}}  
| {{IOSpecial}}Rez/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech {{IOUnique}}  
| {{IOSuperAHE}}Rech {{IOUnique}}  
|-
|-
| [[File:HEO_Superior_Return_From_the_Grave.png|20px]]
| [[File:HEO_Superior_Return_From_the_Grave.png|20px]]
| [[Superior Return From the Grave]]   
| [[Superior Return From the Grave]]   
| 50  
| 50  
| {{IOSpecial}}Rez {{IOUnique}}  
| {{IOSuperAHE}}Rez {{IOUnique}}  
| {{IOSpecial}}Rez/Rech {{IOUnique}}  
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}  
| {{IOSpecial}}End/Rech {{IOUnique}}  
| {{IOSuperAHE}}End/Rech {{IOUnique}}  
| {{IOSpecial}}Rez/End {{IOUnique}}  
| {{IOSuperAHE}}Rez/End {{IOUnique}}  
| {{IOSpecial}}Rez/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech {{IOUnique}}  
| {{IOSuperAHE}}Rech {{IOUnique}}  
|-
|-
|}
|}
Line 3,924: Line 4,036:
| [[Return From the Grave]]  
| [[Return From the Grave]]  
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel3}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel5}} | 9% Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | Mass Rising Effect
| | Mass Rising Effect
|-
|-
| [[Superior Return From the Grave]]  
| [[Superior Return From the Grave]]  
Line 3,934: Line 4,046:
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | Mass Rising Effect
| | Mass Rising Effect
|}
|}


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| [[Winter Storm]]  
| [[Winter Storm]]  
| 20-50  
| 20-50  
| {{IOSpecial}}Acc/Slow {{IOUnique}}
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOSpecial}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSpecial}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSpecial}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|-
|-
| [[File:WO_Superior_Winter_Storm.png|20px]]
| [[File:WO_Superior_Winter_Storm.png|20px]]
| [[Superior Winter Storm]]  
| [[Superior Winter Storm]]  
| 50  
| 50  
| {{IOSpecial}}Acc/Slow {{IOUnique}}
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOSpecial}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSpecial}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSpecial}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|}
|}


Line 4,014: Line 4,126:
| {{IOlevel5}} | 3% Improved Slow   
| {{IOlevel5}} | 3% Improved Slow   
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res   
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res   
| {{IOlevel3}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res   
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def   
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def   
|-
|-
Line 4,095: Line 4,207:
| [[Rectified Reticle]]  
| [[Rectified Reticle]]  
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94 Melee Def   
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94 Melee Def   
| {{IOlevel2}} | 6& Regeneration  ||  ||  ||  
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||  
|-
|-
| [[Adjusted Targeting]]
| [[Adjusted Targeting]]
Line 4,102: Line 4,214:
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res   
|-
|-
| [[Gaussian's Synchronized Fire-Control]]
| [[Gaussian's Synchronized Fire-Control]]
Line 4,169: Line 4,281:
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res   
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res   
|-
|-
| [[Dark Watcher's Despair]]
| [[Dark Watcher's Despair]]
Line 4,187: Line 4,299:
| [[Witchcraft]]   
| [[Witchcraft]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Debuff {{IOUnique}}  
| {{IOSuperAHE}}Debuff {{IOUnique}}  
| {{IOSpecial}}Acc/Debuff {{IOUnique}}  
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}  
| {{IOSpecial}}Acc/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}  
| {{IOSpecial}}Debuff/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}  
| {{IOSpecial}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
|-
| [[File:HEO_Superior_Witchcraft.png|20px]]
| [[File:HEO_Superior_Witchcraft.png|20px]]
| [[Superior Witchcraft]]   
| [[Superior Witchcraft]]   
| 50  
| 50  
| {{IOSpecial}}Debuff {{IOUnique}}  
| {{IOSuperAHE}}Debuff {{IOUnique}}  
| {{IOSpecial}}Acc/Debuff {{IOUnique}}  
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}  
| {{IOSpecial}}Acc/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}  
| {{IOSpecial}}Debuff/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}  
| {{IOSpecial}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 4,211: Line 4,323:
| [[Witchcraft]]  
| [[Witchcraft]]  
| {{IOlevel3}} | 2% Damage
| {{IOlevel3}} | 2% Damage
| {{IOlevel3}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel2}} | 9% Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
|-
Line 4,226: Line 4,338:
== See Also ==
== See Also ==
* [[Archetype Enhancements]]
* [[Archetype Enhancements]]
* [[Halloween Enhancements]]
* [[Winter Enhancements]]
* [[Very Rare IO Sets]]
* [[Enhancement Booster Salvage]]
* [[Enhancement Booster Salvage]]
* [[Enhancement Converter Salvage]]
* [[Enhancement Converter Salvage]]
* [[Store-Bought Enhancements]]


[[Category:Invention System]]
[[Category:Invention System]]
[[Category:Invention Sets|*1]]
[[Category:Invention Sets|*1]]
[[Category:Enhancements]]
[[Category:Enhancements]]

Latest revision as of 15:04, 8 September 2023

This article is about detailed Enhancement Set tables. For a categorical listing of Invention Sets, see Category:Invention Sets or Category:Archetype Enhancement Sets.

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A) Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A) Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D) Obtained through PVP Obtained through PvP
Obtained from Hero and Villain Super Pack Obtained from Heroes and Villains Super Pack Obtained from the Rogues and Vigilantes Super Pack Obtained from Rogues and Vigilantes Super Pack
Obtained from the All Hallows Eve Super Pack Obtained from All Hallows Eve Super Pack Obtained from the Lords of Winter Super Pack Obtained from Lords of Winter Super Pack
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Procedure (Proc) Random chance of effect.
Global Enhancement gives a global effect on the character.
Unique Only one of this enhancement may be slotted on a character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.

Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)

Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gladiator's Strike 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Blistering Cold 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blistering Cold 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Vampire's Bite 10-50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Vampire's Bite 50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Energy/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.13% Health 1.88% Lethal/Smash Def
0.94% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Lethal/Smash Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Crushing Impact 1.5% Lethal/Smash Res
2.5% Mez Res
1.13% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.13% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
10% Chance for Repel Protection 7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.88% Lethal/Smash Def
0.94% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Lethal/Smash Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def
Vampire's Bite 4.5% Energy/Neg Res
7.5% Mez Res
1.88% Health 2.7% Endurance 10% Regeneration 6.25% Recharge Time
Superior Vampire's Bite 6% Energy/Neg Res
10% Mez Res
3% Health 3.6% Endurance 16% Regeneration 10% Recharge Time

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Fury of the Gladiator 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for -Resistance Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Avalanche 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Avalanche 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Energy/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.13% Energy/Neg Def
1.565% Ranged Def
2.25% Health 12% Regeneration 3.13% AoE Def
1.565% Fire/Cold Def
Multi-Strike 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.88% AoE Def
0.94% Fire/Cold Def
1.88% Melee Def
0.94% Lethal/Smash Def
Scirocco's Dervish 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
9% Accuracy 3.13% AoE Def
1.565% Fire/Cold Def
3.13% Psionic Def
Obliteration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Lethal/Smash Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback Protection 2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance of Repel Protection 3.13% Fire/Cold Def
1.565% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.88% Melee Def
0.94% Lethal/Smash Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Resist(Taunt, Placate) for Pets Global: this enhancement functions like a set bonus.
Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Aura +Defense for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura +Resistance(All) for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.13% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Confuse Duration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Lethal/Smash Res
5% Mez Res
3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.88% Fire/Cold Def
0.94% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Sovereign Right 8% Regeneration 2.25% Lethal/Smash Res
3.75% Mez Res
1.88% Health 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psionic Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gladiator's Javelin 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Winter's Bite 30-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Winter's Bite 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Energy/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Lethal/Smash Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
3% Energy/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.13% Health 1.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
Decimation 1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Energy/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Energy/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psionic Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psionic Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.88% Health 2.5% Damage Mag 3 Knockback Protection 7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
4.5% Energy/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Energy/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.13% Ranged Def
1.565% Energy/Neg Energy Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc: This enhancement has a chance to fire one or more times, depending on use.
Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Lethal/Smash Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Energy/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Annihilation 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for -Res Proc: This enhancement has a chance to fire one or more times, depending on use.
Rolling Barrage 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Reh Uncommon Enemy drops (Pool A) Dam/End/Rech
Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Javelin Volley 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Frozen Blast 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Frozen Blast 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Knockback Strength 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
Detonation 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Annihilation 1.35% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance Discount 3.75% AoE Def
1.875% Fire/Cold Def
Rolling Barrage 7.5% Range 1.13% Health 2.5% Damage 3.75% Recharge Time 2.5% Lethal/Smash Def
1.25% Melee Def
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Resistance 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Universal Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Overwhelming Force 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Chance for Knockdown/Knockback to Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Energy/Neg Def
1.25% Ranged Def
Mag 4 Knockback Protection

Archetype Sets

Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blaster's Wrath 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blaster's Wrath 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Defiant Barrage 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defiant Barrage 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Brute

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Brute's Fury 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Brute's Fury 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Unrelenting Fury 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Unrelenting Fury 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75 Mez Res
Superior Brute's Fury 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10 Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Lethal/Smash Def
4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Energy/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Will of the Controller 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Will of the Controller 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Overpowering Presence 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Overpowering Presence 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Will of the Controller 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Overpowering Presence 2-4% Control Duration 1.88% Health 4.5% Lethal/Smash Res
7.5% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Corruptor

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Malice of the Corruptor 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Scourging Blast 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Scourging Blast 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Defender's Bastion 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defender's Bastion 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Healing 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Healing 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Ascendency of the Dominator 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Ascendency of the Dominator 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Dominating Grasp 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominating Grasp 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Ascendency of the Dominator 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Dominating Grasp 3-6% Control Duration 1.88% Health 5.25% Lethal/Smash Res
8.75% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Guardian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Guardian's Gift 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Guardian's Gift 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Absolute Resolution 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Absolute Resolution 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Guardian's Gift 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
4.5% Lethal/Smash Res
7.5% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Superior Guardian's Gift 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
6% Lethal/Smash Res
10% Mez Res
5% Melee Def
2.5% Lethal/Smash Def
Absolute Resolution 3% Damage 1.8% Endurance 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
5.25% Toxic/Psi Res
8.75% Mez Res
Superior Absolute Resolution 4% Damage 3.6% Endurance 6% Lethal/Smash Res
10% Mez Res
5% AoE Def
2.5% Fire/Cold Def
6% Toxic/Psi Res
10% Mez Res

Kheldian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Kheldian's Grace 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Kheldian's Grace 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Essence Transfer 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Essence Transfer 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Lethal/Smash Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
12% Regeneration 3.75% Melee Def
1.875 Lethal/Smash Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def

Mastermind

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Command of the Mastermind 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Command of the Mastermind 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Mark of Supremacy 10-50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Mark of Supremacy 50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
3% Recovery 4.5% Lethal/Smash/Fire/Cold/Energy/Neg Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Lethal/Smash Def
4% Recovery 6% Lethal/Smash/Fire/Cold/Energy/Neg Res
30% Mez Res

Scrapper

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Scrapper's Strike 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Scrapper's Strike 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Critical Strikes 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Critical Strikes 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Soldiers of Arachnos

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Dominion of Arachnos 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominion of Arachnos 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Spider's Bite 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Spider's Bite 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.88% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.13% Melee Def
1.565% Lethal/Smash Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Lethal/Smash Def
16% Regeneration 3.6% Endurance

Stalker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stalker's Guile 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Stalker's Guile 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Assassin's Mark 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Assassin's Mark 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Might of the Tanker 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Might of the Tanker 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gauntleted Fist 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Gauntleted Fist 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration 3.13% Melee Def
1.565% Lethal/Smash Def
5.25% Lethal/Smash/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Energy/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for NE damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Healing 3% Damage 4.5% Energy/Neg Res
7.5% Mez Res
Touch of the Nictus 1.88% Health 9% Accuracy 5% Improved Healing 2.25% Endurance 4.5% Energy/Neg Res
7.5% Mez Res

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech
Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) 25% Regeneration Unique: only one enhancement with this effect is slottable per character.
Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) 15% Recovery Unique: only one enhancement with this effect is slottable per character.
Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) 10% Recovery and 10% Regeneration Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Preventive Medicine 20-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/End Rare Enemy drops (Pool A) Rech/End Rare Enemy drops (Pool A) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Task Force drops (Pool C) Chance for +Absorb Unique: only one enhancement with this effect is slottable per character.
Panacea 10-50 Obtained through PVP Heal/End Obtained through PVP End/Rech Obtained through PVP Heal/Rech Obtained through PVP Heal/End/Rech Obtained through PVP Heal Obtained through PVP Chance for +HP and + End Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Healing
Regenerative Tissue 6% Movement 1.5% Health 4% Improved Healing 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.88% Health 5% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
1.88% Psionic Def
Doctored Wounds 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Healing 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.88% Health 6% Improved Healing 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Preventive Medicine 2.25% Lethal/Smash Res
3.75 Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Healing
Panacea
PVP only
2.25% Lethal/Smash Res
3.75% Mez Res
10% Chance for Repel Protection 3% Fire/Cold Res
5% Mez Res
7.5% Range 3.13% Melee Def
1.565% Lethal/Smash Def

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique: only one enhancement with this effect is slottable per character.
Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/7.5% Increased Run Speed Global: this enhancement functions like a set bonus.
Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/ 7.5% Recharge Time Global: this enhancement functions like a set bonus.
Reactive Defenses 20-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Def/Rech Task Force drops (Pool C) Def/End/Rech Task Force drops (Pool C) Scaling Damage Resistance (3% - 10%) Global: this enhancement functions like a set bonus.
Shield Wall 10-50 Obtained through PVP Def/End Obtained through PVP Def/Rech Obtained through PVP End/Rech Obtained through PVP Def/End/Rech Obtained through PVP Defense Obtained through PVP Mag 1 TP Protection, +5% Res(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Lethal/Smash Res
3.75 Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Red Fortune 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Luck of the Gambler 10% Regeneration 1.13% Health 9% Accuracy 3.75% Lethal/Smash Rez
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Lethal/Smash Res
2.5% Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Energy/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for Repel Protection 3.75% Lethal/Smash Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Res/+3% Def(All) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
Impervious Skin 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) 7.5% Mez Resist Global: this enhancement functions like a set bonus.
Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
Impervium Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +6% Psionic Resist Global: this enhancement functions like a set bonus.
Titanium Coating 25-50 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +5% Psionic +20% Res Mez Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Unbreakable Guard 20-50 Rare Enemy drops (Pool A) Res Rare Enemy drops (Pool A) Res/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Res/Rech Task Force drops (Pool C) Res/End/Rech Task Force drops (Pool C) +7.5% Health Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Gladiator's Armor 10-50 Obtained through PVP Res/End Obtained through PVP Res/Rech Obtained through PVP End/Rech Obtained through PVP Res/End/Rech Obtained through PVP Res Obtained through PVP TP Protection, +3% Def(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Liberty's Belt 10-50 Obtained by Special Means Res/End Obtained by Special Means Res/Rech Obtained by Special Means End/Rech Obtained by Special Means Res/End/Rech Obtained by Special Means Res Obtained by Special Means Res/Global Damage BonusGlobal: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Lethal/Smash Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
1.25% Lethal/Smash Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.88% Psionic Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Titanium Coating 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 3% Lethal/Smash Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Lethal/Smash Def
Aegis 7.5% Movement Speed 3.13% Fire/Cold Def
1.565% AoE Def
3% Lethal/Smash Res
5% Mez Res
3.13% AoE Def
1.565% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance Discount 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback Protection 3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Energy/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for Repel Protection 3% Lethal/Smash Res
5% Mez Res
10% Slow Res 7.5% Recharge Time
Liberty's Belt 1.5% Recovery 2.5% Damage 9% Accuracy 6.25% Recharge 4.5% Toxic/Psionic Res
7.5% Mez Res
Liberty's Belt
(Challenge Only)
1.35% Endurance 1.88% Health 3.13% Letha/Smash Def
1.56% Melee Def
7.5% Movement 4.5% Lethal/Smash Res
7.5% Mez Res

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Conf/Rech
Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Confuse Duration 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Confuse Duration 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Energy/Neg Def
Perplex 6% Regeneration 1.5% Confuse Duration 5% Accuracy 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Confuse Duration 2.5% Damage 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Coercive Persuasion 4% Recovery 4% Confuse Duration 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
The Haunting 10-50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Haunting 50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Duration 3% Energy/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Duration 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Duration 1.88% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
The Haunting 2% Damage 4.5% Energy/Neg Res
7.5% Mez Res
9% Accuracy 6.25% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Haunting 4% Damage 6% Energy/Neg Res
10% Mez Res
15% Accuracy 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -RechargeProc: This enhancement has a chance to fire one or more times, depending on use.
Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gladiator's Net 10-50 Obtained through PVP Acc/Hold Obtained through PVP Acc/Rech Obtained through PVP Rech/Hold Obtained through PVP End/Rech/Hold Obtained through PVP Acc/End/Rech/Hold Obtained through PVP Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Entomb 10-50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Entomb 50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Energy/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Duration
Neuronic Shutdown 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Duration 2.5% Melee Def
1.25% Lethal/Smash Def
Basilisk's Gaze 2.5% Energy/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Hold Duration 1.88% Ranged Def
0.94% Energy/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.88% Health 2.25% Endurance 2.5% Hold Duration 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Duration 3.75% Fire/Cold Rez
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Res
Gladiator's Net
PvE and PvP
2.5% Hold Duration 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.13% AoE Def
1.565% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immobilize Duration 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immobilize Duration 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immobilize Duration 2.25% Energy/Neg Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.75% Recharge Time 3.13% Melee Def
1.565% Lethal/Smash Def
Trap of the Hunter 5% Immobilize Duration 1.88% Health 9% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Rech
Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
Imperial Might 10-50 Obtained by Special Means Knock/Acc Obtained by Special Means Knock/End Obtained by Special Means Knock/Rech Obtained by Special Means Rech/End Obtained by Special Means Knock/Acc/End Obtained by Special Means Rech/Chance for Knockdown/Knockback to KnockdowUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.13% Health
Explosive Strike 1.5% Damage 1.88% Ranged Def
0.94% Energy/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Lethal/Smash Res
3.75% Mez Res
Mag 3 Knockback Protection 6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Energy/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def
Imperial Might 7.5% Movement Mag 3 Knockback Protection 9% Accuracy 3% Damage Total Might: Imperial Might KB bonuses become damage
Imperial Might
(Challenge Only)
1.88% Health 5% Chance for Repel Protection 3.13 Lethal/Smash Def
1.56% Melee Def
7.5% Recharge Total Might: Imperial Might KB bonuses become damage

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep
Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Acc/Sleep
Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Endless Nightmare 10-50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Endless Nightmare 50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Duration 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Lethal/Smash Def
Lethargic Repose 4% Sleep Duration 1.88% Energy/Neg Def
0.94 Ranged Def
1.88% Lethal/Smash Def
0.94% Melee Def
1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Duration 1.88% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Endless Nightmare 7.5% Movement 1.88% Health 4.5% Energy/Neg Res
7.5% Mez Res
2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Endless Nightmare 12% Movement 3% Health 6% Energy/Neg Res
10% Mez Res
4% Damage 5% Energy/Neg Def
2.5% Ranged Def

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech
Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Duration 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Duration 2.5% Melee Def
1.25% Lethal/Smash Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Duration 3% Lethal/Smash Res
5% Mez Res
1.88% Psionic Def
Stupefy 2.5% Recovery 1.88% Health 3% Stun Duration 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Lethal/Smash Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.88% Lethal/Smash Def
0.94% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.13% Fire/Cold Def
1.565% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.13% Lethal/Smash Def
1.565% Melee Def

Universal Control

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Forced Indoctrination 10-50 Obtained by Special Means Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Rech/EndUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Chance for Psi DamageUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Forced Indoctrination 1.8% Endurance 2.5% Damage 6% Sleep and Immobilize Duration
3.3% Fear Duration
3% Confuse, Hold, and Stun Duration
11% Accuracy 8.75% Recharge
Forced Indoctrination
(Challenge Only)
2.5% Endurance Discount 10% Range 4.5 Lethal/Smash Res
7.5% Mez Res
2.63% Health Residual Will effect

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly/End
Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health

Leaping

Set name Levels Option 1 Option 2 Option 3
Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump/End
Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Levels Option 1 Option 2 Option 3
Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run/End
Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Lethal/Smash Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health

Teleport

Set name Levels Option 1 Option 2 Option 3
Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range/End
Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Travel Mission drops (Pool B) Travel/End Task Force drops (Pool C) Knockback Protection (4 points) Global: this enhancement functions like a set bonus.
Winter's Gift 10-50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (20%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Winter's Gift 50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (25%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Synapses Agility 10-50 Obtained by Special Means Travel Obtained by Special Means Travel/Rech Obtained by Special Means Travel/Rech/End Obtained by Special Means Rech/End Obtained by Special Means Travel/End Obtained by Special Means Endurance Drain Resistance (20%) Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 Slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Energy/Neg Def
1.88% AoE Def
0.94% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed
Superior Winter's Gift 6% Fire/Cold Res
10% Mez Res
12% Movement Speed
Synapse's Agility 10.5% Movement 5% Slow Resistance 8% Regeneration 7.5% Recharge 2.5% Melee/Range/Aoe Def
1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
Analyze Weakness 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Lethal/Smash Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Energy/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Energy/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Lethal/Smash Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Lethal/Smash Def
Achilles' Heel 1.5% Damage 1.88% AoE Def
0.94% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.13% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.13% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Performance Shifter 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def

Resurrect

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Return From the Grave 10-50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
Superior Return From the Grave 50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Return From the Grave 4.5% Energy/Neg Res
7.5% Mez Res
3.75% Energy/Neg Def
1.875% Ranged Def
9% Accuracy 6.25% Recharge Time Mass Rising Effect
Superior Return From the Grave 6% Energy/Neg Res
10% Mez Res
5% Energy/Neg Def
2.5% Ranged Def
15% Accuracy 10% Recharge Time Mass Rising Effect

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow
Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
Pacing of the Turtle 10-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Winter Storm 20-50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
Superior Winter Storm 50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Lethal/Smash Res
2.5% Mez Res
2% Improved Slow 1.25% Lethal/Smash Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Lethal/Smash Res
2.5% Mez Res
3% Improved Slow 3% Energy/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Lethal/Smash Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.88% Ranged Def
0.94% Energy/Neg Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Winter Storm 2% Recovery 2.5% Improved Slow 9% Accuracy 5% Recharge Time 3% Damage
Superior Winter Storm 4% Recovery 4% Improved Slow 15% Accuracy 10% Recharge Time 4% Damage

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.88% Lethal/Smash Def
0.94 Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Energy/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Energy/Neg/Fire/Cold Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/Acc
Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Lethal/Smash Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Energy/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res

Universal Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Witchcraft 10-50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Witchcraft 50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Witchcraft 2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
6.25% Recharge Time 9% Accuracy 4.5% Energy/Neg Res
7.5% Mez Res
Superior Witchcraft 4% Damage 5% Energy/Neg Def
2.5% Ranged Def
10% Recharge Time 15% Accuracy 6% Energy/Neg Res
10% Mez Res

See Also