Infiltrator Training: Difference between revisions
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== Historical == | == Historical == | ||
* This set was added to [[Guardian]]s in [[Rebirth Issue 2]]. | * This set was added to [[Guardian]]s in [[Rebirth Issue 2]]. | ||
* An endurance discount was added to [[Infiltrator Training#Intrusion|Intrusion]] in [[Rebirth Issue 4]] | |||
== External Links == | == External Links == |
Latest revision as of 20:59, 24 March 2023
Overview
Infiltrator Training is a secondary power set for Guardians.
"You have superb training as an Infiltrator. Your intrusion skills allow you to deftly evade attacks and move behind enemy lines unseen, while your weapons training gives you mastery of a variety of debilitating tools and gadgets to wreak havoc on your unsuspecting foes."
Power Tables
Guardian
The Infiltrator Training power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Combat Reflexes | 1 | Toggle: Self +DEF(Melee), Res(DeBuff DEF) | |
Web Grenade | 2 | Ranged, Foe Immobilize, -Recharge, -SPD, -Jump, -Fly | |
Danger Sense | 4 | Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception | |
Trained Mind | 10 | Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics) | |
Poison Trap | 16 | Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge | |
Intrusion | 20 | Toggle: Self Stealth, +DEF(All), +Regen, +Endurance Discount, +Run Speed, +Jump | |
Seeker Drones | 28 | Summon Seekers: Ranged, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception | |
Blinding Powder | 35 | Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception | |
Shredder Mine | 38 | Place Mine: PBAoE, Superior DAM(Lethal/Fire), Foe Knockdown, -Res, -DEF |
Powers
Blinding Powder
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.
Recharge | Very Long |
Minimum Level | 35 (Guardian) |
Effects | Ranged (Cone) |
Foe Sleep, Confuse, -To Hit, -Perception | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Confuse |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Debuff |
Combat Reflexes
Activating your Combat Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Combat Reflexes also grants you resistance to Defense DeBuffs.
Recharge | Fast |
Minimum Level | 1 (Guardian) |
Effects | Toggle: Self +Defense(Melee), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Danger Sense
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.
Recharge | Fast |
Minimum Level | 4 (Guardian) |
Effects | Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Intrusion
Your infiltrator training enables you to move quickly without being spotted and recover quickly from injury and exertion. You will only be seen at very close range or if you attack, though even if discovered you will retain a Defense bonus to all attacks, a bonus to your Regeneration, and a reduction in the endurance cost of your powers. Unlike some stealth powers, Intrusion has no movement penalty, and in fact slightly increases your running and jumping speed while active. Intrusion's stealth will not work with any other form of Concealment powers.
Recharge | Slow |
Minimum Level | 20 (Guardian) |
Effects | Toggle: Self Stealth, +DEF(All), +Regen, +Endurance Discount, +Run Speed, +Jump |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Heal | |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Defense |
Healing/Absorb | |
Running | |
Leaping | |
Universal Travel |
Poison Trap
You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.
Recharge | Long |
Minimum Level | 16 (Guardian) |
Effects | Place Trap: Point Blank Area of Effect |
Foe Hold(Special), -Regeneration, -Recharge | |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Seeker Drones
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, chance to hit, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.
Damage | Minor (Energy) |
Recharge | Long |
Minimum Level | 28 (Guardian) |
Effects | Summon Seekers: Ranged |
Foe Disorient, -Damage, -To-Hit, -Perception | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Stuns | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Debuff |
Shredder Mine
You can place a Shredder Mine on the ground which will explode if any foes pass near it. The blast of armor-piercing shrapnel inflicts moderate Lethal damage on nearby foes and briefly reduces their defense and resistance to damage; foes nearer to the center of the explosion will also take moderate fire damage and may be knocked down. The Shredder Mine is almost impossible to detect, but it is fragile and may be detonated early by an enemy's explosion.
Damage | Superior (Lethal/Fire) |
Recharge | Slow |
Minimum Level | 38 (Guardian) |
Effects | Place Mine: PBAoE, Superior DAM(Lethal/Fire), Foe Knockdown, -Res, -DEF |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Defense Debuff | |
Set Categories | PBAoE Damage |
Knockback | |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Debuff |
Trained Mind
Your intense training in mental discipline allows you to keep your head in dangerous situations. You gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear effects, as well as resistance to Psionic damage as long as this power is active.
Recharge | Very Long |
Minimum Level | 10 (Guardian) |
Effects | Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Web Grenade
Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | 2 (Guardian) |
Effects | Ranged |
Foe Immobilize, -Recharge, -Speed, -Jump, -Fly | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Immobilize |
Historical
- This set was added to Guardians in Rebirth Issue 2.
- An endurance discount was added to Intrusion in Rebirth Issue 4