User:Baalus Seth/Shield Defense: Difference between revisions

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imported>Baalus Seth
imported>Eabrace
m -Powersets category
 
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{{TOCright}}
{{TOCright}}
''Version 2.1''
== Power Table ==
== Power Table ==


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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_ActiveDefense.png|Power=Deflection|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_ActiveDefense.png|Power=Deflection|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)|Border=1}}
{{Powers_SplitLevelRow|Icon=DarkCast Torrent.png|Power=Push Back|PriLevel=1|SecLevel=2|Effect=Melee (Cone), Minor Damage (Smash), Foe: Knockdown|Border=1}}
{{Powers_SplitLevelRow|Icon=DarkCast Torrent.png|Power=Shield Bash|PriLevel=1|SecLevel=2|Effect=Melee (Cone), Minor Damage (Smash), Foe: Knockdown|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_Deflection.png|Power=Battle Agility|PriLevel=2|SecLevel=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_Deflection.png|Power=Battle Agility|PriLevel=2|SecLevel=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_BattleAgility.png|Power=Active Defense|PriLevel=6|SecLevel=10|Effect=Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_BattleAgility.png|Power=Active Defense|PriLevel=6|SecLevel=10|Effect=Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=16|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Phalanx Fighting|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Close Ranks|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special) |Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) |Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}}
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== Powers ==
== Powers ==


=== [[Image:ShieldDefense_GrantCover.png]] Phalanx Fighting ===
=== [[Image:ShieldDefense_GrantCover.png]] Close Ranks ===


Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
''(Note: Preferably, both the self +DEF and the team +DEF from multiple sources should diminish. The team +DEF could simply not stack from multiple sources but that A: makes more than one /Shield less useful and B leads to problems of power priority (the game to the best of my knowledge doesn't have a "pick highest value" option)''


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|PBAoE Self +DEF(Melee, Ranged, AoE)}}
{{PowerBlock_Blank|PBAoE Self +DEF(Melee, Ranged, AoE)}}
{{PowerBlock_Blank|Team +DEF(All)}}
{{PowerBlock_Blank|Team +DEF(All)}}
{{PowerBlock_Other|Header=Grants Power:|Text=To Self: [[Image:ShieldDefense_PhalanxFighting.png|18px]] '''Lock Shields'''}}
{{PowerBlock_Blank|''Only if target has'' [[Image:ShieldDefense_GrantCover.png|18px]] '''Close Ranks'''}}
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


'''Alternate Names:''' Lock Shields, Close Ranks
==== [[Image:ShieldDefense_PhalanxFighting.png]] Lock Shields ====


=== [[Image:DarkCast Torrent.png]] Push Back ===
You have locked shields with your allies. You are more resistant to defense debuffs.
 
{{PowerBlock_Start}}
{{PowerBlock_Effects|Self -Def(Melee, Ranged, AoE), +Res(DefDebuff)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|''(Inherited from Close Ranks)''}}
{{PowerBlock_End}}
 
''(Note: Yes, you read it right. Def '''de'''buff. This power is meant to reduce the ridiculous defense numbers several Shield bearers in close proximity would receive. The debuff should be a bit lower than Close Ranks' self-buff per capita. Why this? Well, it lets the substracted Def come from a newly-buffed ally part of Close Ranks. That'd make /Shield teams not very much weaker but at the same time make teaming with a Shield more enticing for non-Shielders.)''
 
=== [[Image:DarkCast Torrent.png]] Shield Bash ===


You swing your shield in a wide arc in front of you to knock your enemies off their feet.
You swing your shield in a wide arc in front of you to knock your enemies off their feet.
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{{PowerBlock_Blank|{{Set Taunt}} ''(Brute/Tanker only)''}}
{{PowerBlock_Blank|{{Set Taunt}} ''(Brute/Tanker only)''}}
{{PowerBlock_End}}
{{PowerBlock_End}}
'''Alternate Names:''' Shield Bash, Slam


=== [[Image:ShieldDefense_TrueGrit.png]] True Grit ===
=== [[Image:ShieldDefense_TrueGrit.png]] True Grit ===


Your intense training has left you defiant to the very end. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources at all times. However, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.
Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Blank|Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special)}}
{{PowerBlock_Blank|Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
[[Category:Powersets]]

Latest revision as of 09:52, 20 July 2009

Version 2.1

Power Table

Tankers, Brutes, and Scrappers

The Shield Defense powerset is available as a primary for Tankers, and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Deflection 1 1 Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)
Shield Bash 1 2 Melee (Cone), Minor Damage (Smash), Foe: Knockdown
Battle Agility 2 4 Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)
Active Defense 6 10 Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
Against All Odds 8 16 Toggle: Self +DMG, Foe -DMG
Close Ranks 12 20 Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)
True Grit 18 28 Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)
Shield Charge 26 35 PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport
One With the Shield 32 38 Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP

Powers

Close Ranks

Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.

Minimum Level 20 (Brute)
20 (Scrapper)
12 (Tanker)
Effects Auto
PBAoE Self +DEF(Melee, Ranged, AoE)
Team +DEF(All)
Grants Power: To Self: Lock Shields
Only if target has Close Ranks
Enhancements Enhance Defense Buffs
Set Categories Defense

Lock Shields

You have locked shields with your allies. You are more resistant to defense debuffs.

Effects Self -Def(Melee, Ranged, AoE), +Res(DefDebuff)
Enhancements Enhance Defense Buffs
(Inherited from Close Ranks)

(Note: Yes, you read it right. Def debuff. This power is meant to reduce the ridiculous defense numbers several Shield bearers in close proximity would receive. The debuff should be a bit lower than Close Ranks' self-buff per capita. Why this? Well, it lets the substracted Def come from a newly-buffed ally part of Close Ranks. That'd make /Shield teams not very much weaker but at the same time make teaming with a Shield more enticing for non-Shielders.)

Shield Bash

You swing your shield in a wide arc in front of you to knock your enemies off their feet.

Damage Minor Damage(Smash)
Recharge Fast
Minimum Level 2 (Brute)
2 (Scrapper)
1 (Tanker)
Effects Melee (Cone), Foe: Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories PBAoE Damage
Knockback
Taunt (Brute/Tanker only)

True Grit

Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.

Minimum Level 28 (Brute)
28 (Scrapper)
18 (Tanker)
Effects Auto
Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)
Enhancements Enhance Defense Buffs
Enhance Heal
Set Categories Defense
Healing/Absorb