Super Strength: Difference between revisions

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imported>PsychoBit
m →‎[[Image:SuperStrength_Rage.png]] Rage: Corrected spacing. (If that's how it appears ingame, it should have [sic] added.)
imported>Thirty7
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== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Super Strength''' is a standard power set that is a primary set for [[Brute]]s and a secondary set for [[Tanker]]s.


'''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."
{{clrl}}


== Power Tables ==
== Power Tables ==
=== Brute ===
=== Brute ===
 
The Super Strength power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
The Super Strength powerset is available as a primary powerset for [[Brute]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Minor Disorient
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Foe Disorient|Border=1}}
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Moderate DMG(Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=2|Effect=High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=2|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=6|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=6|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=8|Effect=Extreme DMG(Smash), Foe Hold, Knockup|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=8|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=12|Effect=Extreme DMG(Smash), Foe Hold
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}}
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=26|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=32|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=26|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=32|Effect=|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


=== Tanker ===
=== Tanker ===
 
The Super Strength power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
The Super Strength powerset is available as a secondary powerset for [[Tanker]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Minor Disorient
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Moderate DMG(Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=4|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=4|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=10|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Extreme DMG(Smash), Foe Hold
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Melee, Extreme DMG(Smash), Foe Hold, Knockup
|Border=1}}
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.


=== [[Image:SuperStrength_Jab.png]] Jab ===
{{PowerBlock Start}}
 
{{PowerBlock Damage|Moderate (Smashing)}}
A quick jab that deals minor damage, but has a
{{PowerBlock Recharge|Slow}}
chance of Disorienting the target, especially if
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
coupled with other attacks. Damage: Minor,
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
Recharge: Very Fast
{{PowerBlock Effects|Point Blank Area of Effect}}
 
{{PowerBlock Blank|Foe Knockdown}}
'''Minimum Level:''' 1 (Brute)
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
'''Effects:'''      Melee
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
                Minor DMG(Smash)
{{PowerBlock Blank|{{Enhance Knockback}}}}
                Minor Disorient
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
'''Enhancements:'''  Enhance Taunt
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
                Reduce Endurance Cost
{{PowerBlock Blank|{{Set Knockback}}}}
                Enhance Disorient
{{PowerBlock Blank|{{Set Taunt}}}}
                Enhance Recharge Speed
{{PowerBlock End}}
                Enhance Damage
                Enhance Accuracy
 
 
=== [[Image:SuperStrength_Punch.png]] Punch ===
 
Your Super Strength Punch can deal a moderate
amount of damage, but most of all can knock your
opponent off his feet, unable to attack again until
he stands up. Damage: Moderate, Recharge: Fast
 
'''Minimum Level:''' 1 (Brute)
'''Effects:'''      Melee
                Moderate DMG(Smash)
                Knockback
'''Enhancements:'''  Enhance Taunt
                Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance KnockBack
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:SuperStrength_Haymaker.png]] Haymaker ===
 
A slow but devastating attack, the Haymaker has a great chance of knocking
your opponents down.Damage: High, Recharge: Moderate
 
=== [[Image:SuperStrength_HandClap.png]] Hand Clap ===


You can clap your hands together with such force that you create a deafening
=== [[File:SuperStrength_HandClap.png]] Hand Clap ===
shockwave.  
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.


'''Minimum Level:''' 6 (Brute)
{{PowerBlock Start}}
{{PowerBlock Recharge|Slow}}
'''Effects:'''      PBAoE
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
                Foe Disorient, Knockback
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock Effects|Point Blank Area of Effect}}
{{PowerBlock Blank|Foe Disorient, Knockback}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Disorient}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Stuns}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
=== [[File:SuperStrength_Haymaker.png]] Haymaker ===
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.


You can perform a Knockout Blow on your opponent. This punch does Superior
{{PowerBlock Start}}
damage, and has a great chance of Holding your target. Damage: Extreme,
{{PowerBlock Damage|High (Smashing)}}
Recharge: Slow
{{PowerBlock Recharge|Moderate}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Knockdown}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}


'''Minimum Level:''' 8 (Brute)
=== [[File:SuperStrength_Hurl.png]] Hurl ===
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
'''Effects:'''      Melee
                Extreme DMG(Smash)
                Foe Hold
'''Enhancements:'''  Enhance Hold
                Enhance Taunt
                Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance KnockBack
                Enhance Damage
                Enhance Accuracy


It also almost always knocks them into the air.
{{PowerBlock Start}}
{{PowerBlock Damage|High (Smashing)}}
{{PowerBlock Recharge|Moderate}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Foe Knockback, -Fly}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_Taunt.png]] Taunt ===
=== [[File:SuperStrength_Jab.png]] Jab ===
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.


Taunt foes to attack you. Useful to pull enemies off allies and keep them
{{PowerBlock Start}}
attacking you to raise your Fury. Recharge: Fast
{{PowerBlock Damage|Minor (Smashing)}}
{{PowerBlock Recharge|Very Fast}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Disorient}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Disorient}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Stuns}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_Rage.png]] Rage ===
=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target.


An unconscious Rage overcomes you, sending you into a berserker fury. While
{{PowerBlock Start}}
Raging, your damage and Accuracy is dramatically increased. However, when
{{PowerBlock Damage|Extreme (Smashing)}}
your Rage subsides, you are left with reduced Defense, drained of some of
{{PowerBlock Recharge|Slow}}
your Endurance, and unable to attack for a short while. Recharge: Very Long
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Hold, Knockup}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Hold}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_Hurl.png]] Hurl ===
=== [[File:SuperStrength_Punch.png]] Punch ===
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.


You are able to tear up a chunk of ground beneath your feet and Hurl it at
{{PowerBlock Start}}
an enemy. This attack deals moderate damage, and can knock foes back and
{{PowerBlock Damage|Moderate (Smashing)}}
even drop them out of the air if they are flying. Damage: High, Recharge:
{{PowerBlock Recharge|Fast}}
Moderate
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Knockdown}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}


=== [[File:SuperStrength_Rage.png]] Rage ===
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.


{{PowerBlock Start}}
{{PowerBlock Recharge|Very Long}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock Effects|Self +Damage, +To-Hit}}
{{PowerBlock Blank|Delayed Self -Defense(All), -Damage, Special}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set To Hit Buff}}}}
{{PowerBlock End}}


Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
=== [[File:SuperStrength_Taunt.png]] Taunt ===
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


=== [[Image:SuperStrength_FootStomp.png]] Foot Stomp ===
{{PowerBlock Start}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Blank|Foe Taunt, -Range}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Taunt}}}}
{{PowerBlock End}}


Using your superior leg strength, you can Stomp your foot to the ground,
== Historical ==
quaking theearth  itself. This is a localized attack against everything in
{{Historical|type=section|reason=change}}
melee range. Damage: Moderate, Recharge: Slow
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set was included with the original release of [[Brute]]s in [[Issue 6]].


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Tanker Secondary]]

Latest revision as of 23:03, 24 July 2014

Overview

Super Strength is a standard power set that is a primary set for Brutes and a secondary set for Tankers.

"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."

Power Tables

Brute

The Super Strength power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Jab 1 Minor DMG(Smash), Foe Disorient
Punch 1 Moderate DMG(Smash), Foe Knockdown
Haymaker 2 High DMG(Smash), Foe Knockdown
Hand Clap 6 PBAoE, Foe Disorient, Knockback
Knockout Blow 8 Extreme DMG(Smash), Foe Hold, Knockup
Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Rage 18 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
Hurl 26 Ranged, High DMG(Smash), Foe Knockback, -Fly
Foot Stomp 32 PBAoE, Moderate DMG(Smash), Foe Knockdown

Tanker

The Super Strength power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Jab 1 Melee, Minor DMG(Smash), Foe Disorient
Punch 2 Melee, Moderate DMG(Smash), Foe Knockdown
Haymaker 4 Melee, High DMG(Smash), Foe Knockdown
Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Hand Clap 16 PBAoE, Foe Disorient, Knockback
Knockout Blow 20 Melee, Extreme DMG(Smash), Foe Hold, Knockup
Rage 28 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
Hurl 35 Ranged, High DMG(Smash), Foe Knockback, -Fly
Foot Stomp 38 PBAoE, Moderate DMG(Smash), Foe Knockdown

Powers

Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level 32 (Brute)
38 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories PBAoE Damage
Knockback
Taunt

Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.

Recharge Slow
Minimum Level 6 (Brute)
16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Stuns
Knockback
Taunt

Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.

Damage High (Smashing)
Recharge Moderate
Minimum Level 4 (Brute)
6 (Tanker)
Effects Melee
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt

Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Damage High (Smashing)
Recharge Moderate
Minimum Level 26 (Brute)
35 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Ranged Damage
Knockback
Taunt

Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

Damage Minor (Smashing)
Recharge Very Fast
Minimum Level 1 (Brute)
1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Melee Damage
Stuns
Taunt

Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target.

Damage Extreme (Smashing)
Recharge Slow
Minimum Level 8 (Brute)
20 (Tanker)
Effects Melee
Foe Hold, Knockup
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Holds
Knockback
Taunt

Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.

Damage Moderate (Smashing)
Recharge Fast
Minimum Level 1 (Brute)
2 (Tanker)
Effects Melee
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt

Rage

A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

Recharge Very Long
Minimum Level 18 (Brute)
28 (Tanker)
Effects Self +Damage, +To-Hit
Delayed Self -Defense(All), -Damage, Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level 12 (Brute)
10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

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