Lady Grey (Ally): Difference between revisions
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[[ | [[File:The Lady Grey.jpg|thumb|100px|right|{{center|Lady Grey}}]] | ||
== | == Overview == | ||
Lady Grey is the [[Vanguard]] leader. She can be found as an ally that must be protected in two different missions. | Lady Grey is the [[Vanguard]] leader. She can be found as an ally that must be protected in two different missions. | ||
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When found in the '''Help with Conference Security''' mission, she will have a faction of Vanguard Shield and a rank of Henchman. She will have been captured by the Nemesis Army and will need to be assisted and freed from her captors. She will join you for the rest of the mission as an ally. Once you free her, a wave of Nemesis soldiers will attack her. Being a mission objective, you need to free her, but not to escort her. She must survive the whole mission, though. | When found in the '''Help with Conference Security''' mission, she will have a faction of Vanguard Shield and a rank of Henchman. She will have been captured by the Nemesis Army and will need to be assisted and freed from her captors. She will join you for the rest of the mission as an ally. Once you free her, a wave of Nemesis soldiers will attack her. Being a mission objective, you need to free her, but not to escort her. She must survive the whole mission, though. | ||
Her second appearance, during the mission '''Spring the trap on the Renegade Swords''' is a bit different: | Her second appearance, during the mission '''Spring the trap on the Renegade Swords''' is a bit different: Lady Grey will be found captured by the Vanguard renegades, and most of the mission will be clear. But once you free her, you'll be rewarded with a cutscene and then the mission will be fully spawned, including several Vanguard bosses. During this mission Lady Grey is once again a Henchman and has the same attacks she had during her first appearance. She must be protected and escorted to the mission exit. Since Vanguard Sword mobs possess several AoE attacks, it's a good idea to pull Lady Grey's captors away from her when you move in for the rescue to prevent her from being killed during the fight. As Lady Grey is highly aggresive but has low Hit Points, it is also possible that she will be defeated and the mission will fail if you are sent to the hospital. Vanguard soldiers are very tough, and it is advisable to plan the mission carefully. | ||
Heroes and villains may find her: | Heroes and villains may find her: | ||
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* during the mission [[Gaussian#Spring the trap on the Renegade Swords|Spring the trap on the Renegade Swords]], as a Henchman and an Ally. | * during the mission [[Gaussian#Spring the trap on the Renegade Swords|Spring the trap on the Renegade Swords]], as a Henchman and an Ally. | ||
==Background== | == Task Force == | ||
See [[The Lady Grey Task Force]] | |||
== Background == | |||
Ever composed, ever mysterious, the powerful and otherworldly Lady Grey is rumored to be older than [[Statesman]], and one of the most powerful meta-humans on the planet. She was instrumental in the founding of [[Vanguard]], and runs the organization expertly. She takes a great interest in Vanguard's day-to-day operations, and knows all of her troops by name. | Ever composed, ever mysterious, the powerful and otherworldly Lady Grey is rumored to be older than [[Statesman]], and one of the most powerful meta-humans on the planet. She was instrumental in the founding of [[Vanguard]], and runs the organization expertly. She takes a great interest in Vanguard's day-to-day operations, and knows all of her troops by name. | ||
==Dialogue== | == Dialogue == | ||
Lady Grey characteristically speaks in the [http://en.wikipedia.org/wiki/Majestic_plural "Royal We]." Whether this denotes royalty or multiple entities is unknown. Given her title of "Lady" it is safe to assume it is because she has royal lineage. | |||
During the mission '''Help with Conference Security''', she will confront Nemesis in a cutscene: | During the mission '''Help with Conference Security''', she will confront Nemesis in a cutscene: | ||
[[ | [[File:CutsceneGuest2.jpg|300px|right|]] | ||
{{ | {{CutsceneText|Text='''The Lady Grey:''' | ||
:'Lord | :''"Lord" Nemesis!'' | ||
:You dare interrupt these negotiations, and yet you lack the decency to show up in person? | :''You dare interrupt these negotiations, and yet you lack the decency to show up in person?'' | ||
'''Fake Nemesis:''' | '''Fake Nemesis:''' | ||
:Please, my dear, do not fret! | :''Please, my dear, do not fret!'' | ||
:Your 'Vanguard' society has simply gone too far, and had to be corrected. | :''Your 'Vanguard' society has simply gone too far, and had to be corrected.'' | ||
:It was all quite humorous, but steps had to be taken. | :''It was all quite humorous, but steps had to be taken.'' | ||
:Now, don't let it trouble your pretty little head. | :''Now, don't let it trouble your pretty little head.'' | ||
'''The Lady Grey:''' | '''The Lady Grey:''' | ||
:PRETTY! LITTLE! HEAD? | :''PRETTY! LITTLE! HEAD?'' | ||
:Oh, steps are indeed going to be taken!}} | :''Oh, steps are indeed going to be taken!''}} | ||
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'''Fake Nemesis:''' ''They are merely cogs in the great machine of Nemesis.''<br> | '''Fake Nemesis:''' ''They are merely cogs in the great machine of Nemesis.''<br /> | ||
'''Dragoon:''' ''For [[Nemesis (Archvillain)|Lord Nemesis]]!'' | '''Dragoon:''' ''For [[Nemesis (Archvillain)|Lord Nemesis]]!'' | ||
(aggroed) | (aggroed) | ||
'''Lady Grey:''' ''Ah, Character, and just in time.''<br> | '''Lady Grey:''' ''Ah, Character, and just in time.''<br /> | ||
'''Fake Nemesis:''' ''To arms, lads! Have at them!'' | '''Fake Nemesis:''' ''To arms, lads! Have at them!'' | ||
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'''At the mission exit:''' ''An admirable performance, Character. We shall see you back at headquarters.'' | '''At the mission exit:''' ''An admirable performance, Character. We shall see you back at headquarters.'' | ||
==Powers== | == Powers == | ||
Apparently, Lady Grey is a Dark/Dark | Apparently, Lady Grey is a Dark/Dark Defender, using a variety of Dark powers, including a pet: | ||
''Powers:'' | ''Powers:'' | ||
{{Power|[[ | {{Power|[[File:DarkMiasma_PetrifyingGaze.png|22px]]|Petrifying Gaze|Ranged Hold |Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.}} | ||
{{Power|[[ | {{Power|[[File:DarkMiasma_DarkestNight.png|22px]]|Life Drain|Ranged, Minor Damage (Negative), Self: Heal, Foe: -Accuracy|You can tap the power of the netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.}} | ||
{{Power|[[ | {{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, Foe -Accuracy -Damage, Team Heal |You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.}} | ||
{{Power|[[ | {{Power|[[File:DarkMiasma_DarkServant.png|22px]]|Dark Servant|Summon Dark Servant: Ranged Debuff Special |Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. | ||
Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.}} | Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.}} | ||
{{Power|[[ | {{Power|[[File:DarkCast_SoulDrain.png|22px]]|Gloom|Ranged, Moderate Damage over Time(Negative), Foe: -Accuracy |Gloom slowly drains a target of life, while reducing his accuracy. Slower than dark blast, but deals more damage over time.}} | ||
{{Power|[[ | {{Power|[[File:DarkCast_NightFall.png|22px]]|Night Fall|Ranged(Cone), Moderate Damage over Time(Negative), Foe: -Accuracy |Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced accuracy.}} | ||
{{Power|[[ | {{Power|[[File:DarkMiasma_FearsomeAura.png|22px]]|Fearsome Stare|Ranged (Cone), Foe Fear, -Accuracy|Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.}} | ||
{{Power|[[ | {{Power|[[File:DarkCast_Blackstar.png|22px]]|Blackstar|Point Blank Area of Effect, Extreme Damage(Negative), Self: -Recovery, Foe: -Accuracy |You can unleash a devastating blast of negative energy around yourself, dealing massive damage and severely reducing affected foes' accuracy. This power leaves you drained of endurance and unable to recover endurance for a while.}} | ||
[[Category:NPC Allies]] | [[Category:NPC Allies]] |
Latest revision as of 01:18, 2 February 2014
Overview
Lady Grey is the Vanguard leader. She can be found as an ally that must be protected in two different missions.
When found in the Help with Conference Security mission, she will have a faction of Vanguard Shield and a rank of Henchman. She will have been captured by the Nemesis Army and will need to be assisted and freed from her captors. She will join you for the rest of the mission as an ally. Once you free her, a wave of Nemesis soldiers will attack her. Being a mission objective, you need to free her, but not to escort her. She must survive the whole mission, though.
Her second appearance, during the mission Spring the trap on the Renegade Swords is a bit different: Lady Grey will be found captured by the Vanguard renegades, and most of the mission will be clear. But once you free her, you'll be rewarded with a cutscene and then the mission will be fully spawned, including several Vanguard bosses. During this mission Lady Grey is once again a Henchman and has the same attacks she had during her first appearance. She must be protected and escorted to the mission exit. Since Vanguard Sword mobs possess several AoE attacks, it's a good idea to pull Lady Grey's captors away from her when you move in for the rescue to prevent her from being killed during the fight. As Lady Grey is highly aggresive but has low Hit Points, it is also possible that she will be defeated and the mission will fail if you are sent to the hospital. Vanguard soldiers are very tough, and it is advisable to plan the mission carefully.
Heroes and villains may find her:
- during the mission Help with Conference Security, as a Henchman and an Ally.
- during the mission Spring the trap on the Renegade Swords, as a Henchman and an Ally.
Task Force
Background
Ever composed, ever mysterious, the powerful and otherworldly Lady Grey is rumored to be older than Statesman, and one of the most powerful meta-humans on the planet. She was instrumental in the founding of Vanguard, and runs the organization expertly. She takes a great interest in Vanguard's day-to-day operations, and knows all of her troops by name.
Dialogue
Lady Grey characteristically speaks in the "Royal We." Whether this denotes royalty or multiple entities is unknown. Given her title of "Lady" it is safe to assume it is because she has royal lineage.
During the mission Help with Conference Security, she will confront Nemesis in a cutscene:
Then she will fight the Nemesis Army attackers:
Fake Nemesis: They are merely cogs in the great machine of Nemesis.
Dragoon: For Lord Nemesis!
(aggroed)
Lady Grey: Ah, Character, and just in time.
Fake Nemesis: To arms, lads! Have at them!
Once free: The gall of that foolish old man! Well, let us clean up this mess.
Ambush: For Lord Nemesis!
During the mission Spring the trap on the Renegade Swords she'll be the bait to ambush several groups of renegades. She will be captured by a group of renegades and will need to be rescued:
Lady Grey: We are becoming most exasperated by these attempts on Our person.
Once free: Let us finish this unpleasant business.
If left behind: Character, We have lost track of you.
If refound: Let us put that behind us and carry on.
At the mission exit: An admirable performance, Character. We shall see you back at headquarters.
Powers
Apparently, Lady Grey is a Dark/Dark Defender, using a variety of Dark powers, including a pet:
Powers:
Petrifying Gaze Ranged Hold
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Life Drain Ranged, Minor Damage (Negative), Self: Heal, Foe: -Accuracy
You can tap the power of the netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.
Twilight Grasp Ranged, Foe -Accuracy -Damage, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.
Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.
Gloom Ranged, Moderate Damage over Time(Negative), Foe: -Accuracy
Gloom slowly drains a target of life, while reducing his accuracy. Slower than dark blast, but deals more damage over time.
Night Fall Ranged(Cone), Moderate Damage over Time(Negative), Foe: -Accuracy
Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced accuracy.
Fearsome Stare Ranged (Cone), Foe Fear, -Accuracy
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Blackstar Point Blank Area of Effect, Extreme Damage(Negative), Self: -Recovery, Foe: -Accuracy
You can unleash a devastating blast of negative energy around yourself, dealing massive damage and severely reducing affected foes' accuracy. This power leaves you drained of endurance and unable to recover endurance for a while.