Kinetic Assault: Difference between revisions

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{{TOCright}}
{{TOCright}}
{{wip|date=2025-03-05|note=Updating after lost data, using Electricity Assault as a base to update from}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
{{Power Set Icon|Freem}}
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{{Powers_SplitLevelRow|Icon=KineticAssault_CrushingBlast.png|Power=Crushing Blast|PriLevel=2|SecLevel=4|Effect=Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_CrushingBlast.png|Power=Crushing Blast|PriLevel=2|SecLevel=4|Effect=Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_DisruptingTorrent.png|Power=Disrupting Torrent|PriLevel=6|SecLevel=10|Effect=Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_DisruptingTorrent.png|Power=Disrupting Torrent|PriLevel=6|SecLevel=10|Effect=Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_Coalescence.png|Power=Coalescence|PriLevel=8|SecLevel=16|Effect=Todo|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_Coalescence.png|Power=Coalescence|PriLevel=8|SecLevel=16|Effect=Self, +DMG (All), +To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticShockwave.png|Power=Kinetic Shockwave|PriLevel=12|SecLevel=20|Effect=Todo|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticShockwave.png|Power=Kinetic Shockwave|PriLevel=12|SecLevel=20|Effect=PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_EnergeticStrike.png|Power=Energetic Strike|PriLevel=18|SecLevel=28|Effect=Todo|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_EnergeticStrike.png|Power=Energetic Strike|PriLevel=18|SecLevel=28|Effect=Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticLance.png|Power=Kinetic Lance|PriLevel=26|SecLevel=35|Effect=Todo|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticLance.png|Power=Kinetic Lance|PriLevel=26|SecLevel=35|Effect=Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_MassDriver.png|Power=Voltaic Sentinel|PriLevel=32|SecLevel=38|Effect=Todo|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_MassDriver.png|Power=Mass Driver|PriLevel=32|SecLevel=38|Effect=Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:KineticAssault_Coalescence.png]] Coalescence ===
You form the potential energies around you into surge of power that increases your damage potential and chance to hit moderately for a short time.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}}
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 8 (Guardian)}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
=== [[File:KineticAssault_CrushingBlast.png]] Crushing Blast ===
=== [[File:KineticAssault_CrushingBlast.png]] Crushing Blast ===
You form the potential energies around you into a concentrated blast of surging energy aimed at a single target. This causes high smashing and energy damage on contact and reduces the target's movement and recharge speed slightly. The force of the impact can cause some lethal damage over time. Crushing Blast awards 1 stack of Impulse.
You form the potential energies around you into a concentrated blast of surging energy aimed at a single target. This causes high smashing and energy damage on contact and reduces the target's movement and recharge speed slightly. The force of the impact can cause some lethal damage over time. Crushing Blast awards 1 stack of Impulse.
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{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock End}}
=== [[File:KineticAssault_EnergeticStrike.png]] Energetic Strike ===
You form the potential energies around you into a massive surge of force that empowers your fists to deliver a devastating blow to a single target. This blow causes extreme smashing and energy damage on impact and will reduce the target's damage. The force from this power's impact is so great that it is likely to disorient most foes. Energetic Strike consumes all stacks of Impulse and its damage debuff and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power's stun effect will last long and Energetic Strike has a chance to immediately refresh Coalescence.
{{PowerBlock Start}}
{{PowerBlock Damage|Extreme (Smashing/Energy)}}
{{PowerBlock Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}}
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 18 (Guardian)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Disorient, DMG}}
{{PowerBlock Blank|Foe Self -Impulse}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Disorient}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Stuns}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}
{{PowerBlock End}}


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{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock End}}
{{PowerBlock End}}
=== [[File:KineticAssault_Impulse.png]] Impulse ===
As you use your Kinetic Assault powers, you will naturally build and consume stacks of Impulse. Each stack of Impulse gives you a recharge bonus. Impulse can then be spent on Disrupting Torrent, Kinetic Shockwave, Energetic Strike and Mass Driver to increase their damage and their secondary effects.
{{PowerBlock_Start}}
{{PowerBlock Other|Header=Type|Text=Powerset-Specific}}
{{PowerBlock_Effects|Self +Recharge}}
{{PowerBlock_End}}
=== [[File:KineticAssault_MassDriver.png]] Mass Driver ===
You form the potential energies around you into a concentrated mass aimed at a single target. This causes superior smashing and energy damage on impact and reduces the target's movement and recharge speed. The force of the impact causes light lethal damage over time. If you have less than 5 stacks of Impulse, Mass Driver will award 2 Impulse. If you have 5 stacks of Impulse this power will deal additional damage and reduce the target's smashing, lethal and energy resistance moderately for a short time and this power will also have a small chance to recharge Coalescence.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior (Smashing/Energy), Light DoT(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}}
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 32 (Guardian)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Recharge, -Speed}}
{{PowerBlock_Blank|Self +/-Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}




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{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
=== [[File:KineticAssault_KineticLance.png]] Kinetic Lance ===
You form the potential energies around you into a lance of energy that you fire at a single target. This lance pierces the target, causing an initial burst of extreme energy and lethal damage that then causes a minor amount of damage over time. Affected foes will also have their movement speed and recharge rate reduced for a short time. Kinetic Lance awards 3 stacks of Impulse if the interruptible version is used, if instant-cast this power will award 2 stacks of Impulse. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Energy/Lethal), Minor DoT(Lethal)}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}}
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 26 (Guardian)}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Foe -Speed, -Recharge}}
{{PowerBlock_Blank|Self +Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
=== [[File:KineticAssault_KineticShockwave.png]] Kinetic Shockwave ===
You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence.
{{PowerBlock Start}}
{{PowerBlock Damage|Moderate (Smashing)}}
{{PowerBlock Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}}
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 12 (Guardian)}}
{{PowerBlock Effects|Ranged (Cone)}}
{{PowerBlock Blank|Foe Knockdown, -Damage}}
{{PowerBlock Blank|Self -Impulse}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock End}}


== Historical ==
== Historical ==

Latest revision as of 20:13, 6 March 2025

Overview

Kinetic Assault is a power set that is that is a primary for Guardians and a secondary set for Dominators.

"Through manipulation of latent energy all around you, you create powerful blasts and forceful blows that can prove devastating to your opponents. As you manipulate this energy you will accumulate impulse. Each stack of impulse grants you a scaling recharge buff. Impulse is also used to empower Disrupting Torrent, Kinetic Shockwave, Energetic Strike, and Mass Driver."

Power Table

Kinetic Assault is available as a primary set for Guardians and as a secondary set for Dominators. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Kinetic Bolt 1 1 Ranged, Light DMG (Smashing/Energy), Foe Minor DoT(Lethal), -Speed, -Recharge, Self +Impulse
Forceful Blow 1 2 Melee, High DMG (Smashing/Energy), Foe Knockup, -DMG, Self +Impulse
Crushing Blast 2 4 Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse
Disrupting Torrent 6 10 Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse
Coalescence 8 16 Self, +DMG (All), +To Hit
Kinetic Shockwave 12 20 PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse
Energetic Strike 18 28 Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse
Kinetic Lance 26 35 Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse
Mass Driver 32 38 Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse

Powers

Coalescence

You form the potential energies around you into surge of power that increases your damage potential and chance to hit moderately for a short time.

Recharge Very Long
Minimum Level 16 (Dominator)
8 (Guardian)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff


Crushing Blast

You form the potential energies around you into a concentrated blast of surging energy aimed at a single target. This causes high smashing and energy damage on contact and reduces the target's movement and recharge speed slightly. The force of the impact can cause some lethal damage over time. Crushing Blast awards 1 stack of Impulse.

Damage High (Smashing/Energy), Minor DoT(Lethal)
Recharge Moderate
Minimum Level 4 (Dominator)
2 (Guardian)
Effects Ranged
Foe -Recharge, -Speed
Self +Impulse
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement


Disrupting Torrent

You form the potential energies around you into a cone of surging energy that crashes into the foes in front of you. This torrent causes moderate smashing and energy damage on impact, and has a chance to knock affected targets down. Affected targets will also have their regeneration rate reduced slightly. Disrupting Torrent consumes all stacks of Impulse and its knockdown chance, damage and regeneration debuff scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to immediately refresh Coalescence.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level 10 (Dominator)
6 (Guardian)
Effects Ranged (Cone)
Foe Knockdown, -Regen
Self -Impulse
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Targeted AoE Damage
Knockback


Energetic Strike

You form the potential energies around you into a massive surge of force that empowers your fists to deliver a devastating blow to a single target. This blow causes extreme smashing and energy damage on impact and will reduce the target's damage. The force from this power's impact is so great that it is likely to disorient most foes. Energetic Strike consumes all stacks of Impulse and its damage debuff and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power's stun effect will last long and Energetic Strike has a chance to immediately refresh Coalescence.

Damage Extreme (Smashing/Energy)
Recharge Long
Minimum Level 28 (Dominator)
18 (Guardian)
Effects Melee
Foe Disorient, DMG
Foe Self -Impulse
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Melee Damage
Stuns
Taunt


Forceful Blow

You form the potential energies around you into a small surge of energy that empowers your fists to deliver a crushing punch to the body of your target. This blow causes high smashing and energy damage on impact, reduces the target's damage output and has a chance to knock your target into the air. Forceful Blow awards 2 stacks of Impulse.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level 2 (Dominator)
1 (Guardian)
Effects Melee
Foe Knockup, -DMG
Self +Impulse
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback


Impulse

As you use your Kinetic Assault powers, you will naturally build and consume stacks of Impulse. Each stack of Impulse gives you a recharge bonus. Impulse can then be spent on Disrupting Torrent, Kinetic Shockwave, Energetic Strike and Mass Driver to increase their damage and their secondary effects.

Type Powerset-Specific
Effects Self +Recharge


Mass Driver

You form the potential energies around you into a concentrated mass aimed at a single target. This causes superior smashing and energy damage on impact and reduces the target's movement and recharge speed. The force of the impact causes light lethal damage over time. If you have less than 5 stacks of Impulse, Mass Driver will award 2 Impulse. If you have 5 stacks of Impulse this power will deal additional damage and reduce the target's smashing, lethal and energy resistance moderately for a short time and this power will also have a small chance to recharge Coalescence.

Damage Superior (Smashing/Energy), Light DoT(Lethal)
Recharge Slow
Minimum Level 38 (Dominator)
32 (Guardian)
Effects Ranged
Foe -Recharge, -Speed
Self +/-Impulse
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement


Kinetic Bolt

You form the potential energies around you into a small bolt of kinetic energy that you launch at a single target. This bolt causes light smashing and energy damage on impact and reduces their recharge rate and movement speed slightly. The force of the impact can cause the target to suffer additional lethal damage over time. Kinetic Bolt awards 1 stack of Impulse.

Damage Light (Smashing/Energy), Minor DoT(Lethal)
Recharge Very Fast
Minimum Level 1 (Dominator)
1 (Guardian)
Effects Ranged
Foe -Recharge, -Speed
Self +Impulse
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement


Kinetic Lance

You form the potential energies around you into a lance of energy that you fire at a single target. This lance pierces the target, causing an initial burst of extreme energy and lethal damage that then causes a minor amount of damage over time. Affected foes will also have their movement speed and recharge rate reduced for a short time. Kinetic Lance awards 3 stacks of Impulse if the interruptible version is used, if instant-cast this power will award 2 stacks of Impulse. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast.

Damage Extreme (Energy/Lethal), Minor DoT(Lethal)
Recharge Very Slow
Minimum Level 35 (Dominator)
26 (Guardian)
Effects Sniper
Foe -Speed, -Recharge
Self +Impulse
Enhancements Enhance Accuracy
Reduce Interrupt Time
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Sniper Attacks
Slow Movement


Kinetic Shockwave

You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence.

Damage Moderate (Smashing)
Recharge Long
Minimum Level 20 (Dominator)
12 (Guardian)
Effects Ranged (Cone)
Foe Knockdown, -Damage
Self -Impulse
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories PBAoE Damage
Knockback

Historical

    This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.