Enhancement Sets: Difference between revisions

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{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancement Sets}}
{{TOCright}}
{{TOCright}}
==Overview==
== Overview ==
'''Parent Article: [[Invention Origin Enhancements]]'''
'''Parent Article: [[Invention Origin Enhancements]]'''


In the tables below, each type of enhancement grouping is split into two separate table.  They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.  
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  


For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity.
For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
{| border=0
{| border=0
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
|| {{IOPoolA}} || Rare Enemy drops (Pool A)
|-
|-
| {{IOPoolA}} || Rare Enemy drops (Pool A)
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
|| {{IOPoolB}} || Mission drops (Pool B)
|-
|-
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)  
|| {{IOPVP}} || Obtained through PvP
|-
|-
| {{IOPoolB}} || Mission drops (Pool B)
| {{IOSuperHandV}} || Obtained from [[Super Pack/Heroes and Villains|Heroes and Villains]] [[Super Pack]]
|| {{IOSuperRandV}} || Obtained from [[Super Pack/Rogues and Vigilantes|Rogues and Vigilantes]] [[Super Pack]]
|-
|-
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)
|| {{IOSuperAHE}} || Obtained from [[Super Pack/All Hallows Eve|All Hallows Eve]] [[Super Pack]]
|-
|| {{IOSuperW}} || Obtained from [[Super Pack/Lords of Winter|Lords of Winter]] [[Super Pack]]
| {{IOPVP}} || Obtained through PvP
|-
|-
| {{IOSpecial}} || Obtained by Special Means
| {{IOSpecial}} || Obtained by Special Means
Line 24: Line 28:
The meaning of the trailing icons in some of the elements is:
The meaning of the trailing icons in some of the elements is:
{| border=0
{| border=0
| [[Image:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
| [[File:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
|-
|-
| [[Image:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
| [[File:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
|-
|-
| [[Image:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
| [[File:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
|}
|}


See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables.
See [[Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.
 
Sets can also be browsed categorically at [[:Category:Invention Sets]].


{{clr}}
{{EdNote|type=warning|note=If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.<br />''(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)''}}


== Offensive Sets ==
== Offensive Sets ==
 
=== Melee Damage ===
<span style="color:red;">
'''NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.'''
 
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc ''--as of 5/12/08'')
</span>
 
=== Melee Damage===            
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Bonesnap.png|20px]]
| [[File:IO_Bonesnap.png|20px]]
| [[Bonesnap]]   
| [[Bonesnap]]   
| 10-25  
| 10-25  
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| {{IOUncommon}}Acc/Rech ||  ||  ||  
| {{IOUncommon}}Acc/Rech ||  ||  ||  
|-
|-
| [[Image:IO_Pulverizing_Fisticuffs.png|20px]]
| [[File:IO_Pulverizing_Fisticuffs.png|20px]]
| [[Pulverizing Fisticuffs]]   
| [[Pulverizing Fisticuffs]]   
| 10-25  
| 10-25  
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| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
|-
|-
| [[Image:IO_Bruising_Blow.png|20px]]
| [[File:IO_Bruising_Blow.png|20px]]
| [[Bruising Blow]]   
| [[Bruising Blow]]   
| 15-30  
| 15-30  
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| {{IOUncommon}}Dam/Rech ||  ||  ||  
| {{IOUncommon}}Dam/Rech ||  ||  ||  
|-
|-
| [[Image:IO_Pounding_Slugfest.png|20px]]
| [[File:IO_Pounding_Slugfest.png|20px]]
| [[Pounding Slugfest]]   
| [[Pounding Slugfest]]   
| 15-30  
| 15-30  
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| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
|-
|-
| [[Image:IO_Smashing_Haymaker.png|20px]]
| [[File:IO_Smashing_Haymaker.png|20px]]
| [[Smashing Haymaker]]   
| [[Smashing Haymaker]]   
| 20-35  
| 20-35  
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| {{IOUncommon}}Dam/End/Rech ||  ||
| {{IOUncommon}}Dam/End/Rech ||  ||
|-
|-
| [[Image:IO_Kinetic_Combat.png|20px]]
| [[File:IO_Kinetic_Combat.png|20px]]
| [[Kinetic Combat]]   
| [[Kinetic Combat]]   
| 20-35  
| 20-35  
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| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||  
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||  
|-
|-
| [[Image:IO_Focused_Smite.png|20px]]
| [[File:IO_Focused_Smite.png|20px]]
| [[Focused Smite]]   
| [[Focused Smite]]   
| 25-40  
| 25-40  
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| {{IOUncommon}}Acc/Dam/Rech ||  
| {{IOUncommon}}Acc/Dam/Rech ||  
|-
|-
| [[Image:IO_Touch_of_Death.png|20px]]
| [[File:IO_Touch_of_Death.png|20px]]
| [[Touch of Death]]   
| [[Touch of Death]]   
| 25-40  
| 25-40  
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| {{IOPoolA}}Chance for NE Damage {{IOProc}}  
| {{IOPoolA}}Chance for NE Damage {{IOProc}}  
|-
|-
| [[Image:IO_Crushing_Impact.png|20px]]
| [[File:IO_Crushing_Impact.png|20px]]
| [[Crushing Impact]]   
| [[Crushing Impact]]   
| 30-50  
| 30-50  
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| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Dam/End/Rech
|-
|-
| [[Image:IO_Mako's_Bite.png|20px]]
| [[File:IO_Mako's_Bite.png|20px]]
| [[Mako's Bite]]   
| [[Mako's Bite]]   
| 30-50  
| 30-50  
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| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[Image:IO_Hecatomb.png|20px]]
| [[File:IO_Hecatomb.png|20px]]
| [[Hecatomb]]   
| [[Hecatomb]]   
| 50  
| 50  
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| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Gladiator's Strike.png|20px]]
| [[File:IO_Gladiator's Strike.png|20px]]
| [[Gladiator's Strike]]   
| [[Gladiator's Strike]]   
| 10-50  
| 10-50  
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| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
|-
| [[File:WO_Blistering_Cold.png|20px]]
| [[Blistering Cold]] 
| 10-50
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
| [[File:WO_Superior_Blistering_Cold.png|20px]]
| [[Superior Blistering Cold]] 
| 50
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
| [[File:HEO Vampire's Bite.png|20px]]
| [[Vampire's Bite]] 
| 10-50
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}
| {{IOSuperAHE}}Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
| [[File:HEO Superior Vampire's Bite.png|20px]]
| [[Superior Vampire's Bite]] 
| 50
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}
| {{IOSuperAHE}}Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
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{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Bonesnap]]  
| [[Bonesnap]]  
| {{IOlevel1}} | Immob Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<BR/>2.5% Mez Res   
| {{IOlevel1}} | +Health  ||  ||  ||       
| {{IOlevel1}} | 0.75% Health  ||  ||  ||       
|-
|-
| [[Pulverizing Fisticuffs]]  
| [[Pulverizing Fisticuffs]]  
| {{IOlevel3}} | Sleep Res   
| {{IOlevel1}} | 1.5% Toxic/Psi Res<BR/>2.5% Mez Res   
| {{IOlevel1}} | + Positive/Negative Energy Def ||  ||  ||  
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def ||  ||  ||  
|-
|-
| [[Bruising Blow]]  
| [[Bruising Blow]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel1}} | +Health  ||  ||  ||       
| {{IOlevel1}} | 0.75% Health  ||  ||  ||       
|-
|-
| [[Pounding Slugfest]]  
| [[Pounding Slugfest]]  
| {{IOlevel3}} | + Regeneration   
| {{IOlevel3}} | 8% Regeneration   
| {{IOlevel1}} | + Positive/Negative Energy Def   
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def   
| {{IOlevel3}} | + Damage  ||  ||  
| {{IOlevel3}} | 2% Damage  ||  ||  
|-
|-
| [[Smashing Haymaker]]  
| [[Smashing Haymaker]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | 1.13% Health   
| {{IOlevel2}} | + Smashing Def<br>+Lethal Def ||  ||  
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def||  ||  
|-
|-
| [[Kinetic Combat]]  
| [[Kinetic Combat]]  
| {{IOlevel4}} | Immob Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | + Smashing Def<BR> + Lethal Def
| {{IOlevel5}} | 3.75% Lethal/Smash Def<br/>1.875% Melee Def
| {{IOlevel4}} | + Movement Speed ||  
| {{IOlevel4}} | 7.5% Movement Speed ||  
|-
|-
| [[Focused Smite]]  
| [[Focused Smite]]  
| {{IOlevel2}} | Immob Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | Debt Prot 
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | + Movement Speed ||  
| {{IOlevel2}} | 4.5% Movement Speed ||  
|-
|-
| [[Touch of Death]]  
| [[Touch of Death]]  
| {{IOlevel4}} | Immob Res
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Melee Def  
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
|-
|-
| [[Crushing Impact]]  
| [[Crushing Impact]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | 1.13% Health   
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | - Recharge Time
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel3}} | + Psionic Res      
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Mako's Bite]]  
| [[Mako's Bite]]  
| {{IOlevel5}} | Immob Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | + Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | Hold Res
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Ranged Def  
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Hecatomb]]  
| [[Hecatomb]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Gladiator's Strike]] <br> PVE + PVP
| [[Gladiator's Strike]] <br /> PVE + PVP
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | + Health   
| {{IOlevel2}} | 1.13% Health   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel5}} | Sm/Lethal Res
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
|-
|-
| [[Gladiator's Strike]] <br> PVP only
| [[Gladiator's Strike]] <br /> PVP only
| {{IOlevel4}} | + Endurance
| {{IOlevel4}} | 2.25% Endurance
| | +5% Status Resistance
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | + Sm/Lethal Def  
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|  | 10% Chance for Repel Protection  
|  | 10% Chance for Repel Protection  
| {{IOlevel5}} | + Recharge
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Blistering Cold]]
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel5}} | 4.5% Fire/Cold Res<br/>7.5% Mez Res
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/> 1.875% AoE Def
|-
| [[Superior Blistering Cold]]
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/> 2.5% AoE Def
|-
| [[Vampire's Bite]]
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | 2.7% Endurance
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 6.25% Recharge Time
|-
| [[Superior Vampire's Bite]]
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 10% Recharge Time
|}
|}


=== PBAoE Damage===  
=== PBAoE Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Eradication.png|20px]]
| [[File:IO_Cleaving_Blow.png|20px]]
| [[Cleaving Blow]] 
| 10-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/Rech ||  ||
|-
| [[File:IO_Eradication.png|20px]]
| [[Eradication]]
| [[Eradication]]
| 10-30
| 10-30
Line 250: Line 321:
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
|-
|-
| [[Image:IO_Cleaving_Blow.png|20px]]
| [[File:IO_Multi-Strike.png|20px]]
| [[Cleaving Blow]]  
| [[Multi-Strike]]  
| 10-50
| 20-50  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Acc/Rech ||  ||
| {{IOUncommon}}Acc/End  
|-
| [[Image:IO_Multi-Strike.png|20px]]
| [[Multi-Strike]]   
| 20-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Dam/End/Rech
|-
|-
| [[Image:IO_Scirocco's_Dervish.png|20px]]
| [[File:IO_Scirocco's_Dervish.png|20px]]
| [[Scirocco's Dervish]]   
| [[Scirocco's Dervish]]   
| 20-50  
| 20-50  
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| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
|-
|-
| [[Image:IO_Obliteration.png|20px]]
| [[File:IO_Obliteration.png|20px]]
| [[Obliteration]]
| [[Obliteration]]
| 30-50
| 30-50
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| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
|-
|-
| [[Image:IO_Armageddon.png|20px]]
| [[File:IO_Armageddon.png|20px]]
| [[Armageddon]]   
| [[Armageddon]]   
| 50  
| 50  
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| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Fury_of_the_Gladiator.png|20px]]
| [[File:IO_Fury_of_the_Gladiator.png|20px]]
| [[Fury of the Gladiator]]   
| [[Fury of the Gladiator]]   
| 10-50  
| 10-50  
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| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
|-
| [[File:WO_Avalanche.png|20px]]
| [[Avalanche]] 
| 10-50
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
| [[File:WO_Superior_Avalanche.png|20px]]
| [[Superior Avalanche]] 
| 50
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 313: Line 396:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cleaving Blow]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def
| {{IOlevel1}} | 1% Damage  ||  ||     
|-
| [[Eradication]]
| [[Eradication]]
| {{IOlevel3}} | +Endurance
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | + Positive/Negative Energy Def
| {{IOlevel4}} | 3.13% Energy/Neg Def<br/>1.565% Ranged Def
| {{IOlevel5}} | +Health
| {{IOlevel5}} | 2.25% Health
| {{IOlevel3}} | Debt Prot
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel4}} | + AoE Def
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
|-
| [[Cleaving Blow]]
| {{IOlevel1}} | + Recovery 
| {{IOlevel1}} | + Energy Def
| {{IOlevel1}} | + Damage  ||  ||     
|-
|-
| [[Multi-Strike]]  
| [[Multi-Strike]]  
| {{IOlevel2}} | Sleep Res
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Fire/Cold Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Stun Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | + AoE Def
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | + Melee Def  
| {{IOlevel2}} | 1.88% Melee Def<br/>0.94% Lethal/Smash Def
|-
|-
| [[Scirocco's Dervish]]  
| [[Scirocco's Dervish]]  
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | + Negative Energy Res
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | + AoE Def
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
| {{IOlevel4}} | + Psionic Def  
| {{IOlevel4}} | 3.13% Psionic Def  
|-
|-
| [[Obliteration]]
| [[Obliteration]]
| {{IOlevel3}} | Stun Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel5}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | + Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel3}} | - Recharge Time
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel5}} | + Melee Def
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
|-
|-
| [[Armageddon]]  
| [[Armageddon]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
|-
|-
| [[Fury of the Gladiator]] <br> PVE + PVP
| [[Fury of the Gladiator]] <br /> PVE + PVP
| {{IOlevel5}} | + Fire/Cold Res  
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| | 3 Knockback Protection   
| {{IOlevel2}}| Mag 3 Knockback Protection   
| {{IOlevel4}} | + Damage
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel3}} | + Toxic/Psionic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel3}} | + Accuracy  
| {{IOlevel3}} | 7% Accuracy  
|-
|-
| [[Fury of the Gladiator]] <br> PvP Only
| [[Fury of the Gladiator]] <br /> PvP Only
| | 10% Slow Resistance
|{{IOlevel3}}| 10% Slow Res
| | 7.5% Chance of Repel Protection
| | 7.5% Chance of Repel Protection
| {{IOlevel4}} | + Fire/Cold Defence
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel5}} | + Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | - Recharge Time  
| {{IOlevel5}} | 7.5% Recharge Time  
|-
| [[Avalanche]]
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/> 5% Mez Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.88% Melee Def<br/> 0.94% Lethal/Smash Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Avalanche]]
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/> 10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Melee Def<br/> 2.5% Lethal/Smash Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|-
|}
|}


===Ranged Damage===              
=== Pet Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Far_Strike.png|20px]]
| [[File:IO_Unquestioning_Loyalty.png|20px]]
| [[Far Strike]]   
| [[Unquestioning Loyalty]]   
| 10-25
| 10-30
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End ||  ||  || 
|-
| [[Image:IO_Salvo.png|20px]]
| [[Salvo]]   
| 10-25
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End/Rech
| {{IOUncommon}}Dam/End  
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/Dam/End ||  ||  
|-
|-
| [[Image:IO_Volley_Fire.png|20px]]
| [[File:IO_Commanding_Presence.png|20px]]
| [[Volley Fire]]   
| [[Commanding Presence]]   
| 15-30
| 10-30  
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech ||  ||  || 
|-
| [[Image:IO_Tempest.png|20px]]
| [[Tempest]]   
| 15-30  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Rech
| {{IOPoolB}}Acc/End
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  || 
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolA}}Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  
|-
|-
| [[Image:IO_Maelstrom's_Fury.png|20px]]
| [[File:IO_Brilliant_Leadership.png|20px]]
| [[Maelstrom's Fury]]   
| [[Brilliant Leadership]]   
| 20-35
| 15-40
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Dam/End/Rech || || 
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}Acc
| {{IOUncommon}}Dam
|-
|-
| [[Image:IO_Entropic_Chaos.png|20px]]
| [[File:IO_Edict_of_the_Master.png|20px]]
| [[Entropic Chaos]]  
| [[Edict of the Master]]  
| 20-35
| 15-40
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Rech
| {{IOPoolA}}Acc/End
| {{IOPoolC}}Dam/End/Rech
| {{IOPoolB}}Acc/Dam/End
| {{IOPoolA}}Chance to Heal {{IOProc}} ||  
| {{IOPoolC}}Dam  
| {{IOPoolC}}Aura +Defense for Pets {{IOUnique}} {{IOGlobal}}   
|-
|-
| [[Image:IO_Ruin.png|20px]]
| [[File:IO_Blood_Mandate.png|20px]]
| [[Ruin]]  
| [[Blood Mandate]]  
| 25-40
| 25-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}Acc/Dam/Rech || 
| {{IOUncommon}}Acc  
| {{IOUncommon}}Dam
|-
|-
| [[Image:IO_Decimation.png|20px]]
| [[File:IO_Sovereign_Right.png|20px]]
| [[Decimation]]  
| [[Sovereign Right]]  
| 25-40
| 25-50
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/End  
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Acc/End
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Acc/Dam/End  
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolA}}Acc  
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
| {{IOPoolC}}Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Thunderstrike.png|20px]]
| [[File:IO_Soulbound_Allegiance.png|20px]]
| [[Thunderstrike]]  
| [[Soulbound Allegiance]]  
| 30-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/Dam/Rech
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/End/Rech
|-
| [[Image:IO_Devastation.png|20px]]
| [[Devastation]]   
| 30-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolB}}Dam/End
| {{IOPoolC}}Dam/Rech
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOPoolC}}Chance to Hold {{IOProc}}
|-
| [[Image:IO_Apocalypse.png|20px]]
| [[Apocalypse]]   
| 50  
| 50  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
Line 467: Line 536:
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Gladiator's Javelin.png|20px]]
|}
| [[Gladiator's Javelin]] 
 
| 10-50
| {{IOPVP}}Dam/Acc 
| {{IOPVP}}Dam/Rech
| {{IOPVP}}Dam/End/Rech 
| {{IOPVP}}Acc/End/Rech
| {{IOPVP}}Acc/Dam/End/Rech
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
|-
|}
 
:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Far Strike]]  
| [[Unquestioning Loyalty]]  
| {{IOlevel1}} | Fear Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel1}} | +Health  ||  ||  ||  
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 0.9% Endurance ||  ||  
|-
|-
| [[Salvo]]  
| [[Commanding Presence]]  
| {{IOlevel3}} | Sleep Res  
| {{IOlevel2}} | 1.5% Recovery  
| {{IOlevel3}} | + Fire/Cold Res ||  ||  ||  
| {{IOlevel2}} | 1.13% Health  
| {{IOlevel2}} | 1.35% Endurance  
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def ||      
|-
|-
| [[Volley Fire]]  
| [[Brilliant Leadership]]  
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | +Health  || || ||  
| {{IOlevel1}} | 1% Confuse Duration
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Tempest]]  
| [[Edict of the Master]]  
| {{IOlevel3}} | Sleep Res 
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel1}} | + Positive/Negative Energy Res  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel3}} | + Damage  || ||  
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Maelstrom's Fury]]  
| [[Blood Mandate]]  
| {{IOlevel2}} | +RunSpeed  
| {{IOlevel2}} | 1.5% Recovery  
| {{IOlevel2}} | + Cold Def
| {{IOlevel2}} | 1.88% Fire/Cold Def<br/>0.94% AoE Def
| {{IOlevel2}} | Stun Res || ||  
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Entropic Chaos]]  
| [[Sovereign Right]]  
| {{IOlevel4}} | + Regeneration
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel4}} | Confuse Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel4}} | +Endurance 
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | - Recharge Time  ||  
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|-
|-
| [[Ruin]]  
| [[Soulbound Allegiance]]  
| {{IOlevel2}} | Fear Res  
| {{IOlevel7}} | 16% Regeneration  
| {{IOlevel2}} | +Health   
| {{IOlevel7}} | 3% Health   
| {{IOlevel1}} | Debt Prot  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel2}} | + AoE Def  ||  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Psionic Def
|-
|-
| [[Decimation]]
|}
| {{IOlevel4}} | Immob Res 
 
| {{IOlevel2}} | +Health 
=== Ranged Damage ===
| {{IOlevel4}} | +Endurance 
{| class="wikitable" style="text-align:left"
| {{IOlevel4}} | - Recharge Time 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel4}} | + Toxic/Psionic Res
|-
|-
| [[Thunderstrike]]  
| [[File:IO_Far_Strike.png|20px]]
| {{IOlevel3}} | + Recovery 
| [[Far Strike]]  
| {{IOlevel3}} | + Energy Def 
| 10-25
| {{IOlevel3}} | Accuracy  
| {{IOUncommon}}Dam/Range
| {{IOlevel3}} | + Movement Speed
| {{IOUncommon}}Dam/Rech
| {{IOlevel3}} | + Ranged Def
| {{IOUncommon}}Acc/End ||  || ||
|-
|-
| [[Devastation]]  
| [[File:IO_Salvo.png|20px]]
| {{IOlevel5}} | + Regeneration 
| [[Salvo]]  
| {{IOlevel5}} | +Health 
| 10-25
| {{IOlevel5}} | + Damage  
| {{IOUncommon}}Acc/Dam
| {{IOlevel5}} | Hold Res  
| {{IOPoolA}}Dam/End/Rech
| {{IOlevel5}} | + Psionic Def
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||
|-
|-
| [[Apocalypse]]
| [[File:IO_Volley_Fire.png|20px]]
| {{IOlevel7}} | + Regeneration 
| [[Volley Fire]]   
| {{IOlevel7}} | + Health 
| 15-30
| {{IOlevel7}} | + Damage 
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel7}} | + Psionic Def
|-
| [[Gladiator's Javelin]]    <br> PVE + PVP
| {{IOlevel4}} | + Recovery
|  | 3 Knockback Protection
| {{IOlevel3}} | + Toxic/Psionic Res
| {{IOlevel5}} | + Health
| {{IOlevel3}} | + Ranged Def 
|-
| [[Gladiator's Javelin]]  <br> PVP only
| {{IOlevel4}} | + Endurance
|  | 10% Chance for Repel Protection
|  | 5% Mez Protection
|  | 10% Slow Resistance
| {{IOlevel5}} | + Recharge
|-
|}
 
=== Targeted AoE Damage ===   
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[Image:IO_Air_Burst.png|20px]]
| [[Air Burst]]   
| 10-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Rech |||  ||
| {{IOUncommon}}Dam/Range ||  ||
|-
|-
| [[Image:IO_Detonation.png|20px]]
| [[File:IO_Tempest.png|20px]]
| [[Detonation]]     
| [[Tempest]]     
| 20-50
| 15-30
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  || 
|-
| [[File:IO_Maelstrom's_Fury.png|20px]]
| [[Maelstrom's Fury]] 
| 20-35
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/End/Rech ||  ||
| {{IOUncommon}}Dam/Acc/End
| {{IOUncommon}}Dam/End/Range
|-
|-
| [[Image:IO_Positron's_Blast.png|20px]]
| [[File:IO_Entropic_Chaos.png|20px]]
| [[Positron's Blast]]   
| [[Entropic Chaos]]   
| 20-50
| 20-35
| {{IOPoolA}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Rech  
| {{IOPoolB}}Dam/Rech  
| {{IOPoolB}}Dam/Range
| {{IOPoolC}}Dam/End/Rech
| {{IOPoolC}}Dam/Acc/End
| {{IOPoolA}}Chance to Heal {{IOProc}} || 
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
|-
|-
| [[Image:IO_Ragnarok.png|20px]]
| [[File:IO_Ruin.png|20px]]
| [[Ragnarok]]  
| [[Ruin]]  
| 50
| 25-40
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/Dam  
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOUncommon}}Dam/End
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}Dam/Rech  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/End/Rech  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/Dam/Rech ||
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
|}
| [[File:IO_Decimation.png|20px]]
 
| [[Decimation]]   
:Set Bonuses
| 25-40
 
| {{IOUncommon}}Acc/Dam
{{IOBonusHeader}}
| {{IOPoolA}}Dam/End
| [[Air Burst]]
| {{IOPoolB}}Dam/Rech
| {{IOlevel1}} | Improved Knockback 
| {{IOPoolC}}Acc/End/Rech
| {{IOlevel1}} | +Health 
| {{IOPoolC}}Acc/Dam/Rech
| {{IOlevel1}} | + Smashing/Lethal Res  ||  ||     
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
|-
|-
| [[Detonation]]  
| [[File:IO_Thunderstrike.png|20px]]
| {{IOlevel2}} | Sleep Res 
| [[Thunderstrike]]  
| {{IOlevel2}} | + Energy Res 
| 30-50
| {{IOlevel1}} | Debt Prot 
| {{IOUncommon}}Acc/Dam
| {{IOlevel2}} | + AoE Def 
| {{IOUncommon}}Dam/End
| {{IOlevel2}} | + Toxic Res
| {{IOUncommon}}Dam/Rech
|-
| {{IOUncommon}}Acc/Dam/Rech
| [[Positron's Blast]]  
| {{IOUncommon}}Acc/Dam/End
| {{IOlevel4}} | + Recovery 
| {{IOUncommon}}Dam/End/Rech
| {{IOlevel4}} | + Fire/Cold Res 
|-
| {{IOlevel4}} | Accuracy 
| [[File:IO_Devastation.png|20px]]
| {{IOlevel4}} | - Recharge Time 
| [[Devastation]]   
| {{IOlevel4}} | + Toxic Res
| 30-50
|-
| {{IOPoolA}}Acc/Dam
| [[Ragnarok]]
| {{IOPoolB}}Dam/End
| {{IOlevel7}} | + Recovery 
| {{IOPoolC}}Dam/Rech
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOPoolC}}Acc/Dam/Rech
| {{IOlevel7}} | Accuracy 
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOlevel7}} | - Recharge Time 
| {{IOPoolC}}Chance to Hold {{IOProc}}
| {{IOlevel7}} | + Toxic Res
|-
|-
|}
| [[File:IO_Apocalypse.png|20px]]
 
| [[Apocalypse]]   
===Sniper Attacks===   
| 50
{| class="wikitable" style="text-align:left"
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Exploit_Weakness.png|20px]]
| [[File:IO_Gladiator's Javelin.png|20px]]
| [[Exploit Weakness]]   
| [[Gladiator's Javelin]]   
| 10-50  
| 10-50  
| {{IOUncommon}}Acc/Dam
| {{IOPVP}}Dam/Acc
| {{IOUncommon}}Dam/End  
| {{IOPVP}}Dam/Rech
| {{IOUncommon}}Dam/Range
| {{IOPVP}}Dam/End/Rech 
| {{IOUncommon}}Dam/Rech   ||  || 
| {{IOPVP}}Acc/End/Rech
| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
|-
|-
| [[Image:IO_Calibrated_Accuracy.png|20px]]
| [[File:WO_Winter's_Bite.png|20px]]
| [[Calibrated Accuracy]]  
| [[Winter's Bite]]  
| 20-50  
| 30-50  
| {{IOUncommon}}Acc/Dam  
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Acc/End
| {{IOSuperW}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Int
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Range
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/Rech
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Dam/Rech
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Executioner's_Contract.png|20px]]
| [[File:WO_Superior_Winter's_Bite.png|20px]]
| [[Executioner's Contract]]  
| [[Superior Winter's Bite]]  
| 20-50  
| 50  
| {{IOPoolA}}Acc/Dam  
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Dam/End
| {{IOSuperW}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Dam/Int
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Dam/Range
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOPoolC}}Dam/Rech  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Extreme_Measures.png|20px]]
|}
| [[Extreme Measures]] 
 
| 35-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/Int/Range
| {{IOUncommon}}Dam/Int/Rech
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Acc/Range/Rech
|-
| [[Image:IO_Sting_of_the_Manticore.png|20px]]
| [[Sting of the Manticore]]
| 35-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolB}}Dam/End
| {{IOPoolC}}Acc/Int/Range
| {{IOPoolC}}Dam/Int/Rech
| {{IOPoolA}}Dam/End/Rech
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}
|-
|}
 
:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploit Weakness]]  
| [[Far Strike]]  
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Fire/Cold Def  
| {{IOlevel1}} | 0.75% Health ||  ||  ||  
| {{IOlevel1}} | Accuracy ||  ||  
|-
|-
| [[Calibrated Accuracy]]  
| [[Salvo]]  
| {{IOlevel1}} | + Recovery 
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Positive/Negative Energy Def  
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res ||  ||  ||  
| {{IOlevel2}} | Accuracy  
| {{IOlevel2}} | - Recharge Time  
| {{IOlevel2}} | + Ranged Def     
|-
|-
| [[Executioner's Contract]]  
| [[Volley Fire]]  
| {{IOlevel3}} | + Recovery  
| {{IOlevel1}} | 4% Regeneration  
| {{IOlevel4}} | + Cold Res  
| {{IOlevel1}} | 0.75% Health ||  ||  ||  
| {{IOlevel4}} | Debt Prot  
| {{IOlevel4}} | Hold Res  
| {{IOlevel4}} | + Ranged Def
|-
|-
| [[Extreme Measures]]  
| [[Tempest]]  
| {{IOlevel2}} | + Recovery 
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health 
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage  ||  ||  
| {{IOlevel3}} | + AoE Def  
| {{IOlevel3}} | + Melee Def
|-
|-
| [[Sting of the Manticore]]  
| [[Maelstrom's Fury]]  
| {{IOlevel5}} | + Regeneration 
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | + Positive/Negative Energy Def
| {{IOlevel2}} | 1.88% Fire/Cold Def<br/>0.94% AoE Def
| {{IOlevel5}} | + Damage  
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res ||  ||  
| {{IOlevel5}} | - Recharge Time  
| {{IOlevel4}} | + Toxic Res
|-
|-
|}
| [[Entropic Chaos]]
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 6.25% Recharge Time  ||
|-
| [[Ruin]]
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel2}} | 1.5% Recovery
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def ||
|-
| [[Decimation]]
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Thunderstrike]]
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel3}} | 2.5% Energy/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
| [[Devastation]]
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% Psionic Def
|-
| [[Apocalypse]]
| {{IOlevel7}} | 16% Regeneration 
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Psionic Def
|-
| [[Gladiator's Javelin]]    <br /> PVE + PVP
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel3}} | 7% Accuracy
|-
| [[Gladiator's Javelin]]  <br /> PVP only
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Energy/Neg Def<br/>1.565% Ranged Def
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Winter's Bite]]
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Winter's Bite]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|}


===Pet Damage===            
=== Recharge Intensive Pets ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Unquestioning_Loyalty.png|20px]]
| [[File:IO_Call_to_Arms.png|20px]]
| [[Unquestioning Loyalty]]   
| [[Call to Arms]]   
| 10-30  
| 10-30
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}} Acc/Rech
| {{IOUncommon}}Dam/End  
| {{IOPoolA}} Acc/Dam
| {{IOUncommon}}Acc/End
| {{IOPoolB}} Dam/End
| {{IOUncommon}}Acc/Dam/End ||  ||  
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Commanding_Presence.png|20px]]
| [[File:IO_Expedient_Reinforcement.png|20px]]
| [[Commanding Presence]]   
| [[Expedient Reinforcement]]   
| 10-30
| 30-50
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}} Acc/Rech
| {{IOPoolA}}Dam/End  
| {{IOPoolA}} Acc/Dam
| {{IOPoolB}}Acc/End
| {{IOPoolB}} Dam/End
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}}  
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Brilliant_Leadership.png|20px]]
|}
| [[Brilliant Leadership]]  
 
| 15-40
:Set Bonuses
| {{IOUncommon}}Acc/Dam
 
| {{IOUncommon}}Dam/End
{{IOBonusHeader}}
| {{IOUncommon}}Acc/End
| [[Call to Arms]]  
| {{IOUncommon}}Acc/Dam/End
| {{IOlevel4}} | 2.5% Recovery
| {{IOUncommon}}Acc
| {{IOlevel3}} | 1.5% Health
| {{IOUncommon}}Dam
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
|-
|-
| [[Image:IO_Edict_of_the_Master.png|20px]]
| [[Expedient Reinforcement]]
| [[Edict of the Master]]  
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| 15-40
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Energy Def
|-
|}
 
=== Sniper Attacks ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Exploit_Weakness.png|20px]]
| [[Exploit Weakness]]  
| 10-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOPoolA}}Acc/End
| {{IOUncommon}}Dam/Range
| {{IOPoolB}}Acc/Dam/End
| {{IOUncommon}}Dam/Rech  ||  ||   
| {{IOPoolC}}Dam
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}}  
|-
|-
| [[Image:IO_Blood_Mandate.png|20px]]
| [[File:IO_Calibrated_Accuracy.png|20px]]
| [[Blood Mandate]]   
| [[Calibrated Accuracy]]   
| 25-50  
| 20-50  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Acc/Int
| {{IOUncommon}}Acc  
| {{IOUncommon}}Acc/Range
| {{IOUncommon}}Dam
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Dam/Rech
|-
|-
| [[Image:IO_Sovereign_Right.png|20px]]
| [[File:IO_Executioner's_Contract.png|20px]]
| [[Sovereign Right]]   
| [[Executioner's Contract]]   
| 25-50  
| 20-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Int
| {{IOPoolB}}Dam/Range
| {{IOPoolC}}Dam/Rech
| {{IOPoolC}}Disorient Bonus {{IOProc}}
|-
| [[File:IO_Extreme_Measures.png|20px]]
| [[Extreme Measures]] 
| 35-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/Int/Range
| {{IOUncommon}}Dam/Int/Rech
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Acc/Range/Rech
|-
| [[File:IO_Sting_of_the_Manticore.png|20px]]
| [[Sting of the Manticore]]
| 35-50  
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOPoolB}}Dam/End  
| {{IOPoolB}}Dam/End  
| {{IOPoolC}}Acc/End
| {{IOPoolC}}Acc/Int/Range
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolC}}Dam/Int/Rech  
| {{IOPoolA}}Acc
| {{IOPoolA}}Dam/End/Rech  
| {{IOPoolC}}Aura Increased Resistance (All Damage) buff for Pets {{IOUnique}} {{IOGlobal}} 
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}  
|-
| [[Image:IO_Soulbound_Allegiance.png|20px]]
| [[Soulbound Allegiance]] 
| 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 805: Line 919:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Unquestioning Loyalty]]  
| [[Exploit Weakness]]  
| {{IOlevel1}} | Immob Res 
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel1}} | +Health 
| {{IOlevel2}} | 1.88% Fire/Cold Def<br/>0.94% AoE Def
| {{IOlevel1}} | +Endurance ||  ||  
| {{IOlevel3}} | 7% Accuracy ||  ||  
|-
|-
| [[Commanding Presence]]  
| [[Calibrated Accuracy]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel2}} | +Health  
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def  
| {{IOlevel2}} | +Endurance  
| {{IOlevel2}} | 5% Accuracy  
| {{IOlevel2}} | + AoE Def ||      
| {{IOlevel3}} | 5% Recharge Time  
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
|-
| [[Brilliant Leadership]]  
| [[Executioner's Contract]]  
| {{IOlevel1}} | + Regeneration  
| {{IOlevel3}} | 2% Recovery  
| {{IOlevel1}} | Confuse Dur 
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel1}} | Debt Prot  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel1}} | + Movement Speed
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel3}} | + Toxic/Psionic Res     
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Edict of the Master]]  
| [[Extreme Measures]]  
| {{IOlevel3}} | + SpeedJumping  
| {{IOlevel2}} | 1.5% Recovery  
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | + Lethal Res  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel3}} | Hold Res 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Toxic/Psionic Res
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def
|-
|-
| [[Blood Mandate]]  
| [[Sting of the Manticore]]  
| {{IOlevel2}} | + Recovery  
| {{IOlevel5}} | 12% Regeneration  
| {{IOlevel2}} | + Fire/Cold Def
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
| {{IOlevel2}} | Stun Res  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel5}} | + AoE Def  
| {{IOlevel5}} | 7.5% Recharge Time  
| {{IOlevel5}} | + Ranged Def     
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Sovereign Right]]
| {{IOlevel4}} | Sleep Res
| {{IOlevel4}} | Confuse Res 
| {{IOlevel4}} | Stun Res 
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | + Melee Def
|-
| [[Soulbound Allegiance]]
| {{IOlevel7}} | + Regeneration 
| {{IOlevel7}} | +Health 
| {{IOlevel7}} | + Damage 
| {{IOlevel7}} | Hold Res 
| {{IOlevel7}} | + Psionic Def
|-
|-
|}
|}


=== Recharge Intensive Pet ===
=== Targeted AoE Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Call_to_Arms.png|20px]]
| [[File:IO_Air_Burst.png|20px]]
| [[Call to Arms]]   
| [[Air Burst]]   
| 10-30
| 10-50
| {{IOPoolA}} Acc/Rech
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}} Acc/Dam
| {{IOUncommon}}Dam/End  
| {{IOPoolB}} Dam/End
| {{IOUncommon}}Dam/Rech  
| {{IOPoolB}} Acc/Dam/Rech
| {{IOUncommon}}Dam/Range ||  ||
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Expedient_Reinforcement.png|20px]]
| [[File:IO_Detonation.png|20px]]
| [[Expedient Reinforcement]]  
| [[Detonation]]  
| 30-50
| 20-50  
| {{IOPoolA}} Acc/Rech
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}} Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOPoolB}} Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOPoolB}} Acc/Dam/Rech
| {{IOUncommon}}Dam/Range
| {{IOPoolC}} End/Dam/Rech
| {{IOUncommon}}Dam/Acc/End
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| {{IOUncommon}}Dam/End/Range
|-
|-
|}
| [[File:IO_Positron's_Blast.png|20px]]
 
| [[Positron's Blast]]  
:Set Bonuses
| 20-50
 
| {{IOPoolA}}Acc/Dam
{{IOBonusHeader}}
| {{IOPoolA}}Dam/End
| [[Call to Arms]]  
| {{IOPoolB}}Dam/Rech
| {{IOlevel4}} | + Recovery
| {{IOPoolB}}Dam/Range
| {{IOlevel3}} | +Health
| {{IOPoolC}}Dam/Acc/End
| {{IOlevel4}} | - Recharge Time
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
| {{IOlevel5}} | + Smashing/Lethal Res
| {{IOlevel3}} | + AoE Def
|-
|-
| [[Expedient Reinforcement]]  
| [[File:IO_Annihilation.png|20px]]
| +2.5% Status Resistance
| [[Annihilation]] 
| {{IOlevel5}} | + Damage
| 20-50
| {{IOlevel4}} | - Recharge Time
| {{IOPoolA}}Acc/Dam
| {{IOlevel4}} | + Regeneration
| {{IOPoolA}}Dam/Rech
| {{IOlevel4}} | + Ranged Def
| {{IOPoolA}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End
| {{IOPoolC}}Acc/Dam/Rech/End
| {{IOPoolC}}Chance for -Res {{IOProc}}
|-
|-
|}
| [[File:IO_Rolling_Barrage.png|20px]]
 
| [[Rolling Barrage]] 
== Defensive Sets ==
| 25-50
===Healing===           
| {{IOUncommon}}Acc/Dam
{| class="wikitable" style="text-align:left"
| {{IOUncommon}}Dam/End
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/Reh
| {{IOUncommon}}Dam/End/Rech
|-
|-
| [[Image:IO_Triage.png|20px]]
| [[File:IO_Ragnarok.png|20px]]
| [[Triage]]  
| [[Ragnarok]]  
| 10-30
| 50
| {{IOUncommon}}End/Heal
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOUncommon}}End/Rech  
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOUncommon}}Heal/Rech  
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}End/Heal/Rech ||  || 
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Regenerative_Tissue.png|20px]]
| [[File:IO_Javelin Volley.png|20px]]
| [[Regenerative Tissue]]   
| [[Javelin Volley]]   
| 10-30
| 10-50
| {{IOUncommon}}End/Heal
| {{IOPVP}}Dam/Acc 
| {{IOPoolA}}End/Rech  
| {{IOPVP}}Dam/Rech
| {{IOPoolB}}Heal/Rech  
| {{IOPVP}}Dam/End/Rech
| {{IOPoolC}}End/Heal/Rech  
| {{IOPVP}}Acc/End/Rech  
| {{IOPoolA}}+Regeneration {{IOUnique}} ||
| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
|-
|-
| [[Image:IO_Harmonized_Healing.png|20px]]
| [[File:WO_Frozen_Blast.png|20px]]
| [[Harmonized Healing]]   
| [[Frozen Blast]]   
| 20-40
| 10-50
| {{IOUncommon}}End/Heal
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Rech  
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOUncommon}}Heal/Rech
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}End/Heal/Rech  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Heal
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}End
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
| [[Image:IO_Miracle.png|20px]]
| [[File:WO_Superior_Frozen_Blast.png|20px]]
| [[Miracle]]  
| [[Superior Frozen Blast]]  
| 20-40
| 50
| {{IOUncommon}}End/Heal
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}End/Rech  
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOPoolA}}Heal/Rech
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}End/Heal/Rech  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOPoolB}}Heal
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOPoolC}}+Recovery {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
| [[Image:IO_Doctored_Wounds.png|20px]]
|}
| [[Doctored Wounds]] 
| 30-50
| {{IOUncommon}}End/Heal
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}Heal
| {{IOUncommon}}Rech
|-
| [[Image:IO_Numina's_Convalescence.png|20px]]
| [[Numina's Convalescence]] 
| 30-50
| {{IOPoolA}}End/Heal
| {{IOPoolB}}End/Rech
| {{IOPoolC}}Heal/Rech
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolA}}Heal
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
|-
|}


:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Triage]]  
| [[Air Burst]]  
| {{IOlevel1}} | + Regeneration 
| {{IOlevel1}} | 2% Knockback Strength
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | Improved Heal  || ||  
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res ||  ||     
|-
| [[Detonation]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.13% Health
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Regenerative Tissue]]  
| [[Positron's Blast]]  
| {{IOlevel3}} | +RunSpeed  
| {{IOlevel4}} | 2.5% Recovery  
| {{IOlevel3}} | +Health 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | Improved Heal  
| {{IOlevel4}} | 9% Accuracy  
| {{IOlevel3}} | - Recharge Time ||  
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Harmonized Healing]]  
| [[Annihilation]]  
| {{IOlevel2}} | + Recovery 
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | Confuse Res
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | Improved Heal 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel2}} | + AoE Def 
| {{IOlevel3}} | 3% Endurance Discount
| {{IOlevel2}} | + Toxic Res
| {{IOlevel5}} | 3.75% AoE Def <br/>1.875% Fire/Cold Def
|-
|-
| [[Miracle]]  
| [[Rolling Barrage]]  
| {{IOlevel4}} | + Recovery 
| {{IOlevel2}} | 7.5% Range
| {{IOlevel4}} | +Health
| {{IOlevel2}} | 1.13% Health
| {{IOlevel4}} | Improved Heal 
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | + AoE Def 
| {{IOlevel2}} | 3.75% Recharge Time
| {{IOlevel2}} | + Psionic Def  
| {{IOlevel3}} | 2.5% Lethal/Smash Def <br/>1.25% Melee Def
|-
|-
| [[Doctored Wounds]]  
| [[Ragnarok]]  
| {{IOlevel3}} | Fear Res  
| {{IOlevel7}} | 4% Recovery  
| {{IOlevel3}} | + Fire/Cold Res   
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res   
| {{IOlevel3}} | Improved Heal  
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel3}} | + Toxic/Psionic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Numina's Convalescence]]
| [[Javelin Volley]] <br /> PVE + PVP
| {{IOlevel5}} | + Regeneration 
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | +Health 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | Improved Heal  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel5}} | Hold Res 
| {{IOlevel3}} | 10% Slow Resistance
| {{IOlevel5}} | + Ranged Def
| {{IOlevel3}} | 7% Accuracy 
|-
|-
|}
| [[Javelin Volley]] <br /> PVP only
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Energy/Neg Def<br/>1.565% Ranged Def
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Frozen Blast]] <br />
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Frozen Blast]] <br />
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
 
=== Universal Damage ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Overwhelming_Force.png|20px]]
| [[Overwhelming Force]] 
| 10-50
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Dam/Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Overwhelming Force]]
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Energy/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | Mag 4 Knockback Protection
|}
 
== Archetype Sets ==
{{EdNote|note=For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.}}
 
=== Blaster ===


===Resist Damage===           
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Steadfast_Protection.png|20px]]
| [[File:AO_Blaster's_Wrath.png|20px]]
| [[Steadfast Protection]]   
| [[Blaster's Wrath]]   
| 10-30
| 10-50
| {{IOUncommon}}End/Res
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}}  
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Knockback Protection {{IOGlobal}}   ||  ||  ||
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Impervious_Skin.png|20px]]
| [[File:Superior_Blaster's_Wrath.png|20px]]
| [[Impervious Skin]]   
| [[Superior Blaster's Wrath]]   
| 10-30
| 50
| {{IOUncommon}}End/Res
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Rech/Res
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOPoolA}}End/Rech
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolC}}End/Rech/Res
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOPoolA}}+Mez Resist {{IOGlobal}}   ||
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Reactive_Armor.png|20px]]
| [[File:AO_Defiant_Barrage.png|20px]]
| [[Reactive Armor]]   
| [[Defiant Barrage]]   
| 15-40
| 10-50
| {{IOUncommon}}End/Res
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Rech/Res
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}End/Rech  
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}End/Rech/Res
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Res
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}End  
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Defiant_Barrage.png|20px]]
| [[Superior Defiant Barrage]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Impervium_Armor.png|20px]]
|}
| [[Impervium Armor]]  
 
| 15-40
:Set Bonuses
| {{IOUncommon}}End/Res
 
| {{IOPoolA}}Rech/Res
{{IOBonusHeader}}
| {{IOPoolA}}End/Rech
| [[Blaster's Wrath]]  
| {{IOPoolB}}End/Rech/Res
| {{IOlevel3}} | 7% Accuracy 
| {{IOPoolC}}Res
| {{IOlevel2}} | 7.5% Range 
| {{IOPoolC}}+Psionic Resist {{IOGlobal}} 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
|-
| [[Image:IO_Titanium_Coating.png|20px]]
| [[Superior Blaster's Wrath]]  
| [[Titanium Coating]] 
| {{IOlevel7}} | 15% Accuracy 
| 25-50
| {{IOlevel3}} | 10% Range 
| {{IOUncommon}}End/Res
| {{IOlevel7}} | 4% Damage 
| {{IOUncommon}}Rech/Res
| {{IOlevel7}} | 10% Recharge Time 
| {{IOUncommon}}End/Rech
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOUncommon}}End/Rech/Res
| {{IOUncommon}}Res
| {{IOUncommon}}End
|-
|-
| [[Image:IO_Aegis.png|20px]]
| [[Defiant Barrage]]  
| [[Aegis]]   
| {{IOlevel3}} | 2% Damage
| 25-50
| {{IOlevel4}} | 2.25% Endurance
| {{IOPoolA}}End/Res
| {{IOlevel5}} | 2.25% Health
| {{IOPoolB}}Rech/Res
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOPoolC}}End/Rech
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOPoolC}}End/Rech/Res
|-
| {{IOPoolA}}Res
| [[Superior Defiant Barrage]]
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}}  
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|-
|-
|}
|}


:Set Bonuses
=== Brute ===


{{IOBonusHeader}}
{| class="wikitable" style="text-align:left"
| [[Steadfast Protection]]
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel2}} | + Recovery 
| {{IOlevel3}} | +Health  ||  ||  ||
|-
|-
| [[Impervious Skin]]  
| [[File:AO_Brute's_Fury.png|20px]]
| {{IOlevel3}} | Sleep Res 
| [[Brute's Fury]] 
| {{IOlevel3}} | +Health 
| 10-50
| {{IOlevel3}} | Debt Prot 
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOlevel3}} | - Recharge Time  ||
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[Reactive Armor]]  
| [[File:Superior_Brute's_Fury.png|20px]]
| {{IOlevel1}} | Immob Res 
| [[Superior Brute's Fury]]  
| {{IOlevel1}} | + Energy Def 
| 50
| {{IOlevel1}} | + Lethal Def 
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOlevel1}} | + AoE Def 
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOlevel1}} | + Toxic Res
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[Impervium Armor]]  
| [[File:AO_Unrelenting_Fury.png|20px]]
| {{IOlevel4}} | + Recovery 
| [[Unrelenting Fury]]  
| {{IOlevel2}} | + Psionic Def 
| 10-50
| {{IOlevel4}} | +Endurance 
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOlevel4}} | Hold Res 
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOlevel4}} | + Psionic Res
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|-
| [[Titanium Coating]]  
| [[File:Superior_Unrelenting_Fury.png|20px]]
| {{IOlevel3}} | Sleep Res 
| [[Superior Unrelenting Fury]]  
| {{IOlevel3}} | +Health 
| 50
| {{IOlevel3}} | Stun Res 
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOlevel4}} | Hold Res 
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOlevel3}} | + Melee Def
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
|-
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| [[Aegis]]
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOlevel4}} | +RunSpeed 
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| {{IOlevel4}} | + Fire/Cold Def 
| {{IOlevel4}} | Debt Prot 
| {{IOlevel4}} | + AoE Def 
| {{IOlevel4}} | + Toxic Res     
|-
|-
|}
|}


===Defense===             
:Set Bonuses
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
{{IOBonusHeader}}
| [[Brute's Fury]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75 Mez Res
|-
| [[Superior Brute's Fury]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10 Mez Res
|-
| [[Unrelenting Fury]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
| {{IOlevel5}} | 4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>22.5% Mez Res
|-
|-
| [[Image:IO_Karma.png|20px]]
| [[Superior Unrelenting Fury]]  
| [[Karma]]   
| {{IOlevel7}} | 4% Damage
| 10-30
| {{IOlevel7}} | 16% Regeneration
| {{IOUncommon}}Def/End
| {{IOlevel7}} | 4% Recovery
| {{IOUncommon}}Def/Rech
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOUncommon}}Knockback Protection {{IOGlobal}}   || ||  ||
| {{IOlevel7}} | 6% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>30% Mez Res
|-
 
|}
 
=== Controller ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Image:IO_Kismet.png|20px]]
| [[File:AO_Will_of_the_Controller.png|20px]]
| [[Kismet]]  
| [[Will of the Controller]]  
| 10-30
| 10-50
| {{IOUncommon}}Def/End
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOPoolA}}Def/Rech  
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOPoolA}}End/Rech  
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOPoolC}}Def/End/Rech  
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}   ||
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Serendipity.png|20px]]
| [[File:Superior_Will_of_the_Controller.png|20px]]
| [[Serendipity]]  
| [[Superior Will of the Controller]]  
| 15-40
| 50
| {{IOUncommon}}Def/End
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOUncommon}}Def/Rech  
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOUncommon}}End/Rech  
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOUncommon}}Def/End/Rech  
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOUncommon}}Def
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOUncommon}}End
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Gift_of_the_Ancients.png|20px]]
| [[File:AO_Overpowering_Presence.png|20px]]
| [[Gift of the Ancients]]  
| [[Overpowering Presence]]  
| 15-40
| 10-50
| {{IOUncommon}}Def/End
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOPoolA}}Def/Rech
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOPoolA}}End/Rech  
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOPoolB}}Def/End/Rech
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOPoolC}}Def
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
| [[Image:IO_Red_Fortune.png|20px]]
| [[Red Fortune]] 
| 25-50
| {{IOUncommon}}Def/End  
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Def/End/Rech  
| {{IOUncommon}}Def
| {{IOUncommon}}End
|-
| [[Image:IO_Luck_of_the_Gambler.png|20px]]
| [[Luck of the Gambler]]
| 25-50
| {{IOPoolA}}Def/End
| {{IOPoolB}}Def/Rech
| {{IOPoolC}}End/Rech  
| {{IOPoolC}}Def/End/Rech
| {{IOPoolA}}Def
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
|-
|-
| [[File:Superior_Overpowering_Presence.png|20px]]
| [[Superior Overpowering Presence]] 
| 50
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Karma]]  
| [[Will of the Controller]]
| {{IOlevel2}} | Debt Prot  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel3}} | +Health ||  ||  ||  
| {{IOlevel5}} | 3-6% Control Duration  
| {{IOlevel4}} | 9% Accuracy  
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
|-
| [[Kismet]]  
| [[Superior Will of the Controller]]
| {{IOlevel2}} | + Recovery  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel2}} | Confuse Res  
| {{IOlevel7}} | 4-8% Control Duration  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel2}} | - Recharge Time  ||  
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
|-
|-
| [[Serendipity]]  
| [[Overpowering Presence]]
| {{IOlevel1}} | + Regeneration 
| {{IOlevel3}} | 2-4% Control Duration
| {{IOlevel1}} | +Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel1}} | Accuracy 
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res
| {{IOlevel1}} | + AoE Def 
| {{IOlevel5}} | 3% Recovery
| {{IOlevel1}} | + Toxic Res
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
|-
| [[Gift of the Ancients]]  
| [[Superior Overpowering Presence]]
| {{IOlevel3}} | + Recovery 
| {{IOlevel7}} | 4-8% Control Duration
| {{IOlevel3}} | + Fire Res 
| {{IOlevel7}} | 3% Health
| {{IOlevel3}} | +Endurance 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel3}} | Hold Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel3}} | + Psionic Res  
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|-
|}
| [[Red Fortune]]
 
| {{IOlevel3}} | Immob Res 
=== Corruptor ===
| {{IOlevel3}} | + Fire/Cold Res
| {{IOlevel3}} | + Damage 
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel3}} | + Ranged Def  
|-
| [[Luck of the Gambler]]
| {{IOlevel4}} | + Regeneration 
| {{IOlevel2}} | +Health 
| {{IOlevel4}} | Accuracy 
| {{IOlevel4}} | Hold Res 
| {{IOlevel4}} | + Psionic Res
|-
|}


=== Accurate Healing ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Theft_of_Essence.png|20px]]
| [[File:AO_Malice_of_the_Corruptor.png|20px]]
| [[Theft of Essence]]   
| [[Malice of the Corruptor]]   
| 10-30
| 10-50
| {{IOPoolA}}Heal
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Heal/Rech
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/Heal
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/End/Heal
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/End/Rech
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for +End {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[Superior Malice of the Corruptor]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Touch_of_the_Nictus.png|20px]]
| [[File:AO_Scourging_Blast.png|20px]]
| [[Touch of the Nictus]]   
| [[Scourging Blast]]   
| 30-50
| 10-50  
| {{IOPoolA}}Heal
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Heal/Rech
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/Heal
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/End/Heal
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/End/Rech
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for NE damage {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Scourging_Blast.png|20px]]
| [[Superior Scourging Blast]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
|}


Line 1,246: Line 1,438:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Theft of Essence]]  
| [[Malice of the Corruptor]]  
| {{IOlevel4}} | + Regeneration
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | + Endurance  
| {{IOlevel2}} | 7.5% Range  
| {{IOlevel4}} | + Heal  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel5}} | + Damage 
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
| {{IOlevel5}} | + Negative Energy Res  
| {{IOlevel6}} | 8.75% Recharge Time  
|-
|-
| [[Touch of the Nictus]]  
| [[Superior Malice of the Corruptor]]  
| {{IOlevel4}} | + Health
| {{IOlevel7}} | 3% Health
| {{IOlevel4}} | + Accuracy
| {{IOlevel3}} | 10% Range 
| {{IOlevel4}} | + Heal
| {{IOlevel7}} | 4% Damage 
| {{IOlevel4}} | + Endurance
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOlevel5}} | + Negative Energy Res 
| {{IOlevel7}} | 10% Recharge Time 
|-
| [[Scourging Blast]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
| [[Superior Scourging Blast]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
 
|-
|-
|}
|}


== Mez Sets ==
=== Defender ===
=== Confuse ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
| [[File:AO_Defender's_Bastion.png|20px]]
| [[Defender's Bastion]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Befuddling_Aura.png|20px]]
| [[File:Superior_Defender's_Bastion.png|20px]]
| [[Befuddling Aura]]   
| [[Superior Defender's Bastion]]   
| 10-30
| 50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Conf
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/End  
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Conf/Range
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/Conf/Rech |
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Cacophony.png|20px]]
| [[File:AO_Vigilant_Assault.png|20px]]
| [[Cacophony]]  
| [[Vigilant Assault]]  
| 10-30
| 10-50
| {{IOUncommon}}Acc/Rech
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}End/Conf
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolA}}Acc/End
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolB}}Conf/Range
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOPoolC}}Acc/Conf/Rech
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|-
| [[Image:IO_Perplex.png|20px]]
| [[Perplex]]   
| 20-50
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Conf
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Conf/Range
| {{IOUncommon}}Acc/Conf/Rech  
| {{IOUncommon}}Conf/Rech
|-
| [[Image:IO_Malaise's_Illusions.png|20px]]
| [[Malaise's Illusions]] 
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Conf
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Conf/Range
| {{IOPoolC}}Acc/Conf/Rech 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[Image:IO_Coercive_Persuasion.png|20px]]
| [[Coercive Persuasion]] 
| 50
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Vigilant Assault.png|20px]]
| [[Superior Vigilant Assault]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|}
|}


Line 1,321: Line 1,518:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Befuddling Aura]]  
| [[Defender's Bastion]]  
| {{IOlevel1}} | + Recovery  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel1}} | Confuse Dur  
| {{IOlevel2}} | 7.5% Range  
| {{IOlevel1}} | Stun Res  
| {{IOlevel5}} | 6% Improved Healing  
| {{IOlevel1}} | - Recharge Time  ||     
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time   
|-
|-
| [[Cacophony]]  
| [[Superior Defender's Bastion]]  
| {{IOlevel1}} | + Recovery  
| {{IOlevel7}} | 3% Health  
| {{IOlevel2}} | Confuse Dur  
| {{IOlevel3}} | 10% Range  
| {{IOlevel3}} | Stun Res  
| {{IOlevel7}} | 8% Improved Healing  
| {{IOlevel3}} | + AoE Def
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOlevel3}} | + Ranged Def     
| {{IOlevel7}} | 10% Recharge Time 
|-
|-
| [[Perplex]]  
| [[Vigilant Assault]]  
| {{IOlevel2}} | + Regeneration 
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel2}} | Confuse Dur 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel2}} | Accuracy
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel2}} | + AoE Def 
| {{IOlevel5}} | 3% Damage
| {{IOlevel2}} | + Toxic/Psionic Res
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
|-
| [[Malaise's Illusions]]  
| [[Superior Vigilant Assault]]
| {{IOlevel4}} | + Recovery  
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel4}} | Confuse Dur  
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel4}} | + Damage   
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel7}} | 4% Damage
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|}
 
=== Dominator ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Ascendency_of_the_Dominator.png|20px]]
| [[Ascendency of the Dominator]] 
| 10-50
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
| [[File:Superior__Ascendency_of_the_Dominator.png|20px]]
| [[Superior Ascendency of the Dominator]] 
| 50
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Dominating_Grasp.png|20px]]
| [[Dominating Grasp]] 
| 10-50
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Dominating_Grasp.png|20px]]
| [[Superior Dominating Grasp]] 
| 50
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Ascendency of the Dominator]]
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 3-6% Control Duration  
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
| [[Superior Ascendency of the Dominator]]
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 4-8% Control Duration 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
|-
|-
| [[Coercive Persuasion]]  
| [[Dominating Grasp]]
| {{IOlevel7}} | + Recovery 
| {{IOlevel5}} | 3-6% Control Duration
| {{IOlevel7}} | Confuse Dur 
| {{IOlevel4}} | 1.88% Health
| {{IOlevel7}} | + Damage 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel5}} | 3% Recovery
| {{IOlevel7}} | + Ranged Def  
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
|-
| [[Superior Dominating Grasp]]
| {{IOlevel7}} | 4-8% Control Duration
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
|}


=== Sleep ===
=== Guardian ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Hibernation.png|20px]]
| [[File:AO_Guardian's_Gift.png|20px]]
| [[Hibernation]]  
| [[Guardian's Gift]]  
| 10-30
| 10-50
| {{IOUncommon}}Acc/Rech
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Sleep
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/End
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Sleep/Range
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Rech/Sleep ||
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Induced_Coma.png|20px]]
| [[File:AO_Superior_Guardian's_Gift.png|20px]]
| [[Induced Coma]]   
| [[Superior Guardian's Gift]]   
| 10-30
| 50
| {{IOUncommon}}Acc/Rech
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}End/Sleep
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOPoolA}}Acc/End
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Sleep/Range
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/Sleep/Rech
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Lethargic_Repose.png|20px]]
| [[File:AO_Absolute_Resolution.png|20px]]
| [[Lethargic Repose]]   
| [[Absolute Resolution]]   
| 20-50  
| 10-50  
| {{IOUncommon}}Acc/Rech
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Sleep
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/End
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Sleep/Range
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Rech/Sleep
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Sleep
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Call_of_the_Sandman.png|20px]]
| [[File:AO_Superior_Absolute_Resolution.png|20px]]
| [[Call of the Sandman]]  
| [[Superior Absolute Resolution]]  
| 20-50  
| 50  
| {{IOPoolA}}Acc/Rech
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}End/Sleep
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/End
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Sleep/Range
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/Rech/Sleep
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Fortunata_Hypnosis.png|20px]]
|}
| [[Fortunata Hypnosis]] 
 
| 50
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Hibernation]]  
| [[Guardian's Gift]]  
| {{IOlevel3}} | Sleep Dur 
| {{IOlevel3}} | 1.88% Health
| {{IOlevel1}} | +Health 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel1}} | + Smashing Res 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
|-
|-
| [[Induced Coma]]  
| [[Superior Guardian's Gift]]  
| {{IOlevel5}} | Sleep Dur 
| {{IOlevel7}} | 3% Health
| {{IOlevel1}} | +Health  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel3}} | Debt Prot 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOlevel2}} | + Move 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel3}} | + Melee Def  
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
|-
|-
| [[Lethargic Repose]]  
| [[Absolute Resolution]]  
| {{IOlevel3}} | Sleep Dur 
| {{IOlevel5}} | 3% Damage
| {{IOlevel2}} | + Energy Def 
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel2}} | + Smashing Def 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel2}} | + AoE Def
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel2}} | + Toxic Res  
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
|-
| [[Call of the Sandman]]  
| [[Superior Absolute Resolution]]  
| {{IOlevel4}} | Sleep Dur 
| {{IOlevel7}} | 4% Damage
| {{IOlevel4}} | +Health 
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel4}} | +Endurance
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel4}} | - Recharge Time 
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel4}} | + Toxic/Psionic Res      
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Fortunata Hypnosis]]
| {{IOlevel7}} | + Recovery 
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOlevel7}} | Accuracy 
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel7}} | + Toxic Res  
|-
|-
|}
|}


=== Slow Movement ===
=== Kheldian ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Curtail_Speed.png|20px]]
| [[File:AO_Kheldian's_Grace.png|20px]]
| [[Curtail Speed]]   
| [[Kheldian's Grace]]   
| 10-30
| 10-50
| {{IOUncommon}}Acc/Slow
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Dam/Slow
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/End  
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Slow/Range
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}End/Rech/Slow ||  
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Kheldian's_Grace.png|20px]]
| [[Superior Kheldian's Grace]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Impeded_Swiftness.png|20px]]
| [[File:AO_Essence_Transfer.png|20px]]
| [[Impeded Swiftness]]   
| [[Essence Transfer]]   
| 10-30
| 10-50
| {{IOUncommon}}Acc/Slow
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Dam/Slow
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolA}}Acc/End
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Slow/Range 
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}End/Rech/Slow 
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|-
| [[Image:IO_Tempered_Readiness.png|20px]]
|nowrap|[[Tempered Readiness]] 
| 20-50
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Slow/Range
| {{IOUncommon}}End/Rech/Slow
| {{IOUncommon}}Acc/Dam/Slow
|-
| [[Image:IO_Pacing_of_the_Turtle.png|20px]]
| [[Pacing of the Turtle]]
| 20-50
| {{IOPoolA}}Acc/Slow
| {{IOPoolA}}Dam/Slow
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Slow/Range
| {{IOPoolC}}End/Rech/Slow
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
|-
|-
| [[File:Superior_Essence_Transfer.png|20px]]
| [[Superior Essence Transfer]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|}
|}


Line 1,499: Line 1,754:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Curtail Speed]]  
| [[Kheldian's Grace]]  
| {{IOlevel1}} | Immob Res  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | Improved Slow 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<BR/>6.25% Mez Res
| {{IOlevel1}} | + Lethal Def  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel1}} | - Recharge Time  ||      
| {{IOlevel6}} | 8.75% Recharge Time   
| {{IOlevel6}} | 5.25% Toxic/Psi Res<BR/>8.75% Mez Res
|-
|-
| [[Impeded Swiftness]]  
| [[Superior Kheldian's Grace]]  
| {{IOlevel3}} | Immob Res  
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel5}} | Improved Slow 
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res
| {{IOlevel3}} | Stun Res  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel3}} | Hold Res  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel3}} | + Melee Def
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
|-
|-
| [[Tempered Readiness]]  
| [[Essence Transfer]]  
| {{IOlevel2}} | + Recovery 
| {{IOlevel4}} | 1.88% Health
| {{IOlevel2}} | Improved Slow 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel1}} | +Endurance 
| {{IOlevel4}} | 3.13% Ranged Def<BR/>1.565% Energy/Neg Def
| {{IOlevel2}} | - Recharge Time
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel2}} | + Ranged Def  
| {{IOlevel5}} | 3.75% Melee Def<BR/>1.875 Lethal/Smash Def
|-
| [[Pacing of the Turtle]]
| {{IOlevel4}} | Sleep Res 
| {{IOlevel4}} | Improved Slow 
| {{IOlevel4}} | Accuracy 
| {{IOlevel4}} | Hold Res 
| {{IOlevel4}} | + Ranged Def  
|-
|-
| [[Superior Essence Transfer]]
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Ranged Def<BR/>2.5% Energy/Neg Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Lethal/Smash Def
|}
|}


=== Immobilize ===
=== Mastermind ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Rooting_Grasp.png|20px]]
| [[File:AO_Command_of_the_Mastermind.png|20px]]
| [[Rooting Grasp]]   
| [[Command of the Mastermind]]   
| 10-30
| 10-50
| {{IOUncommon}}Acc/Rech
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Immob
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/End
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Immob/Range
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Immob/Rech ||
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Debilitative_Action.png|20px]]
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
| [[Debilitative Action]]   
| [[Superior Command of the Mastermind]]   
| 10-30
| 50
| {{IOUncommon}}Acc/Rech
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Rech/Immob
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOPoolA}}Acc/End
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Immob/Range
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/Immob/Rech  
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for Stun {{IOProc}}  
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Enfeebled_Operation.png|20px]]
| [[File:AO_Mark_of_Supremacy.png|20px]]
| [[Enfeebled Operation]]   
| [[Mark of Supremacy]]   
| 20-50  
| 10-50  
| {{IOUncommon}}Acc/Rech
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOUncommon}}End/Immob
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/End
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Immob/Range
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOUncommon}}Acc/Immob/Rech
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/Immob
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Trap_of_the_Hunter.png|20px]]
| [[File:Superior_Mark_of_Supremacy.png|20px]]
| [[Trap of the Hunter]]  
| [[Superior Mark of Supremacy]]  
| 20-50  
| 50  
| {{IOPoolA}}Acc/Rech
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOPoolA}}End/Immob
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOPoolB}}Acc/End  
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolB}}Immob/Acc
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOPoolC}}Acc/Immob/Rech
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|-
|}
| [[Image:IO_Gravitational_Anchor.png|20px]]
| [[Gravitational Anchor]] 
| 50
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|}


:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Rooting Grasp]]  
| [[Command of the Mastermind]]  
| {{IOlevel1}} | Immob Dur  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel1}} | +Health   
| {{IOlevel4}} | 1.88% Health   
| {{IOlevel1}} | + Damage 
| {{IOlevel5}} | 7.5% Recharge Time   
| {{IOlevel1}} | - Recharge Time  ||
| {{IOlevel5}} | 4.5% Toxic/Psi Res<BR/>7.5% Mez Res
|-
| {{IOlevel6}} | 5.25% Lethal/Smash Res<BR/>8.75% Mez Res   
| [[Debilitative Action]]
| {{IOlevel3}} | Immob Dur 
| {{IOlevel3}} | + Cold Res   
| {{IOlevel3}} | Debt Prot 
| {{IOlevel3}} | + AoE Def 
| {{IOlevel3}} | + Toxic Res
|-
|-
| [[Enfeebled Operation]]  
| [[Superior Command of the Mastermind]]  
| {{IOlevel2}} | Immob Dur  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel2}} | + Negative Energy Res  
| {{IOlevel7}} | 3% Health  
| {{IOlevel3}} | + Lethal Def  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel2}} | - Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOlevel4}} | + Melee Def
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res 
|-
|-
| [[Trap of the Hunter]]  
| [[Mark of Supremacy]]  
| {{IOlevel4}} | Immob Dur 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | +Health 
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | Accuracy
| {{IOlevel4}} | 3.13% Melee Def<BR/>1.565% Lethal/Smash Def
| {{IOlevel4}} | Hold Res 
| {{IOlevel5}} | 3% Recovery
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel5}} | 4.5% Lethal/Smash/Fire/Cold/Energy/Neg Res<BR/>22.5% Mez Res
|-
| [[Gravitational Anchor]]
| {{IOlevel7}} | + Recovery
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | Accuracy 
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel7}} | + Toxic Res  
|-
|-
| [[Superior Mark of Supremacy]]
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold/Energy/Neg Res<BR/>30% Mez Res
|}
|}


=== Holds ===
=== Scrapper ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Paralytic.png|20px]]
| [[File:AO_Scrapper's_Strike.png|20px]]
| [[Paralytic]]  
| [[Scrapper's Strike]]  
| 10-30
| 10-50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Hold
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/End  
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Hold/Range
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Hold/Rech ||  
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
| [[File:Superior_Scrapper's_Strike.png|20px]]
| [[Superior Scrapper's Strike]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Neuronic_Shutdown.png|20px]]
| [[File:AO_Critical_Strikes.png|20px]]
| [[Neuronic Shutdown]]   
| [[Critical Strikes]]   
| 10-30
| 10-50
| {{IOUncommon}}Acc/Rech
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}End/Hold
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolA}}Acc/End
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Hold/Range
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/Hold/Rech  
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Basilisk's_Gaze.png|20px]]
| [[File:Superior_Critical_Strikes.png|20px]]
| [[Basilisk's Gaze]]   
| [[Superior Critical Strikes]]   
| 10-30
| 50
| {{IOPoolA}}Acc/Hold
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Acc/Rech
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Rech/Hold
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}End/Rech/Hold
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Scrapper's Strike]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
|-
| [[Image:IO_Essence_of_Curare.png|20px]]
| [[Superior Scrapper's Strike]]  
| [[Essence of Curare]] 
| {{IOlevel7}} | 3% Health 
| 20-50
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOUncommon}}Acc/Rech
| {{IOlevel7}} | 4% Damage 
| {{IOUncommon}}End/Hold
| {{IOlevel7}} | 10% Recharge Time 
| {{IOUncommon}}Acc/End
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOUncommon}}Hold/Range
| {{IOUncommon}}Acc/Hold
| {{IOUncommon}}Acc/Hold/Rech
|-
|-
| [[Image:IO_Ghost_Widow's_Embrace.png|20px]]
| [[Critical Strikes]]  
| [[Ghost Widow's Embrace]]
| {{IOlevel3}} | 2% Recovery
| 20-50
| {{IOlevel4}} | 9% Accuracy
| {{IOPoolA}}Acc/Rech
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOPoolA}}End/Hold
| {{IOlevel6}} | 3.5% Damage
| {{IOPoolB}}Acc/End
| {{IOlevel6}} | 8.75% Recharge Time
| {{IOPoolB}}Hold/Range
| {{IOPoolC}}Acc/Hold/Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
|-
| [[Image:IO_Lockdown.png|20px]]
| [[Superior Critical Strikes]]  
| [[Lockdown]] 
| {{IOlevel7}} | 4% Recovery
| 20-50
| {{IOlevel7}} | 15% Accuracy
| {{IOPoolA}}Acc/Hold
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOPoolA}}Acc/Rech
| {{IOlevel7}} | 4% Damage
| {{IOPoolB}}Rech/Hold
| {{IOlevel7}} | 10% Recharge Time
| {{IOPoolB}}End/Rech/Hold
|}
| {{IOPoolC}}Acc/End/Rech/Hold
 
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
=== Soldiers of Arachnos ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Image:IO_Unbreakable_Constraint.png|20px]]
| [[File:AO_Dominion_of_Arachnos.png|20px]]
| [[Unbreakable Constraint]]   
| [[Dominion of Arachnos]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
| [[Superior Dominion of Arachnos]]   
| 50  
| 50  
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}  
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}  
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}  
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}  
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Spider's_Bite.png|20px]]
| [[Spider's Bite]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Spider's_Bite.png|20px]]
| [[Superior Spider's Bite]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|}
|}


Line 1,700: Line 1,988:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Paralytic]]  
| [[Dominion of Arachnos]]  
| {{IOlevel1}} | + Recovery  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel1}} | + Positive/Negative Energy Res  
| {{IOlevel4}} | 1.88% Health  
| {{IOlevel1}} | Debt Prot  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel1}} | Hold Dur ||  
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
|-
| [[Neuronic Shutdown]]  
| [[Superior Dominion of Arachnos]]  
| {{IOlevel3}} | Immob Res  
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel3}} | +Health   
| {{IOlevel7}} | 3% Health   
| {{IOlevel3}} | Accuracy  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel3}} | Hold Dur  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel3}} | + Melee Def
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Basilisk's Gaze]]  
| [[Spider's Bite]]  
| {{IOlevel4}} | +Negative Def
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel3}} | +Recovery
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | +Recharge
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| +5% Status Resistance
| {{IOlevel6}} | 14% Regeneration
| {{IOlevel4}} | +Regeneration
| {{IOlevel6}} | 3.15% Endurance
|-
|-
| [[Essence of Curare]]  
| [[Superior Spider's Bite]]  
| {{IOlevel2}} | Fear Res 
| {{IOlevel7}} | 4% Damage
| {{IOlevel2}} | Confuse Res 
| {{IOlevel7}} | 3% Health
| {{IOlevel2}} | Stun Res 
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel2}} | Hold Dur 
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel2}} | + Ranged Def
| {{IOlevel7}} | 3.6% Endurance
|}
 
=== Stalker ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Ghost Widow's Embrace]]  
| [[File:AO_Stalker's_Guile.png|20px]]
| {{IOlevel4}} | +RunSpeed 
| [[Stalker's Guile]]  
| {{IOlevel4}} | +Health 
| 10-50
| {{IOlevel4}} | +Endurance 
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOlevel4}} | Hold Dur 
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOlevel4}} | + Psionic Res
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[Lockdown]]   
| [[File:Superior_Stalker's_Guile.png|20px]]
| {{IOlevel5}} | +Damage
| [[Superior Stalker's Guile]]   
| {{IOlevel4}} | +Hold
| 50
| {{IOlevel3}} | +Hold Res
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOlevel3}} | +AoE Def
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOlevel5}} | +Ranged Def
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[Unbreakable Constraint]]  
| [[File:AO_Assassin's_Mark.png|20px]]
| {{IOlevel7}} | + Recovery 
| [[Assassin's Mark]]  
| {{IOlevel7}} | + Fire/Cold Res 
| 10-50
| {{IOlevel7}} | Accuracy 
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOlevel7}} | - Recharge Time 
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOlevel7}} | + Toxic Res
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Superior_Assassin's_Mark.png|20px]]
| [[Superior Assassin's Mark]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|}
|}


=== Fear ===
:Set Bonuses
 
{{IOBonusHeader}}
| [[Stalker's Guile]]
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
| [[Superior Stalker's Guile]]
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
| [[Assassin's Mark]]
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel6}} | 8.75% Recharge Time
|-
| [[Superior Assassin's Mark]]
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 10% Recharge Time
|}
 
=== Tanker ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Horror.png|20px]]
| [[File:AO_Might_of_the_Tanker.png|20px]]
| [[Horror]]  
| [[Might of the Tanker]]  
| 10-30
| 10-50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Fear
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/End  
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Fear/Range
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Fear/Rech ||
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Might_of_the_Tanker.png|20px]]
| [[Superior Might of the Tanker]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Unspeakable_Terror.png|20px]]
| [[File:AO_Gauntleted_Fist.png|20px]]
| [[Unspeakable Terror]]   
| [[Gauntleted Fist]]   
| 10-30
| 10-50
| {{IOUncommon}}Acc/Rech
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}End/Fear
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolA}}Acc/End
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Fear/Range
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/Fear/Rech  
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for Disorient {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
| [[Image:IO_Nightmare.png|20px]]
| [[Nightmare]]   
| 20-50
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc/Fear/Rech  
| {{IOUncommon}}Acc/Fear
|-
| [[Image:IO_Glimpse_of_the_Abyss.png|20px]]
| [[Glimpse of the Abyss]]
| 20-50
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}End/Fear
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Fear/Range
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
|-
| [[File:Superior_Gauntleted_Fist.png|20px]]
| [[Superior Gauntleted Fist]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 1,798: Line 2,144:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Horror]]  
| [[Might of the Tanker]]  
| {{IOlevel1}} | Fear Dur  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel1}} | +Health   
| {{IOlevel4}} | 1.88% Health   
| {{IOlevel1}} | Stun Res 
| {{IOlevel5}} | 7.5% Recharge Time   
| {{IOlevel1}} | - Recharge Time  ||
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res  
|-
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
| [[Unspeakable Terror]]
| {{IOlevel3}} | Fear Dur  
| {{IOlevel3}} | + Negative Energy Res
| {{IOlevel3}} | Debt Prot 
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel3}} | + Psionic Res  
|-
|-
| [[Nightmare]]  
| [[Superior Might of the Tanker]]  
| {{IOlevel2}} | Fear Dur  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel2}} | + Negative Energy Def  
| {{IOlevel7}} | 3% Health  
| {{IOlevel2}} | Accuracy  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel2}} | Hold Res   
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res   
| {{IOlevel2}} | + Toxic/Psionic Res  
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
|-
| [[Glimpse of the Abyss]]  
| [[Gauntleted Fist]]  
| {{IOlevel4}} | Fear Dur 
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | +Health 
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | Accuracy 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | - Recharge Time 
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel4}} | + Psionic Res  
| {{IOlevel6}} | 5.25% Lethal/Smash/Fire/Cold Res<br/>17.5% Mez Res
|-
|-
| [[Superior Gauntleted Fist]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold Res<br/>20% Mez Res
|}
|}


=== Stuns ===
== Defensive Sets ==
=== Accurate Healing ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Stagger.png|20px]]
| [[File:IO_Theft_of_Essence.png|20px]]
| [[Stagger]]  
| [[Theft of Essence]]  
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Heal
| {{IOUncommon}}End/Stun
| {{IOPoolA}}Heal/Rech
| {{IOUncommon}}Acc/End
| {{IOPoolB}}Acc/Heal
| {{IOUncommon}}Stun/Range
| {{IOPoolB}}Acc/End/Heal
| {{IOUncommon}}Acc/Range/Rech  
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +End {{IOProc}}
|-
|-
| [[Image:IO_Razzle_Dazzle.png|20px]]
| [[File:IO_Touch_of_the_Nictus.png|20px]]
| [[Razzle Dazzle]]   
| [[Touch of the Nictus]]   
| 10-30
| 30-50
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Heal
| {{IOPoolA}}End/Stun
| {{IOPoolA}}Heal/Rech
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Acc/Heal
| {{IOPoolB}}Stun/Range
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolC}}Acc/Stun/Rech  
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
| {{IOPoolC}}Chance for NE damage {{IOProc}}
|-
|-
| [[Image:IO_Rope_A_Dope.png|20px]]
|}
| [[Rope A Dope]]  
 
| 20-50
:Set Bonuses
| {{IOUncommon}}Acc/Rech
 
| {{IOUncommon}}End/Stun
{{IOBonusHeader}}
| {{IOUncommon}}Acc/End
| [[Theft of Essence]]  
| {{IOUncommon}}Stun/Range
| {{IOlevel4}} | 10% Regeneration
| {{IOUncommon}}Acc/Stun/Rech
| {{IOlevel3}} | 1.8% Endurance 
| {{IOUncommon}}Acc/Stun
| {{IOlevel4}} | 5% Improved Healing 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
|-
| [[Image:IO_Stupefy.png|20px]]
| [[Touch of the Nictus]]  
| [[Stupefy]]   
| {{IOlevel4}} | 1.88% Health
| 20-50
| {{IOlevel4}} | 9% Accuracy
| {{IOPoolA}}Acc/Rech
| {{IOlevel4}} | 5% Improved Healing
| {{IOPoolA}}End/Stun
| {{IOlevel4}} | 2.25% Endurance 
| {{IOPoolB}}Acc/End
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOPoolB}}Stun/Range 
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Chance for Knockback {{IOProc}}
|-
| [[Image:IO_Absolute_Amazement.png|20px]]
| [[Absolute Amazement]] 
| 50
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
|-
|-
|}
|}


:Set Bonuses
=== Healing ===
 
{| class="wikitable" style="text-align:left"
{{IOBonusHeader}}
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| [[Stagger]]
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel1}} | + Fire/Cold Def 
| {{IOlevel1}} | Stun Dur 
| {{IOlevel1}} | - Recharge Time  ||
|-
|-
| [[Razzle Dazzle]]  
| [[File:IO_Triage.png|20px]]
| {{IOlevel3}} | + Recovery 
| [[Triage]]  
| {{IOlevel3}} | +Health 
| 10-30
| {{IOlevel3}} | Stun Dur 
| {{IOUncommon}}End/Heal
| {{IOlevel3}} | + Melee Def  
| {{IOUncommon}}End/Rech
| {{IOlevel3}} | + AoE Def
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}End/Heal/Rech ||  ||
|-
|-
| [[Rope A Dope]]  
| [[File:IO_Regenerative_Tissue.png|20px]]
| {{IOlevel2}} | + Regeneration 
| [[Regenerative Tissue]]  
| {{IOlevel2}} | + Fire/Cold Res 
| 10-30
| {{IOlevel3}} | Stun Dur 
| {{IOUncommon}}End/Heal
| {{IOlevel2}} | Hold Res 
| {{IOPoolA}}End/Rech
| {{IOlevel2}} | + Psionic Def
| {{IOPoolB}}Heal/Rech
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolA}}25% Regeneration {{IOUnique}} ||
|-
|-
| [[Stupefy]]  
| [[File:IO_Harmonized_Healing.png|20px]]
| {{IOlevel4}} | + Recovery 
| [[Harmonized Healing]] 
| {{IOlevel4}} | +Health 
| 20-40
| {{IOlevel5}} | Stun Dur 
| {{IOUncommon}}End/Heal
| {{IOlevel4}} | - Recharge Time 
| {{IOUncommon}}End/Rech
| {{IOlevel4}} | + Ranged Def
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}Heal
| {{IOUncommon}}End
|-
|-
| [[Absolute Amazement]]  
| [[File:IO_Miracle.png|20px]]
| {{IOlevel7}} | + Recovery 
| [[Miracle]]  
| {{IOlevel7}} | + Fire/Cold Res 
| 20-40
| {{IOlevel7}} | Accuracy 
| {{IOUncommon}}End/Heal
| {{IOlevel7}} | - Recharge Time 
| {{IOPoolA}}End/Rech
| {{IOlevel7}} | + Toxic Res
| {{IOPoolA}}Heal/Rech
|-
| {{IOPoolB}}End/Heal/Rech
|}
| {{IOPoolB}}Heal
 
| {{IOPoolC}}15% Recovery {{IOUnique}}
==Travel Sets==
===Flight===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
|-
| [[Image:IO_Soaring.png|20px]]
| [[File:IO_Doctored_Wounds.png|20px]]
| [[Soaring]]
| [[Doctored Wounds]]  
| 15-50
| 30-50  
| {{IOUncommon}}Fly
| {{IOUncommon}}End/Heal
| {{IOUncommon}}End
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Fly/End
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}Heal
| {{IOUncommon}}Rech
|-
|-
| [[Image:IO_Freebird.png|20px]]
| [[File:IO_Numina's_Convalescence.png|20px]]
| [[Freebird]]
| [[Numina's Convalescence]]  
| 15-50
| 30-50  
| {{IOPoolA}}End
| {{IOPoolA}}End/Heal
| {{IOPoolB}}Fly
| {{IOPoolB}}End/Rech
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOPoolC}}Heal/Rech
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolA}}Heal
| {{IOPoolC}}10% Recovery and 10% Regeneration {{IOUnique}}{{IOProc}}
|-
| [[File:IO_Preventive_Medicine.png|20px]]
| [[Preventive Medicine]] 
| 20-50
| {{IOPoolA}}Heal
| {{IOPoolA}}Heal/End
| {{IOPoolA}}Rech/End
| {{IOPoolA}}Heal/Rech
| {{IOPoolC}}Heal/End/Rech
| {{IOPoolC}}Chance for +Absorb {{IOUnique}}
|-
| [[File:IO_Panacea.png|20px]]
| [[Panacea]] 
| 10-50
| {{IOPVP}}Heal/End 
| {{IOPVP}}End/Rech
| {{IOPVP}}Heal/Rech 
| {{IOPVP}}Heal/End/Rech
| {{IOPVP}}Heal
| {{IOPVP}}Chance for +HP and + End {{IOUnique}}{{IOProc}}
|-
|-
|}
|}
Line 1,944: Line 2,304:
:Set Bonuses
:Set Bonuses


{| class="wikitable" style="text-align:left; background:SeaShell"
{{IOBonusHeader}}
! Set name !! With 2 slotted !! With 3 slotted
| [[Triage]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | 2% Improved Healing  ||  ||
|-
| [[Regenerative Tissue]]
| {{IOlevel3}} | 6% Movement
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 4% Improved Healing 
| {{IOlevel3}} | 5% Recharge Time  ||
|-
| [[Harmonized Healing]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 3% Improved Healing 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Miracle]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 5% Improved Healing 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% Psionic Def
|-
| [[Doctored Wounds]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel3}} | 4% Improved Healing 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Numina's Convalescence]]
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel5}} | 6% Improved Healing 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
| [[Preventive Medicine]]
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75 Mez Res
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel6}} | 3.75% Endurance Discount
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Soaring]]
| [[Panacea]] <br /> PVE + PVP
| {{IOlevel1}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel1}} | +Health
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | 1.5% Health
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 6% Improved Healing
|-
|-
| [[Freebird]]
| [[Panacea]] <br /> PVP only
| {{IOlevel3}} | + Regeneration
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel3}} | +Health
|  | 10% Chance for Repel Protection
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel2}} | 7.5% Range
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|-
|-
|}
|}


===Leaping===
=== Defense ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Image:IO_Springfoot.png|20px]]
| [[File:IO_Karma.png|20px]]
| [[Springfoot]]
| [[Karma]]  
| 15-50
| 10-30
| {{IOUncommon}}Jump
| {{IOUncommon}}Def/End
| {{IOUncommon}}End
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Jump/End
| {{IOUncommon}}Mag 4 Knockback Protection {{IOGlobal}}  ||  ||  ||
|-
|-
| [[Image:IO_Unbounded_Leap.png|20px]]
| [[File:IO_Kismet.png|20px]]
| [[Unbounded Leap]]
| [[Kismet]]  
| 15-50
| 10-30
| {{IOPoolA}}End
| {{IOUncommon}}Def/End
| {{IOPoolB}}Jump
| {{IOPoolA}}Def/Rech
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOPoolA}}End/Rech
| {{IOPoolC}}Def/End/Rech
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}   ||
|-
|-
|}
| [[File:IO_Serendipity.png|20px]]
 
| [[Serendipity]]   
:Set Bonuses
| 15-40
 
| {{IOUncommon}}Def/End
{| class="wikitable" style="text-align:left; background:SeaShell"
| {{IOUncommon}}Def/Rech
! Set name !! With 2 slotted !! With 3 slotted
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Def/End/Rech
| {{IOUncommon}}Def
| {{IOUncommon}}End
|-
|-
| [[Springfoot]]
| [[File:IO_Gift_of_the_Ancients.png|20px]]
| {{IOlevel1}} | + SpeedJumping
| [[Gift of the Ancients]]
| {{IOlevel1}} | +Health
| 15-40
| {{IOUncommon}}Def/End
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}End/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Def
| {{IOPoolC}}Def/7.5% Increased Run Speed {{IOGlobal}} 
|-
| [[File:IO_Red_Fortune.png|20px]]
| [[Red Fortune]] 
| 25-50
| {{IOUncommon}}Def/End
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Def/End/Rech
| {{IOUncommon}}Def
| {{IOUncommon}}End
|-
| [[File:IO_Luck_of_the_Gambler.png|20px]]
| [[Luck of the Gambler]]
| 25-50
| {{IOPoolA}}Def/End
| {{IOPoolB}}Def/Rech
| {{IOPoolC}}End/Rech
| {{IOPoolC}}Def/End/Rech
| {{IOPoolA}}Def
| {{IOPoolC}}Def/ 7.5% Recharge Time {{IOGlobal}}
|-
| [[File:IO_Reactive_Defenses.png|20px]]
| [[Reactive Defenses]]  
| 20-50
| {{IOPoolA}} Def
| {{IOPoolA}} Def/End
| {{IOPoolA}} End/Rech
| {{IOPoolA}} Def/Rech
| {{IOPoolC}} Def/End/Rech
| {{IOPoolC}} Scaling Damage Resistance (3% - 10%) {{IOGlobal}}
|-
|-
| [[Unbounded Leap]]
| [[File:IO_Shield Wall.png|20px]]
| {{IOlevel3}} | + SpeedJumping
| [[Shield Wall]]  
| {{IOlevel3}} | +Health
| 10-50
| {{IOPVP}}Def/End
| {{IOPVP}}Def/Rech
| {{IOPVP}}End/Rech 
| {{IOPVP}}Def/End/Rech
| {{IOPVP}}Defense
| {{IOPVP}}Mag 1 TP Protection, +5% Res(all) {{IOGlobal}} {{IOUnique}}
|-
|-
|}
|}


===Running===
:Set Bonuses
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
{{IOBonusHeader}}
| [[Karma]]
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel3}} | 1.5% Health  ||  ||  ||
|-
| [[Kismet]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75 Mez Res
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 3.75% Recharge Time  ||
|-
| [[Serendipity]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Gift of the Ancients]]
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Image:IO_Quickfoot.png|20px]]
| [[Red Fortune]]  
| [[Quickfoot]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| 15-50
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOUncommon}}Run Speed
| {{IOlevel3}} | 2% Damage 
| {{IOUncommon}}End
| {{IOlevel3}} | 5% Recharge Time 
| {{IOUncommon}}Run/End
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
|-
| [[Image:IO_Celerity.png|20px]]
| [[Luck of the Gambler]]  
| [[Celerity]]
| {{IOlevel4}} | 10% Regeneration 
| 15-50
| {{IOlevel2}} | 1.13% Health 
| {{IOPoolA}}End
| {{IOlevel4}} | 9% Accuracy 
| {{IOPoolB}}Run Speed
| {{IOlevel4}} | 3.75% Lethal/Smash Rez<br/>6.25% Mez Res
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
|}
| [[Reactive Defenses]]
 
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
:Set Bonuses
| {{IOlevel4}} | 1.88% Health
 
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
{| class="wikitable" style="text-align:left; background:SeaShell"
| {{IOlevel6}} | 3.75% Endurance Discount
! Set name !! With 2 slotted !! With 3 slotted
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Quickfoot]]
| [[Shield Wall]] <br /> PvE and PVP
| {{IOlevel1}} | Immob Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel1}} | +Health
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Celerity]]
| [[Shield Wall]] <br /> PvP Only
| {{IOlevel3}} | Immob Res
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel3}} | +Health
| | 7.5% Chance for Repel Protection
| {{IOlevel2}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
|{{IOlevel3}}| 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
|}
|}


===Teleport===
=== Resist Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Image:IO_Jaunt.png|20px]]
| [[File:IO_Steadfast_Protection.png|20px]]
| [[Jaunt]]
| [[Steadfast Protection]]  
| 15-50
| 10-30
| {{IOUncommon}}Range
| {{IOUncommon}}End/Res
| {{IOUncommon}}End
| {{IOUncommon}}Res/+3% Def(All) {{IOUnique}} {{IOGlobal}} 
| {{IOUncommon}}Range/End
| {{IOUncommon}}Mag 4 Knockback Protection {{IOGlobal}}  ||  ||  ||
|-
|-
| [[Image:IO_Time_and_Space_Manipulation.png|20px]]
| [[File:IO_Impervious_Skin.png|20px]]
| [[Time and Space Manipulation|Time & Space Manipulation]]
| [[Impervious Skin]]  
| 15-50
| 10-30
| {{IOPoolA}}End
| {{IOUncommon}}End/Res
| {{IOPoolB}}Range
| {{IOPoolA}}Rech/Res
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOPoolA}}End/Rech
| {{IOPoolC}}End/Rech/Res
| {{IOPoolA}}7.5% Mez Resist {{IOGlobal}}   ||
|-
|-
|}
| [[File:IO_Reactive_Armor.png|20px]]
 
| [[Reactive Armor]] 
:Set Bonuses
| 15-40
 
| {{IOUncommon}}End/Res
{| class="wikitable" style="text-align:left; background:SeaShell"
| {{IOUncommon}}Rech/Res
! Set name !! With 2 slotted !! With 3 slotted
| {{IOUncommon}}End/Rech
| {{IOUncommon}}End/Rech/Res
| {{IOUncommon}}Res
| {{IOUncommon}}End
|-
|-
| [[Jaunt]]
| [[File:IO_Impervium_Armor.png|20px]]
| {{IOlevel1}} | + Regeneration
| [[Impervium Armor]] 
| {{IOlevel1}} | +Health
| 15-40
| {{IOUncommon}}End/Res
| {{IOPoolA}}Rech/Res
| {{IOPoolA}}End/Rech
| {{IOPoolB}}End/Rech/Res
| {{IOPoolC}}Res
| {{IOPoolC}}+6% Psionic Resist {{IOGlobal}} 
|-
|-
| [[Time and Space Manipulation|Time & Space Manipulation]]
| [[File:IO_Titanium_Coating.png|20px]]
| {{IOlevel3}} | + Regeneration
| [[Titanium Coating]] 
| {{IOlevel3}} | +Health
| 25-50
| {{IOUncommon}}End/Res
| {{IOUncommon}}Rech/Res
| {{IOUncommon}}End/Rech
| {{IOUncommon}}End/Rech/Res
| {{IOUncommon}}Res
| {{IOUncommon}}End
|-
|-
|}
| [[File:IO_Aegis.png|20px]]
 
| [[Aegis]]   
===Universal Travel===
| 25-50
 
| {{IOPoolA}}End/Res
{| class="wikitable" style="text-align:left"
| {{IOPoolB}}Rech/Res
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
| {{IOPoolC}}End/Rech
| {{IOPoolC}}End/Rech/Res
| {{IOPoolA}}Res
| {{IOPoolC}}+5% Psionic +20% Res Mez {{IOUnique}} {{IOGlobal}} 
|-
| [[File:IO_Unbreakable_Guard.png|20px]]
| [[Unbreakable Guard]]   
| 20-50
| {{IOPoolA}}Res
| {{IOPoolA}}Res/End
| {{IOPoolA}}End/Rech
| {{IOPoolA}}Res/Rech
| {{IOPoolC}}Res/End/Rech
| {{IOPoolC}}+7.5% Health {{IOUnique}} {{IOGlobal}} 
|-
| [[File:IO_Gladiator's Armor.png|20px]]
| [[Gladiator's Armor]] 
| 10-50
| {{IOPVP}}Res/End
| {{IOPVP}}Res/Rech
| {{IOPVP}}End/Rech 
| {{IOPVP}}Res/End/Rech
| {{IOPVP}}Res
| {{IOPVP}}TP Protection, +3% Def(all) {{IOGlobal}} {{IOUnique}}
|-
|-
| [[Image:IO_Blessing_of_the_Zephyr.png|20px]]
| [[Blessing of the Zephyr]]
| 10-50
| {{IOPoolA}}Run, Jump, Fly, Range
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
|-
|-
| [[Image:IO_Winter's_Gift.png|20px]]
| [[File:IO_Liberty's_Belt.png|20px]]
| [[Winter's Gift]]  
| [[Liberty's Belt]]  
| 10-50
| 10-50  
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| {{IOSpecial}}Res/End
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
| {{IOSpecial}}Res/Rech
| {{IOSpecial}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}}
| {{IOSpecial}}End/Rech
| {{IOSpecial}}Res/End/Rech
| {{IOSpecial}}Res
| {{IOSpecial}}Res/Global Damage Bonus{{IOGlobal}}
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable" style="text-align:left; background:SeaShell"
{{IOBonusHeader}}
! Set name !! With 2 slotted !! With 3 slotted
| [[Steadfast Protection]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel3}} | 1.5% Health  ||  ||  ||
|-
| [[Impervious Skin]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 5% Recharge Time  ||
|-
| [[Reactive Armor]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Impervium Armor]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel2}} | 1.88% Psionic Def 
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Titanium Coating]]
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def
|-
| [[Aegis]]
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res     
|-
| [[Unbreakable Guard]]
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
|-
| [[Gladiator's Armor]]  <br /> PVE + PVP
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel5}} | 2.25% Health
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
| [[Gladiator's Armor]]  <br /> PVP only
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | 10% Chance for Repel Protection 
| {{IOlevel3}} | 3% Lethal/Smash Res<br>5% Mez Res
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Blessing of the Zephyr]]  
| [[Liberty's Belt]]  
| {{IOlevel4}} | + Ranged Def
| {{IOlevel2}} | 1.5% Recovery
| {{IOlevel4}} | + AoE Def
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br>7.5% Mez Res
|-
|-
| [[Winter's Gift]]  
| [[Liberty's Belt]]<br>(Challenge Only)
| {{IOlevel5}} | + Cold Res
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel5}} | + Movement Speed
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 3.13% Letha/Smash Def<br>1.56% Melee Def
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br>7.5% Mez Res
|}
|}


==Other Sets==
== Mez Sets ==
 
=== Confuse ===
===Taunt===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Image:IO_Annoyance.png|20px]]  
| [[File:IO_Befuddling_Aura.png|20px]]
| [[Annoyance]]  
| [[Befuddling Aura]]  
| 10-20
| 10-30
| {{IOUncommon}}Taunt
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}End/Conf
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Conf/Range
| {{IOUncommon}}Acc/Conf/Rech ||  
|-
|-
| [[Image:IO_Triumphant_Insult.png|20px]]  
| [[File:IO_Cacophony.png|20px]]
| [[Triumphant Insult]]  
| [[Cacophony]]  
| 10-20
| 10-30
| {{IOUncommon}}Taunt
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Taunt/Rech  
| {{IOPoolA}}End/Conf
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Conf/Range
| {{IOPoolC}}Acc/Conf/Rech
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
|-
|-
| [[Image:IO_Mocking_Beratement.png|20px]]  
| [[File:IO_Perplex.png|20px]]
| [[Mocking Beratement]]  
| [[Perplex]]  
| 21-50  
| 20-50  
| {{IOUncommon}}Taunt
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}End/Conf
| {{IOUncommon}}Taunt/Rech/Range
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Rech/Acc
| {{IOUncommon}}Conf/Range
| {{IOUncommon}}Taunt/Range
| {{IOUncommon}}Acc/Conf/Rech
| {{IOPoolA}}Rech
| {{IOUncommon}}Conf/Rech  
|-
|-
| [[Image:IO_Perfect_Zinger.png|20px]]  
| [[File:IO_Malaise's_Illusions.png|20px]]
| [[Perfect Zinger]]  
| [[Malaise's Illusions]]  
| 21-50  
| 20-50  
| {{IOUncommon}}Taunt
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}Taunt/Rech
| {{IOPoolA}}End/Conf
| {{IOPoolB}}Taunt/Rech/Range  
| {{IOPoolB}}Acc/End
| {{IOPoolC}}Rech/Acc  
| {{IOPoolB}}Conf/Range  
| {{IOPoolA}}Rech  
| {{IOPoolC}}Acc/Conf/Rech 
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:IO_Coercive_Persuasion.png|20px]]
| [[Coercive Persuasion]] 
| 50
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,142: Line 2,741:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Annoyance]]
| [[Befuddling Aura]]  
| {{IOlevel1}} | + Regeneration  
| {{IOlevel1}} | 1% Recovery  
| {{IOlevel1}} | + Smashing/Lethal Def ||  ||  ||
| {{IOlevel1}} | 1% Confuse Duration 
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel1}} | 2.5% Recharge Time ||      
|-
| [[Cacophony]]
| {{IOlevel1}} | 1% Recovery  
| {{IOlevel2}} | 1.5% Confuse Duration  
| {{IOlevel3}} | 3% Toxic/Psi Res<br/>5% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
|-
| [[Triumphant Insult]]
| [[Perplex]]  
| {{IOlevel1}} | + Recovery  
| {{IOlevel2}} | 6% Regeneration  
| {{IOlevel2}} | + Smashing/Lethal Def ||  || ||
| {{IOlevel2}} | 1.5% Confuse Duration  
| {{IOlevel2}} | 5% Accuracy  
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Mocking Beratement]]
| [[Malaise's Illusions]]  
| {{IOlevel3}} | +Endurance  
| {{IOlevel4}} | 2.5% Recovery  
| {{IOlevel4}} | Hold Res  
| {{IOlevel4}} | 2.5% Confuse Duration  
| {{IOlevel3}} | + Smashing/Lethal Def  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel4}} | + Fire/Cold Def  
| {{IOlevel4}} | 6.25% Recharge Time  
| {{IOlevel5}} | - Recharge Time
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
|-
| [[Perfect Zinger]]
| [[Coercive Persuasion]]  
| {{IOlevel4}} | Fear Res  
| {{IOlevel7}} | 4% Recovery  
| {{IOlevel4}} | + Regeneration  
| {{IOlevel7}} | 4% Confuse Duration  
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel4}} | + Damage  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel4}} | + Smashing/Lethal Def  
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
|-
|-
|}
|}


===Knockback===
=== Fear ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Volley_of_Velocity.png|20px]]  
| [[File:IO_Horror.png|20px]]
| [[Volley of Velocity]]  
| [[Horror]]  
| 10-20
| 10-30
| {{IOUncommon}}Knock/Acc  
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Knock/Rech ||  ||  ||
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc/Fear/Rech ||
|-
|-
| [[Image:IO_Explosive_Strike.png|20px]]  
| [[File:IO_Unspeakable_Terror.png|20px]]
| [[Explosive Strike]]  
| [[Unspeakable Terror]]  
| 10-20
| 10-30
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Knock/Acc  
| {{IOPoolA}}End/Fear
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Fear/Range
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolC}}Chance for Disorient {{IOProc}}
|-
|-
| [[Image:IO_Kinetic_Crash.png|20px]]  
| [[File:IO_Nightmare.png|20px]]
| [[Kinetic Crash]]  
| [[Nightmare]]  
| 21-50  
| 20-50  
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Knock/Acc  
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Knock/Rech  
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Knock/End  
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Knock/Dam/End  
| {{IOUncommon}}Acc/Fear/Rech  
| {{IOPoolA}}Knock/Dam/Acc
| {{IOUncommon}}Acc/Fear
|-
| [[File:IO_Glimpse_of_the_Abyss.png|20px]]
| [[Glimpse of the Abyss]]
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Fear
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Fear/Range
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:HEO_The_Haunting.png|20px]]
| [[The Haunting]] 
| 10-50
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Force_Feedback.png|20px]]  
| [[File:HEO_Superior_Haunting.png|20px]]
| [[Force Feedback]]  
| [[Superior Haunting]]  
| 21-50  
| 50  
| {{IOUncommon}}Knock/Dam
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}
| {{IOPoolA}}Knock/Acc
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}
| {{IOPoolB}} Knock/Rech  
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOPoolC}}Rech/End
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}
| {{IOPoolB}}Knock/Dam/End  
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}
| {{IOPoolA}}Chance for +Rech {{IOProc}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,210: Line 2,845:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Volley of Velocity]]
| [[Horror]]  
| {{IOlevel1}} | Debt Prot  
| {{IOlevel1}} | 1.1% Fear Duration  
| {{IOlevel2}} | +Health  || ||  ||
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel1}} | 2.5% Recharge Time ||  
|-
|-
| [[Explosive Strike]]
| [[Unspeakable Terror]]  
| {{IOlevel2}} | + Damage  
| {{IOlevel3}} | 2.2% Fear Duration  
| {{IOlevel2}} | + Ranged Def  || ||  ||
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 5% Recharge Time  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Kinetic Crash]]
| [[Nightmare]]  
| {{IOlevel2}} | +RunSpeed  
| {{IOlevel2}} | 1.65% Fear Duration  
| {{IOlevel3}} | + Smashing Res 
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| | + 3 Knockback Protection  
| {{IOlevel2}} | 5% Accuracy  
| {{IOlevel2}} | + Regeneration 
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | - Recharge Time
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Force Feedback]]
| [[Glimpse of the Abyss]]  
| {{IOlevel4}} | + Movement Speed  
| {{IOlevel4}} | 2.75% Fear Duration  
| {{IOlevel4}} | Fear Res  
| {{IOlevel4}} | 1.88% Health  
| {{IOlevel4}} | + Regeneration  
| {{IOlevel4}} | 9% Accuracy  
| {{IOlevel4}} | + Damage
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel4}} | + AoE Def  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[The Haunting]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
|-
| [[Superior Haunting]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
|}


===Endurance Modification===
=== Holds ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO Adrenal Adjustment.png|20px]]  
| [[File:IO_Paralytic.png|20px]]
| [[Adrenal Adjustment]]  
| [[Paralytic]]  
| 10-20
| 10-30
| {{IOUncommon}}EndMod
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}EndMod/Rech
| {{IOUncommon}}End/Hold
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Hold/Range
| {{IOUncommon}}Acc/Hold/Rech ||  
|-
|-
| [[Image:IO Energy Manipulator.png|20px]]  
| [[File:IO_Neuronic_Shutdown.png|20px]]
| [[Energy Manipulator]]  
| [[Neuronic Shutdown]]  
| 10-20
| 10-30
| {{IOUncommon}}EndMod
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}EndMod/Rech  
| {{IOPoolA}}End/Hold
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Hold/Range
| {{IOPoolC}}Acc/Hold/Rech  
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
|-
|-
| [[Image:IO Efficacy Adaptor.png|20px]]  
| [[File:IO_Basilisk's_Gaze.png|20px]]
| [[Efficacy Adaptor]]  
| [[Basilisk's Gaze]]  
| 21-50
| 10-30
| {{IOUncommon}}EndMod
| {{IOPoolA}}Acc/Hold
| {{IOUncommon}}EndMod/Rech  
| {{IOPoolA}}Acc/Rech
| {{IOUncommon}}EndMod/Rech/Acc
| {{IOPoolB}}Rech/Hold
| {{IOUncommon}}Rech/Acc
| {{IOPoolB}}End/Rech/Hold
| {{IOUncommon}}EndMod/Acc
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOPoolA}}EndMod/End
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
|-
|-
| [[Image:IO Performance Shifter.png|20px]]  
| [[File:IO_Essence_of_Curare.png|20px]]
| [[Performance Shifter]]  
| [[Essence of Curare]]
| 21-50  
| 20-50  
| {{IOUncommon}}EndMod
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}EndMod/Rech
| {{IOUncommon}}End/Hold
| {{IOPoolB}}EndMod/Rech/Acc
| {{IOUncommon}}Acc/End
| {{IOPoolC}}Rech/Acc
| {{IOUncommon}}Hold/Range
| {{IOPoolA}}EndMod/Acc
| {{IOUncommon}}Acc/Hold
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
| {{IOUncommon}}Acc/Hold/Rech
|-
|-
|}
| [[File:IO_Ghost_Widow's_Embrace.png|20px]]
 
| [[Ghost Widow's Embrace]] 
:Set Bonuses
| 20-50
 
| {{IOPoolA}}Acc/Rech
{{IOBonusHeader}}
| {{IOPoolA}}End/Hold
| [[Adrenal Adjustment]]
| {{IOPoolB}}Acc/End
| {{IOlevel1}} | + Recovery 
| {{IOPoolB}}Hold/Range
| {{IOlevel2}} | +Health  ||  ||  ||
| {{IOPoolC}}Acc/Hold/Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
|-
| [[Energy Manipulator]]  
| [[File:IO_Lockdown.png|20px]]
| {{IOlevel2}} | + Recovery 
| [[Lockdown]] 
| {{IOlevel2}} | + Regeneration  ||  ||  ||  
| 30-50
| {{IOPoolA}}Acc/Hold
| {{IOPoolA}}Acc/Rech
| {{IOPoolB}}Rech/Hold
| {{IOPoolB}}End/Rech/Hold
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
|-
|-
| [[Efficacy Adaptor]]
| [[File:IO_Unbreakable_Constraint.png|20px]]
| {{IOlevel2}} | +Health 
| [[Unbreakable Constraint]]  
| {{IOlevel2}} | + Recovery 
| 50
| {{IOlevel4}} | + Regeneration 
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}
| {{IOlevel4}} | + Damage 
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}  
| {{IOlevel3}} | - Recharge Time 
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
|-
| [[File:IO_Gladiator's Net.png|20px]]
| [[Gladiator's Net]] 
| 10-50
| {{IOPVP}}Acc/Hold
| {{IOPVP}}Acc/Rech
| {{IOPVP}}Rech/Hold
| {{IOPVP}}End/Rech/Hold
| {{IOPVP}}Acc/End/Rech/Hold
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[Performance Shifter]]
| [[File:WO_Entomb.png|20px]]
| {{IOlevel4}} | + Movement Speed 
| [[Entomb]]  
| {{IOlevel4}} | +Health 
| 10-50
| {{IOlevel4}} | + Recovery 
| {{IOSuperW}} Acc/Hold{{IOUnique}}
| {{IOlevel4}} | + Damage 
| {{IOSuperW}} Hold/Rech {{IOUnique}}
| {{IOlevel4}} | + AoE Def
| {{IOSuperW}} End/Rech {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
| [[File:WO_Superior_Entomb.png|20px]]
| [[Superior Entomb]] 
| 50
| {{IOSuperW}} Acc/Hold{{IOUnique}}
| {{IOSuperW}} Hold/Rech {{IOUnique}}
| {{IOSuperW}} End/Rech {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
|}
|}


===To Hit Buff===
:Set Bonuses


{| class="wikitable" style="text-align:left"
{{IOBonusHeader}}
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| [[Paralytic]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel1}} | 0.9% Endurance
| {{IOlevel1}} | 1% Hold Duration  ||
|-
|-
| [[Image:IO Encouraged Accuracy.png|20px]]  
| [[Neuronic Shutdown]]  
| [[Encouraged Accuracy]]
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| 10-20
| {{IOlevel3}} | 1.5% Health 
| {{IOUncommon}}ToHit
| {{IOlevel3}} | 7% Accuracy 
| {{IOUncommon}}ToHit/Rech
| {{IOlevel3}} | 2% Hold Duration  
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def
|-
|-
| [[Image:IO Rectified Reticle.png|20px]]  
| [[Basilisk's Gaze]]  
| [[Rectified Reticle]]
| {{IOlevel3}} | 2.5% Energy/Neg Def<br/>1.25% Ranged Def
| 10-20
| {{IOlevel3}} | 2% Recovery
| {{IOUncommon}}ToHit
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOPoolA}}ToHit/Rech
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
| {{IOlevel4}} | 10% Regeneration
|-
|-
| [[Image:IO Adjusted Targeting.png|20px]]
| [[Essence of Curare]]
| [[Adjusted Targeting]]  
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| 21-50
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOUncommon}}ToHit
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOUncommon}}ToHit/Rech
| {{IOlevel2}} | 1.5% Hold Duration 
| {{IOUncommon}}ToHit/Rech/End
| {{IOlevel2}} | 1.88% Ranged Def<br/>0.94% Energy/Neg Def
| {{IOUncommon}}Rech/End
|-
| {{IOUncommon}}ToHit/End
| [[Ghost Widow's Embrace]]  
| {{IOPoolA}}Rech
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 2.5% Hold Duration 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Lockdown]] 
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | 2.5% Hold Duration
| {{IOlevel4}} | 3.75% Fire/Cold Rez<br/>6.25% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]]
| [[Unbreakable Constraint]]  
| [[Gaussian's Synchronized Fire-Control]]  
| {{IOlevel7}} | 4% Recovery 
| 21-50
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOUncommon}}ToHit
| {{IOlevel7}} | 15% Accuracy 
| {{IOPoolA}}ToHit/Rech
| {{IOlevel7}} | 10% Recharge Time 
| {{IOPoolB}}ToHit/Rech/End
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Res
| {{IOPoolC}}Rech/End
| {{IOPoolA}}ToHit/End
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|-
|}
| [[Gladiator's Net]] <br /> PvE and PvP
 
| {{IOlevel4}} | 2.5% Hold Duration
:Set Bonuses
| {{IOlevel4}} | 2.25% Endurance  
 
| {{IOlevel4}} | 2.5% Damage  
{{IOBonusHeader}}
| {{IOlevel5}} | 7.5% Recharge Time  
| [[Encouraged Accuracy]]
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
| {{IOlevel2}} | Debt Prot  
| {{IOlevel2}} | + Damage ||  ||  ||  
|-
|-
| [[Rectified Reticle]]  
| [[Gladiator's Net]] <br /> PvP Only
| {{IOlevel2}} | + Smashing/Lethal Def 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | + Regeneration  || ||  ||  
| {{IOlevel3}} | 10% Range
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel5}} | 2.25% Health  
| {{IOlevel5}} | 3% Recovery
|-
|-
| [[Adjusted Targeting]]
| {{IOlevel3}} | + Damage 
| {{IOlevel3}} | + Positive/Negative Energy Res 
| {{IOlevel4}} | Accuracy 
| {{IOlevel3}} | - Recharge Time 
|  | + 7.5% Status Resistance
|-
|-
| [[Gaussian's Synchronized Fire-Control]]
| [[Entomb]]  
| {{IOlevel4}} | + Movement Speed 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | +Health 
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel4}} | + Recovery
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | + Damage 
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel3}} | + Melee Def<br />+ Ranged Def<br />+ AoE Def  
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
|-
| [[Superior Entomb]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


===To Hit Debuff===
=== Immobilize ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO Discouraging Words.png|20px]]  
| [[File:IO_Rooting_Grasp.png|20px]]
| [[Discouraging Words]]  
| [[Rooting Grasp]]  
| 10-20
| 10-30
| {{IOUncommon}}ToHit
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}End/Immob
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Immob/Range
| {{IOUncommon}}Acc/Immob/Rech ||  
|-
|-
| [[Image:IO Deflated Ego.png|20px]]  
| [[File:IO_Debilitative_Action.png|20px]]
| [[Deflated Ego]]  
| [[Debilitative Action]]  
| 10-20
| 10-30
| {{IOUncommon}}ToHit
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolA}}End/Immob
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Immob/Range
| {{IOPoolC}}Acc/Immob/Rech  
| {{IOPoolC}}Chance for Stun {{IOProc}}  
|-
|-
| [[Image:IO Dampened Spirits.png|20px]]  
| [[File:IO_Enfeebled_Operation.png|20px]]
| [[Dampened Spirits]]  
| [[Enfeebled Operation]]  
| 21-50  
| 20-50  
| {{IOUncommon}}ToHit
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}End/Immob
| {{IOUncommon}}ToHit/Rech/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Rech/End
| {{IOUncommon}}Immob/Range
| {{IOUncommon}}ToHit/End
| {{IOUncommon}}Acc/Immob/Rech
| {{IOPoolA}}Rech
| {{IOUncommon}}Acc/Immob
|-
|-
| [[Image:IO Dark Watcher's Despair.png|20px]]  
| [[File:IO_Trap_of_the_Hunter.png|20px]]
| [[Dark Watcher's Despair]]  
| [[Trap of the Hunter]]  
| 21-50  
| 20-50  
| {{IOUncommon}}ToHit
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolA}}End/Immob
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolB}}Acc/End
| {{IOPoolC}}Rech/End
| {{IOPoolB}}Immob/Acc
| {{IOPoolA}}ToHit/End  
| {{IOPoolC}}Acc/Immob/Rech
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
| [[File:IO_Gravitational_Anchor.png|20px]]
| [[Gravitational Anchor]] 
| 50
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,414: Line 3,131:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Discouraging Words]]  
| [[Rooting Grasp]]  
| {{IOlevel2}} | + Confuse Res  
| {{IOlevel1}} | 2% Immobilize Duration 
| {{IOlevel1}} | + Smashing/Lethal Def ||  ||  ||  
| {{IOlevel1}} | 0.75% Health  
| {{IOlevel1}} | 1% Damage  
| {{IOlevel1}} | 2.5% Recharge Time ||  
|-
| [[Debilitative Action]]
| {{IOlevel3}} | 4% Immobilize Duration  
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Deflated Ego]]  
| [[Enfeebled Operation]]  
| {{IOlevel1}} | Accuracy  
| {{IOlevel2}} | 3% Immobilize Duration  
| {{IOlevel2}} | + Damage  || ||  ||  
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel2}} | 3.75% Recharge Time  
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|-
|-
| [[Dampened Spirits]]
| [[Trap of the Hunter]]  
| {{IOlevel3}} | + Damage  
| {{IOlevel4}} | 5% Immobilize Duration  
| {{IOlevel3}} | +Endurance  
| {{IOlevel4}} | 1.88% Health  
| {{IOlevel3}} | + Negative Energy Res  
| {{IOlevel4}} | 9% Accuracy  
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/> 6.25% Mez Res
| | + 7.5% Status Resistance
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
|-
| [[Dark Watcher's Despair]]
| [[Gravitational Anchor]]  
| {{IOlevel3}} | +Health  
| {{IOlevel7}} | 4% Recovery  
| {{IOlevel4}} | + Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel3}} | + Damage  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel5}} | + Psionic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
|}
|}


===Defense Debuff===
=== Knockback ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Image:IO Exploited Vulnerability.png|20px]]  
| [[File:IO_Volley_of_Velocity.png|20px]]  
| [[Exploited Vulnerability]]  
| [[Volley of Velocity]]  
| 10-20  
| 10-20  
| {{IOUncommon}}Def
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Def/Rech/End ||  ||  ||
| {{IOUncommon}}Knock/Rech ||  ||  ||
|-
|-
| [[Image:IO Achilles' Heel.png|20px]]  
| [[File:IO_Explosive_Strike.png|20px]]  
| [[Achilles' Heel]]  
| [[Explosive Strike]]  
| 10-20  
| 10-20  
| {{IOUncommon}}Def
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}Knock/Acc
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
|-
|-
| [[Image:IO Undermined Defenses.png|20px]]  
| [[File:IO_Kinetic_Crash.png|20px]]  
| [[Undermined Defenses]]  
| [[Kinetic Crash]]  
| 21-50  
| 21-50  
| {{IOUncommon}}Def
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Def/Rech/End
| {{IOUncommon}}Knock/Rech  
| {{IOUncommon}}Rech/End  
| {{IOUncommon}}Rech/End  
| {{IOUncommon}}Def/End  
| {{IOUncommon}}Knock/Dam/End  
| {{IOPoolA}}Rech
| {{IOPoolA}}Knock/Dam/Acc
|-
|-
| [[Image:IO Touch of Lady Grey.png|20px]]  
| [[File:IO_Force_Feedback.png|20px]]  
| [[Touch of Lady Grey]]  
| [[Force Feedback]]  
| 21-50  
| 21-50  
| {{IOUncommon}}Def
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}Knock/Acc
| {{IOPoolB}}Def/Rech/End
| {{IOPoolB}} Knock/Rech  
| {{IOPoolC}}Rech/End  
| {{IOPoolC}}Rech/End
| {{IOPoolA}}Def/End  
| {{IOPoolB}}Knock/Dam/End  
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
| {{IOPoolA}}Chance for +Rech {{IOProc}}
|-
|-
| [[File:IO_Imperial_Might.png|20px]]
| [[Imperial Might]]
| 10-50
| {{IOSpecial}}Knock/Acc
| {{IOSpecial}}Knock/End
| {{IOSpecial}}Knock/Rech
| {{IOSpecial}}Rech/End
| {{IOSpecial}}Knock/Acc/End
| {{IOSpecial}}Rech/Chance for Knockdown/Knockback to Knockdow{{IOUnique}}{{IOProc}}
|}
|}


Line 2,482: Line 3,219:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploited Vulnerability]]  
| [[Volley of Velocity]]
| {{IOlevel1}} | Accuracy  
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel1}} | + Melee Def ||  ||  ||  
| {{IOlevel2}} | 1.13% Health  ||  ||  || 
|-
| [[Explosive Strike]]
| {{IOlevel2}} | 1.5% Damage  
| {{IOlevel2}} | 1.88% Ranged Def<br/>0.94% Energy/Neg Def||  ||  ||
|-
|-
| [[Achilles' Heel]]  
| [[Kinetic Crash]]
| {{IOlevel2}} | + Damage 
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | + AoE Def  ||  ||  ||  
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | Mag 3 Knockback Protection  
| {{IOlevel2}} | 6% Regeneration  
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Undermined Defenses]]
| [[Force Feedback]]
| {{IOlevel3}} | + Damage  
| {{IOlevel4}} | 7.5% Movement Speed  
| {{IOlevel3}} | +Endurance 
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res
| {{IOlevel3}} | Accuracy  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel3}} | +Health  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel3}} | + AoE Def  
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
|-
|-
| [[Touch of Lady Grey]]
| [[Imperial Might]]  
| {{IOlevel3}} | +Health 
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel4}} | + Recovery 
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel3}} | + Regeneration 
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel3}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | Accuracy
| | Total Might: Imperial Might KB bonuses become damage
|-
|-
| [[Imperial Might]]<br>(Challenge Only)
| {{IOlevel4}} | 1.88% Health
| | 5% Chance for Repel Protection
| {{IOlevel4}} | 3.13 Lethal/Smash Def<br>1.56% Melee Def
| {{IOlevel5}} | 7.5% Recharge
| | Total Might: Imperial Might KB bonuses become damage
|}
|}


=== Accurate Defense Debuff ===
=== Sleep ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Image:IO_Shield_Breaker.png|20px]]
| [[File:IO_Hibernation.png|20px]]
| [[Shield Breaker]]  
| [[Hibernation]]  
| 10-30
| 10-30  
| {{IOPoolA}}Def
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Acc/Def
| {{IOUncommon}}End/Sleep
| {{IOPoolB}}Acc/Rech
| {{IOUncommon}}Acc/End
| {{IOPoolB}}Def/End/Rech
| {{IOUncommon}}Sleep/Range
| {{IOPoolC}}Acc/End/Rech
| {{IOUncommon}}Acc/Rech/Sleep ||
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[Image:IO_Analyze_Weakness.png|20px]]
| [[File:IO_Induced_Coma.png|20px]]
| [[Analyze Weakness]]   
| [[Induced Coma]]   
| 30-50
| 10-30  
| {{IOPoolA}}Def
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Acc/Def
| {{IOPoolA}}End/Sleep
| {{IOPoolB}}Acc/Rech
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Def/End/Rech
| {{IOPoolB}}Sleep/Range
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Acc/Sleep/Rech
| {{IOPoolC}} Chance for +ToHit {{IOProc}}
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}
|-
| [[File:IO_Lethargic_Repose.png|20px]]
| [[Lethargic Repose]] 
| 20-50
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Sleep/Range
| {{IOUncommon}}Acc/Rech/Sleep
| {{IOUncommon}}Acc/Sleep
|-
|-
|}
| [[File:IO_Call_of_the_Sandman.png|20px]]
 
| [[Call of the Sandman]]
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Sleep
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Sleep/Range
| {{IOPoolC}}Acc/Rech/Sleep
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
|-
| [[File:IO_Fortunata_Hypnosis.png|20px]]
| [[Fortunata Hypnosis]] 
| 50
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Endless_Nightmare.png|20px]]
| [[Endless Nightmare]] 
| 10-50
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Superior_Endless_Nightmare.png|20px]]
| [[Superior Endless Nightmare]] 
| 50
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Shield Breaker]]  
| [[Hibernation]]  
| {{IOlevel4}} | + Recovery
| {{IOlevel3}} | 4% Sleep Duration 
| |+ 2.5% Status Resistance
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel3}} | + AoE Def
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res 
| {{IOlevel5}} | Accuracy
| {{IOlevel1}} | 2.5% Recharge Time  ||
| {{IOlevel4}} | + Melee Def
|-
|-
| [[Induced Coma]]  
| [[Analyze Weakness]]  
| {{IOlevel5}} | 6% Sleep Duration 
| {{IOlevel4}} | + Regeneration
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel3}} | Stun Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel3}} | + Damage
| {{IOlevel2}} | 4.5% Movement Speed 
| {{IOlevel5}} | Accuracy
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def 
| {{IOlevel4}} | + Smashing/Lethal Res
|-
|-
| [[Lethargic Repose]]
|}
| {{IOlevel3}} | 4% Sleep Duration 
 
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94 Ranged Def 
=== Accurate To Hit Debuff ===
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def 
{| class="wikitable" style="text-align:left"
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res 
|-
|-
| [[Image:IO_Cloud_Senses.png|20px]]
| [[Call of the Sandman]]  
| [[Cloud Senses]] 
| {{IOlevel4}} | 5% Sleep Duration 
| 10-30
| {{IOlevel4}} | 1.88% Health 
| {{IOPoolA}}ToHit
| {{IOlevel4}} | 2.25% Endurance 
| {{IOPoolA}}Acc/ToHit
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOPoolB}}Acc/Rech
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOPoolB}}ToHit/End/Rech
|-
| {{IOPoolC}}Acc/End/Rech
| [[Fortunata Hypnosis]]
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
| {{IOlevel7}} | 4% Recovery 
|-
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| [[Image:IO_Siphon_Insight.png|20px]]
| {{IOlevel7}} | 15% Accuracy 
| [[Siphon Insight]] 
| {{IOlevel7}} | 10% Recharge Time 
| 30-50
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res 
| {{IOPoolA}}ToHit
|-
| {{IOPoolA}}Acc/ToHit
| [[Endless Nightmare]]
| {{IOPoolB}}Acc/Rech
| {{IOlevel4}} | 7.5% Movement
| {{IOPoolB}}ToHit/End/Rech
| {{IOlevel4}} | 1.88% Health
| {{IOPoolC}}Acc/End/Rech
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Endless Nightmare]]
| {{IOlevel7}} | 12% Movement
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
 
=== Stuns ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Stagger.png|20px]]
| [[Stagger]]   
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Stun
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Acc/Stun/Rech
|-
| [[File:IO_Razzle_Dazzle.png|20px]]
| [[Razzle Dazzle]] 
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}End/Stun
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Stun/Range
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Chance for Immobilize {{IOProc}}
|-
| [[File:IO_Rope_A_Dope.png|20px]]
| [[Rope A Dope]]   
| 20-50
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Stun
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Acc/Stun/Rech
| {{IOUncommon}}Acc/Stun
|-
| [[File:IO_Stupefy.png|20px]]
| [[Stupefy]]   
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Stun
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Stun/Range 
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Chance for Knockback {{IOProc}}
|-
| [[File:IO_Absolute_Amazement.png|20px]]
| [[Absolute Amazement]] 
| 50
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Stagger]]
| {{IOlevel1}} | 3% Movement Speed 
| {{IOlevel1}} | 1.25% Fire/Cold Def<br/>0.625% AoE Def 
| {{IOlevel1}} | 1% Stun Duration 
| {{IOlevel1}} | 2.5% Recharge Time  ||
|-
| [[Razzle Dazzle]]
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2% Stun Duration 
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def 
|-
| [[Rope A Dope]]
| {{IOlevel2}} | 6% Regeneration 
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res 
| {{IOlevel3}} | 2% Stun Duration 
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res 
| {{IOlevel2}} | 1.88% Psionic Def 
|-
| [[Stupefy]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel5}} | 3% Stun Duration 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def 
|-
| [[Absolute Amazement]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res 
|-
|}
 
=== Taunt ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Annoyance.png|20px]]
| [[Annoyance]]
| 10-20
| {{IOUncommon}}Taunt
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
|-
| [[File:IO_Triumphant_Insult.png|20px]]
| [[Triumphant Insult]]
| 10-20
| {{IOUncommon}}Taunt
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
|-
| [[File:IO_Mocking_Beratement.png|20px]]
| [[Mocking Beratement]]
| 21-50
| {{IOUncommon}}Taunt
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}Taunt/Rech/Range
| {{IOUncommon}}Rech/Acc
| {{IOUncommon}}Taunt/Range
| {{IOPoolA}}Rech
|-
| [[File:IO_Perfect_Zinger.png|20px]]
| [[Perfect Zinger]]
| 21-50
| {{IOUncommon}}Taunt
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Taunt/Rech/Range
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}Rech
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Annoyance]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def||  ||  || 
|-
| [[Triumphant Insult]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def||  ||  || 
|-
| [[Mocking Beratement]]
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Perfect Zinger]]
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.13% Lethal/Smash Def<br/>1.565% Melee Def
|-
|}
 
=== Universal Control ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Forced_Indoctrination.png|20px]]
| [[Forced Indoctrination]] 
| 10-50
| {{IOSpecial}}Cont/Dam{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam{{IOUnique}}
| {{IOSpecial}}Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Acc/Rech/End{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Chance for Psi Damage{{IOUnique}}{{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Forced Indoctrination]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel5}} | 6% Sleep and Immobilize Duration<br>3.3% Fear Duration<br>3% Confuse, Hold, and Stun Duration
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel6}} | 8.75% Recharge
|-
| [[Forced Indoctrination]]<br>(Challenge Only)
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel3}} | 10% Range
| {{IOlevel5}} | 4.5 Lethal/Smash Res<br>7.5% Mez Res
| {{IOlevel6}} | 2.63% Health
| | Residual Will effect
|}
 
== Travel Sets ==
=== Flight ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Soaring.png|20px]]
| [[Soaring]]
| 15-50
| {{IOUncommon}}Fly
| {{IOUncommon}}End
| {{IOUncommon}}Fly/End
|-
| [[File:IO_Freebird.png|20px]]
| [[Freebird]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Fly
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Soaring]]
| {{IOlevel1}} | 1% Recovery
| {{IOlevel1}} | 0.75% Health
|-
| [[Freebird]]
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 1.5% Health
|-
|}
 
=== Leaping ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Springfoot.png|20px]]
| [[Springfoot]]
| 15-50
| {{IOUncommon}}Jump
| {{IOUncommon}}End
| {{IOUncommon}}Jump/End
|-
| [[File:IO_Unbounded_Leap.png|20px]]
| [[Unbounded Leap]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Jump
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Springfoot]]
| {{IOlevel1}} | 3% Movement Speed 
| {{IOlevel1}} | 0.75% Health 
|-
| [[Unbounded Leap]]
| {{IOlevel3}} | 6% Movement Speed 
| {{IOlevel3}} | 1.5% Health 
|-
|}
 
=== Running ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Quickfoot.png|20px]]
| [[Quickfoot]]
| 15-50
| {{IOUncommon}}Run Speed
| {{IOUncommon}}End
| {{IOUncommon}}Run/End
|-
| [[File:IO_Celerity.png|20px]]
| [[Celerity]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Run Speed
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Quickfoot]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res 
| {{IOlevel1}} | 0.75% Health 
|-
| [[Celerity]]
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res 
| {{IOlevel3}} | 1.5% Health 
|-
|}
 
=== Teleport ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Jaunt.png|20px]]
| [[Jaunt]]
| 15-50
| {{IOUncommon}}Range
| {{IOUncommon}}End
| {{IOUncommon}}Range/End
|-
| [[File:IO_Time_and_Space_Manipulation.png|20px]]
| [[Time and Space Manipulation|Time & Space Manipulation]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Range
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Jaunt]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health 
|-
| [[Time and Space Manipulation|Time & Space Manipulation]]
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel3}} | 1.5% Health 
|-
|}
 
=== Universal Travel ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| [[Blessing of the Zephyr]]
| 10-50
| {{IOPoolA}}Travel
| {{IOPoolB}}Travel/End
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}} || || ||
|-
| [[File:WO_Winter's_Gift.png|20px]]
| [[Winter's Gift]]
| 10-50
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOSuperW}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}} || || ||
|-
| [[File:WO_Superior_Winter's_Gift.png|20px]]
| [[Superior Winter's Gift]]
| 50
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOSuperW}}Slow Resistance (25%) {{IOUnique}} {{IOGlobal}} || || ||
|-
| [[File:IO_Synapse%27s_Agility.png|20px]]
| [[Synapses Agility]]
|10-50
| {{IOSpecial}} Travel
| {{IOSpecial}} Travel/Rech
| {{IOSpecial}} Travel/Rech/End
| {{IOSpecial}} Rech/End
| {{IOSpecial}} Travel/End
| {{IOSpecial}} Endurance Drain Resistance (20%) {{IOGlobal}}
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted !! With 5 slotted !! With 6 Slotted
|-
| [[Blessing of the Zephyr]]
| {{IOlevel1}} | 1.25% Ranged Def<br/>0.625% Energy/Neg Def 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def 
|-
| [[Winter's Gift]]
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res 
| {{IOlevel5}} | 9% Movement Speed 
|-
| [[Superior Winter's Gift]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel7}} | 12% Movement Speed
|-
| [[Synapse's Agility]]
| {{IOlevel6}}| 10.5% Movement
| {{IOlevel1}}| 5% Slow Resistance
| {{IOlevel3}}| 8% Regeneration
| {{IOlevel5}}| 7.5% Recharge
| {{IOlevel3}}| 2.5% Melee/Range/Aoe Def<br/>1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def
|}
 
== Other Sets ==
=== Accurate Defense Debuff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Shield_Breaker.png|20px]]
| [[Shield Breaker]] 
| 10-30
| {{IOPoolA}}Def
| {{IOPoolA}}Acc/Def
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
| [[File:IO_Analyze_Weakness.png|20px]]
| [[Analyze Weakness]] 
| 30-50
| {{IOPoolA}}Def
| {{IOPoolA}}Acc/Def
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}} Chance for +ToHit {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Shield Breaker]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def 
| {{IOlevel5}} | 11% Accuracy 
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def 
|-
| [[Analyze Weakness]]
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 11% Accuracy 
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res 
|-
|}
 
=== Accurate To Hit Debuff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Cloud_Senses.png|20px]]
| [[Cloud Senses]] 
| 10-30
| {{IOPoolA}}ToHit
| {{IOPoolA}}Acc/ToHit
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
|-
| [[File:IO_Siphon_Insight.png|20px]]
| [[Siphon Insight]] 
| 30-50
| {{IOPoolA}}ToHit
| {{IOPoolA}}Acc/ToHit
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Cloud Senses]]
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res 
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def 
|-
| [[Siphon Insight]]
| {{IOlevel3}} | 6% Movement Speed 
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel5}} | 3.75% Lethal/Smash Def<br/>1.875% Melee Def 
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def 
|-
|}
 
=== Defense Debuff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO Exploited Vulnerability.png|20px]]
| [[Exploited Vulnerability]]
| 10-20
| {{IOUncommon}}Def
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Def/Rech/End ||  ||  ||
|-
| [[File:IO Achilles' Heel.png|20px]]
| [[Achilles' Heel]]
| 10-20
| {{IOUncommon}}Def
| {{IOPoolA}}Def/Rech
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
|-
| [[File:IO Undermined Defenses.png|20px]]
| [[Undermined Defenses]]
| 21-50
| {{IOUncommon}}Def
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Def/Rech/End
| {{IOUncommon}}Rech/End
| {{IOUncommon}}Def/End
| {{IOPoolA}}Rech
|-
| [[File:IO Touch of Lady Grey.png|20px]]
| [[Touch of Lady Grey]]
| 21-50
| {{IOUncommon}}Def
| {{IOPoolA}}Def/Rech
| {{IOPoolB}}Def/Rech/End
| {{IOPoolC}}Rech/End
| {{IOPoolA}}Def/End
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Exploited Vulnerability]]
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel1}} | 1.25% Melee Def<br/>0.625% Lethal/Smash Def  ||  ||  ||
|-
| [[Achilles' Heel]]
| {{IOlevel2}} | 1.5% Damage 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def  ||  ||  ||
|-
| [[Undermined Defenses]]
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def 
|-
| [[Touch of Lady Grey]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel3}} | 2% Damage 
| {{IOlevel5}} | 11% Accuracy 
|-
|}
 
=== Endurance Modification ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO Adrenal Adjustment.png|20px]]
| [[Adrenal Adjustment]]
| 10-20
| {{IOUncommon}}EndMod
| {{IOUncommon}}EndMod/Rech
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
|-
| [[File:IO Energy Manipulator.png|20px]]
| [[Energy Manipulator]]
| 10-20
| {{IOUncommon}}EndMod
| {{IOPoolA}}EndMod/Rech
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
|-
| [[File:IO Efficacy Adaptor.png|20px]]
| [[Efficacy Adaptor]]
| 21-50
| {{IOUncommon}}EndMod
| {{IOUncommon}}EndMod/Rech
| {{IOUncommon}}EndMod/Rech/Acc
| {{IOUncommon}}Rech/Acc
| {{IOUncommon}}EndMod/Acc
| {{IOPoolA}}EndMod/End
|-
| [[File:IO Performance Shifter.png|20px]]
| [[Performance Shifter]]
| 21-50
| {{IOUncommon}}EndMod
| {{IOPoolA}}EndMod/Rech
| {{IOPoolB}}EndMod/Rech/Acc
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}EndMod/Acc
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Adrenal Adjustment]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | 1.13% Health  ||  ||  ||
|-
| [[Energy Manipulator]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||
|-
| [[Efficacy Adaptor]]
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel3}} | 5% Recharge Time 
|-
| [[Performance Shifter]]
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.13% AoE Def<br/> 1.565% Fire/Cold Def 
|-
|}
 
=== Resurrect ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:HEO_Return_From_the_Grave.png|20px]]
| [[Return From the Grave]] 
| 10-50
| {{IOSuperAHE}}Rez {{IOUnique}}
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rez/End {{IOUnique}}
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech {{IOUnique}}
|-
| [[File:HEO_Superior_Return_From_the_Grave.png|20px]]
| [[Superior Return From the Grave]] 
| 50
| {{IOSuperAHE}}Rez {{IOUnique}}
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rez/End {{IOUnique}}
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Return From the Grave]]
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge Time
| | Mass Rising Effect
|-
| [[Superior Return From the Grave]]
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| | Mass Rising Effect
|}
 
=== Slow Movement ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Curtail_Speed.png|20px]]
| [[Curtail Speed]] 
| 10-30
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Slow/Range
| {{IOUncommon}}End/Rech/Slow ||
|-
| [[File:IO_Impeded_Swiftness.png|20px]]
| [[Impeded Swiftness]] 
| 10-30
| {{IOUncommon}}Acc/Slow
| {{IOPoolA}}Dam/Slow
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Slow/Range 
| {{IOPoolC}}End/Rech/Slow 
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}
|-
| [[File:IO_Tempered_Readiness.png|20px]]
|nowrap|[[Tempered Readiness]] 
| 20-50
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Slow/Range
| {{IOUncommon}}End/Rech/Slow
| {{IOUncommon}}Acc/Dam/Slow
|-
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
| [[Pacing of the Turtle]]
| 10-50
| {{IOPoolA}}Acc/Slow
| {{IOPoolA}}Dam/Slow
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Slow/Range
| {{IOPoolC}}End/Rech/Slow
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}
|-
| [[File:WO_Winter_Storm.png|20px]]
| [[Winter Storm]]
| 20-50
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|-
| [[File:WO_Superior_Winter_Storm.png|20px]]
| [[Superior Winter Storm]]
| 50
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Curtail Speed]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res 
| {{IOlevel3}} | 2% Improved Slow 
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def 
| {{IOlevel1}} | 2.5% Recharge Time  ||     
|-
| [[Impeded Swiftness]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res 
| {{IOlevel5}} | 3% Improved Slow 
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res 
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res 
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def 
|-
| [[Tempered Readiness]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 1.5% Improved Slow 
| {{IOlevel1}} | 0.9% Endurance 
| {{IOlevel2}} | 3.75% Recharge Time 
| {{IOlevel2}} | 1.88% Ranged Def<br/>0.94% Energy/Neg Def 
|-
| [[Pacing of the Turtle]]
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res   
| {{IOlevel4}} | 2.5% Improved Slow 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res   
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def 
|-
| [[Winter Storm]]
| {{IOlevel3}} | 2% Recovery   
| {{IOlevel4}} | 2.5% Improved Slow 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel5}} | 3% Damage
|-
| [[Superior Winter Storm]]
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | 4% Improved Slow 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 4% Damage 
|}
 
=== To Hit Buff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO Encouraged Accuracy.png|20px]]
| [[Encouraged Accuracy]]
| 10-20
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
|-
| [[File:IO Rectified Reticle.png|20px]]
| [[Rectified Reticle]]
| 10-20
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
|-
| [[File:IO Adjusted Targeting.png|20px]]
| [[Adjusted Targeting]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}ToHit/Rech/End
| {{IOUncommon}}Rech/End
| {{IOUncommon}}ToHit/End
| {{IOPoolA}}Rech
|-
| [[File:IO Gaussian's Synchronized Fire-Control.png|20px]]
| [[Gaussian's Synchronized Fire-Control]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolC}}Rech/End
| {{IOPoolA}}ToHit/End
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Encouraged Accuracy]]
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||
|-
| [[Rectified Reticle]]
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94 Melee Def 
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||
|-
| [[Adjusted Targeting]]
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res 
|-
| [[Gaussian's Synchronized Fire-Control]]
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br/>1.25% Smash/Lethal/Energy/Neg/Fire/Cold Def 
|-
|}
 
=== To Hit Debuff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO Discouraging Words.png|20px]]
| [[Discouraging Words]]
| 10-20
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
|-
| [[File:IO Deflated Ego.png|20px]]
| [[Deflated Ego]]
| 10-20
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
|-
| [[File:IO Dampened Spirits.png|20px]]
| [[Dampened Spirits]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}ToHit/Rech/End
| {{IOUncommon}}Rech/End
| {{IOUncommon}}ToHit/End
| {{IOPoolA}}Rech
|-
| [[File:IO Dark Watcher's Despair.png|20px]]
| [[Dark Watcher's Despair]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolC}}Rech/End
| {{IOPoolA}}ToHit/End
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Discouraging Words]]
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res 
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def  ||  ||  ||
|-
| [[Deflated Ego]]
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||
|-
| [[Dampened Spirits]]
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res 
|-
| [[Dark Watcher's Despair]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel3}} | 2% Damage 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res 
|-
|}
 
=== Universal Debuff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:HEO_Witchcraft.png|20px]]
| [[Witchcraft]] 
| 10-50
| {{IOSuperAHE}}Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Superior_Witchcraft.png|20px]]
| [[Superior Witchcraft]] 
| 50
| {{IOSuperAHE}}Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,580: Line 4,321:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cloud Senses]]  
| [[Witchcraft]]  
| + 2.5% Status Resistance
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | +Endurance
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | + Movement Speed
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | + Ranged Def
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
| [[Siphon Insight]]
| {{IOlevel3}} | + Movement Speed
| {{IOlevel3}} | Debt Prot
| {{IOlevel4}} | Accuracy
| {{IOlevel5}} | + Smashing Def<br />+ Lethal Def
| {{IOlevel5}} | + AoE Def
|-
|-
| [[Superior Witchcraft]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
|}
|}


== See Also ==
* [[Archetype Enhancements]]
* [[Halloween Enhancements]]
* [[Winter Enhancements]]
* [[Very Rare IO Sets]]
* [[Enhancement Booster Salvage]]
* [[Enhancement Converter Salvage]]


[[Category:Invention System]]
[[Category:Invention System]]
[[Category:Invention Sets|*1]]
[[Category:Invention Sets|*1]]
[[Category:Enhancements]]
[[Category:Enhancements]]

Latest revision as of 15:04, 8 September 2023

This article is about detailed Enhancement Set tables. For a categorical listing of Invention Sets, see Category:Invention Sets or Category:Archetype Enhancement Sets.

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A) Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A) Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D) Obtained through PVP Obtained through PvP
Obtained from Hero and Villain Super Pack Obtained from Heroes and Villains Super Pack Obtained from the Rogues and Vigilantes Super Pack Obtained from Rogues and Vigilantes Super Pack
Obtained from the All Hallows Eve Super Pack Obtained from All Hallows Eve Super Pack Obtained from the Lords of Winter Super Pack Obtained from Lords of Winter Super Pack
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Proc.png Procedure (Proc) Random chance of effect.
Global.png Global Enhancement gives a global effect on the character.
Unique.png Unique Only one of this enhancement may be slotted on a character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.

EdNote.png Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)

Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Bonesnap.png Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
IO Bruising Blow.png Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Pounding Slugfest.png Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Smashing Haymaker.png Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Kinetic Combat.png Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Focused Smite.png Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Touch of Death.png Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Crushing Impact.png Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Mako's Bite.png Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Hecatomb.png Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Strike.png Gladiator's Strike 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Blistering Cold.png Blistering Cold 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Blistering Cold.png Superior Blistering Cold 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Vampire's Bite.png Vampire's Bite 10-50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Vampire's Bite.png Superior Vampire's Bite 50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Energy/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.13% Health 1.88% Lethal/Smash Def
0.94% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Lethal/Smash Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Crushing Impact 1.5% Lethal/Smash Res
2.5% Mez Res
1.13% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.13% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
10% Chance for Repel Protection 7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.88% Lethal/Smash Def
0.94% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Lethal/Smash Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def
Vampire's Bite 4.5% Energy/Neg Res
7.5% Mez Res
1.88% Health 2.7% Endurance 10% Regeneration 6.25% Recharge Time
Superior Vampire's Bite 6% Energy/Neg Res
10% Mez Res
3% Health 3.6% Endurance 16% Regeneration 10% Recharge Time

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cleaving Blow.png Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
IO Eradication.png Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Multi-Strike.png Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Scirocco's Dervish.png Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Obliteration.png Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Armageddon.png Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fury of the Gladiator.png Fury of the Gladiator 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for -Resistance Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Avalanche.png Avalanche 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Avalanche.png Superior Avalanche 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Energy/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.13% Energy/Neg Def
1.565% Ranged Def
2.25% Health 12% Regeneration 3.13% AoE Def
1.565% Fire/Cold Def
Multi-Strike 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.88% AoE Def
0.94% Fire/Cold Def
1.88% Melee Def
0.94% Lethal/Smash Def
Scirocco's Dervish 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
9% Accuracy 3.13% AoE Def
1.565% Fire/Cold Def
3.13% Psionic Def
Obliteration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Lethal/Smash Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback Protection 2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance of Repel Protection 3.13% Fire/Cold Def
1.565% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.88% Melee Def
0.94% Lethal/Smash Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Unquestioning Loyalty.png Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
IO Commanding Presence.png Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Resist(Taunt, Placate) for Pets Global: this enhancement functions like a set bonus.
IO Brilliant Leadership.png Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Edict of the Master.png Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Aura +Defense for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Blood Mandate.png Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Sovereign Right.png Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura +Resistance(All) for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.13% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Confuse Duration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Lethal/Smash Res
5% Mez Res
3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.88% Fire/Cold Def
0.94% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Sovereign Right 8% Regeneration 2.25% Lethal/Smash Res
3.75% Mez Res
1.88% Health 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psionic Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Far Strike.png Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
IO Salvo.png Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
IO Volley Fire.png Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Tempest.png Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Maelstrom's Fury.png Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Entropic Chaos.png Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ruin.png Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Decimation.png Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Thunderstrike.png Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Devastation.png Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Apocalypse.png Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Javelin.png Gladiator's Javelin 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Winter's Bite.png Winter's Bite 30-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Winter's Bite.png Superior Winter's Bite 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Energy/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Lethal/Smash Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
3% Energy/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.13% Health 1.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
Decimation 1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Energy/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Energy/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psionic Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psionic Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.88% Health 2.5% Damage Mag 3 Knockback Protection 7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
4.5% Energy/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Call to Arms.png Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Expedient Reinforcement.png Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Energy/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.13% Ranged Def
1.565% Energy/Neg Energy Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploit Weakness.png Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
IO Calibrated Accuracy.png Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Executioner's Contract.png Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Extreme Measures.png Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Sting of the Manticore.png Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Lethal/Smash Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Energy/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Air Burst.png Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
IO Detonation.png Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
IO Positron's Blast.png Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Annihilation.png Annihilation 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for -Res Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rolling Barrage.png Rolling Barrage 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Reh Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Ragnarok.png Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Javelin Volley.png Javelin Volley 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Frozen Blast.png Frozen Blast 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Frozen Blast.png Superior Frozen Blast 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Knockback Strength 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
Detonation 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Annihilation 1.35% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance Discount 3.75% AoE Def
1.875% Fire/Cold Def
Rolling Barrage 7.5% Range 1.13% Health 2.5% Damage 3.75% Recharge Time 2.5% Lethal/Smash Def
1.25% Melee Def
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Resistance 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Universal Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Overwhelming Force.png Overwhelming Force 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Chance for Knockdown/Knockback to Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Energy/Neg Def
1.25% Ranged Def
Mag 4 Knockback Protection

Archetype Sets

EdLetter.png Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Blaster's Wrath.png Blaster's Wrath 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blaster's Wrath.png Superior Blaster's Wrath 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Defiant Barrage.png Defiant Barrage 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defiant Barrage.png Superior Defiant Barrage 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Brute

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Brute's Fury.png Brute's Fury 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Brute's Fury.png Superior Brute's Fury 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Unrelenting Fury.png Unrelenting Fury 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Unrelenting Fury.png Superior Unrelenting Fury 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75 Mez Res
Superior Brute's Fury 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10 Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Lethal/Smash Def
4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Energy/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Will of the Controller.png Will of the Controller 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Will of the Controller.png Superior Will of the Controller 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Overpowering Presence.png Overpowering Presence 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Overpowering Presence.png Superior Overpowering Presence 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Will of the Controller 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Overpowering Presence 2-4% Control Duration 1.88% Health 4.5% Lethal/Smash Res
7.5% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Corruptor

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Malice of the Corruptor.png Malice of the Corruptor 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor.png Superior Malice of the Corruptor 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Scourging Blast.png Scourging Blast 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Scourging Blast.png Superior Scourging Blast 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Defender's Bastion.png Defender's Bastion 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defender's Bastion.png Superior Defender's Bastion 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Vigilant Assault.png Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Vigilant Assault.png Superior Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Healing 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Healing 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Ascendency of the Dominator.png Ascendency of the Dominator 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Ascendency of the Dominator.png Superior Ascendency of the Dominator 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Dominating Grasp.png Dominating Grasp 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominating Grasp.png Superior Dominating Grasp 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Ascendency of the Dominator 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Dominating Grasp 3-6% Control Duration 1.88% Health 5.25% Lethal/Smash Res
8.75% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Guardian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Guardian's Gift.png Guardian's Gift 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Guardian's Gift.png Superior Guardian's Gift 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Absolute Resolution.png Absolute Resolution 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Absolute Resolution.png Superior Absolute Resolution 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Guardian's Gift 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
4.5% Lethal/Smash Res
7.5% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Superior Guardian's Gift 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
6% Lethal/Smash Res
10% Mez Res
5% Melee Def
2.5% Lethal/Smash Def
Absolute Resolution 3% Damage 1.8% Endurance 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
5.25% Toxic/Psi Res
8.75% Mez Res
Superior Absolute Resolution 4% Damage 3.6% Endurance 6% Lethal/Smash Res
10% Mez Res
5% AoE Def
2.5% Fire/Cold Def
6% Toxic/Psi Res
10% Mez Res

Kheldian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Kheldian's Grace.png Kheldian's Grace 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Kheldian's Grace.png Superior Kheldian's Grace 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Essence Transfer.png Essence Transfer 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Essence Transfer.png Superior Essence Transfer 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Lethal/Smash Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
12% Regeneration 3.75% Melee Def
1.875 Lethal/Smash Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def

Mastermind

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Command of the Mastermind.png Command of the Mastermind 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Command of the Mastermind.png Superior Command of the Mastermind 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Mark of Supremacy.png Mark of Supremacy 10-50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Mark of Supremacy.png Superior Mark of Supremacy 50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
3% Recovery 4.5% Lethal/Smash/Fire/Cold/Energy/Neg Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Lethal/Smash Def
4% Recovery 6% Lethal/Smash/Fire/Cold/Energy/Neg Res
30% Mez Res

Scrapper

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Scrapper's Strike.png Scrapper's Strike 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Scrapper's Strike.png Superior Scrapper's Strike 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Critical Strikes.png Critical Strikes 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Critical Strikes.png Superior Critical Strikes 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Soldiers of Arachnos

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Dominion of Arachnos.png Dominion of Arachnos 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominion of Arachnos.png Superior Dominion of Arachnos 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Spider's Bite.png Spider's Bite 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Spider's Bite.png Superior Spider's Bite 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.88% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.13% Melee Def
1.565% Lethal/Smash Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Lethal/Smash Def
16% Regeneration 3.6% Endurance

Stalker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Stalker's Guile.png Stalker's Guile 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Stalker's Guile.png Superior Stalker's Guile 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Assassin's Mark.png Assassin's Mark 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Assassin's Mark.png Superior Assassin's Mark 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Might of the Tanker.png Might of the Tanker 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Might of the Tanker.png Superior Might of the Tanker 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Gauntleted Fist.png Gauntleted Fist 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Gauntleted Fist.png Superior Gauntleted Fist 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration 3.13% Melee Def
1.565% Lethal/Smash Def
5.25% Lethal/Smash/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Energy/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Theft of Essence.png Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Touch of the Nictus.png Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for NE damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Healing 3% Damage 4.5% Energy/Neg Res
7.5% Mez Res
Touch of the Nictus 1.88% Health 9% Accuracy 5% Improved Healing 2.25% Endurance 4.5% Energy/Neg Res
7.5% Mez Res

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Triage.png Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech
IO Regenerative Tissue.png Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) 25% Regeneration Unique: only one enhancement with this effect is slottable per character.
IO Harmonized Healing.png Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
IO Miracle.png Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) 15% Recovery Unique: only one enhancement with this effect is slottable per character.
IO Doctored Wounds.png Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
IO Numina's Convalescence.png Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) 10% Recovery and 10% Regeneration Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Preventive Medicine.png Preventive Medicine 20-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/End Rare Enemy drops (Pool A) Rech/End Rare Enemy drops (Pool A) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Task Force drops (Pool C) Chance for +Absorb Unique: only one enhancement with this effect is slottable per character.
IO Panacea.png Panacea 10-50 Obtained through PVP Heal/End Obtained through PVP End/Rech Obtained through PVP Heal/Rech Obtained through PVP Heal/End/Rech Obtained through PVP Heal Obtained through PVP Chance for +HP and + End Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Healing
Regenerative Tissue 6% Movement 1.5% Health 4% Improved Healing 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.88% Health 5% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
1.88% Psionic Def
Doctored Wounds 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Healing 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.88% Health 6% Improved Healing 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Preventive Medicine 2.25% Lethal/Smash Res
3.75 Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Healing
Panacea
PVP only
2.25% Lethal/Smash Res
3.75% Mez Res
10% Chance for Repel Protection 3% Fire/Cold Res
5% Mez Res
7.5% Range 3.13% Melee Def
1.565% Lethal/Smash Def

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Karma.png Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
IO Kismet.png Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique: only one enhancement with this effect is slottable per character.
IO Serendipity.png Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Gift of the Ancients.png Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/7.5% Increased Run Speed Global: this enhancement functions like a set bonus.
IO Red Fortune.png Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Luck of the Gambler.png Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/ 7.5% Recharge Time Global: this enhancement functions like a set bonus.
IO Reactive Defenses.png Reactive Defenses 20-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Def/Rech Task Force drops (Pool C) Def/End/Rech Task Force drops (Pool C) Scaling Damage Resistance (3% - 10%) Global: this enhancement functions like a set bonus.
IO Shield Wall.png Shield Wall 10-50 Obtained through PVP Def/End Obtained through PVP Def/Rech Obtained through PVP End/Rech Obtained through PVP Def/End/Rech Obtained through PVP Defense Obtained through PVP Mag 1 TP Protection, +5% Res(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Lethal/Smash Res
3.75 Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Red Fortune 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Luck of the Gambler 10% Regeneration 1.13% Health 9% Accuracy 3.75% Lethal/Smash Rez
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Lethal/Smash Res
2.5% Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Energy/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for Repel Protection 3.75% Lethal/Smash Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Steadfast Protection.png Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Res/+3% Def(All) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
IO Impervious Skin.png Impervious Skin 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) 7.5% Mez Resist Global: this enhancement functions like a set bonus.
IO Reactive Armor.png Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Impervium Armor.png Impervium Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +6% Psionic Resist Global: this enhancement functions like a set bonus.
IO Titanium Coating.png Titanium Coating 25-50 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Aegis.png Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +5% Psionic +20% Res Mez Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Unbreakable Guard.png Unbreakable Guard 20-50 Rare Enemy drops (Pool A) Res Rare Enemy drops (Pool A) Res/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Res/Rech Task Force drops (Pool C) Res/End/Rech Task Force drops (Pool C) +7.5% Health Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Gladiator's Armor.png Gladiator's Armor 10-50 Obtained through PVP Res/End Obtained through PVP Res/Rech Obtained through PVP End/Rech Obtained through PVP Res/End/Rech Obtained through PVP Res Obtained through PVP TP Protection, +3% Def(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
IO Liberty's Belt.png Liberty's Belt 10-50 Obtained by Special Means Res/End Obtained by Special Means Res/Rech Obtained by Special Means End/Rech Obtained by Special Means Res/End/Rech Obtained by Special Means Res Obtained by Special Means Res/Global Damage BonusGlobal: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Lethal/Smash Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
1.25% Lethal/Smash Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.88% Psionic Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Titanium Coating 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 3% Lethal/Smash Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Lethal/Smash Def
Aegis 7.5% Movement Speed 3.13% Fire/Cold Def
1.565% AoE Def
3% Lethal/Smash Res
5% Mez Res
3.13% AoE Def
1.565% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance Discount 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback Protection 3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Energy/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for Repel Protection 3% Lethal/Smash Res
5% Mez Res
10% Slow Res 7.5% Recharge Time
Liberty's Belt 1.5% Recovery 2.5% Damage 9% Accuracy 6.25% Recharge 4.5% Toxic/Psionic Res
7.5% Mez Res
Liberty's Belt
(Challenge Only)
1.35% Endurance 1.88% Health 3.13% Letha/Smash Def
1.56% Melee Def
7.5% Movement 4.5% Lethal/Smash Res
7.5% Mez Res

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Befuddling Aura.png Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
IO Cacophony.png Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Perplex.png Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Conf/Rech
IO Malaise's Illusions.png Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Confuse Duration 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Confuse Duration 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Energy/Neg Def
Perplex 6% Regeneration 1.5% Confuse Duration 5% Accuracy 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Confuse Duration 2.5% Damage 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Coercive Persuasion 4% Recovery 4% Confuse Duration 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Horror.png Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
IO Unspeakable Terror.png Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Nightmare.png Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
IO Glimpse of the Abyss.png Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO The Haunting.png The Haunting 10-50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Haunting.png Superior Haunting 50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Duration 3% Energy/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Duration 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Duration 1.88% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
The Haunting 2% Damage 4.5% Energy/Neg Res
7.5% Mez Res
9% Accuracy 6.25% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Haunting 4% Damage 6% Energy/Neg Res
10% Mez Res
15% Accuracy 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Paralytic.png Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Neuronic Shutdown.png Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Basilisk's Gaze.png Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -RechargeProc: This enhancement has a chance to fire one or more times, depending on use.
IO Essence of Curare.png Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Ghost Widow's Embrace.png Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lockdown.png Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Net.png Gladiator's Net 10-50 Obtained through PVP Acc/Hold Obtained through PVP Acc/Rech Obtained through PVP Rech/Hold Obtained through PVP End/Rech/Hold Obtained through PVP Acc/End/Rech/Hold Obtained through PVP Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Entomb.png Entomb 10-50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Entomb.png Superior Entomb 50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Energy/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Duration
Neuronic Shutdown 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Duration 2.5% Melee Def
1.25% Lethal/Smash Def
Basilisk's Gaze 2.5% Energy/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Hold Duration 1.88% Ranged Def
0.94% Energy/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.88% Health 2.25% Endurance 2.5% Hold Duration 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Duration 3.75% Fire/Cold Rez
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Res
Gladiator's Net
PvE and PvP
2.5% Hold Duration 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.13% AoE Def
1.565% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Rooting Grasp.png Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
IO Debilitative Action.png Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Enfeebled Operation.png Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
IO Trap of the Hunter.png Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immobilize Duration 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immobilize Duration 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immobilize Duration 2.25% Energy/Neg Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.75% Recharge Time 3.13% Melee Def
1.565% Lethal/Smash Def
Trap of the Hunter 5% Immobilize Duration 1.88% Health 9% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Volley of Velocity.png Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Rech
IO Explosive Strike.png Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Kinetic Crash.png Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
IO Force Feedback.png Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Imperial Might.png Imperial Might 10-50 Obtained by Special Means Knock/Acc Obtained by Special Means Knock/End Obtained by Special Means Knock/Rech Obtained by Special Means Rech/End Obtained by Special Means Knock/Acc/End Obtained by Special Means Rech/Chance for Knockdown/Knockback to KnockdowUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.13% Health
Explosive Strike 1.5% Damage 1.88% Ranged Def
0.94% Energy/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Lethal/Smash Res
3.75% Mez Res
Mag 3 Knockback Protection 6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Energy/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def
Imperial Might 7.5% Movement Mag 3 Knockback Protection 9% Accuracy 3% Damage Total Might: Imperial Might KB bonuses become damage
Imperial Might
(Challenge Only)
1.88% Health 5% Chance for Repel Protection 3.13 Lethal/Smash Def
1.56% Melee Def
7.5% Recharge Total Might: Imperial Might KB bonuses become damage

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hibernation.png Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep
IO Induced Coma.png Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lethargic Repose.png Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Acc/Sleep
IO Call of the Sandman.png Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Endless Nightmare.png Endless Nightmare 10-50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Endless Nightmare.png Superior Endless Nightmare 50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Duration 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Lethal/Smash Def
Lethargic Repose 4% Sleep Duration 1.88% Energy/Neg Def
0.94 Ranged Def
1.88% Lethal/Smash Def
0.94% Melee Def
1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Duration 1.88% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Endless Nightmare 7.5% Movement 1.88% Health 4.5% Energy/Neg Res
7.5% Mez Res
2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Endless Nightmare 12% Movement 3% Health 6% Energy/Neg Res
10% Mez Res
4% Damage 5% Energy/Neg Def
2.5% Ranged Def

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Stagger.png Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech
IO Razzle Dazzle.png Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rope A Dope.png Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
IO Stupefy.png Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Duration 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Duration 2.5% Melee Def
1.25% Lethal/Smash Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Duration 3% Lethal/Smash Res
5% Mez Res
1.88% Psionic Def
Stupefy 2.5% Recovery 1.88% Health 3% Stun Duration 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Annoyance.png Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
IO Triumphant Insult.png Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mocking Beratement.png Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
IO Perfect Zinger.png Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Lethal/Smash Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.88% Lethal/Smash Def
0.94% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.13% Fire/Cold Def
1.565% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.13% Lethal/Smash Def
1.565% Melee Def

Universal Control

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Forced Indoctrination.png Forced Indoctrination 10-50 Obtained by Special Means Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Rech/EndUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Chance for Psi DamageUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Forced Indoctrination 1.8% Endurance 2.5% Damage 6% Sleep and Immobilize Duration
3.3% Fear Duration
3% Confuse, Hold, and Stun Duration
11% Accuracy 8.75% Recharge
Forced Indoctrination
(Challenge Only)
2.5% Endurance Discount 10% Range 4.5 Lethal/Smash Res
7.5% Mez Res
2.63% Health Residual Will effect

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
IO Soaring.png Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly/End
IO Freebird.png Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health

Leaping

Set name Levels Option 1 Option 2 Option 3
IO Springfoot.png Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump/End
IO Unbounded Leap.png Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Levels Option 1 Option 2 Option 3
IO Quickfoot.png Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run/End
IO Celerity.png Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Lethal/Smash Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health

Teleport

Set name Levels Option 1 Option 2 Option 3
IO Jaunt.png Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range/End
IO Time and Space Manipulation.png Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Blessing of the Zephyr.png Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Travel Mission drops (Pool B) Travel/End Task Force drops (Pool C) Knockback Protection (4 points) Global: this enhancement functions like a set bonus.
WO Winter's Gift.png Winter's Gift 10-50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (20%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
WO Superior Winter's Gift.png Superior Winter's Gift 50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (25%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Synapse's Agility.png Synapses Agility 10-50 Obtained by Special Means Travel Obtained by Special Means Travel/Rech Obtained by Special Means Travel/Rech/End Obtained by Special Means Rech/End Obtained by Special Means Travel/End Obtained by Special Means Endurance Drain Resistance (20%) Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 Slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Energy/Neg Def
1.88% AoE Def
0.94% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed
Superior Winter's Gift 6% Fire/Cold Res
10% Mez Res
12% Movement Speed
Synapse's Agility 10.5% Movement 5% Slow Resistance 8% Regeneration 7.5% Recharge 2.5% Melee/Range/Aoe Def
1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Shield Breaker.png Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Analyze Weakness.png Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
Analyze Weakness 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Lethal/Smash Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cloud Senses.png Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Siphon Insight.png Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Energy/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Energy/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Lethal/Smash Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploited Vulnerability.png Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
IO Achilles' Heel.png Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Undermined Defenses.png Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
IO Touch of Lady Grey.png Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Lethal/Smash Def
Achilles' Heel 1.5% Damage 1.88% AoE Def
0.94% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Adrenal Adjustment.png Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
IO Energy Manipulator.png Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Efficacy Adaptor.png Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
IO Performance Shifter.png Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.13% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.13% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Performance Shifter 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def

Resurrect

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
HEO Return From the Grave.png Return From the Grave 10-50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
HEO Superior Return From the Grave.png Superior Return From the Grave 50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Return From the Grave 4.5% Energy/Neg Res
7.5% Mez Res
3.75% Energy/Neg Def
1.875% Ranged Def
9% Accuracy 6.25% Recharge Time Mass Rising Effect
Superior Return From the Grave 6% Energy/Neg Res
10% Mez Res
5% Energy/Neg Def
2.5% Ranged Def
15% Accuracy 10% Recharge Time Mass Rising Effect

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Curtail Speed.png Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow
IO Impeded Swiftness.png Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Tempered Readiness.png Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
IO Pacing of the Turtle.png Pacing of the Turtle 10-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Winter Storm.png Winter Storm 20-50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
WO Superior Winter Storm.png Superior Winter Storm 50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Lethal/Smash Res
2.5% Mez Res
2% Improved Slow 1.25% Lethal/Smash Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Lethal/Smash Res
2.5% Mez Res
3% Improved Slow 3% Energy/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Lethal/Smash Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.88% Ranged Def
0.94% Energy/Neg Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Winter Storm 2% Recovery 2.5% Improved Slow 9% Accuracy 5% Recharge Time 3% Damage
Superior Winter Storm 4% Recovery 4% Improved Slow 15% Accuracy 10% Recharge Time 4% Damage

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Encouraged Accuracy.png Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
IO Rectified Reticle.png Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Adjusted Targeting.png Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.88% Lethal/Smash Def
0.94 Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Energy/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Energy/Neg/Fire/Cold Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Discouraging Words.png Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/Acc
IO Deflated Ego.png Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Dampened Spirits.png Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Dark Watcher's Despair.png Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Lethal/Smash Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Energy/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res

Universal Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
HEO Witchcraft.png Witchcraft 10-50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Witchcraft.png Superior Witchcraft 50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Witchcraft 2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
6.25% Recharge Time 9% Accuracy 4.5% Energy/Neg Res
7.5% Mez Res
Superior Witchcraft 4% Damage 5% Energy/Neg Def
2.5% Ranged Def
10% Recharge Time 15% Accuracy 6% Energy/Neg Res
10% Mez Res

See Also