Vampire

From City of Heroes: Rebirth Wiki
Jump to navigationJump to search
This article is about the Halloween enemy faction. For the Council subgroup, see Vampyri.

Overview

Vampire is an enemy group that has appeared during Halloween Events since. They appear when players click on doors and get a "Trick".

Background

There is no official background about this group at this time.


Enemy types

Vampire (Lieutenant)

Vampire

Impervious to pain and to most forms of death, vampires know only one discomfort: thirst. It gnaws at them from the moment human blood first touches their lips. Although they spend their immortal lives trying to slake this thirst, it is only in rare moments that any vampire feels truly sated.

Powers

Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

Life Drain Ranged, Moderate Damage (Negative) Foe: -Accuracy, Self: +Health
The vampire has drained your life to heal itself. Your accuracy is reduced.

Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
The vampire taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.

Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Smite Melee Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Fast Healing Auto: Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.

No Resistances
Vampires don't have any special Damage Resistances


Vampire Lord (Boss)

Vampire Lord

By nature vampires resent authority, but they do recognize the need for a little organization. Vampire Lords have distinguished themselves by their daring, their bloodlust, and their imaginative ways of killing. But they must always keep a sharp eye on their followers, for loyalty is a concept alien to the vampire mind.

Powers

Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

Mesmerize Ranged, Psionic, Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Fast Healing Auto: Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.

Reconstruction Self Heal
The Vampire can concentrate for a few moments to heal himself.

No Resistances
Vampire Lords don't have any special Damage Resistances