Temporary Powers

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Overview

Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.


  • This power can be earned any number of times through Flashback. Temporary powers denoted by this icon can be obtained an unlimited number of times via Ouroboros flashbacks, and remain for some time after the flashback is over.
  • This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. Temporary powers denoted by this icon can also be obtained via Ouroboros flashbacks. If the power has already been obtained once, however, a more limited version (an "echo") of the power is awarded instead.
  • This power can be lost when you return to the contact that bestowed it. Be careful, these powers can be lost when you speak to the contact from which you received them again. Even though they appear to have a certain number of uses remaining, the power will be lost and you cannot regain them.


City of Heroes Powers

Amy's Ward (TF 30-34)
Antigravity Matrix (Contact 20-24)
Arachnos Disguise This power can be earned any number of times through Flashback. (Faultline Contact 20-24)
Bow and Arrow This power can be earned any number of times through Flashback. (Croatoa Contact 25-29)
Clockwork Connection This power can be earned any number of times through Flashback. (Faultline Contact 15-19)
Clockwork Immobilizer MkI
Clockwork Immobilizer MkII
Clockwork Immobilizer MkIII
Clockwork Immobilizer MkIV
Confiscated Beanbag This power can be earned any number of times through Flashback. (Contact 20-24)
Crey Narcotic (Contact 40-44)
Cryonite Armor (Contact 20-24)
Cryoprojection Bracers (Contact 10-14)
Dimensional Grounding Ray (TF 45-50)
Divining Rod This power can be earned any number of times through Flashback. (Croatoa Contact 25-29)
Electromagnetic Grenades This power can be earned any number of times through Flashback. (Striga Isle Contact 25-29)
EMP Glove This power can be lost when you return to the contact that bestowed it. (Contact 10-14)
Empowered Center of the Wheel This power can be earned any number of times through Flashback. (Contact 20-24)
Empowered Linchpin of the Wheel This power can be earned any number of times through Flashback. (Contact 20-24)
Empowered Piece of the Wheel This power can be earned any number of times through Flashback. (Contact 20-24)
Empowered Shard of the Wheel This power can be earned any number of times through Flashback. (Contact 20-24)
Extinguisher (Steel Canyon zone event)
Fettering Nimbus This power can be lost when you return to the contact that bestowed it. (Contact 45-50)
Flashbang GrenadesThis power can be lost when you return to the contact that bestowed it. (Contact 5-9)
Freakshow Disguise This power can be lost when you return to the contact that bestowed it. (Contact 20-24)
Geometric Gauntlets This power can be lost when you return to the contact that bestowed it. (Contact 20-24)
Genetic Restabilizer This power can be lost when you return to the contact that bestowed it. (Contact 20-24)
Hamidon Essence (TF 45-50)
Holy Shotgun Shells This power can be earned any number of times through Flashback. (Striga Isle Contact 25-29)
Idol of Lughebu (Contact 20-24)
Iron Blade This power can be earned any number of times through Flashback. (Croatoa Contact 30-34)
Large Extinguisher (Steel Canyon zone event)
Lethargy Inducer This power can be lost when you return to the contact that bestowed it. (Contact 15-19)
Manifold ResonatorThis power can be lost when you return to the contact that bestowed it. (Contact 25-29)
Med Kit (Contact 15-19)
Nemesis Staff (Contact 30-34)
Nictus Fragment (TF 23-28)
Particle Cannon (Contact 38-40)
Plasmatic TaserThis power can be lost when you return to the contact that bestowed it. (Contact 15-19)
Power of the Thorn (TF 45-50)
Psychic Cleaver (Contact 40-44)
Radiation Shield (Respec Trial)
Resonance Disrupter (Contact 25-29)
Ring of Pain This power can be lost when you return to the contact that bestowed it. (Contact 15-19)
Rune of Warding This power can be earned any number of times through Flashback. (Croatoa Contact 25-29)
Sands of Mu (Contact 25-29)
Scroll of Ruin This power can be lost when you return to the contact that bestowed it. (Contact 15-19)
Thermite Cannon (Contact 38-40)
Undead Slaying Axe This power can be earned any number of times through Flashback.This power can be lost when you return to the contact that bestowed it. (Contact 25-29)
Vahzilok Wasting Disease (Contact 15-19)
Warwolf Whistle This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. (Striga Isle Contact 25-29)
Wave Scrambler This power can be lost when you return to the contact that bestowed it. (Contact 15-19)


Wedding Band This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. (Striga Isle Contact 20-24)

City of Villains Powers

Ace of Spades (Contact 30-35)
Arachnos Combat Radio (Contact 40-50)
Arachnoid Gas This power can be earned any number of times through Flashback. (Contact 40-44)
Arachnos Power Shield This power can be earned any number of times through Flashback. (Contact 40-44)
Arachnos Shotgun This power can be earned any number of times through Flashback. (Contact 40-44)
Blackwand This power can be earned any number of times through Flashback. (Contact 25-29)
Blood Coral Empowerment This power can be earned any number of times through Flashback. (Contact 25-29)
Coral Amulet (TF 25-30)
Coral Hammer (TF 25-30)
Coral Shards (TF 25-30)
Creeper Seed This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. (Contact 45-50)
Demon Box (Contact 30-34)
Enchantment of Serafina (TF 35-40)
Flames of Prometheus (TF 20-40)
Force of the Earth This power can be earned any number of times through Flashback. (Contact 45-50)
Frenzy Mutagen (Contact 40-44)
Ghostslayer Bomb This power can be earned any number of times through Flashback. (Contacts 10-14 and 40-44)
Ghostslayer Rifle This power can be earned any number of times through Flashback. (Contacts 10-14 and 40-44)
Goldbricker Rocket Pack (Contact 15-19)
Hamidon Essence (SF 45-50)
Infected Anti-Serum This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. (Contact 5-9)
Holographic Projector (Contact 20-24)
Loa Bone This power can be earned any number of times through Flashback. (Contact 5-9)
Midnight Visage (Contact 20-24)
Nictus Absorption (Contact 10-14)
Nictus Gravitic Emanation (Contact 10-14)
Nictus Shadow Step (Contact 10-14)
Nullifier Gun Prototype (Contact 25-29)
Nullifier Gun Mk I This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. (Contact 25-29)
Orestes Rifle (SF 45-50)
Psionic Activator This power can be earned any number of times through Flashback. (Contact 30-34)
Rikti Drone This power can be earned any number of times through Flashback. (Contact 40-44)
Rikti Rifle This power can be earned any number of times through Flashback. (Contact 40-44)
Sky Raider Flight Pack This power can be earned any number of times through Flashback. (Contact 20-24)
SNAKE-B-GONE (Grandville Contact 45-50)
Soul Essence (Contact 25-29)
Soul Trap This power can be earned any number of times through Flashback. (Contact 35-40)
Spirit Potion (Contact 25-29)
Stolen SMG (Contacts 20-24, TF 25-29)
Summoning Amulet This power can be earned any number of times through Flashback. (Contact 5-9)
Tranquilizer Darts (Contact 45-50)
Vial of Bees This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. (Contact 45-50)


Void Hunter Rifle This power can be earned any number of times through Flashback. (Contact 30-34)

Going Rogue Powers

Chain Gun (Contact 8-15)
Heavy Pistol (Contact 8-15)
Resistance HE Grenade (Contact 8-15)
Molotov Cocktail

Invention Powers

Certain temporary powers can be created using the invention system.
St. Louis Slammer
Gabriel's Hammer
Revolver
Ethereal Shift
Power Analyzer Mk I
Power Analyzer Mk II‎
Power Analyzer Mk II‎I

Several new craftable Temporary Powers have been added with Issue 17.

Mission Related

The Lost Cure This power can be lost when you return to the contact that bestowed it. (Heroes only)

The Lost Cure is also awarded to anyone who is teamed up with the Craft Lost Cure mission owner at the time said mission owner crafts the cure. Those who get the wand this way do not lose it as long as they don't use it up.

Additionally, villains can also get the wand this way. Be teamed up in Cimerora, the Rikti War Zone, or in a co-op mission with a hero who has the mission. Summon a portable workbench, then the hero crafts the wand and the villain gets one as well. This will not work in Pocket D, however (inside a DJ Zero mission will work, and possibly in the Winter Event Ski Chalet; but in the D itself, crafting from a portable workbench does not work).

Arena Powers

There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.
Jaunt Initializer
Low-G Pack
Raptor Pack
Stealth Suit
Stun Grenade
Web Grenade


Special Event Powers

Temporary powers found during Special Events

Halloween Events

Valentine's Day Events

Botched Ritual!
Drop of Power
Drop of Resistance
Drop of Vitality
Nectar

Winter Events

Holiday Rocket Pack
Build Snow Beast
Snowball
Golden Rings
Renewal of Light

Rikti Invasion Event

Debt Prot 100

Developer Powers

Power Suppression
The I Win Button

Player vs. Player Zone Powers

Bloody Bay

Hyper Stealth
Ore Extractor
Shivan Shard

Siren's Call

Combat Invisibility

Heroes and Villains may buy a selection of temporary powers for 10,000 influence/infamy each if their side is in control of the zone.

These powers may be purchased by both Heroes and Villains:
EMP Glove
Jaunt Initializer
Low-G Pack
Raptor Pack
Web Grenade

These powers are only available to Heroes, and only when they have won zone control twice in a row:
Cryonite Armor
IR Goggles
Stealth Suit
Stun Grenade

These powers are only available to Villains, and only when they have won zone control twice in a row:
Arachnos Mace
Kinetic Shield
Smoke Bomb
Venom Grenades

Warburg

Biological Mutagens
Chemical Burn
Hyper Phase
Nuclear Blast

Recluse's Victory

Longbow Mech
Arachnos Mini Blaster

Co-operation Zone Powers

Rikti War Zone

The Rikti War Zone grants 50% debt protection.
Debt Prot 50

These temporary powers can be purchased at a Vanguard Crafting Table in the Rikti War Zone for Vanguard Merits.
Nectanebo's Curse Breaker
Vanguard Heavy Power Core
Vanguard Psionic Shield
Vanguard Psi-Bomb
Vanguard Storage Sack

Mayhem and Safeguard Missions Powers

Temporary powers granted during Mayhem and Safeguard missions

Completion Rewards

Levels 5-10 Raptor Pack (instanced Atlas Park map)
Level 10-15 Zero-G Pack (instanced Kings Row map)
Level 15-20 Resuscitation (instanced Skyway City map)
Level 20-25 Summon Teammates (instanced Steel Canyon map)
Level 25-30 Movement Increase (instanced Independence Port map)
Level 30-35 Endurance Increase (instanced Talos Island map)
Level 35-40 Health Increase (instanced Brickstown map)
Level 40-45 Life Insurance (instanced Founder's Falls map)
Level 45-50 Regeneration Increase (instanced Peregrine Island map)

Weapon Raid Side Mission Rewards

These Temporary Powers are awarded for foiling the arms dealers during Weapon Raid Missions within Safeguard and Mayhem zones.

Market Teleport Powers

These powers may be purchased from any given Auction House for a fixed price of 10,000 Inf. Using one disables all similar powers for 30 minutes and consumes the power. You can purchase another immediately, but can only carry one at any given time.

Consignment House Transporter
Black Market Transporter
Trading House Transporter
Underground Transporter

It's also worth noting that attempting to use a Transporter for the opposing faction will result in an "Invalid Target" error. For example, using the Black Market Transporter as a Hero or using the Trading House Transporter as a member of The Resistance won't work. Using a Trading House/Underground Transporter as a non-Praetorian also results in an error.

Fortunes

Fortunes are granted by Mystic Fortune. Fortunes cannot stack from multiple casters, or with each other.
Death
The Fool
The Hermit
The Lovers
The Magician
The Moon
The Sun
The Tower
Wheel of Fortune

Items of Power

These powers are awarded for selecting the Item of Power reward choice at the completion of a Cathedral of Pain Trial. They persist for 7 days after completion of the trial.
Anger Monument
Heart of a Storm Elemental
Monument of Iron
The Perfect Eye
The True Furnace

Other Powers

Buoyant Membrane
Challenge Debuff
Dampening Field
Devourer
Molecular Acid
NoPhase
Pacification Grenade
Phase Flight
Spectral Chill