Patch Notes/2009-09-30

From City of Heroes: Rebirth Wiki
Jump to navigationJump to search

09.30.2009 Version 1600.20090918.4T2

COMBINED

Badges

  • Corrected a typo in the Leader badge's description.
  • The Demonic Accolade will now correctly grant to players who have the required badges.
  • Fixed a bug in the Celebrant badge that caused the description from another badge to be present in its description text.

General

  • Electrical Melee (all ATs) - Jacob's Ladder should look correct on male, female, and huge models now
  • Fixes various issues with slide animations not playing consistently (includes sliding on snow/ice as well as Prestige Power Slide)
  • Archery (all ATs) - Snap Shot will play the attack animation again.
  • Flight animations should be reliably interrupted by attack animations.
  • The Day Job power Warden Baton should now play the correct draw animation consistently.

Invention

  • Obliteration will now sell for the proper amount of influence/infamy during a respec.

Macintosh Client

  • Updated Macintosh client to be optimized for Mac OS X Snow Leopard.
  • Unofficial Mac OS X Tiger support has been deprecated, and users who previously ran City of Heroes under Tiger will no longer be able to run the game.
  • Note: This was previously announced in this forum announcement: [1]
  • Fixed a client-side crash related to enabling the 3D Sound audio option.
  • Addressed a (Macintosh) memory leak related to Mouse movement.

Mission Architect

  • Custom Critters - Earth Assault now available for primary and secondary selection. Due to stance issues it utilizes versions of Stone Fist animations instead of hammer animations.
  • Clockwork Kingdom map can be used once again within Architect.
  • Custom Critters - Claws and Stone Armor are now mutually exclusive at character creation due to animation issues
  • Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability.

Powers Customization

  • Corrected orientation of the crystal theme's Stone Mallet.
  • Made Sonic Dispersion's Clarity completely tintable. (The continuing effect on the head was previously the default orange.)
  • The Sound effect for Gravity Control - Wormhole has been restored for the 'Bright' and 'Dark' versions of the customizable
  • Cold Domination - Snow Storm (All ATs) should properly play on the target now, instead of the caster.
  • Dark Armor now has a "No Fade or Pulse" theme, which will allow players customizable FX without the dark light pulses of various powers or transparency in Cloak of Darkness
  • Pain Domination has been revised to better reflect selected colors.
  • The brown 'tints' in customized Earth Control should now be gone.
  • Fixed the default Ice Weapon to call the default Ice Sword instead of the Greater Ice Sword. (Both swords are still options in all Ice Sword attacks.)
  • Effects on the default Ice Sword should now align properly.
  • The second Lava theme in the tailor's dropdown menu should now be gone.
  • Plant Control's customized Spore Burst for the Controller AT should now reference the correct, tintable continuing effect.
  • The default themes for Electrical Melee and Electrical Armor for Scrappers and Tankers now have a consistent and thematically appropriate color.
  • No FX themes now available for all versions of Super Reflexes, Regeneration, Willpower and Dull Pain.
  • The Metal Spines on the lower left leg for female players now fits properly on the model
  • Stalker - Spines - Impale hit FX should tint properly
  • Tanker - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
  • Brute - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
  • Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.

PVP

  • Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature.
  • Scrapper - Super Reflexes - Practiced Brawler's protection versus debuff effects should last the full 120 second duration.
  • Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
  • Stalker - Electric Armor - Charged Armor should no longer suppress resistances in PVP zones.
  • Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones.

Rewards

  • Fixed bug was causing drop rates to be slightly too low.

Tasks

  • Added teleport protection to the Mitochondria in the Lady Grey Task Force.
  • Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
  • Added restrictions to prevent player difficulty from affecting Task / Strike Forces

Zone Events

  • Zombie Apocalypse: Fixed a bug that caused the zombies to be too fragile. They are now back to their old selves again.

CITY OF HEROES

Powers

Controllers

  • Plant Control - Fly Trap summon should play its spawn animation.

Peacebringers and Warshades

  • Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe.

Scrappers

  • Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.
  • Darkness Mastery - Night Fall: This power should no longer state it accepts To Hit Buff enhancement sets and should correctly accept To Hit Debuff and Accuracy To Hit Debuff sets.

Tankers

  • Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.

Tasks

  • Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players.
  • Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls).

CITY OF VILLAINS

Badges

  • Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles.
  • The Master of 5th Column Strike Force Badge is now granting correctly.

Powers

Brutes

  • Claws - Swipe: Decreased this power's damage scale from .89 to .83
  • Claws - Strike: Decreased this power's damage scale from 1.35 to 1.24
  • Claws - Slash: Decreased this power's damage scale from 1.64 to 1.48
  • Claws - Focus: Decreased this power's damage scale from 1.66 to 1.51
  • Claws - Eviscerate: Decreased this power's damage scale from 2.4 to 2.181
  • Claws - Shockwave: Decreased this power's damage scale from 1.25 to 1.13
  • Electric Armor - This power set's description should no longer state that it doesn't have any healing powers.

Corruptors

  • Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs.
  • Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power's damage debuff effect was increased slightly.

Dominators

  • Earth Assault - Seismic Smash: This power's hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3.
  • Earth Assault - Fissure - This power's hold effect is now enhanced by Domination.
  • Plant Control - Fly Trap summon should play its spawn animation.

Masterminds

  • Pain Domination - Suppress Pain will no longer root the player while activating.

Soldiers of Arachnos and Widows

  • Mace Mastery - Shatter Armor - Added generic Resist Debuff visual effects.

Stalkers

  • Electric Melee - the Stalker version of Lightning Rod received a moderate damage increase.