Magisterium Trial/List of Enemies

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Overview

This is a list of enemies found in the Magisterium Trial. Special named enemies may or may not have the same powers as their traditional factional group versions.

Enemies

Bosses

Olympian Guards

Olympian Guard

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Powers

Incarnate PuncH Melee, Moderate DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.

Incarnate Haymaker Melee, High DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.

Incarnate Foot Stomp PBAoE, Moderate DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.

Incarnate Knockout Blow Melee, Extreme DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.

Incarnate Hand Clap Melee, Minor DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.

Eye Beam Ranged, High DMG(Energy), Foe -DEF
The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.

Beam Sweep Ranged Cone, High DMG(Energy), Foe -DEF
The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.

Dull Pain Self +HP
The Olympian Guard is able to shrug off wounds that would kill a normal person. Dull Pain not only increases their maximum hit points, but it will also heal them for a large portion of their health.

Unstoppable Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of half of your Endurance. Recharge: Very Long

Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.

Archvillains

Black Swan

Black Swan

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Powers

Summon Portal Special
Black Swan summons portals to Shadow Earth, allowing nether energies to permeate the area.

Shadow Rift
Dark Heart Special
Summon Minor Shadow
Minor Shadow
These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts
Stained Soul Special
Self: Silent Kill, Target: -2% Negative Damage
Dark Heart Special
Summon Burn
Soul Burn Burn
All foes that pass through these flames will be burned.

Living Shadows Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. Damage: Minor(DoT), Recharge: Moderate

Dark Grasp Ranged, Moderate DMG(Negative), Foe Hold, -To Hit
You cause your target's shadow to wholly envelop them, leaving them held and rendered helpless while suffering from moderate negative energy damage. Even if the target is powerful enough to resist the power's hold effect they will have their chance to hit reduced. Damage: Moderate, Recharge: Moderate

Shadowy Binds Ranged, Moderate DoT(Negative), Foe Immobilize, -To Hit, -Fly
You take control of your victim's shadow causing it to entangle and bind its owner thus leaving them immobilized and suffering from negative energy damage over time and reducing their chance to hit. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Fast

Life Drain Ranged, High DMG(Negative), Target -To Hit, Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. Damage: High Recharge: Moderate

Nightfall Ranged (Cone), Moderate DMG(Negative), Foe -To Hit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. Damage: Moderate(DoT), Recharge: Slow

Smite Melee, High DMG (Smash/Negative), Foe -To Hit
You wrap your fists with Negative Energy channeled from the Netherworld and Smite your foe with a powerful blow. Smite clouds the target's vision, lowering their chance to hit for a short time. Damage: High Recharge: Moderate

Dark Blast Ranged, Moderate DMG(Negative), Foe -To Hit
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Damage: Moderate, Recharge: Fast

Throw Quills Ranged (Sphere), Incarnate Suppression
You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate, Recharge: Slow

Quills of Jocas PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate, Recharge: Slow

Void Radial Final Judgement Wide PBAoE Extreme DMG(Negative Energy), Foe -DMG
Wide PBAoE Extreme DMG(Negative Energy). Recharge: Very Long. Significantly reduces the damage of affected targets for a short time. This power has an increased maximum number of targets.
Barrier Invocation PBAoE Ally +DEF(All), +Res(All)
PBAoE Ally +DEF(All), +Res(All). Recharge: Very Long. The continuing buffs from this power will gradually lose effectiveness over time before they expire completely after 60 seconds.
Polar Lights Core Superior Ally Summon Polar Lights Boss & LT Essences
Draws forth the essences of a vanquished Polaris and Australis from the Well of the Furies to serve you for 5 minutes. These essences do increased damage compared to their previous versions.

Nether Vortex Special
Black Swan summons portals to Shadow Earth, allowing nether energies to permeate the area.

Heart of Darkness PBAoE, Foe Disorient, -To Hit, Minor DoT(Negative)
In a burst of negative energy you overwhelm the minds of those around you causing them to be disoriented and suffer minor negative energy damage over a short time. Affected targets will also have their chance to hit reduced. Damage: Minor (DoT), Recharge: Very Long

Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.

Chimera

Chimera

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Powers

Ninja Vanish Special
Self Teleport

Marked for Death Special
Applies the Marked for Death status to an enemy.

Snap Shot Ranged, Minor DMG(Lethal)
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. Damage: Minor, Recharge: Fast

Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. Damage: High, Recharge: Moderate

Fistful of Arrows Ranged (Cone), Moderate DMG(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range. Damage: Moderate, Recharge: Moderate

Blazing Arrow Ranged, High DMG(Lethal), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. Damage: High, Recharge: Slow

Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. Damage: Moderate, Recharge: Slow

Master Shot Ranged, Minor DMG(Lethal)
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. Damage: Minor, Recharge: Fast

Kuji-In Retsu Special
Chimera's years of training and genetic modification allow him to move faster than the speed of perception for short bursts of time.

Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.

Nega Pendragon

Nega Pendragon

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Powers

Power of the Fae Self +Absorb, Special
When Pendragon reaches 100 Rage, he taps into the power of the Fae realm, granting him protection from damage and empowering his sword with Mystic energies.

Arc of Devastation Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.

Shatter Armor TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.

Follow Through Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.

Taunt Ranged (Targeted AoE), Foe Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. Recharge: Slow

Shockwave Strike Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)
You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.

Crushing Blow Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.

Defensive Sweep Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.

Mystic Destruction Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.

Tectonic Assault Special
Pendragon's attacks become so strong, the ground underneath him trembles with every strike.

Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.

Shadowhunter

Shadowhunter

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Powers

Twilight Grasp Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.

Sky Splitter Melee, Extreme DMG(Smash), Foe Knockdown, Disorient, Consumes Perfection
You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals Extreme Smashing damage, will knock the target off their feet and leave them held briefly.

Innocuous Strikes Melee Cone, High DMG(Smash), Foe Immobilize, -Speed
You repeatedly batter your foes' feet and legs with a flurry of sweeps of your staff. This attack deals Moderate Smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.

Serpent's Reach Ranged, High Dmg(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.

Guarded Spin Melee (Cone), Moderate DMG (Smash), Self +Def(Melee, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal damage briefly.

Precise Strike Melee, Moderate DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.

Mercurial Blow Melee, Light DMG(Smash), Foe -Def
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.

Netherworld Empowerment Special
Special

Banish Special
If you are hit by Sequestration Field 3 times within a 30 second period, you and nearby allies will be imprisoned temporarily. Recharge 10 seconds.

Transform Special
Transform into Wodan form.

Damage Resistance Resistance
The Spirit Stalkers are naturally resistant to several types of damage.
Soul Rend Melee, High DMG(Lethal), Minor DoT (Negative Energy)
You snap at your target, ripping into their body with nether energy infused jaws. This causes lethal damage and negative energy damage over time.
Maul Melee, Moderate DMG (Lethal), Chance for Knockback (Foe)
You slash at your target with your paws. This causes lethal damage and has a chance to knock your target back with the force of the blow.
Breath of the Nether Ranged (Cone), High DMG (Negative Energy), Terrorize(Foe)
You unleash a blast of nether energy at your foes, causing negative energy damage and terrorizing them.
Leader of the Pack Special
When not in combat, Shadowhunter aggressively summons many more beasts, attempting to overwhelm his opponents.
Nether Barrage Ranged (Cone), Moderate DMG (Negative Energy), Minor DoT (Fire)
You unleash a powerful burst of nether energy in a cone before you, causing negative energy damage to all nearby. The intensity of this burst is enough to set opponents ablaze, causing additional fire damage over time.
Umbral Gaze Ranged Minor DMG(Energy/Smash), Foe High Knockback
This ranged attack deals little damage, but sends the target flying for a great distance. Damage: Minor, Recharge: Moderate
Predator's Domain Ranged Minor DMG(Energy/Smash), Foe High Knockback
Predator's Domain

Grasp of the Beyond Special
Shadowhunter seeks to drag those near him into the Shadow Realm as he feels his own death draw imminent. The closer he is to death, the harder it is for nearby players to heal.

Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.

Tyrant

Tyrant

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Powers

Beam Sweep Ranged Cone, High DMG(Energy), Foe -DEF
The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.

Energy Smash Melee Smash, Knockup
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Hammer of Justice Knockback
Statesman calls upon the power of the gods to strike down upon you.

Hand Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow

Jab Melee, Minor DMG(Smash), Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Laser Beam Eyes Ranged Energy, Knockback
Tyrant can emit laser beams from his eyes that explode on impact.

Lightning Bolt Ranged, High DMG(Energy), -End (Foe), -Rec (Foe)
You strike your target with a powerful lightning bolt from the sky, dealing energy damage and draining some Endurance. Some of this Endurance may transfer back to you.

Resist Elements Auto: Self +Res(Fire, Cold, Toxic, Slow)
You are naturally resistant to the elements and always take less Fire, Cold and Toxic Damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.

Resist Energies Auto: Self +Res (Energy, Negative, Endurance)
You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.

Resist Physical Damage Auto: Self +Res (Smash, Lethal, DeBuff DEF)
You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.

Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.

Temp Invulnerability Self +Res(Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long

Tough Hide Auto: Self +DEF(All but Psionics), +RES (Debuff DEF)
Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic Attacks.

Unyielding Toggle: Self +Res(All DMG but Psionics; Knockback, Sleep, Disorient, Hold, Immobilize)
When you toggle on this power, you become Unyielding. You are resistant to all damage but Psionics, as well as Knockback, Sleep, Hold, Immobilize, Disorient effects. Recharge: Slow

Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.

Zeus' Lightning Bolt Ranged Energy, -End
Statesman can call upon the power of Zeus in time of need.

Favor of the Well Special
The Well protects Tyrant as his health gets low

Olympian Guards Special
Black Swan summons portals to Shadow Earth, allowing nether energies to permeate the area.

Power of Tartarus Ranged, High DMG(Negative), Self +DMG(All) +Knockback +ToHit
You can tap the power of the Netherworld to steal some life from a target. Recharge: Moderate

Revoke Guards Self Special
When Tyrant goes below 40% health, Olympian Guards stop reinforcing him.

Shrink Special
Special

Tyrant (Depowered)

Picture MIA

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Powers

Brawl Melee Smash
When all else fails, use your own 2 fists.

Miscellaneous

Flow Lightning

Flow Lightning Targeted AoE, Extreme DMG (Energy), -End (Foe), -Rec (Foe), +DMG(Self, Energy), +DEF(Self, Energy)
You call forth a powerful stream of lightning from the highest reaches of the atmosphere. This Flow Lightning causes significant energy damage to all enemies caught in its field, as well as drains endurance and lowers recovery.