Nemesis Automatons

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Overview

Perhaps it's his pride in the title of the "Prussian Prince of Automatons", or maybe his need to infiltrate every inch of his former Empire, or a combination of the the two, but Lord Nemesis has obviously given a lot of time and effort into building these ingeniously designed machines. Although definitely not perfect, these seemingly harmless citizens make up the cold and unfeeling part of Lord Nemesis' army. Lord Nemesis deploys them when he wishes for a more subtle method of accomplishing his goals. These Automatons walk the streets of Paragon City and Lord Recluse's domain of the former Etoile Islands. (Players sometimes encounter them after completing a mission against Lord Nemesis, where an NPC will walk passed and begin to congratulate you, when they will interrupt themselves and usually say something like "Lord Nemesis is watching you Character")

When doing missions that require crossing dimensions, some dimensions have been found that lead to Earths that Lord Nemesis has taken over the world, and in at least one of them, the world has had all human life annihilated, and occupied by Nemesis Automatons, and a single broken down looking War Hulk.


The Automatons can, and have been made into any likeness that Lord Nemesis requires, from citizens of Paragon City, to Arachnos personnel, to even members of the Freedom Phalanx, with all of their powers and some of their mannerisms, though there are some certain limits to their actions. (An Automaton of Manticore had certain personality bugs when it attempted to be witty). It is heavily implied, and later confirmed that the Rikti War of 2002 was started by Lord Nemesis when he used his own Portal technology to send a group of Automatons impersonating the Freedom Phalanx to attack a Rikti City, allegedly killing hundreds. The initial idea behind Lord Nemesis' plan is not known, but it can be assumed that he perhaps wanted the Rikti and the Earth forces to wear each other out, then use his own Army of Nemesis soldiers to defeat both sides in their weakened states. Later, Lord Nemesis attempts to download his mind into the Rikti mental network and mind control the whole race.

Villain types

Minions

Soldier Automaton

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.

Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.

Support Automaton

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.


Elite Automaton

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range.

Gatling Gun (Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy
Fires a massive volley of armor piercing shells.

No Melee attacks No Hand to Hand
This soldier doesen´t have any Melee attacks at all


Lieutenants

Lieutenant Automaton

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

Lance (Melee, Lethal/Fire) Foe Disorient
You are Disoriented.

Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Bosses

Named enemies

Vampyr Automaton

The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyr Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Powers

Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Pummel Melee, Smash, (Foe Knockdown)
Vampyri brawling attacks.

  • Reconstruction Self Heal
    The Vampyri can concentrate for a few moments to heal himself.