COHCCG/The Prisoner

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Overview

Name:
The Prisoner • The Mech Man 3
Card Type:
Mission
Defense:
7
Health:
1
Card Text:
Can only be played if "The Trap!" has been played.
Threat:
Threat: All supers have -2 accuracy.
Defeat:
Defeat: Put 2 enhancements into play, normally.
Reward:
Reward: Players may retrieve "Into Burkholder's Lair" from their deck or discard pile. Supers heal 5 hit points.
Inspiration:
Catch a Breath
Deck:
Secret Origins
Card Number:
173 / 180
Rarity:
Uncommon

See Also