User:Tidbit Jr./Powers: Difference between revisions
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===Psionic Aura=== | ===Psionic Aura=== | ||
You | You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind. | ||
{{NPC Text|title=Power Tables | {{NPC Text|title=Power Tables | ||
|text='''Brute / Scrapper / Tanker''' | |text='''Brute / Scrapper / Tanker''' | ||
[[Image: | [[Image:Aurora_Borealis.jpg|thumb|right]] | ||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png | ||
|Power= | |Power=Foresight | ||
|PriLevel=1 | |PriLevel=1 | ||
|SecLevel=1 | |SecLevel=1 | ||
|Effect=(Auto) Self +Resistance(All | |Effect=(Auto) Self +Defense(All), +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Resistance(Psionic); (Low HP) Self +Resistance(All) | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png | {{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png | ||
Line 757: | Line 757: | ||
|PriLevel=1 | |PriLevel=1 | ||
|SecLevel=2 | |SecLevel=2 | ||
|Effect=(Toggle) Self + | |Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic) | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon= | ||
|Power= | |Power= | ||
|PriLevel=2 | |PriLevel=2 | ||
|SecLevel=4 | |SecLevel=4 | ||
|Effect= | |Effect= | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon=Teamwork_IndomitableWill.png | ||
|Power= | |Power=Indomitable Will | ||
|PriLevel=6 | |PriLevel=6 | ||
|SecLevel=10 | |SecLevel=10 | ||
|Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep) | |Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon= | ||
|Power= | |Power= | ||
|PriLevel= | |PriLevel=8 | ||
|SecLevel= | |SecLevel=16 | ||
|Effect= | |Effect= | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon=WidowTeamwork_MindLink.png | ||
|Power= | |Power=Mind Link | ||
|PriLevel= | |PriLevel=12 | ||
|SecLevel= | |SecLevel=20 | ||
|Effect= | |Effect=(Point Blank Area of Effect) Team +Defense(All) | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon=UmbralAura_StygianCircle.png | ||
|Power= | |Power=Drain Psyche | ||
|PriLevel= | |PriLevel=18 | ||
|SecLevel= | |SecLevel=28 | ||
|Effect= | |Effect=(Point Blank Area of Effect) Foe -Regeneration, -Recovery; (Per Foe) Self +Regeneration, +Recovery | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon=FortunataTeamwork_AuraOfConfusion.png | ||
|Power= | |Power=Aura of Confusion | ||
|PriLevel=26 | |PriLevel=26 | ||
|SecLevel=35 | |SecLevel=35 | ||
|Effect= | |Effect=(Point Blank Area of Effect) Foe Confuse | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon=WidowTeamwork_Elude.png | ||
|Power= | |Power=Force of Nature | ||
|PriLevel=32 | |PriLevel=32 | ||
|SecLevel=38 | |SecLevel=38 | ||
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep), + | |Effect=Self +Resistance(All but Psionic), +Protection(Disorient, Hold, Immobilize, Sleep), +Recovery <br>(Delayed) Self -Health, -Endurance, -Recovery | ||
|Border=1}} | |Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Line 809: | Line 809: | ||
|text= | |text= | ||
<b><font size="2">[[Image: | <b><font size="2">[[Image:FortunataTeamwork_AuraOfConfusion.png|22px]] Aura of Confusion</font></b> | ||
<br>Recharge: | <br>You can cause mass confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any experience points for foes defeated by confused enemies. Recharge: Very Long | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Recharge Rate}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Confuse}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Sets| | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock Sets|{{Set Confuse}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
<b><font size="2">[[Image: | <b><font size="2">[[Image:UmbralAura_StygianCircle.png|22px]] Drain Psyche</font></b> | ||
<br> | <br>You Drain the Psyche of you nearby foes, thus weakening their hit point regeneration and endurance recovery and boosting your own. Recharge: Long | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Sets|{{Set | {{PowerBlock Sets|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
<b><font size="2">[[Image: | <b><font size="2">[[Image:WidowTeamwork_Elude.png|22px]] Force of Nature</font></b> | ||
<br> | <br>When you activate this power, you not only become extremely resistant to most damage but also to most disorient, immobilization, hold, knockback and sleep effects. Endurance recovery is also increased. Force of nature costs very little endurance to activate, but when it wears off you are left exhausted, and drained of almost all health and endurance. Recharge: Very Long | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Sets|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | |||
<b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Foresight</font></b> | |||
<br>Those who possess foresight are resistant to psionic damage, as well as sleep, hold, immobilization, disorient, confuse and fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved defense, due to being able to see attacks slightly before they actually occur. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense Buff}}}} | |||
{{PowerBlock Sets|{{Set Defense}}}} | {{PowerBlock Sets|{{Set Defense}}}} | ||
{{PowerBlock_Blank|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
<b><font size="2">[[Image: | <b><font size="2">[[Image:Teamwork_IndomitableWill.png|22px]] Indomitable Will</font></b> | ||
<br> | <br>When you toggle on this power, it grants protection from sleep, disorient, fear, confusions, repel, knockback and hold effects. Indomitable will also grant a moderate defense to psionic based attacks. Recharge: Moderate | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Sets|{{Set | {{PowerBlock Sets|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Defense}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
<b><font size="2">[[Image: | <b><font size="2">[[Image:FortunataTeamwork_MindLink.png|22px]] Mind Link</font></b> | ||
<br> | <br>Your mind link power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your teams chances to hit foes, your defensive abilities and dramatically reduces psionic damage. Recharge: Very Long | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Blank|{{Enhance | {{PowerBlock_Blank|{{Enhance Defense Buff}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Sets|{{Set | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock Sets|{{Set Defense}}}} | ||
{{PowerBlock_Blank|{{Set Resist Damage}}}} | |||
{{PowerBlock_Blank|{{Set To Hit Buff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
<b><font size="2">[[Image: | <b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Mind Over Body</font></b> | ||
<br> | <br>When you toggle on this power, you empower your mind over your body to become highly resistant to smashing, lethal, and psionic damage. Recharge: Fast | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance | {{PowerBlock_Enhancements|{{Enhance Resistance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Sets|{{Set Resist Damage}}}} | {{PowerBlock Sets|{{Set Resist Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} |
Revision as of 08:23, 17 November 2008
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This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level as Primary | Level as Secondary | Effect | |
Absolute Zero | 32 | 38 | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | |
Seismic Blast | 32 | 38 | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Kheldians
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Inherent
Luminous Aura
Umbral Aura
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Blast Sets
- Pulse Rifle
- Water Blast
Dual Pistols
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Power Table
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Blaster / Corruptor / Defender
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Power Information
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Aim
Dual Wield
Empty Clips
Explosive Round
Incendiary Rounds
Liquid Nitrogen Round
Narcotic Round
Ricochet
Single Shot
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Weapon Customization
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Standard Weapons:
Unlockable Weapons:
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Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Power Table
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Controller / Dominator
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Power Information
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Chill of the Night
Dark Domination
Dark Pit
Dark Possession
Nightmare
Petrify
Shackle
A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long
Tenebrous Tentacles
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Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Power Table
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Controller / Corruptor / Defender / Mastermind
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Power Information
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Crystal Shield You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
Earth Push
Lead Weights
Mineral Boost
Mineral Dispersion
Power of the Earth
Rock Shield
Rock Wall
Sandstorm
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Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
Psionic Aura
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
Power Tables
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Brute / Scrapper / Tanker
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Power Information
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Aura of Confusion
Drain Psyche
Force of Nature
Foresight
Indomitable Will
Mind Link
Mind Over Body
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Street Defense
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
Power Tables
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Brute / Scrapper / Tanker
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Power Information
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Dull Pain
Focused Fighting
Last Stand
Stand and Fight
Rugged
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Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Power Tables
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Power Information
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Cloaking Device
Delta Wave Scrambler Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
Environmental Shield
Heavy Suit
Kevlar Body Armor
Nanites
Overdrive
Power Shield
Smoke Grenade
Tactical Goggles
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Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Blaster
Archery Mastery
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You have mastered archery.
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Netherworld Mastery
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You have mastered the powers of the netherworld.
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Will Mastery
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You have mastered willpower.
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Controller
Arrow Mastery
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You have mastered archery.
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Spine Mastery
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You have mastered spines.
Regenerative Armor
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Defender
Chill Mastery
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You have mastered ice.
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Flare Mastery
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You have mastered fire.
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Scrapper
Blaze Mastery
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You have mastered fire.
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Bow Mastery
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You have mastered a bow and arrows.
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Mental Mastery
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You have mastered the mind.
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Pistol Mastery
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You have mastered dual pistols.
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Tanker
Gloom Mastery
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You have mastered darkness and gloom.
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Mind Mastery
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You have mastered the mind.
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Rifle Mastery
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You have mastered assault munitions.
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Trick Arrow Mastery
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
You have mastered trick arrows.
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Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
Archetype Information
|
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(Heroes) The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld. (Villains) The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them. |