Turnright (Slash Command): Difference between revisions

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'''/Turnright''' ''integer''(optional) or '''/turnright''' ''integer''(optional)
'''/Turnright''' ''integer''(optional) or '''/turnright''' ''integer''(optional)


The turnright command is a movement toggle command. When activated without an accompanying number, turnright gives you the current state of turnright on any tab with the 'system' chat channel.
The turnright command is a movement toggle command. When activated without an accompanying number, turnright gives you the current state of turnright on any tab with the 'system' chat channel.


The number is a flag. If ''integer'' > 0, then the character turns right. If ''integer'' < 0, the character stops turning right.
The number is a flag. If ''integer'' > 0, then the character turns right. If ''integer'' < 0, the character stops turning right.


This command can be bound to a key using the standard [[bind]] format (/bind ''trigger'' "turnright ''integer''"). If you wish to add a flag to tell your character to start turning, you will either have to manually type in the command to tell him/her to stop, or add a stop turning bind.
This command can be bound to a key using the standard [[bind]] format (/bind ''trigger'' "turnright ''integer''"). If you wish to add a flag to tell your character to start turning, you will either have to manually type in the command to tell him/her to stop, or add a stop turning bind.
{{Navbox Movement}}
[[Category:Slash Commands]]

Latest revision as of 13:40, 12 August 2013

/Turnright integer(optional) or /turnright integer(optional)

The turnright command is a movement toggle command. When activated without an accompanying number, turnright gives you the current state of turnright on any tab with the 'system' chat channel.

The number is a flag. If integer > 0, then the character turns right. If integer < 0, the character stops turning right.

This command can be bound to a key using the standard bind format (/bind trigger "turnright integer"). If you wish to add a flag to tell your character to start turning, you will either have to manually type in the command to tell him/her to stop, or add a stop turning bind.