Talk:Costume Sets: Difference between revisions

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imported>Eabrace
m (notes on templates)
 
imported>Eabrace
m (can't believe I never signed this. . .)
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* will need conditional logic in Head, UpperBody, and LowerBody tables due to the fact that display of some options in the costume creator are dependent on the selection at the top (i.e. "Helmet" setting isn't an option when "Head" is set to "Standard" and "Face" isn't an option when "Head" is set to "Full Helmets".)
* will need conditional logic in Head, UpperBody, and LowerBody tables due to the fact that display of some options in the costume creator are dependent on the selection at the top (i.e. "Helmet" setting isn't an option when "Head" is set to "Standard" and "Face" isn't an option when "Head" is set to "Full Helmets".)
** probably best implemented with sub-sub-tables that are called depending on value of the top setting (i.e. in Head sub-table, if Head=Full Helmets, call to FullHelmet sub-sub-table.)
** probably best implemented with sub-sub-tables that are called depending on value of the top setting (i.e. in Head sub-table, if Head=Full Helmets, call to FullHelmet sub-sub-table.)
-- [[User:Eabrace|Eabrace]] 22:47, 21 May 2008

Revision as of 15:54, 27 May 2008

Templates

Ideas for further fleshing out the templates:

  • the header rows in each sub-table could probably use some coloration or something to set them apart from the data rows
  • will need conditional logic in Head, UpperBody, and LowerBody tables due to the fact that display of some options in the costume creator are dependent on the selection at the top (i.e. "Helmet" setting isn't an option when "Head" is set to "Standard" and "Face" isn't an option when "Head" is set to "Full Helmets".)
    • probably best implemented with sub-sub-tables that are called depending on value of the top setting (i.e. in Head sub-table, if Head=Full Helmets, call to FullHelmet sub-sub-table.)

-- Eabrace 22:47, 21 May 2008