Sniper: Difference between revisions

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{{otheruses4|enemies|the badge|Sniper Badge}}
{{otheruses4|enemies|the badge|Sniper Badge}}
== Overview ==
== Overview ==
Snipers are dangerous enemies, as they lie in wait for a Hero or Villain target to present themselves and attack mercilessly. As a subset of "normal" enemies, they have their own "Sniper" designation and unique behavior. They are equipped with very long range attacks, and appear to always be alert (aggroed). Snipers cannot move on their own -- a fact that can be exploited to draw the rest of their spawn away.
Snipers are dangerous enemies, as they lie in wait for a Hero or Villain target to present themselves and attack mercilessly. As a subset of "normal" enemies, they have their own "Sniper" designation and unique behavior. Snipers are equivalent to Lieutenants in most ways, including [[Con System|conning]] as one step higher than their actual level, though they are as accurate as Bosses, and their [[Perception]] range is roughly triple that of normal enemies. They are equipped with very long range attacks which are not interruptible like player sniping attacks are. Snipers cannot move on their own -- a fact that can be exploited to draw the rest of their spawn away.


Snipers are usually found alone, outdoors, lying in wait for a target to present themselves. They have very long range and see through stealth easily. As they have long range attacks, are permanently aggroed and are usually in high and hidden locations, they will often only be noticed when they attack players, causing damage from an "unknown" source.
Snipers are usually found alone, outdoors, lying in wait for a target to present themselves. They have very long range and see through stealth easily. As they have long range attacks, will detect and aggro on players from great distances, and are usually in high or hidden locations, they will often only be noticed when they attack players, causing damage from an "unknown" source.


Unlike other villain group, Nemesis often makes use of Snipers inside missions. It is not uncommon for players to come under fire of several snipers, each hidden inside a different spawn. Thankfully, snipers do not aggro their spawnmates when they open fire.
Unlike other villain groups, Nemesis often makes use of Snipers inside missions. It is not uncommon for players to come under fire of several snipers, each hidden inside a different spawn. Thankfully, snipers do not aggro their spawnmates when they open fire.


== Note ==
== Note ==
While some enemies use long range attacks and they include the term "sniper", there is a difference to the class of enemy "Sniper". Examples of those not classed as Snipers include [[Family]] and [[Mook]] Hitmen (Lieutenant), who have a sniper attack, but do not lie in wait.
Some enemies use long range attacks and include the term "sniper" in their names, but are not Sniper-rank enemies and don't share their distinct behaviors. Examples include [[Family]] and [[Mook]] Hitmen (Lieutenant).


== Enemies ==
== Enemies ==
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* [[Devouring Earth]] - [[Devouring Earth#Lichen_Colony_.28Sniper.29|Lichen Colony]]
* [[Devouring Earth]] - [[Devouring Earth#Lichen_Colony_.28Sniper.29|Lichen Colony]]


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[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 17:19, 9 October 2007

This article is about enemies. For the badge, see Sniper Badge.

Overview

Snipers are dangerous enemies, as they lie in wait for a Hero or Villain target to present themselves and attack mercilessly. As a subset of "normal" enemies, they have their own "Sniper" designation and unique behavior. Snipers are equivalent to Lieutenants in most ways, including conning as one step higher than their actual level, though they are as accurate as Bosses, and their Perception range is roughly triple that of normal enemies. They are equipped with very long range attacks which are not interruptible like player sniping attacks are. Snipers cannot move on their own -- a fact that can be exploited to draw the rest of their spawn away.

Snipers are usually found alone, outdoors, lying in wait for a target to present themselves. They have very long range and see through stealth easily. As they have long range attacks, will detect and aggro on players from great distances, and are usually in high or hidden locations, they will often only be noticed when they attack players, causing damage from an "unknown" source.

Unlike other villain groups, Nemesis often makes use of Snipers inside missions. It is not uncommon for players to come under fire of several snipers, each hidden inside a different spawn. Thankfully, snipers do not aggro their spawnmates when they open fire.

Note

Some enemies use long range attacks and include the term "sniper" in their names, but are not Sniper-rank enemies and don't share their distinct behaviors. Examples include Family and Mook Hitmen (Lieutenant).

Enemies