Procs Per Minute: Difference between revisions
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== Guaranteed Proc == | == Guaranteed Proc == | ||
The formula for calculating a 100% chance of fire is ''60/PPM''. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a ''base recharge'' of 12 seconds will guarantee a proc every time it executes, even if the power's ''final recharge'' is less. If an enhancement has a 1.5PPM rate, then a power needs a ''base recharge'' of 40 seconds to guarantee a proc. | The formula for calculating a 100% chance of fire is ''60/PPM''. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a ''base recharge'' of 12 seconds will guarantee a proc every time it executes, even if the power's ''final recharge'' is less. If an enhancement has a 1.5PPM rate, then a power needs a ''base recharge'' of 40 seconds to guarantee a proc. | ||
{| width=40% class="wikitable" | |||
|- | |||
! 1PPM | |||
| 60 seconds | |||
! 3PPM | |||
| 20 seconds | |||
! 5PPM | |||
| 12 seconds | |||
|- | |||
! 2PPM | |||
| 30 seconds | |||
! 4PPM | |||
| 15 seconds | |||
! 6PPM | |||
| 10 seconds | |||
|} | |||
== Developer Comments == | == Developer Comments == |
Revision as of 04:20, 12 April 2012
Overview
Procs Per Minute (PPM) is "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by Store-Bought Enhancements and Archetype Enhancements. Invention System enhancements continue to utilize a flat percentage chance per power execution.
Procs Per Minute are calculated off the base recharge of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge will have the same PPM as the same power enhanced and buffed enough to halve its recharge.
Guaranteed Proc
The formula for calculating a 100% chance of fire is 60/PPM. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a base recharge of 12 seconds will guarantee a proc every time it executes, even if the power's final recharge is less. If an enhancement has a 1.5PPM rate, then a power needs a base recharge of 40 seconds to guarantee a proc.
1PPM | 60 seconds | 3PPM | 20 seconds | 5PPM | 12 seconds |
---|---|---|---|---|---|
2PPM | 30 seconds | 4PPM | 15 seconds | 6PPM | 10 seconds |
Developer Comments
Arbiter Hawk explained it in several posts on the official forums regarding Store-Bought Enhancements' Procs and Archetype Enhancements' Procs: