Medical Room: Difference between revisions

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While the room does not limit the number of Medical Aux items that can be placed in it, each core [[Medical]] item will only connect to so many of them.  The rest will only be decorative.
While the room does not limit the number of Medical Aux items that can be placed in it, each core [[Medical]] item will only connect to so many of them.  The rest will only be decorative.
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<big>'''[[Base Rooms]]</big> :''' [[Control Room|Control]] |
[[Defense Room|Defense]] |
[[Decorative Room|Decorative]] |
[[Energy Room|Energy]] |
[[Medical Room|Medical]] |
[[Transportation Room|Transport]] |
[[Vault Room|Vault]] |
[[Workshop Room|Workshop]]
 
<big>'''[[Base Items]]</big> :''' [[Control Items|Control]] |
[[Defense Items|Defense]] |
[[Energy Items|Energy]] |
[[Medical Items|Medical]] |
[[Transportation Items|Transport]] |
[[Workshop Items|Workshop]]
 
'''[[Base Plots]] :''' [[Hidden Base Plots|Hidden]] | [[Secure Base Plots|Secure]]


[[Category:Base Rooms| Medical Room]]
[[Category:Base Rooms| Medical Room]]

Revision as of 23:45, 14 July 2008

Overview

A Medical Room can be added to a Supergroup's Base to give Supergroup members the opportunity to revive in their Base instead of a hospital. This option can be vital during Base Raids and while operating in PvP Zones depending on circumstances.

No Defense Base Items are allowed in this room type.

Types

TITLE PRICE DIMENSIONS Medical Medical
Aux
Storage Other
MedBay 50,000 2x2 1 unlimited 0 ---
Infirmary 150,000 2x2 4 unlimited 1 1 anchor
Trauma Center 525,000 4x4 12 unlimited 1 1 anchor, 1 battery

While the room does not limit the number of Medical Aux items that can be placed in it, each core Medical item will only connect to so many of them. The rest will only be decorative.

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