Illusion Control

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Overview

Illusion Control is one of the powersets. It is a Controller primary powerset in City of Heroes. It is the the only set unique to Controllers.

Power Tables

Controller

The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Illusions spectralWounds.png Spectral Wounds 1 Ranged, High Damage (Illusionary Psionic), Minor healback
Illusions Blind.png Blind 1 Ranged, Moderate Damage (Psionic) Foe: Hold +Special (AoE Sleep)
File:Illusions Deceive.png Deceive 2 Ranged, Foe Confuse
IceFormation ArticAir.png Arctic Air 6 Toggle: Player Based Area of Effect, Foe: Confuse (Special) -Speed -Recharge -Stealth
IceFormation Shiver.png Shiver 8 Ranged (Cone) Foe: -Speed -Recharge
IceFormation IceSlick.png Ice Slick 12 Targeted Location Area of Effect, Foe Knockdown -Speed
IceFormation FlashFreeze.png Flash Freeze 18 Ranged Targeted Area of Effect Minor Damage (Cold/Lethal), Foe Sleep
IceFormation Glacier.png Glacier 26 Player Based Area of Effect, Foe: Hold, -Recharge, -Speed
IceFormation JackFrost.png Jack Frost 32 Summon Jack Frost: Melee Moderate Damage (Cold)

Powers

The following are powers in the Ice Control powerset.

IceFormation ArticAir.png Arctic Air

While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of the Arctic Air is so bitter that many foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion. The cold air can also reduce the stealth capability of affected foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
Effects Toggle: Player Based Area of Effect
Foe: Confuse (Special) -Speed -Recharge -Stealth
Enhancements Enhance Slow Movement
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Confuse

IceFormation BlockOfIce.png Block of Ice

You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.

Damage Moderate
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged Damage over Time (Cold)
Foe Immobilize -speed -recharge
Enhancements Enhance Hold
Enhance Slow Movement
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

IceFormation Chillblains.png Chillblain

Immobilizes your target in an icy trap, dealing some cold damage over time as well as slightly slowing the target's attack and movement speed.

Damage Moderate (DoT)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged Damage over Time (Cold)
Foe Immobilize -speed -recharge
Enhancements Enhance Slow Movement
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Immobilization
Enhance Damage
Enhance Accuracy

IceFormation FlashFreeze.png Flash Freeze

You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
Effects Ranged Targeted Area of Effect Minor Damage (Cold/Lethal)
Foe Sleep
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Sleep
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

IceFormation FrostBite.png Frostbite

Immobilizes a group of foes in icy traps. Deals minimal cold damage over time and slightly slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be slowed.

Damage Minor (Damage over Time)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Targeted Area of Effect
Minor DoT (Cold)
Foe Immobilize -Speed -Rehcarge
Enhancements Enhance Slow Movement
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Immobilization
Enhance Damage
Enhance Accuracy

IceFormation Glacier.png Glacier

You can freeze all foes around yourself in blocks of Glacial ice. The targests are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is slowed for a while. This power can only be cast near the ground.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Player Based Area of Effect
Foe: Hold, -Recharge, -Speed
Enhancements Enhance Hold
Enhance Slow Movement
Reduce Endurance Cost
Enhance Recharge Speed
Accuracy

IceFormation IceSlick.png Ice Slick

You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed and tend to fall down.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe Knockdown -Speed
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

IceFormation JackFrost.png Jack Frost

You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type /release_pets in the chat window to release all your pets.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
Effects Summon Jack Frost: Melee Moderate Damage (Cold)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Slow
Enhance Hold
Enhance Damage
Enhance Accuracy

IceFormation Shiver.png Shiver

You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
Effects Ranged Cone
Foe -Speed -Recharge
Enhancements Enhance Slow Movement
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

External Links