Fear

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Revision as of 21:45, 15 January 2007 by imported>Peterpeter (testing format templates for power list)
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What Is Fear?

Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert

Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback. An enemy under the affects of a Fear power will cower. A player who is Feared is immobilized. Mobs sometimes run a short distance, but mostly stand still and cower. Fear also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first. Then the target can perform one counter-attack, after which it will go back to cowering until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target.

What Powers Cause Fear?

Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, and dominators.


Manipulation Intimidate.png Intimidate ranged single target
Power description
Manipulation InvokePanic.png Invoke Panic Mag 1 or 2?
Power description
ShadowFighting TouchOfFear.png Touch of Fear Power Effects
Power description

DarkArmor_FearfulAura.png Cloak of Fear Power Effects
Power description MentalControl_Terrify.png Terrify Power Effects
Power description

Power Level Effect
DarkMiasma FearsomeAura.png Fearsome Stare 20 Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic)
Illusions spectralTerror.png Spectral Terror 28 Click: Self +Regeneration
StormSummoning Tornado.png Tornado 35 Self Rez

Power Pools

The third and fourth powers of the presence pool are fear powers. Intimidate is a single target power. Invoke Panic is an AoE.

Dark Melee

Scrappers, Brutes, and Stalkers have access to the Dark Melee attack powerset. Touch of Fear is a single target fear power.

Dark Armor

Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset. Cloak of Fear is a PBAoE fear power.

Mind Control

Controllers and Dominators have access to the Terrify power through the Mind Control powerset. It is a cone attack which inflicts minor damage as well as causing fear.

Dark Miasma

Fearsome Stare is a cone attack which causes fear. This powerset is available to Defenders, Corruptors, and Masterminds, but not Controllers. Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare. Also note that Petrifying Glare is not a fear power; it is a hold.

Illusion

Controllers do have access to Spectral Terror, which causes fear.

Storm

Storm Defenders can cast Tornado, which has a minor side effect of causing fear.

Defense Against Fear

There are a lot of powers which offer resistance to Fear.

tactics gives fear resistance. so does dark armor (obsidian shield). break frees work on it. there is a 1 hour minor fear resistance buff available from the empowerment station in a sg base. empathy's clear mind protects against fear. so does stimulant from medicine pool. shadowfall gives resistance (dark miasma, defenders, controllers, masterminds) toggle aoe. stalker ninjitsu Kuji-In Rin gives fear resistance. clarity from defender sonic resonance gives fear defense (also available to corruptors and controllers). indomitable will (ancillary pool power for controllers) has fear resistance. * resistance and protection aren't the same thing. One cuts duration of mez effects, one increases your magnitude of protection.