Fear: Difference between revisions

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Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, and dominators.
Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, and dominators.


===Power Pools===
The third and fourth powers of the presence pool are fear powers.  Like with any Power Pool, players must take either the first or second power in the pool in order to have access to the third power, and must take two of the first three powers before taking the fourth.  
The third and fourth powers of the presence pool are fear powers.  Like with any Power Pool, players must take either the first or second power in the pool in order to have access to the third power, and must take two of the first three powers before taking the fourth.  


{{PowerBox|Icon=Manipulation_Intimidate.png|Name=Intimidate|Effect=Mag 1?|Desc=Ranged, single target}}
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=Intimidate|Effect=Ranged single target. Mag 2-3.
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=Invoke Panic|Effect=Mag 1?|Desc=Ranged, AoE?}}
|Desc=The third power in the Presence power pool.  Causes 8 seconds of mag 2 fear, plus a 30% chance of mag 3.  Recharge time is 30 seconds.}}


===Dark Melee===
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=Invoke Panic|Effect=PBAoE.  Mag 2.
Scrappers, Brutes, and Stalkers have access to the Dark Melee attack powerset.  
|Desc=The fourth power in the Presence power pool.  Causes 8 seconds of mag 2 fear.  Recharge time is 60 seconds.}}
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=Touch of Fear|Effect=Mag 2?|Desc=Melee, single target}}
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=Touch of Fear|Effect=Mag 2?.  Melee, single target.
|Desc=Scrappers, Brutes, and Stalkers have access to this power from the Dark Melee attack powerset.}}


===Dark Armor===
Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.
{{PowerBox|Icon=DarkArmor_FearfulAura.png|Name=Cloak of Fear|Effect=Mag 2?.  PBAoE Toggle power
{{PowerBox|Icon=DarkArmor_FearfulAura.png|Name=Cloak of Fear|Effect=Mag 2?|Desc=PBAoE Toggle power}}
|Desc=Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.}}


===Mind Control===
 
Controllers and Dominators have access to the Terrify power through the Mind Control powerset. 
{{PowerBox|Icon=MentalControl_Terrify.png|Name=Terrify|Effect=Mag 2?.  Ranged cone.
{{PowerBox|Icon=MentalControl_Terrify.png|Name=Terrify|Effect=Mag 2?|Desc=It is a cone attack which inflicts minor damage as well as causing fear.}}
|Desc=Controllers and Dominators have access to the Terrify power through the Mind Control powerset.  It inflicts minor damage as well as causing fear.}}


===Dark Miasma===
This powerset is available to Defenders, Corruptors, and Masterminds, but not Controllers.  Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare.  Also note that Petrifying Glare is not a fear power; it is a hold.
{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=Fearsome Stare|Effect=Mag 2?|Desc=Fearsome Stare is a cone attack which causes fear.}}


===Illusion===
{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=Fearsome Stare|Effect=Mag 2?.  Ranged cone.
Although Controllers can not take Dark Miasma as a secondary, they do have access to Spectral Terror through the Illusion primary, which causes fear.  Illusion is not available as a primary for Dominators.
|Desc=This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma set, but not Controllers.  Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare.  Also note that Petrifying Glare in the same powerset is not a fear power; it is a hold.}}
{{PowerBox|Icon=Illusions_spectralTerror.png|Name=Spectral Terror|Effect=Mag 2?|Desc=creates something scary}}


===Storm===
 
Storm Defenders can cast Tornado, which has a minor side effect of causing fear.
{{PowerBox|Icon=Illusions_spectralTerror.png|Name=Spectral Terror|Effect=Mag 2?  PBAoE?
{{PowerBox|Icon=StormSummoning_Tornado.png|Name=Tornado|Effect=Mag 1?|Desc=chaos}}
|Desc=Controllers, but not Dominators, have access to the Illusion powerset, which includes Spectral Terror.}}
 
{{PowerBox|Icon=StormSummoning_Tornado.png|Name=Tornado|Effect=Mag 1?
|Desc=Storm Defenders can cast Tornado.  One of the minor side-effects of this power is that is sometimes causes fear.}}





Revision as of 22:59, 21 January 2007

What Is Fear?

Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert

Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback. An enemy under the affects of a Fear power will cower. A player who is Feared is immobilized. Mobs sometimes run a short distance, but mostly stand still and cower. Fear also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first. Then the target can perform one counter-attack, after which it will go back to cowering until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target.


What Powers Cause Fear?

Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, and dominators.

The third and fourth powers of the presence pool are fear powers. Like with any Power Pool, players must take either the first or second power in the pool in order to have access to the third power, and must take two of the first three powers before taking the fourth.

Manipulation Intimidate.png Intimidate Ranged single target. Mag 2-3.
The third power in the Presence power pool. Causes 8 seconds of mag 2 fear, plus a 30% chance of mag 3. Recharge time is 30 seconds.
Manipulation InvokePanic.png Invoke Panic PBAoE. Mag 2.
The fourth power in the Presence power pool. Causes 8 seconds of mag 2 fear. Recharge time is 60 seconds.
ShadowFighting TouchOfFear.png Touch of Fear Mag 2?. Melee, single target.
Scrappers, Brutes, and Stalkers have access to this power from the Dark Melee attack powerset.


DarkArmor FearfulAura.png Cloak of Fear Mag 2?. PBAoE Toggle power
Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.


MentalControl Terrify.png Terrify Mag 2?. Ranged cone.
Controllers and Dominators have access to the Terrify power through the Mind Control powerset. It inflicts minor damage as well as causing fear.


DarkMiasma FearsomeAura.png Fearsome Stare Mag 2?. Ranged cone.
This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma set, but not Controllers. Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare. Also note that Petrifying Glare in the same powerset is not a fear power; it is a hold.


Illusions spectralTerror.png Spectral Terror Mag 2? PBAoE?
Controllers, but not Dominators, have access to the Illusion powerset, which includes Spectral Terror.
StormSummoning Tornado.png Tornado Mag 1?
Storm Defenders can cast Tornado. One of the minor side-effects of this power is that is sometimes causes fear.


What Powers Protect Against Fear?

There are a lot of powers which offer resistance to Fear.

tactics gives fear resistance. so does dark armor (obsidian shield). break frees work on it. there is a 1 hour minor fear resistance buff available from the empowerment station in a sg base. empathy's clear mind protects against fear. so does stimulant from medicine pool. shadowfall gives resistance (dark miasma, defenders, controllers, masterminds) toggle aoe. stalker ninjitsu Kuji-In Rin gives fear resistance. clarity from defender sonic resonance gives fear defense (also available to corruptors and controllers). indomitable will (ancillary pool power for controllers) has fear resistance. * resistance and protection aren't the same thing. One cuts duration of mez effects, one increases your magnitude of protection.