Electricity Assault: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Bluebeetle27
m (Formatting all power effects to follow the same methods)
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' empowers you with various electrical melee attacks and support powers. It is a [[Dominator]] secondary power set.
'''Electricity Assault''' is a standard power set that is a secondary set for [[Dominator]]s and a primary set for [[Guardian]]s.
 
Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you.


== Power Tables ==
"Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you."
{{clrl}}


== Power Table ==
=== Dominator ===
=== Dominator ===
 
The Electricity Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:
As of [[Issue 12]], the {{PAGENAME}} powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
Line 20: Line 20:
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=28|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=28|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level=35|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level=35|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level=38|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level=38|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
=== Guardian ===
The Electricity Assault power set is available as a secondary set for [[Guardian]]s. The following table shows the level at which each power is available:


The following are powers in the {{PAGENAME}} powerset.
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBolts.png|Power=Charged Bolts|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBrawl.png|Power=Charged Brawl|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault LightningBolt.png|Power=Lightning Bolt|Level=2|Effect=Ranged, High DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=6|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=12|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault HavocPunch.png|Power=Havoc Punch|Level=18|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault Zapp.png|Power=Zapp|Level=26|Effect=Sniper, Extreme DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE Superior DMG(Energy), Foe Knockback, Self Teleport|Border=1}}
{{Powers_Footer}}


== Powers ==
=== [[File:ElectricalAssault BuildUp.png]] Build Up ===
=== [[File:ElectricalAssault BuildUp.png]] Build Up ===
 
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 8 (Guardian)}}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
Line 39: Line 51:
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
=== [[File:ElectricMelee TargetedChainInduction.png]] Chain Induction ===
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smash/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 6 (Guardian)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery, +Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricalAssault ChargedBolts.png]] Charged Bolts ===
=== [[File:ElectricalAssault ChargedBolts.png]] Charged Bolts ===
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.  
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.  


Line 49: Line 79:
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 1 (Guardian)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
Line 62: Line 93:


=== [[File:ElectricalAssault ChargedBrawl.png]] Charged Brawl ===
=== [[File:ElectricalAssault ChargedBrawl.png]] Charged Brawl ===
 
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 69: Line 99:
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 1 (Guardian)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}
Line 83: Line 114:


=== [[File:ElectricalAssault HavocPunch.png]] Havoc Punch ===
=== [[File:ElectricalAssault HavocPunch.png]] Havoc Punch ===
 
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage and a chance to knock the target off their feet.  Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage.  Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 90: Line 120:
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 18 (Guardian)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}
Line 106: Line 137:


=== [[File:ElectricalAssault LightningBolt.png]] Lightning Bolt ===
=== [[File:ElectricalAssault LightningBolt.png]] Lightning Bolt ===
 
You can send a large blast of electrical energy at a foe, dealing high damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 113: Line 143:
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 2 (Guardian)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
Line 123: Line 154:
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
=== [[File:ElectricMelee PBAoETeleport.png]] Lightning Rod ===
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior (Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 32 (Guardian)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Blank|Self Teleport}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricalAssault StaticDischarge.png]] Static Discharge ===
=== [[File:ElectricalAssault StaticDischarge.png]] Static Discharge ===
Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.


Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Energy)}}
{{PowerBlock_Damage|Moderate (Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 12 (Guardian)}}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
Line 144: Line 198:


=== [[File:ElectricalAssault Thunderstrike.png]] Thunder Strike ===
=== [[File:ElectricalAssault Thunderstrike.png]] Thunder Strike ===
 
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 164: Line 217:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricalAssault VoltaicSentinel.png]] Voltaic Sentinal ===
=== [[File:ElectricalAssault VoltaicSentinel.png]] Voltaic Sentinel ===
 
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.


Line 186: Line 238:


=== [[File:ElectricalAssault Zapp.png]] Zapp ===
=== [[File:ElectricalAssault Zapp.png]] Zapp ===
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.


Line 193: Line 244:
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 26 (Guardian)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
Line 206: Line 258:
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
*This set was added to the game for [[Dominator]]s in [[Issue 12]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet
* {{RedTomaxPowerSet|Power=Electricity_Manipulation|Archetype=Dominator|Type=Assault}}
|Game=cov|Power={{PAGENAME}}|Archetype=Dominator|Type=Assault}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Dominator Secondary]]
[[Category:Dominator Secondary]]
[[Category:Guardian Primary]]

Latest revision as of 19:48, 8 February 2023

Overview

Electricity Assault is a standard power set that is a secondary set for Dominators and a primary set for Guardians.

"Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you."

Power Table

Dominator

The Electricity Assault power set is available as a secondary set for Dominators. The following table shows the level at which each power is available:

Power Level Effect
ElectricalAssault ChargedBolts.png Charged Bolts 1 Ranged, Moderate DMG(Energy), Foe -End, -Recovery
ElectricalAssault ChargedBrawl.png Charged Brawl 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery
ElectricalAssault LightningBolt.png Lightning Bolt 4 Ranged, High DMG(Energy), Foe -End, -Recovery
ElectricalAssault HavocPunch.png Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery
ElectricalAssault BuildUp.png Build Up 16 Self +DMG, +To-Hit
ElectricalAssault Zapp.png Zapp 20 Sniper, Extreme DMG(Energy), Foe -End, -Recovery
ElectricalAssault StaticDischarge.png Static Discharge 28 Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery
ElectricalAssault Thunderstrike.png Thunder Strike 35 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback
ElectricalAssault VoltaicSentinel.png Voltaic Sentinel 38 Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery

Guardian

The Electricity Assault power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
ElectricalAssault ChargedBolts.png Charged Bolts 1 Ranged, Moderate DMG(Energy), Foe -End, -Recovery
ElectricalAssault ChargedBrawl.png Charged Brawl 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery
ElectricalAssault LightningBolt.png Lightning Bolt 2 Ranged, High DMG(Energy), Foe -End, -Recovery
ElectricMelee TargetedChainInduction.png Chain Induction 6 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
ElectricalAssault BuildUp.png Build Up 8 Self +DMG, +To-Hit
ElectricalAssault StaticDischarge.png Static Discharge 12 Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery
ElectricalAssault HavocPunch.png Havoc Punch 18 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery
ElectricalAssault Zapp.png Zapp 26 Sniper, Extreme DMG(Energy), Foe -End, -Recovery
ElectricMelee PBAoETeleport.png Lightning Rod 32 PBAoE Superior DMG(Energy), Foe Knockback, Self Teleport

Powers

ElectricalAssault BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level V archetypeicon dominator.png 16 (Dominator)
Minimum Level Archetypeicon guardian.png 8 (Guardian)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates.

Damage Moderate (Smash/Energy)
Recharge Fast
Minimum Level Archetypeicon guardian.png 6 (Guardian)
Effects Melee
Foe -Endurance, -Recovery, +Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Endurance Modification.png Endurance Modification

ElectricalAssault ChargedBolts.png Charged Bolts

You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.

Damage Moderate (Energy)
Recharge Fast
Minimum Level V archetypeicon dominator.png 1 (Dominator)
Minimum Level Archetypeicon guardian.png 1 (Guardian)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Endurance Modification.png Endurance Modification

ElectricalAssault ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon dominator.png 2 (Dominator)
Minimum Level Archetypeicon guardian.png 1 (Guardian)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification

ElectricalAssault HavocPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate (Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon dominator.png 10 (Dominator)
Minimum Level Archetypeicon guardian.png 18 (Guardian)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification
IO Knockback Distance.png Knockback

ElectricalAssault LightningBolt.png Lightning Bolt

You can send a large blast of electrical energy at a foe, dealing high damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

Damage High (Energy)
Recharge Moderate
Minimum Level V archetypeicon dominator.png 4 (Dominator)
Minimum Level Archetypeicon guardian.png 2 (Guardian)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Endurance Modification.png Endurance Modification

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior.

Damage Superior (Energy)
Recharge Slow
Minimum Level Archetypeicon guardian.png 32 (Guardian)
Effects Point Blank Area of Effect
Foe Knockdown
Self Teleport
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt (Brute/Tanker only)

ElectricalAssault StaticDischarge.png Static Discharge

Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.

Damage Moderate (Energy)
Recharge Fast
Minimum Level V archetypeicon dominator.png 28 (Dominator)
Minimum Level Archetypeicon guardian.png 12 (Guardian)
Effects Ranged (Cone)
Foe -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage

ElectricalAssault Thunderstrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon dominator.png 35 (Dominator)
Effects Melee (Targeted Area of Effect)
Foe Disorient, -Recovery, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

ElectricalAssault VoltaicSentinel.png Voltaic Sentinel

You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.

Damage Moderate (Energy)
Recharge Very Long
Minimum Level V archetypeicon dominator.png 38 (Dominator)
Effects Summon Sentinel: Ranged
Foe -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Endurance Modification.png Endurance Modification
IO Recharge Intensive Pets.png Recharge Intensive Pets

ElectricalAssault Zapp.png Zapp

A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.

Damage Extreme (Energy)
Recharge Slow
Minimum Level V archetypeicon dominator.png 20 (Dominator)
Minimum Level Archetypeicon guardian.png 26 (Guardian)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Interrupt Duration.png Sniper Attacks
IO Endurance Modification.png Endurance Modification

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links