Darkness Affinity: Difference between revisions
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== Overview == | == Overview == | ||
[[File:ParagonMarket PowerSet DarknessAffinity.png|left]] | |||
'''Darkness Affinity''' is a secondary power set for [[Controller]]s. | |||
Focus the dark power of the Netherworld to weaken your foes. | "Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent." | ||
{{clrl}} | |||
== Power Table == | == Power Table == | ||
The Darkness Affinity power set is available as a secondary set for [[Controller]]s. The following table shows the level at which each power is available: | |||
The | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_TwilightGrasp.png|Power=Twilight Grasp|Level=1|Effect= Ranged, Foe - | {{Powers_LevelRow|Icon=DarkMiasma_TwilightGrasp.png|Power=Twilight Grasp|Level=1|Effect=Ranged, Foe -To Hit, -DMG, -Regen, Team Heal|Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|Level=2|Effect=Ranged (Location AoE), | {{Powers_LevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|Level=2|Effect=Ranged (Location AoE), Target -Speed, -Res, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|Level=4|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -To | {{Powers_LevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|Level=4|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_HowlingTwilight.png|Power=Howling Twilight|Level=10|Effect=Ranged ( | {{Powers_LevelRow|Icon=DarkMiasma_HowlingTwilight.png|Power=Howling Twilight|Level=10|Effect=Ranged (AoE), Minor DMG(Negative), Target Slow, -Recharge, -Regen, Disorient, Ally Rez|Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|Level=16|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)|Border=1}} | {{Powers_LevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|Level=16|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)|Border=1}} | ||
{{Powers_LevelRow|Icon=|Power=|Level=20|Effect=|Border=1}} | {{Powers_LevelRow|Icon=DarknessAffinity_Fade.png|Power=Fade|Level=20|Effect=PBAoE Team, +Defense(All), +Res(Defense Debuffs)|Border=1}} | ||
{{Powers_LevelRow|Icon=|Power=|Level=28|Effect=|Border=1}} | {{Powers_LevelRow|Icon=DarknessAffinity_SoulAbsorption.png|Power=Soul Absorption|Level=28|Effect=PBAoE Team +Regen, +Recovery (Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_BlackHole.png|Power=Black Hole|Level=35|Effect=Ranged (Targeted AoE), Foe Intangible|Border=1}} | {{Powers_LevelRow|Icon=DarkMiasma_BlackHole.png|Power=Black Hole|Level=35|Effect=Ranged (Targeted AoE), Foe Intangible, Attract|Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png|Power=Dark Servant|Level=38|Effect=Summon Dark Servant: Ranged | {{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png|Power=Dark Servant|Level=38|Effect=Summon Dark Servant: Ranged Debuff Special|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:DarkMiasma_BlackHole.png]] Black Hole === | === [[File:DarkMiasma_BlackHole.png]] Black Hole === | ||
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. | Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. Enemies that enter the Black Hole's radious will become immobilized and phased for the duration of the effect. Allies who enter the sphere's area of effect will enter the phase as well, allowing them to combat phased enemies. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted AoE), Foe Attract, Immobilize, Intangible}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Intangibility}}}} | {{PowerBlock_Blank|{{Enhance Intangibility}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Immobilization}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Immobilize}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_DarkServant.png]] Dark Servant === | === [[File:DarkMiasma_DarkServant.png]] Dark Servant === | ||
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. | Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. | ||
{{EdNote|note=Dark Servant is resistant to Negative Energy by vulnerable to Energy.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}} | ||
{{PowerBlock_Effects|Summon Dark Servant: Ranged, Debuff, Special}} | {{PowerBlock_Effects|Summon Dark Servant: Ranged, Debuff, Special}} | ||
{{PowerBlock_Other|Header=Dark Servant Powers|Text=[[File:DarkMiasma_ChillOfTheNight.png|20px]] Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit)}} | |||
{{PowerBlock_Blank|[[File:DarkMiasma_DarkestNight.png|20px]] Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)}} | |||
{{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|20px]] Petrifying Gaze (Ranged, Foe Hold)}} | |||
{{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|20px]] Resistance (Auto, Self{{DamResVal|0|0|0|0|-20|30|0|0}})}} | |||
{{PowerBlock_Blank|[[File:DarkCast_TenebrousTentacles.png|20px]] Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit)}} | |||
{{PowerBlock_Blank|[[File:DarkMiasma_TwilightGrasp.png|20px]] Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 66: | Line 61: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Accurate Healing}}}} | ||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Healing}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Immobilize}}}} | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_DarkestNight.png]] Darkest Night === | === [[File:DarkMiasma_DarkestNight.png]] Darkest Night === | ||
While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active. | |||
While active, you channel Negative Energy onto a targeted foe. Darkest Night | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{ | {{PowerBlock_Sets|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DarknessAffinity_Fade.png]] Fade === | |||
You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Slow}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}} | |||
{{PowerBlock_Effects|PBAoE Team, +Defense(All), +Res(Defense Debuffs)}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight === | === [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight === | ||
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds. | |||
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Effects|Ranged ( | {{PowerBlock_Effects|Ranged (AoE), Minor DMG(Negative), Target Slow, -Recharge, -Regen, Disorient, Ally Rez}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage}}}} | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 106: | Line 110: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Slow Movement}}}} | ||
{{ | {{PowerBlock_Blank|{{Set Universal Debuff}}}} | ||
{{ | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Resurrect}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall === | === [[File:DarkMiasma_ShadowFall.png]] Shadow Fall === | ||
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. | Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Effects|Toggle: PBAoE | {{PowerBlock_Effects|Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{ | {{PowerBlock_Blank|{{Set Resist Damage}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:DarknessAffinity_SoulAbsorption.png]] Soul Absorption === | |||
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recovery much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Slow.}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}} | |||
{{PowerBlock_Effects|PBAoE Team +Regen, +Recovery (Special)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Healing}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_TarPatch.png]] Tar Patch === | === [[File:DarkMiasma_TarPatch.png]] Tar Patch === | ||
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. | Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Effects|Ranged (Location | {{PowerBlock_Effects|Ranged (Location AoE), Target -Speed, -Res, -Fly}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp === | === [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp === | ||
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed. | |||
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged, Foe -To Hit, -DMG, -Regen, Team Heal}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 165: | Line 175: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Accurate Healing}}}} | ||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Healing}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Historical == | == Historical == | ||
{{historical|type=section}} | |||
{{ | * Black Hole was reworked in [[Rebirth Issue 6]] adding an attract mechanic. | ||
* This set was added to the game for [[Controller]]s in [[Issue 22]]. | |||
* This set was | |||
== External Links == | == External Links == | ||
* {{RedTomaxPowerSet | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} | ||
[[Category: | [[Category:Paragon Market]] | ||
[[Category:Power Sets]] | |||
[[Category:Controller Secondary]] | [[Category:Controller Secondary]] |
Latest revision as of 20:55, 18 October 2023
Overview
Darkness Affinity is a secondary power set for Controllers.
"Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent."
Power Table
The Darkness Affinity power set is available as a secondary set for Controllers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Twilight Grasp | 1 | Ranged, Foe -To Hit, -DMG, -Regen, Team Heal | |
Tar Patch | 2 | Ranged (Location AoE), Target -Speed, -Res, -Fly | |
Darkest Night | 4 | Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit | |
Howling Twilight | 10 | Ranged (AoE), Minor DMG(Negative), Target Slow, -Recharge, -Regen, Disorient, Ally Rez | |
Shadow Fall | 16 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear) | |
Fade | 20 | PBAoE Team, +Defense(All), +Res(Defense Debuffs) | |
Soul Absorption | 28 | PBAoE Team +Regen, +Recovery (Special) | |
Black Hole | 35 | Ranged (Targeted AoE), Foe Intangible, Attract | |
Dark Servant | 38 | Summon Dark Servant: Ranged Debuff Special |
Powers
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. Enemies that enter the Black Hole's radious will become immobilized and phased for the duration of the effect. Allies who enter the sphere's area of effect will enter the phase as well, allowing them to combat phased enemies.
Recharge | Slow |
Minimum Level | 35 (Controller) |
Effects | Ranged (Targeted AoE), Foe Attract, Immobilize, Intangible |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Intangibility Duration | |
Enhance Range | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Set Categories | Immobilize |
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Editor's Note: Dark Servant is resistant to Negative Energy by vulnerable to Energy. |
Recharge | Very Long |
Minimum Level | 38 (Controller) |
Effects | Summon Dark Servant: Ranged, Debuff, Special |
Dark Servant Powers | Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit) |
Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG) | |
Petrifying Gaze (Ranged, Foe Hold) | |
Resistance (Auto, SelfRes( E-20 N30 )) | |
Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit) | |
Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal) | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Accurate Healing |
Accurate ToHit Debuff | |
Healing/Absorb | |
Holds | |
Immobilize | |
ToHit Debuff | |
Universal Debuff |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active.
Recharge | Moderate |
Minimum Level | 4 (Controller) |
Effects | Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Universal Debuff |
Fade
You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation.
Recharge | Very Slow |
Minimum Level | 20 (Controller) |
Effects | PBAoE Team, +Defense(All), +Res(Defense Debuffs) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
Recharge | Very Long |
Minimum Level | 10 (Controller) |
Effects | Ranged (AoE), Minor DMG(Negative), Target Slow, -Recharge, -Regen, Disorient, Ally Rez |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Disorient Duration | |
Set Categories | Slow Movement |
Universal Debuff | |
Stuns | |
Targeted AoE Damage | |
Resurrect |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Recharge | Slow |
Minimum Level | 16 (Controller) |
Effects | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Resist Damage |
Soul Absorption
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recovery much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.
Recharge | Very Slow. |
Minimum Level | 28 (Controller) |
Effects | PBAoE Team +Regen, +Recovery (Special) |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Healing/Absorb |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Recharge | Slow |
Minimum Level | 2 (Controller) |
Effects | Ranged (Location AoE), Target -Speed, -Res, -Fly |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Universal Debuff |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged, Foe -To Hit, -DMG, -Regen, Team Heal |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Accurate Healing |
Accurate ToHit Debuff | |
Healing/Absorb | |
ToHit Debuff | |
Universal Debuff |
Historical
- Black Hole was reworked in Rebirth Issue 6 adding an attract mechanic.
- This set was added to the game for Controllers in Issue 22.