Blessing of the Zephyr: Difference between revisions

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imported>CmdrAdeon
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imported>Cyanpill
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{{Set Bonus|class=Defense|type=Ranged|num=2|amt=1.25}}
{{Set Bonus|class=Defense|type=Ranged|num=2|amt=1.25}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=2|amt=0.625}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=2|amt=0.625}}
{{Set Bonus|class=Defense|type=Area Effect|num=3|amt=1.25}}
{{Set Bonus|class=Defense|type=Area Effect|num=3|amt=1.875}}
{{Set Bonus|class=Defense|type=Fire|type2=Cold|num=3|amt=0.625}}
{{Set Bonus|class=Defense|type=Fire|type2=Cold|num=3|amt=0.938}}





Revision as of 06:58, 26 March 2010

IO Blessing of the Zephyr.png

Blessing of the Zephyr is a Universal Travel enhancement set in the Invention System. It is available in the 10-50 level range.

There are three enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique: only one enhancement with this effect is slottable per character. symbol and are limited to one per character.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:


Future Updates

Template:Issue17 Issue 17: Dark Mirror will reduce the set bonuses as follows[1]: The following set bonuses apply when slotting more than one of the enhancements in this set into a single power: