Accuracy: Difference between revisions

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'''Accuracy'''
'''Accuracy'''


# A type of bonus that raises the chance that an attack will hit by an amount relative to its chance without that bonus. Mechanically different from [[ToHit]].
# A type of bonus that raises the chance that an attack will hit by a percentage of itself rather than by an absolute amount. Mechanically different from [[ToHit]].
# A term commonly confused with, and used for, ToHit.
# A term commonly confused with, and used for, ToHit.
# A term sometimes used to refer to the final chance that an attack will hit, after all bonuses and penalties are applied.
# A term sometimes used to refer to the final chance that an attack will hit, after all bonuses and penalties are applied.

Latest revision as of 18:38, 28 June 2007

Definition

Accuracy

  1. A type of bonus that raises the chance that an attack will hit by a percentage of itself rather than by an absolute amount. Mechanically different from ToHit.
  2. A term commonly confused with, and used for, ToHit.
  3. A term sometimes used to refer to the final chance that an attack will hit, after all bonuses and penalties are applied.

See Also