Infernia

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Overview

Infernia

Omega Team Survivor
Zone Rikti War Zone
Coordinates (328, -1175, -2186)
Level Range 40-50
Introduced By None
Introduces None
Enemy Groups Arachnos
Soldiers of Rularuu
Malta Operatives
Vanguard Shield
Freedom Phalanx
v  d  e

Requires Who Will Die, Episode 7.

Infernia is a hero and villain contact in the Vanguard Compound neighborhood of Rikti War Zone at coordinates (328, -1175, -2186). Her level range is 40-50. She is standing 98 feet south of the Fateweaver. Infernia is the seventh contact in the Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.


Introductions

Contact Introduced By

None; Infernia is available through the Signature Story Arc Contact option.

Information

Omega Team Survivor

Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.

Content Not Purchased

You need to purchase the seventh episode of the first signature story arc, Who Will Die, or be a VIP in order to play Infernia's story arc.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Missing Initial Contact Dialogue

Greeting

Let's finish this, once and for all.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

Story Arc

Merit Rewards: This activity awards ? Reward Merits.

To Something Greater

Souvenir

A View of Planet Earth

In between your adventures, you sometimes remember the view you had of planet earth while on Darrin Wade's floating island. The planet as a whole looked beautiful and also small, in a way. The planet was in the background as you fought for its survival against a Darrin Wade in the last moments of an adventure you call...

To Something Greater

Where did this whole journey really begin? Was it with the first move by Darrin Wade to give the Lost an obelisk that would steal Synapse's powers? Or were these events that were set in motions thousands of years ago, back during the time of Cimerora? Wherever it started, you were the one who was destined to end it. Darrin Wade had gained the power of Statesman and Sister Psyche. He sought to summon Rularuu into this world and become one with the monster. You ended up working together with Arachnos to track Wade down. You travelled the globe and dimensions, going to the Shadow Shard to speak with Faathim the Kind, to the pacific ocean for your first encounter against Wade's floating island, and then Warburg, to retake it from Malta in order to destroy the shield around Wade's island.

You faced off against the transformed Darrin Wade in space, the fate of the world hanging in the balance. You defeated Wade, his mind being sent back to the husk that now is his body. You think back to how the world nearly came to the brink of destruction and the information that you gathered all this time, along with the help of Lady Grey...

It all began with Alastor, who had created a group of obelisks thousands of years ago to take power away from the gods and put it into the hands of the people. Sister Airlia played her part in Cimerora, where she wished to gain control over the country by having Imperious and Romulus destroyed. Centuries passed, leading to the present day. Darrin Wade, born a normal but extremely intelligent man, saw that no matter what he did, he could never be greater than the simplest of heroes. His life would always be dependent on those whom he believed were less than him. Jean-Pierre Lourdin, known as Malaise, was a twisted man who Sister Psyche was trying to heal. He desired to be free from Psyche, to have control over himself.

All of these people wanted to gain power and control to gain their own freedom. They were willing to do whatever it takes to do this, even if it meant killing whoever they needed to satisfy their dreams. Yet, in the end, all of them failed. Alastor's obelisks were either destroyed or never used by him, Sister Airlia, it can be presumed, never came to power, as the story of Cimerora was lost to the ages. Malaise was destroyed in Sister Psyche's mind, his actions bound to his desire for vengeance. Darrin Wade's mind is nearly mush now, trapped inside of his body. His freedom to move, to act, is gone, save for the most basic of actions.

The world is safe, but perhaps you wonder, what is the true idea of freedom that all these people wanted? Freedom must mean more than having the power to do whatever you wish. You think back to Statesman, who, in his final moments, was smiling. Could it be that in that moment, Darrin Wade, who had all the power, all the control, was the one who was a slave to his circumstances, while Statesman, in his final moments, was finally free from it all? Template:Mission:To Something Greater - Part One: Unlikely Allies Template:Mission:To Something Greater - Part Two: Into the Beast Template:Mission:To Something Greater - Part Three: Coming Together Template:Mission:To Something Greater - Part Four: Warburg's Highest Purpose Template:Mission:To Something Greater - Part Finale: Unstoppable Force Template:Mission:To Something Greater - Epilogue



Lady Grey Task Force

Infernia

Background

Infernia is a NPC ally who is found during the mission Save captured psychics from Lady Grey (CoH and CoV, levels 45 - 50). She is one of the survivors of the legendary Omega Team. She will have been captured by the Rikti and in need of a rescue when you find her first, and must be freed so she can help you.

Once free, she will follow you and will attack any Rikti in her aggro range. She must be escorted to the mission exit, though does not need to survive, as the mission will not fail if she falls.

Once she is free, an ambush consisting of two waves of Rikti will attack her.

During the mission, Infernia has the hit points of a Boss of the level of the mission. Her powers are very damaging once she gets in melee range. Her survival is not paramount to the mission's success, though this may require further testing with different parameters.

Some advice would be to not bring her or her sister Glacia to fight Dra'Gon, who has some nasty Area of Effect attacks. Although it is unlikely none of the sisters will be able to gain enough aggro for him to kill them directly, the area attacks can still kill them accidentally.

As a final note, you need to free Infernia so Glacia and her captors spawn. Once Glacia is free, Dra'Gon himself will spawn.


Dialogue

Editor's Note:

She will not move until she has finished saying everything... and that's a lot. It is very likely the first wave of ambushers will reach her before she has finished, so be careful not to leave her behind!


Information

Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.

Powers

During the mission, she will use Fiery Melee powers:

Powers

Fire Smash Melee Heavy Smash, Damage over Time (Fire), Knockback
Behemoth fire punch attack

Scorch Melee, Minor Damage (Fire), Damage over Time (Fire)
Infernia's hands are engulfed in flames, igniting the target.

Fire Sword Melee, Lethal/Fire Damage, Damage over Time, Fire
Infernia can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time.

Fire Breath Ranged, Cone, Damage over Time (Fire)
Infernia breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.

Combustion Melee, Area of Effect, Moderate Damage over Time (Fire)
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.

Fire Sword Circle Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.

Greater Fire Sword Melee, Superior Damage (Fire/Lethal)
Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold)
While this power is active, Fire Shield gives Infernia good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

Healing Flames Self Heal, +Resistance (Toxic)
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.