Hunt Target Macros / Binds

From City of Heroes: Rebirth - Wiki
Revision as of 02:41, 5 November 2009 by imported>Fleeting Whisper (formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Player Guide Notice
This article is a Player Guide. Paragon Wiki takes no responsibility for the content within.
Questions and concerns should be posed to the authors of the article using the article's talk page.

Introduction:

To help people target specific enemies for badge hunting.

At the bottom is a few other uses for the two commands.

Guide: /Target_Name <string> and /Target_Custom_Next <string> will both get the job done. You can put in the underscores or not, as the game is blind to them. Both will attempt to match visible (on screen) targets with the <string> parameter. The problem is that there are differences you should be aware of.

/Target_Name <string> will match anything that qualifies. "Capo" will get Mook Capos as well as Marcone Capos, however "/Target_name Marcone Capo" will get the right ones. The bad is that if the search string is not correct or there is nothing that the command can "lock onto", you will start filling up your chat window with error spam.

/Target_Custom_Next (or _Prev, _Near, _Far) will generally target ANY of the terms, and defeated things as well. You can add additonal parameters for this class of slash commands, such as alive, enemy, notmypet, etc. If you use something along the lines of /target_custom_next alive "marcone capo" you should get the "right crowd". The problem comes with nested quotes. If you make a macro you can first make it without the quotes, and then edit them back in after. It is a bit more hassle, but as a personal opinion, it is worth it.

Important for making a macro: you can only have 1 parameter. Type the following: /macro Capo "targetcustomnext alive Marcone Capo$$targetcustomnext alive Marcone Consigliere"

Right click on the resulting macro button, and edit the above to: targetcustomnext alive "Marcone Capo"$$targetcustomnext alive "Marcone Consigliere"

Here is a list of "target" strings that should be able to get most, I wouldn't care about false positives as you can look and just move on if it isn't the right target.


"Regular" enemies:

Gangbuster: Consigliere, Capo

Goon Squad: Consortium

Man / Woman in Black: shivan

Spider Smasher: Wolf

Coldblooded/Coldhearted: Hellfrost, Hordeling

Weed Whacker: Succubus, Hellfrost

Venomous: Toxic

Volcanic: Magmite

Visionary: Overseer

Banisher: Spirit

Tank Buster: Tank

Bonecrusher: Daddy

Finder: Aberrant, Pariah

Gearsmasher: Gear, Prince

Gravedigger: Embalmed

Hellspawned: Damned

Illusionist: Illusionist

Infiltrator: Paragon

Legionnaire: Elite

Monkeywrencher: Zeus

Privateer: Skiff

Isolator: Contaminated

Regenerator: Caliban, Ogre

The Silver Bullet: Nightwolf, Darkwolf, Warwolf

The Slayer: Equinox

Soul Binder: mage

Tracer: Sorcerer

Untouchable: Underboss, Consigliere

Unveiler: Fake, Rex

Weatherman / Weathergirl: Lead

Zookeeper: Monkey

Event Enemies:

Dee Jay: Supa

Chief: Suit

Bomb Specialist (should also work for demolitionist): Bomb

Iron Warrior: Jack, Irons

Hallow Spirit: Eochai

Ghost Touched: Unseelie, Horde, Rider

Malleus: Witch, Sorceress, Crone

Buster: Spirit

Hunter: Vampire

Shifter: Werewolf

Dead Head: Zombie

Toy Collector: gift

Cold Warrior: Frostling, Blight, Snow, Winter (for Baby new year missions )


Gladiators:

Bladegrass: Bladegrass/Razorvine/Blackrose

Coralax Blue Hybrid: Blue (Lt.), Red (boss)

Fortunata Seer: Fortunata

Raider Engineer: Generator

Ink Man: Blue Ink Man

Hordeling Lasher: Hordeling

Ember Legacy of Flame: Pledged, Lambent, Ember, Kaolin

Lucent Legacy of Light: Adamant, Lucent, Blaze, Terran

Mob Specialist: (Prisoner Bosses - too many to individually name.)

Mu Guardian: Guardian

Crey Power Tank: Tank

Swift Steel: Ancestor or Spirit


Giant Monster "finders":

Hammer Down: Scrapyard

Surging: Deathsurge

HellBane: Caleb

Heat Seeker: Flyer

Master at Arms: kon

Knight Errant: Construction (for the badge)

For the GM afterwards (no badge): Paladin

Devilfish: Lusca

Clockstopper: Babbage

Keeper of Secrets: Adamastor

Master / Mistress of Olympus: Kronos

Unleasher: Kraken

The Solution: Jurassik

Giant Killer: Jack, Irons

Pumpkin King / Queen: Eochai

Believer: Sally


Note: I've ignored badges in cases like goldbrickers ( Fort Knox) or Longbow ( Villain/Reformed) where the entire faction is badge-worthy.

Not directly for a badge: pylon

Example:

To hunt Banished Pantheon Spirits you would use:

"/target_custom_next Spirit" or "/target_next Spirit".


Other uses:

This started with the following setup:

/bind g "targetcustomnext alive enemy$$targetcustomnext alive void$$targetcustomnext alive quantum$$targetcustomnext alive cyst"


What it does is:

Targets any Shadow Cyst Crystals (my top priority in any situation, puffballs can be ignored).

Then Quantums of any type.

Then Voids of any type.

Then cycles through any remaining alive targets.

The reason for the "alive" in it is because of another quirk of the /targetcustomnext command: it will target defeated sappers/cysts/quantums/voids and get stuck until they "fade out".


The Target_custom_next command has a few other interesting uses:

To cycle through enemies "on screen":

/bind <key> "targetcustomnext alive enemy"

To target a friendly pet (on screen one) and speed boost it:

/bind <key> "powexecname Speed Boost$$targetcustomnext friend notteammate notmypet"

To find everything not on your team (including doors, and glowies):

/bind <key> "targetcustomnext notteammate notmypet"

--Snow Globe 05:17, 2 July 2009 (UTC)