Water Control
Overview
Water Control is a primary power set for Controllers and Dominators.
"You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased."
Power Table
The Water Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect | |
Deluge | 1 | Ranged, High DMG (Smashing/Cold), Foe Knockdown, -Speed | |
Suffocate | 1 | Ranged, Moderate DoT(Cold), Foe Hold, -Def | |
Hypothermia | 2 | Ranged (Targeted AoE), Sleep (Foe) -Movement(Foe), Chance for Drowning(Foe) | |
Geyser Burst | 6 | Ranged (Location AoE), Minor DMG (Fire) Knockup (Foe), -Movement(Foe) | |
Turbulent Aura | 8 | PBAoE (Toggle), Minor DMG (Cold), Knockdown(Foe), Heal (Self), Chance for Drowning (Foe) | |
Riptide | 12 | Ranged (Location AoE), Minor DMG (Cold), Forced Movement (Foe) | |
Tidal Wave | 18 | Ranged (Cone), Light DMG (Smashing/Cold) Knockback(Foe), Stun(Foe), -Movement(Foe), Chance for Drowning(Foe) | |
Drowning Pool | 26 | Ranged (Targeted AoE), Hold (Foe), -Def(All)(Foe) | |
Water Golem | 32 | Summon Water Golem |
Powers
Deluge
You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target. Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning.
Damage | High (Smashing/Cold) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged, High DMG(Cold/Smash) |
Foe Knockdown, -Speed | |
Chance to inflict drowning | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance Range | |
Enhance Slow | |
Knockback | |
Slow Movement | |
Ranged Damage |
Drowning Pool
You surround your foes in a Drowning Pool which leaves each of them enveloped in a watery sphere that renders them held and reduces their defense. This power has a high chance to place the drowning effect on its target.
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Hold, -Def | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Set Categories | Defense Debuff |
Accurate Defense Debuff | |
Holds |
Geyser Burst
You create a sphere of variable speed winds that generate strong friction within the turbulence of the air. This creates odd echoes and sounds that confuse foes caught within the burst. The loss of confidence your foes suffer due their confusion causes them to lose endurance over a few seconds, while you gain endurance due to a boost in confidence you enjoy from seeing your foes struggle. This power builds Pressure.
Recharge | Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Confuse, EndDrain | |
Self +End | |
Enhancements | Enhance Accuracy |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Confusion Duration | |
Enhance Endurance Modification | |
Set Categories | Confuse |
Endurance Modification |
Hypothermia
You gather air above your target before forcefully pressurizing it into a downward flowing vortex. The force of the downdraft prevents your target from moving, effectively holding them in place and preventing flight. The force of the downdraft leaves the target winded, reducing their movement and attack speeds for a short time while they recover. This power builds Pressure.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged (Smashing) |
Foe Hold, -Movement, -Recharge, -Fly | |
Self Pressure Builder | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Slow | |
Enhance Hold Duration | |
Set Categories | Ranged Damage |
Slow Movement | |
Holds |
Riptide
You unleash a powerful gust of wind in the direction of your foes. This gust has enough force to deal minor smashing damage to your foes and knock them to the ground. The debris blown at your opponent temporarily blinds them, reducing their chance to hit. This power builds Pressure.
Damage | Minor (Smashing) |
Recharge | Very Long |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Cone) |
Foe Knockdown, -ToHit | |
Self Pressure Builder | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Enhance Knockback Distance | |
Set Categories | Targeted AoE Damage |
ToHit Debuff | |
Accurate ToHit Debuff | |
Knockback |
Suffocate
You trap your foe in a watery sphere causing them to helplessly gasp for air. While affected by this power your target will suffer Moderate Cold damage over time, be rendered Held and be unable to attack and have reduced defense for a short time. This power has a moderate change to place the Drowning effect on its target. Suffocate deals additional damage and has improved movement speed reduction against foes suffering from Drowning.
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged, Moderate DoT(Cold), Foe Hold, -Def |
Moderate chance to inflict Drowning | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Set Categories | Accurate Defense Debuff |
Holds | |
Ranged Damage | |
Defense Debuff |
Tidal Wave
You gather air at the feet of your target before forcefully pressurizing it into an upward flowing vortex. The force of the updraft pulls your target into the sky. When the updraft dissipates, your target falls to the ground and suffers moderate smashing damage. The affected target is also unable to fly for a short time. This power builds Pressure.
Damage | Moderate (Smashing) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Knockup, -Fly | |
Self Pressure Builder | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Ranged Damage |
Knockback |
Turbulent Aura
You release all available Pressure to create an extremely powerful blast of air that descends from the skies and spreads out over a large radius. Any foes caught within the burst are immediately stunned by the force of the wind and suffer smashing damage.Flying foes are knocked out of the sky, while all foes suffer reduced movement speed that lingers for some time. The damage done increases in proportion to the amount of Pressure released when using this power. Also, Microburst can reduce your target's defenses when the highest levels of Pressure are released.
Damage | Minor/Variable (Smashing) |
Recharge | Long |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Stun, -Speed(All), -Fly, -Recharge, Chance for -DEF(All) | |
Consumes Pressure | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Defense Debuff | |
Enhance Disorient Duration | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Stuns | |
Slow Movement |
Water Golem
You can create a true Vortex cloud to assist you in battle. This Vortex will build Pressure along with you as you use your powers. This will allow its attacks to have a chance, proportional to current pressure, for critical damage. However, at higher pressures, the Vortex will be unable to use some of its powers. The Manipulation of Pressure on this pet through the use of Vacuum upon it will grant you the Clear Skies buff. Both this power and Vacuum are required to automatically unlock Clear Skies.
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Vortex |
Vortex Powers | Blast of Debris (Ranged, Moderate DMG (Smashing), Minor DoT (Lethal), Foe -Fly, -Jump) |
Whirlwind (PBAoE, Minor DMG (Smashing), Foe -ToHit, -Fly) | |
Hail of Debris (PBAoE, Moderate DoT (Smashing/Lethal), Foe -Speed(All), -DMG(All), -Fly) | |
Crash of Thunder (Ranged (Foe Targeted AoE), Moderate DMG (Energy), Foe Chance for Stun) | |
Pressurization (Pressurization) | |
Resistance Res( S100 L100 F30 C30 E30 N30 P100 T30 ) | |
Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Enhance Disorient Duration | |
Enhance Immobilization Duration | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Stuns | |
Slow Movement |