COHCCG/Into Burkholder's Lair

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Overview

Name:
Into Burkholder's Lair • The Mech Man 4
Card Type:
Mission
Defense:
3
Health:
9
Card Text:
Can only be played if "The Prisoner" has been played.
Threat:
Threat: Supers must discard 2 cards (In addition to other costs) to activate powers.
Defeat:
Defeat: Discard a power, a mission and an enhancement from your hand.
Reward:
Reward: Players may retrieve "Nearing the Goal" from their deck or discard. Players draw cards until they have 8 (or more) cards in their hand.
Inspiration:
Catch a Breath
Deck:
Secret Origins
Card Number:
174 / 180
Rarity:
Uncommon

See Also