Cage Consortium Guards

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Revision as of 06:29, 1 August 2006 by imported>Yakovlev (→‎Cage Consortium Officer: added image, added power)
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Overview

Villain types

Minions

Cage Consortium Guard

File:CageConsortiumMinion01.jpg
Cage Consortium Guard

Working as a private security guard in a "city of villains" must be a very tough job.

Powers

Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Adv. Submachinegun Butt Melee, Smash
A smash with the butt of your rifle.

Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.


Lieutenants

Cage Consortium Officer

File:CageOfficer1.jpg
Cage Consortium Officer

Working as a private security guard in a "city of villains" must be a very tough job.

Powers

Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Assault Rifle Butt Melee, Smash
A smash with the butt of your rifle.

Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.

Bosses

Cage Consortium Captain

Working as a private security guard in a "city of villains" must be a very tough job.

Powers

Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Spray Lead (Ranged, Lethal, Damage Over Time) Foe -Defense
Your Defense has been reduced by the Submachine Gun.