Peter Stemitz

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Overview

Peter Stemitz

Shaman
Zone Founders' Falls
Coordinates (4357.5, 0, 1955.5)
Level Range 30-34
Introduced By == Level 25-29 ==
Miriam Bloechl
Laura Brunetti
== Level 30-34 ==
Tina Chung
Jose Escalante
Jenny Firkins
Neal Kendrick
Phillipa Meraux
Lou Pasterelli
Merisel Valenzuela
Introduces == Level 30-34 ==
Tina Chung
Jose Escalante
Jenny Firkins
Neal Kendrick
Phillipa Meraux
Lou Pasterelli
Merisel Valenzuela
== Level 35-39 ==
Cadao Kestrel
Enemy Groups

Circle of Thorns
Council

Devouring Earth
v  d  e

Peter Stemitz is a hero contact in the Liberty Town neighborhood of Founders' Falls at coordinates (4357.5, 0, 1955.5). Peter Stemitz is a Magic origin contact. His level range is 30-34.

Introductions

Contact Introduced By

Level 25-29

Level 30-34

Contact Introduces

Multiple contact options
Couple of people I know what to meetcha.
Single contact option
+++ Missing Information +++

Level 30-34

My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.

Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.

You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.

Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.

Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.

Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.

Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.

You will enjoy working with Neal. He is determined and skilled.

I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.

Phillipa is very demanding, but her sources are top notch.

You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.

Lou is a firebrand, but he knows how to get things done!

Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.

Good luck with Merisel, I think you will find her point of view refreshing.

Level 35-39

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

Information

Shaman

Peter Stemitz's body is the most recent home of an ancient shaman who has been reborn for thousands of years. In his head is an encyclopedic knowledge of spiritual matters and a phenomenal amount of magical ability. Beneath that head is the body of a 23 years old guitarist who plays in a punk rock band on the weekends and has been known to use his magic for impressing women, rather than saving the world. Fortunately, you can't have an ancient spirit in your body without having a conscience to go with it. Peter genuinely cares for people of the world, and he's happy to use his wisdom to help the heroes who defend them. If he also happens to get free drinks by magically curing the bartender's acne, so much the better.

Prior to Introduction

I know you not. Buzz off. Go talk with Active Contact.

Initial Contact

Greetings, kindred spirit of good. I hope we will assist each other down the path toward triumph over evil. The villains are many, and we are but two, but I have faith in your abilities.

Greeting

  • Let's hurry this up; I have a gig later.
  • How is it with you, fellow righter of wrongs? Seen any babes today?
  • It is time once again for us to face our foes. After that, drinks are on me.

Too Busy

Whoa, Character! You've got to learn to take it easy. No more tasks for you!

No More Missions

Missing No More Missions Dialogue

Store

You are a friend indeed! Check out the killer Enhancements I scored. Call me up anytime; we'll hang.

  • Inspirations (all)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)

You are truly a boon companion. I have some new Enhancements for you to take a gander at.

  • Level 30 Magic Single Origin Enhancements (200% base costs)
  • Level 35 Magic Single Origin Enhancements (200% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)

Story Arc

Merit Rewards: This activity awards 21 Reward Merits.

The Library of Souls (30-34)

Souvenir

Note from Akarist

You've kept this crumpled note from the Circle of Thorns traitor, Akarist. It's a reminder of the time you liberated:

The Library of Souls

It began with a rescue mission. You were too late to save Edgar Torvald, a researcher who had been investigating Oranbega, the home of the Circle of Thorns. But you did find his last message, a map scratched into his jacket lining.

You raided the Magic Library marked on the map, but instead of books, you found several crystals containing a powerful energy. The Circle then kidnapped one of the researchers MAGI would need to decipher the crystals' power. When you rescued her, she told you that she had been spared from certain death by a mysterious Circle mystic named Akarist. This same Akarist had told her how to access the crystals you had earlier uncovered.

You descended into the depths of Oranbega once more in an attempt to contact Akarist. He fought you and perished in the battle, but left behind a cryptic message full of dire warnings about the knowledge you sought.

Due to Akarist's hints, the truth about the crystals was revealed: they were receptacles for souls that had been imprisoned by the Circle of Thorns. One of the trapped souls explained that the Circle's spirit thorns could be used to usurp control of a body. Acting on this information, you confiscated a number of spirit thorns before they were sold in the city's underworld.

One of the imprisoned souls claimed to know where a much larger Library of Souls was. Unfortunately, he was having trouble getting his bearings. You took the crystal containing the soul of Ashton Fletcher to the place where he died, so that he could orient himself.

One of these trapped souls proved to be none other than a henchman of Baron Zoria, the reputed founder of the Circle of Thorns. According to this soul, the Baron was not the Circle's leader. Instead, he was a prisoner in another soul crystal. What's more, Akarist, the Circle mystic who had helped you, was to be imprisoned within a soul crystal as a traitor. Descending once more beneath the city, you rescued both Zoria and Akarist, and learned the truth about the Circle of Thorns.

For nearly a century, the Circle of Thorns was believed to be a cult working out of the ancient underground ruins of Oranbega. The truth is far more sinister. Oranbega is no ruin, but a city of spectral wizards, wraith-like mages who have lived in it since before recorded history. Template:Mission:The Library of Souls - Rescue Edgard Torvald Template:Mission:The Library of Souls - Pry into the secrets of the Magic Library Template:Mission:The Library of Souls - Rescue Naomi Hutchins Template:Mission:The Library of Souls - Find Akarist Template:Mission:The Library of Souls - Talk to Azuria Template:Mission:The Library of Souls - Help the soul within the crystal orient itself Template:Mission:The Library of Souls - Liberate the imprisoned souls Template:Mission:The Library of Souls - Recover Zoria and Akarist

Missions

Template:Mission:Common - Defeat Council in Brickstown Template:Mission:Common - Go to Founders' Falls and battle the Council to distract them Template:Mission:Common - Hit the streets and defeat a few Circle of Thorns mystics (II) Template:Mission:Common - Rescue the magicians from the Circle of Thorns Template:Mission:Common - Retrieve one of the spirit thorns Template:Mission:Common - Retrieve some Council robot parts, along with their programming instructions Template:Mission:Common - Save the lawyers from the Circle of Thorns Template:Mission:Common - Save the Wyatt mediums from the Circle of Thorns Template:Mission:Common - Stop the university students from performing the Circle's rituals Template:Mission:Common - Talk to Longbow Warburg Liaison