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- |name = Navbox Graphic Commands |title = Graphic Commands ...511 bytes (45 words) - 00:30, 9 July 2012
- ...template is used to generate an Incarnate Component box for displaying the graphic, name, and description for a component. The first way is to specify the graphic, the component name, and the component description as thus: ...2 KB (359 words) - 04:00, 29 June 2012
- This template is used to generate a badge box for displaying the badge graphic, badge name, and badge description for a badge. The first way is to specify the graphic, the badge name, and the badge description as thus: ...4 KB (544 words) - 02:31, 29 June 2012
- [[Category:Graphic templates]] ...4 KB (548 words) - 04:44, 14 July 2014
- ...we use templates to provide the mouseover text. If we edit the recipe page templates to do similar, I think we might be set. ..., and I am embracing the use of ALT text to convey a bit more info via the templates in use so I went back to a more glyph-oriented approach. Text better in wh ...22 KB (3,811 words) - 16:53, 23 December 2011
- :This graphic designer's gonna make you fry!}} ...ut to make his leader betray him like that.<noinclude>[[Category:Story Arc Templates|Freaklympics]]</noinclude> ...20 KB (3,185 words) - 16:45, 20 December 2013
- :::That's true. That also explains why all templates that have a <nowiki>[[Category:</nowiki>''whatever''<nowiki>]]</nowiki> ent ...ell, but for now I'm focusing on Enemies. Something interesting would be a graphic/picture/diagram showing who introduces you to what contact and such. Also, ...35 KB (6,138 words) - 00:04, 14 December 2013