Concealment

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Revision as of 03:25, 29 September 2011 by imported>Aggelakis (→‎Historical)
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Overview

Concealment is one of the sets of Power Pools available to all Heroes and Villains.

These powers grant you Invisibility and Stealth.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Stealth 4 Toggle: Self Stealth, +Defense (All), Self -Speed
Grant Invisibility 4 Ranged, Teammate Stealth, +Defense (All)
Invisibility 14 Toggle: Self Stealth, +Defense (All)
Phase Shift 14 Toggle: Self Intangible

Powers

The following are powers in the Concealment powerset.

Grant Invisibility

Grants a targeted teammate Invisibility. The Invisibility lasts about 2 minutes. While your ally is Invisible, he probably will not be detected unless he attacks a target. If he attacks, he is still hard to see and maintains some bonus to Defense to all attacks. This power works with other Concealment related powers.

Recharge 4.5 seconds
Minimum Level 4 (All Archetypes)
Effects Ranged
Teammate Stealth
+Defense (All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

Invisibility

You can bend light around yourself to become invisible. While this power is active, you are almost impossible to detect. While invisible, you cannot attack and can only use powers that affect yourself; however, you do have a defense to all except Psionic attacks. This power will not work with other self-affecting Concealment related powers such as Stealth or Shadow Fall. Purchasing Invisibility requires the user to be level 14 and possess Stealth or Grant Invisibility.

Recharge 20 seconds
Minimum Level 14 (All Archetypes)
Effects Toggle: Self Stealth
+Defense (All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Phase Shift

You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Although this power is a toggle, you cannot remain Phase Shifted for more than 30 seconds, even if you still have Endurance. Cannot be used with rest. You must be at least level 14 and have two other Concealment Powers before selecting Phase Shift.

Recharge 3 minutes
Minimum Level 14 (All Archetypes)
Effects Toggle: Self Intangible
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Stealth

You blend into your environment and can only be seen at very close range. Even if discovered, you are hard to see and have a bonus to Defense from all attacks. If, however, you attack while using this power, you will be discovered and will lose your Stealth and some of your Defense bonus. While Stealthy, your movement is Slowed. Stealth will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. Very low Endurance cost.

Recharge 20 seconds
Minimum Level 4 (All Archetypes)
Effects Toggle: Self Stealth
+Defense (All)
Self -Speed
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Historical

This section contains information that no longer applies to the current version of City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Issue 21 reduced the first two powers (Grant Invisibility and Stealth) from level 6, to each unlocking at level 4. The third power (Invisibility) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Phase Shift) to level 14, though it still requires two power prerequisites.

External Links

Concealment Pool at RedTomax.com