Powers System

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Revision as of 18:04, 19 December 2011 by imported>GuyPerfect (Collaboration between myself and Codewalker, as well as people in the know who can contribute. Do not add conjecture to this article; only add information that can be technically verified.)
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Overview

Powers

Power Type

Click/Toggle/Auto

Target Type

Effect Area

Spread Angle, Radius, Range

Cast Conditions

Mezzed and Defeated

Activation Interval

Interrupt Time

Affected Entities

Auto Hit

Effects

Combat Attribute

Attribute Aspect

Strength/Resistance/Relative/Max

Attribute Modifiers

Duration and Tick Interval

Magnitude

Target Type

Self/Target

Stacking

States

Combo Level

Disintegration

Fiery Embrace

Momentum

Staff Mastery

Swap Ammo

Temporal Selection

Time Crawl

Vengeance

Power Redirection

Assassin's Focus

Momentum