Heal: Difference between revisions
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imported>Weatherby Goode (New page: __NOTOC__ __NOEDITSECTION__ == Definition == # A Heal is any power that refills a target's Health bar. Mechanically identical to damage, a Heal simply has a negative damage strength. [[C...) |
imported>Aggelakis mNo edit summary |
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__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
== Definition == | == Definition == | ||
;Heal | |||
# A Heal is any power that refills a target's Health bar. Mechanically identical to damage, a Heal simply has a negative damage strength. | # A Heal is any power that refills a target's Health bar. Mechanically identical to damage, a Heal simply has a negative damage strength. | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 12:53, 28 February 2009
Definition
- Heal
- A Heal is any power that refills a target's Health bar. Mechanically identical to damage, a Heal simply has a negative damage strength.