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== Overview ==
== Overview ==



Revision as of 18:23, 31 October 2006

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Overview

Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.

Powers

The following are temporary powers obtainable in City of Heroes and City of Villains.

Amy's Ward
Arachnoid Gas
Arachnos Power Shield
Arachnos Shotgun
Blackwand
Bow and Arrow
Clockwork Immobilizer MkI
Clockwork Immobilizer MkII
Clockwork Immobilizer MkIII
Clockwork Immobilizer MkIV
Combat Invisibility
Confiscated Beanbag
Coral Amulet
Coral Hammer
Coral Shards
Creeper Seed
Crey Narcotic
Cryonite Armor
Demon Box
Divining Rod
Electromagnetic Grenades
EMP Glove
Empowered Center of the Wheel
Empowered Linchpin of the Wheel
Empowered Piece of the Wheel
Empowered Shard of the Wheel
Enchantment of Serafina
Extinguisher

Flashbang Grenades
Force of the Earth
Freakshow Disguise
Frenzy Mutagen
Genetic Restabilizer
Ghostslayer Bomb
Ghostslayer Rifle
Goldbricker Rocket Pack
Holy Shotgun Shells
Hyper Phase
Hyper Stealth
Idol of Lughebu
Infected Anti-Serum
Iron Blade
Large Extinguisher
Lethargy Inducer
Loa Bone
Manifold Resonator
Med Kit
Nemesis Staff
Nictus Absorption
Nictus Fragment
Nictus Gravitic Emanation
Nictus Shadow Step
Nullifier Gun Prototype
Nullifier Gun Mk I
Orestes Rifle
Particle Cannon

Plasmatic Taser
Psionic Activator
Psychic Cleaver
Radiation Shield
Resonance Disrupter
Rikti Drone
Rikti Rifle
Ring of Pain
Rune of Warding
Sands of Mu
Scroll of Ruin
Sky Raider Flight Pack
SNAKE-B-GONE
Soul Essence
Soul Trap
Spirit Potion
Stolen SMG
Summoning Amulet
Thermite Cannon
Tranquilizer Darts
Undead Slaying Axe
Vahzilok Wasting Disease
Vial of Bees
Void Hunter Rifle
Warwolf Whistle
Wave Scrambler
Wedding Band

Arena Powers

There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.

Jaunt Initializer
Low-G Pack
Raptor Pack
Stealth Suit
Stun Grenade
Web Grenade


Special Event Powers

Halloween Events

Rock

Valentine's Day Events

Drop of Power
Drop of Resistance
Drop of Vitality
Nectar

Winter Events

Holiday Rocket Pack
Build Snow Beast
Snowball

Player vs. Player Zone Powers

Bloody Bay

Ore Extractor
Shivan Shard

Siren's Call

In Siren's Call, you may buy a selection of temporary powers for 10,000 influence each if your side (heroes/villains) is in control of the zone.

Cryonite Armor
EMP Glove
IR Goggles
Jaunt Initializer
Low-G Pack
Raptor Pack
Stealth Suit
Stun Grenade
Web Grenade

Warburg

Biological Mutagens
Chemical Burn
Nuclear Blast

Recluse's Victory

Longbow Mech
Arachnos Mini Blaster


Mayhem Missions Powers

Temporary powers granted during Mayhem missions

Completion Rewards

Temporary powers are granted after completing Mayhem Missions.

Raptor Pack
Jump Pack
Resuscitation
Summon Teammates
Endurance Increase
Health Increase
Life Insurance
Regeneration Increase

Raid Side Mission Rewards

These Temporary Powers are awarded during Raid Side Missions.

Claymore
Cryonite Armor
Cryoprojection Bracers
Electromagnetic Grenades
EMP Glove
Flamethrower
Heavy Rock
IR Goggles
Kinetic Shield
Long Bow
Med Kit
Plasmatic Taser
Shotgun
Smoke Bomb
Stealth Suit
Stun Grenade
Tear Gas
Wave Scrambler
Web Grenade