Transportation Room: Difference between revisions
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imported>Professor Immortal m (→Types: added link to Teleport Beacons, clarified sentence) |
imported>Jumping Jack |
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* [[Base Upgrades]] | * [[Base Upgrades]] | ||
[[Category:Base Rooms]] | [[Category:Base Rooms| Transportation Room]] |
Revision as of 19:02, 17 October 2007
Overview
A Transportation Room can be added to a Group's Base to provide access to zones that have Supergroup Exploration Badges (see lists of SG Exploration Badges for CoH and CoV). By placing crafted Teleportation Telepad Base Items made at a Group's Worktable Base Item and Beacon Base Items various zones can be reached.
Larger Transportation Rooms can also hold Defensive Base Items.
Types
Note: Numbers after Titles are for paragonwiki designation. Base Editor has no numeric Titles.
Title | Price | Dimensions | Teleport | Description |
Teleport Bay | 50 000 | 1x2 | 1* | Teleporters and beacons can be placed in this room. |
Teleport Chamber 1 | 150 000 | 2x2 | 2 | Teleporters and beacons can be placed in this room. |
Teleport Chamber 2 | 150 000 | 3x3 | 2 | Teleporters and beacons can be placed in this room. |
Secure Teleport Bay 1 | 600 000 | 3x4 | 4 | Teleporters and beacons can be placed in this room. Some defenses can also be placed here. |
Secure Teleport Bay 2 | 600 000 | 4x4 | 4 | Teleporters and beacons can be placed in this room. Some defenses can also be placed here. |
Secure Teleport Room | 1 350 000 | 5x5 | 8 | Teleporters and beacons can be placed in this room. Moderate defenses can also be placed here. |
- Although Teleport Bays allow one Basic Telepad (which itself can connect up to two beacons), this room type also only allows the placement of one Teleport Beacon. This means Teleport Bays can only transport you to a maximum of one location regardless of configuration.