Petcom name (Slash Command): Difference between revisions
Jump to navigation
Jump to search
imported>Konoko (+example) |
imported>Konoko (→Usage: slashcommand template) |
||
Line 1: | Line 1: | ||
==Usage== | ==Usage== | ||
{{slashcommand|petcom_name|pet_name commands}} | |||
''commands'' will be sent to the pet or pets found matching ''pet_name''. There can only be one Stance, one Action or both. | ''commands'' will be sent to the pet or pets found matching ''pet_name''. There can only be one Stance, one Action or both. | ||
<br>''commands'' and ''pet_name'' can be truncated. See examples below. | <br>''commands'' and ''pet_name'' can be truncated. See examples below. | ||
{{petcommands}} | {{petcommands}} | ||
==Examples== | ==Examples== | ||
;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target. | ;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target. |
Revision as of 17:48, 22 November 2006
Usage
/petcom_name pet_name commands
commands will be sent to the pet or pets found matching pet_name. There can only be one Stance, one Action or both.
commands and pet_name can be truncated. See examples below.
Stances
- Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
- Defensive - Retaliate to attacks made against you or any of your other pets.
- Passive - Will not attack unless specifically told to.
Actions
- Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
- Follow - Follow you.
- Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
- Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
- Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
- This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Examples
- /petcom_name Punk Attack Aggressive
- All pets with the word "Punk" in their name will change stance to aggressive and attack your current target.
- /petcom_name "Harold Smith" def fol
- Set Harold Smith to Defensive Follow.
- /petcom_name zomb pass
- All pets with "zomb" in their name will change to Passive, but will not change action.
Related
Petcom | ||
---|---|---|
/petcom commands | Sends commands to your current pet. | |
/petcom_all commands | Sends commands to all pets. | |
/petcom_name pet_name commands | Sends commands to named pet. | |
/petcom_pow power_name commands | Sends commands to pets summoned by named power. | |
Petsay | ||
/petsay message | Current pet says the message. | |
/petsay_all message | All pets say the message. | |
/petsay_name pet_name message | Named pet says the message. | |
/petsay_pow power_name message | Pets summoned by named power says the message. | |
Naming your pet | ||
/petrename name | Rename your current pet. | |
/petrename_name name | Rename the named pet. | |
Target | ||
/pet_select integer | Selects a pet from the list, starting with 0 at the top. | |
/pet_select_name pet_name | Selects the named pet. | |
Inspirations | ||
/inspexec_pet_name petname inspiration | Gives an inspiration to the named pet. | |
/inspexec_pet_target inspiration | Gives an inspiration to the targeted pet. |